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No Man's Sky on Xbox One is Something Microsoft "Would Love to See"

Written By Kom Limpulnam on Selasa, 31 Maret 2015 | 11.52

In the latest Inner Circle podcast, ID@Xbox director Chris Charla said "I would love to see [No Man's Sky]" on the Xbox One, but that it was up to the game's developer, Hello Games.

Charla understands that a lot of developers might be avoiding Microsoft because of the parity clause, but he said more developers need to simply reach out to Microsoft and talk about it.

"If you're worried about policies," he said, "we try to be really easy to get in touch with. When we talk to developers, we try to be really transparent. Don't assume that something you read on Neogaf is our policy, just talk to us."

The parity clause, which requires games launch on the same day they do on other platforms like the PlayStation 4 or PC, has been the topic of some controversy among gamers and developers alike. It was put in place, according to Xbox director Phil Spencer, to make Xbox One owners feel "first class." As Charla discussed in the podcast, however, it can also make gamers feel left out when a game they really want doesn't launch on the console because of a business decision.

Earlier this month, Charla said that Microsoft isn't as strict about the parity rule as people think, saying, "If it's a situation where a developer needs to ship serially on consoles because they don't have the resources to simultaneously ship, we totally get that. It's no problem. Our6 goal is to make sure that if a developer wants to ship their game on Xbox one, that they can ship their game on Xbox One."

Charla added that Microsoft doesn't want developers taking a payment for exclusivity on another platform and then releasing "some months later" on the Xbox One without adding something to make it "fresh" for Xbox owners.

No Man's Sky is coming to PC eventually, but for now gamers can expect the game on PS4 later this year.


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Destiny's New PVP Battleground Inferno Clash Hits This Week

Bungie's sci-fi shooter Destiny will be getting a new battleground this week in the form of Inferno Clash. Detailed on the Bungie blog, Inferno Clash will contain a few characteristics that were present in Inferno Control mode but has a heavier emphasis on scoring kills.

These include the removal of the radar on the HUD, placing only one set of heavy ammo crates per match, and simplified scoring. For the latter, Bungie has removed "as many scoring events as possible" and made it so that assists will no longer be awarded points. The map rotation will also be carried over from Inferno Control, which featured the following maps featured in the line-up:

  • The Anomaly
  • Firebase Delphi
  • Twilight Gap
  • Rusted Lands
  • Shores of Time
  • Blind Watch
  • Asylum
  • The Burning Shrine
  • The Cauldron
  • Pantheon

Destiny's upcoming patch 1.1.2 update will introduce a few tweaks to the game in preparation for the House of Wolves expansion. This includes increasing the capacity for players' storage vaults, which are currently capped at 20 slots each. The update will also implement new audio options, a feature for colorblind players, and various gameplay fixes.


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AU New Releases: Dark Souls II: Scholar of the First Sin Is Out This Week

Written By Kom Limpulnam on Senin, 30 Maret 2015 | 11.52

If you're enjoying Form Software's recently-released gothic role-playing game Bloodborne, you might want to check out the developer's previous game, which gets a re-release this week in the form of Dark Souls II: Scholar of the First Sin.

As the name suggests, Dark Souls II: Scholar of the First Sin includes Dark Souls II, as well as all of Dark Souls II's previously released downloadable content: The Crown of the Sunken King, Crown of the Old Iron King, and Crown of the Ivory King downloadable content packs. New content exclusive to Scholar of the First Sin will also be included which features a new boss, NPC, events, items, and updates to the game's lore.

Dark Souls II: Scholar of the First Sin will launch for the PlayStation 4, Xbox One, Xbox 360, and PlayStation 3 on April 2. The PS4 version of the game is confirmed to output in native 1080p resolution at 60 frames-per-second. The PC version will be released digitally, with a rather convoluted pricing structure. For more details on the game, check out our interview with Bandai-Namco global producer, Atsuo Yoshimura.

If you prefer action your role-playing games to be a less painful and punishing, Xenoblade Chronicles 3D will be released exclusively for the New Nintendo 3DS this week. The game is a re-release of 2012's Xenoblade Chronicles which was originally launched on the Wii. Xenoblade Chronicles 3D was well-received in GameSpot's review, scoring an eight out of ten for its deep combat system, large world, and quality voice overs.

For more on the games out at Australian retailers this week, check out the full list below.

April 2, 2015

Dark Souls II: Scholar of the First Sin (PS4, Xbox One, Xbox 360, PS3)

Ride (PS4, Xbox One, Xbox 360, PS3)

Xenoblade Chronicles 3D (N3DS)

April 4, 2015

The Sims 4: Get To Work (PC)


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New Halo 5 Trailers Confirm October Release Date

Microsoft has unveiled two new trailers for its upcoming sci-fi shooter, Halo 5: Guardians. Posted on the official Xbox YouTube account, the trailers confirm the game's release date of October 27 this year on Xbox One.

The Xbox twitter account also posted tweets accompanying each trailer, with the text stating that they are two sides of the same story. One features Master Chief (embedded above) and the other features newcomer Spartan Locke (embedded below), who refers to Master Chief as "the one who was supposed to save us all."

Last week Microsoft launched a "Hunt the Truth" teaser website for Halo 5: Guardians offering vague new details about the upcoming game. The site poses the question, "Who is the real Master Chief?" with an audio recording that parodies the popular Serial podcast.

It has been confirmed that Agent Locke would be a playable character in Halo 5, and that Cortana will make an appearance in the game. Halo 5: Guardians is in development at 343 Industries exclusively for Xbox One. Producer Josh Holmes recently confirmed that the game will use dedicated servers for all multiplayer, including custom games.


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Some Developers Will Get Valve's Vive VR Headset for Free

Written By Kom Limpulnam on Minggu, 29 Maret 2015 | 11.52

Valve and HTC will give their virtual reality headset Vive to some developers for free, Valve has announced.

Valve's spokesperson Doug Lombardi told Ars Technica that the company hopes to start taking requests from developers soon. "More info and 'sign up' forms will be available to all interested developers, big or small, via a new site coming soon," Lombardi said, adding that a new sign-up site might go live as early as next week.

So far, we've seen only a handful of developers make games for the Vive headset, like Owlchemy Labs, which is working on Job Simulator.

Giving the development kits away for free could help Valve and HTC encourage developers who are already making games for the Oculus Rift and Sony's Project Morpheus develop games for Vive as well, which Valve said will be out by the end of the year. Oculus, by comparison, currently charges $350 for development kits, while the Samsung Gear VR Innovator Edition (which is powered by Oculus and a Galaxy Note 4 smartphone) is already for sale at Best Buy for $199.


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Resident Evil 5 Gets Steamworks Instead of Games for Windows Live, New Content

Resident Evil 5 can now use Steamworks on PC instead of Games for Windows Live for its online features, Capcom has announced.

If you purchased the game on Steam, you'll be automatically upgraded to the full Steamworks edition so you don't have to use GFWL anymore. If you originally bought a retail package GFWL version, you can use the GFWL activation code on Steam to redeem the Steamworks-enabled version. The game also has a built-in tool to allow you to transfer save data and Achievements from the GFWL version to Steam.

Sadly, any DLC content you bought directly from Microsoft's GFWL Marketplace store will not carry over to Steam due to the lack of a CD or activation key.

If you want, you can also just keep playing the GFWL you have installed.

The new Steamworks version also adds the Gold Edition content that was released on Xbox 360 and PlayStation 3. Available for $15, the Untold Stories Bundle adds a versus mode, four new costumes, Mercenaries Reunion, and two new story-based chapters.


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First 007 Spectre Trailer Revealed

Written By Kom Limpulnam on Sabtu, 28 Maret 2015 | 11.52

MGM today published the first trailer for this year's 007 movie, Spectre, and it gives us a lot to think about.

One line in particular stands out to me. "You've got a secret. Something you can't tell anyone, because you don't trust anyone," Moneypenny says to Bond at the beginning of the spot. What do you make of that?

Here's the official plot description for Spectre:

"A cryptic message from Bond's past sends him on a trail to uncover a sinister organization. While M battles political forces to keep the secret service alive, Bond peels back the layers of deceit to reveal the terrible truth behind Spectre."

What do you make of the trailer? Let us know in the comments below!

Spectre, which also stars Guardians of the Galaxy's Dave Bautista and Academy Award-winning actor Christoph Waltz, opens on November 6, 2015. The movie is being directed by Sam Mendes, who was also behind 2012's blockbuster Skyfall.

Looking for more Spectre content? Check out this behind-the-scenes video that shows the difficult--yet rewarding--job of shooting an action sequence on top of a mountain.

The fate of the James Bond video game series is unclear. Call of Duty publisher Activision is thought to have dropped the license, and it's unclear if anyone picked it up.


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Resogun Defenders Review

Housemarque's voxel-packed side-scrolling shooter Resogun is easy to love for it's stimulating visuals and soundtrack, but once your newfound fascination with voxels and dance music finally cools, it's the challenge to survive and the call of the high score that draws you back. This tradition is upheld in the new Defenders DLC, which contains two new modes: Protector and Commando. Protector mode is a more punishing and exciting variation of the standard game--you earn powerful upgrades at a rapid pace but typically die in one hit--while the Commando mode has you defend the last house on the planet as either Arnold Schwarzenegger or an Arnold Schwarzenegger impersonator, sans spaceship.

OK. It's obviously not Arnold Schwarzenegger, but while defending humanity's last home from incoming enemy spacecraft and environmental hazards, you do randomly spout some famous lines in his voice. It's a fun touch, but don't let the comedic side of Protector get in the way of what's most important: defending that house. You run along the ground, firing into the sky as enemies nosedive into frame. Although the house you're defending can withstand some damage, similar to structures in the classic game Missile Command, all it takes is one hit for you to die in Commando mode, and there are no continues. You do have a few of the same abilities as your spaceship, including bombs and speed boosts, and you can jump, which is useful when ground-based enemies eventually appear. Because you can fire in more than two directions with the right analog stick, Commando mode feels like it has more in common with twin-stick shooters than it does with Resogun.

Blasting through increasingly difficult waves of enemies in Commando mode is challenging and the Schwarzenegger impersonations are humorous, but fighting on foot isn't as thrilling as zipping around in a ship. You don't move particularly fast, and your gun is underpowered for what feels like too long relative to how fast the number of targets increases on screen. This new style of gameplay is intriguing because it's different, but it lacks the sense of speed and excitement that's typical of Resogun. That's not to imply that it's bad or even not fun--you still experience the wonder of voxels and the drive to earn higher and higher scores, and likely a bit of laughter--but Commando mode just doesn't compare to the rest of Resogun.

If you're looking for something more fast-paced and exciting, focus on Protector mode. It plays very similar to Resogun proper, where you zoom around a ring-shaped level, shooting down enemy ships and rescuing vulnerable humans on the ground, but you earn weapons and armor upgrades at a much faster rate than usual. The trade-off is that enemy swarms grow equally fast and you don't start with any extra lives; the only second chances you get are in the form of expendable shields that occasionally come as bonuses for saving humans.

Piloting a fully-upgraded ship is a treat rarely afforded in other modes, where extended boosts and more destructive overdrive cannons are reserved for the best players, so Protector mode is a great way to experience a side of the game that may have been out of reach before. It's oh-so-sweet to have a massively upgraded ship, and because the difficulty also scales fast, you still feel like you're being challenged, even with all of the added firepower.

If Resogun has already run its course in your mind, there's nothing in Defenders that's going to lure you back in for the long haul. Of course, it's hard to imagine how someone could ever get enough Resogun, being that it's one of the best arcade-game experiences in years. In that sense, Defenders is a worthy addition to an already great game that will no doubt please anyone with a fondness for fighting within an inch of their life while also blowing up everything in sight into tiny, beautiful pieces.


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Destiny Vault Expansion Was Limited by "Older Generation Hardware"

Written By Kom Limpulnam on Jumat, 27 Maret 2015 | 11.52

Sci-fi shooter Destiny will be getting the House of Wolves downloadable content pack soon, and Bungie has revealed more information on the patch players will be getting prior to its release. Detailed on the official Bungie site, the update makes a few tweaks to the game, including increasing players' in-game vault space.

Update 1.1.2 will increase the vault dimensions for armors and item to 24 slots and for weapons to 36 slots. Prior to this, all vault item spaces were capped at 20 slots each. The expansion of the vault was limited by "memory constraints on older generation hardware," which required a compromise to expand storage space. For Destiny players on the Xbox 360 and PlayStation 3, the item comparison feature will no longer function in the vault. PlayStation 4 and Xbox One players will remain unaffected.

PlayStation 4 owners are getting the 2.50 Yukimura update today, which introduces a Suspend and Resume function. While Suspend and Resume won't immediately work with Destiny, the 1.1.2 Update will enable its function.

Patch 1.1.2 will be out in April, before the House of Wolves DLC hits. The update will also bring new audio options, a feature for colorblind players, and various gameplay fixes.


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Rust Experiments With Racial Empathy, Randomly Assigns Skin Color

In a recent update, the post-apocalyptic MMO survival game Rust got a few unusual changes. The game now randomly selects player's skin color and faces, tying them to each player's Steam ID so that they cannot be changed.

Lead designer Gary Newman detailed the changes in a blog post last week saying "Everyone now has a pseudo unique skin tone and face. Just like in real life, you are who you are – you can't change your skin colour or your face. It's actually tied to your steamid."

Previously, players were all identical young people, but the developers wanted to shake that up. "There's a lot of skin colors in the world," Newman added. "It's really easy to appear racially insensitive when doing this. This is compounded by the fact that everyone is really used to seeing this guy as a white guy, so when you see him as a black guy it feels like he's just 'blacked up.' So we're spending a lot of time trying to lessen that effect."

So far, the response has been mostly positive, but as PCGamesN reports, comments on the game's steam forums have been pretty nasty (gallery below). Some people aren't happy about the fact that they aren't white men anymore. Apparently that's also been accompanied by a surge of racially-charged language. In an interview with Kotaku, Newman quipped, "It makes me wish I'd set up some analystics to record how many times the N-word was used before and after the update. It was used quite a bit from what I've seen."

Newman wanted to take action against the players using that kind of charged language, but other players began stepping in. "What we found was that when someone was being racist, they were always in the minority and more often than not the other members of the server stepped in and took action (i.e. they all worked together to hunt him)."

Newman hopes that this will teach people about empathy and what other people have to deal with on a regular basis.

"I would love nothing more than if playing a black guy in a game made a white guy appreciate what it was like to be a persecuted minority. There's still work to be done, so consider this just the boilerplate of an idea for now. It's quite pleasing to see different races working together in game, and makes you realize how arbitrary race is."


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Bloodborne Armor Sets

Written By Kom Limpulnam on Kamis, 26 Maret 2015 | 11.52

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  4. Why So Many Remasters? - The Lobby
  5. Bloodborne, God of War Remastered, Toejam & Earl with Greg Johnson - The Lobby
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Batman: Arkham Knight Prequel DLC Stars Harley Quinn

More details on the Harley Quinn downloadable content pack for Rocksteady's upcoming Batman: Arkham Knight have surfaced. As shown on the Batman: Arkham Knight Amazon page (via Cinemablend) the exclusive DLC will allow players who pre-order the game to assume the role of Harley Quinn and "wreak havoc inside the Blüdhaven Police Department."

The DLC pack's story will take place prior to the events of Arkham Knight, and tasks Quinn with the goal of infiltrating Blüdhaven in order to rescue Poison Ivy. The Harley Quinn DLC was first announced in July last year, and will include four challenge maps that will allow you to play as the jester and "utilize her unique weapons, gadgets, and abilities."

Alongside the PlayStation-exclusive Scarecrow nightmare missions announced at E3, it looks like there is going to be a substantial amount of downloadable content for Arkham Knight. Check out what the game looks like on PS4 in this recently released gameplay video. Batman: Arkham Knight is scheduled to launch on June 23 for the Xbox One, PS4, and PC.


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Star Wars TIE Fighter Fan Film is Amazing Blend of Anime and Nostalgia

Written By Kom Limpulnam on Rabu, 25 Maret 2015 | 11.52

While you might normally think of a project titled TIE Fighter as a part of the excellent Star Wars space combat game series, but it's also the name of the exceptional fan film in the YouTube video above.

The film's art and animation is the work of one man, Paul Johnson, who created this side story "over 4 years' worth of weekends," according to the video's description. But he got some help on the music front from "the living guitar solo Zak Rahman and sound design by up and coming audio technician Joseph Leyva."

You can see a poster for the film from Johnson's DeviantArt page below, which draws inspirations from "those really classy oil/acrylic-painted movie posters by folks like Drew Struzan."

Despite the work and the amazing end product, Johnson isn't asking for money. He writes, "Don't support me on Patreon, because I don't have one! And don't donate to my Kickstarter, because I don't have one of those either. Instead, if you enjoyed this, give someone at your workplace, uni, school or whatever a random bar of chocolate or can or Coke or something. Seriously, it'll probably make their day. That would totally make my day."

If the game stoked your nostalgia for inside-the-cockpit action, the online storefront GOG.com released the original Star Wars TIE Fighter and X-Wing games last year. And we're expecting to hear more information on Star Wars Battlefront next month.


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New Call of Duty: Advanced Warfare DLC Trailer Shows off New Maps, Story

Xbox 360 and Xbox One Call of Duty: Advanced Warfare players will be getting a new DLC pack on March 31. In the meantime, Activision released a trailer running through four new maps and the next chapter of the Exo Zombies story.

Each of the new maps has a unique theme and stage hazard to spruce things up. Perplex, for example, is a posh, modern apartment complex with modules that move about, changing the landscape as you play. Another map, Climate, has toxic water that can instantly kill unsuspecting players. Also making an appearance is the the OHM-Werewolf, a 2-1 light machinegun/shotgun combo.

Fans of the Exo Zombies game mode will also get their next set of missions with actors John Malkovich, Bill Paxton, Rose McGowan, and John Bernthal reprising their roles as they try to escape an encroaching zombie hoard.

The Ascendance DLC is the second in a set of four planned expansions. It will release for Xbox platforms first thanks to a timed exclusivity deal with Microsoft. Players that paid $50 for the Advanced Warfare season pass can download it on release for no additional charge, or it can be purchased separately for $14.99.

Advanced Warfare was the top-selling game last year in the US according to NPD sales figures. For more, check out our review.


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Bloodborne - GameSpot Plays

Written By Kom Limpulnam on Selasa, 24 Maret 2015 | 11.52

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  9. Bloodborne - Hunting Snakes With Fire
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  11. 5 Things To Know Before You Begin Bloodborne
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5 Things To Know Before You Begin Bloodborne

Bloodborne carries on the Dark Souls legacy of hair-pulling difficulty, so here are five tips I wish I had known before starting the game. The first boss appears in this video, but I've avoided every other spoiler possible!

by Jeremy Jayne on


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GS News Update: God of War 3 Remastered Coming to PS4 in 1080p

Written By Kom Limpulnam on Senin, 23 Maret 2015 | 11.52

Sony announces 2010 action game God of War III to be remastered for PlayStation 4, arriving in July for $40.

by Edmond Tran on

About GS News Updates

GS News Updates are here to keep you up to date with the very latest and greatest in gaming news.

Schedule: Daily

Host: Lucy James

Crew: Josh Shaw


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AU New Releases: Bloodborne Launching Exclusively For the PS4

From Software's challenging gothic role-playing game Bloodborne launches exclusively for the PlayStation 4 at Australian retailers this week. The game is directed by Hidetaka Miyazaki, who also led development on Dark Souls.

Unlike Dark Souls, Bloodborne introduces the ability to attack foes from a distance using firearms. The game also features a regain system to encourage players to fight more aggressively. For more details on the new features and more, check out our round-up of everything you need to know about the game.

Prefer your fantasy to be a bit less dark and gothic? Pillars of Eternity generated a lot of support when its Kickstarter campaign, named Project Eternity, opened in 2012. The game amassed a total of $4,163,208 in crowdfunding, far beyond its goal of $1,100,000. Developer Obsidian Entertainment said it had turned to Kickstarter to generate funds for the project as it was "almost impossible" to secure backing from traditional publishing means.

The studio has worked on several role-playing games in the past including, Fallout: New Vegas, Neverwinter Nights 2, and South Park: The Stick of Truth. Pillars of Eternity was meant to be released last year, but Obsidian pushed the game's release date back in order to iron out bugs. For more on Pillars of Eternity, check out GameSpot's preview from Kevin VanOrd.

The full list of games out this week can be found below.

March 25, 2015

Bloodborne (PS4)

LEGO Ninjago: Shadow of Rhonin (Vita, 3DS)

March 26, 2015

Borderlands The Handsome Collection (Xbox One, PS4)

March 27, 2015

Pillars of Eternity (PC)


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Exercise to Unlock Pong in New Atari App Releases

Written By Kom Limpulnam on Minggu, 22 Maret 2015 | 11.52

Atari, the company that dominated the video game market for much of the the '70s and '80s, is now getting into fitness tech with the Atari Fit app for iOS and Android devices.

Atari fit aims to motivate users to get fit and healthy by earning points that will unlock classic Atari games like Pong, Super Breakout, and Centipede. The app is compatible with other fitness devices like Fitbit, Jawbone, and Android Wheat, and can also collect data from other fitness apps such as RunKeeper, Apple Health, and Google Fit.

Basically, the app gamifies more than 100 exercises and more than 30 workout plans. The more you get in shape, the more points you'll earn, which can then be used to unlock Atari games as well as points that can be redeemed at the pharmacy chain Walgreens.

The app is free to download, and was developed by 8BitFit, which is focused on gamifying fitness, and an award-winning production studio called Gametheory.

"With Atari Fit, players from around the globe can exercise, play and get healthy together by providing a gamified fitness experience unlike any other app currently available," said Fred Chesnais, Chief Executive Officer, Atari, Inc. "By uniting the universal need to exercise and live healthfully with the entertaining experience unique to Atari games, we've created an app that proves fitness can be fun."

Atari, which has changed ownership multiple times since its glory days, was recently in the news for pressuring developer Jeff Minter to pull his tunnel shooter TxK because it's too similar to Atari's Tempest 2000.


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This Augmented Reality Demo Looks Impressive, But Do You Buy It?

Magic Leap, a company that has been working on augmented reality, has released the video above, which it says is a fair representation of the kind of technology it will eventually release.

The video is in the first-person perspective, and shows a user doing a variety of mundane things you do on your computer—watching YouTube, checking email—only by interacting with floating 3D objects that appear to be floating in the environment. Eventually, we see what a game might look like, with the user getting up from his seat, picking up a sci-fi gun, and firing at enemies that appear around the room.

If that sounds a little familiar, it's because it's essentially a lot like HoloLens, Microsoft's augmented reality headset, which even mentioned Magic Leap when it revealed the device in January.

According to GameSpot sister site CNET, Magic Leap claims that employees are already playing this game around the workplace.

However, this looks more like a concept video, with 3D effects provided by Weta Workshop (known for its work on the Lord of the Rings movies), and the gun, which seems like a real, physical object in the environment, not part of a simulation.

Magic Leap, which has raised $542 million from Google and others, was supposed to show the demo at the TED conference in Vancouver, but pulled out from the event.

Do you think augmented reality games will ever look this good? Let us know in the comments below.


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RollerCoaster Tycoon World's Graphics Being Changed Due to Fan Complaints

Written By Kom Limpulnam on Sabtu, 21 Maret 2015 | 11.52

There was no shortage of disappointment being expressed online following this month's debut of a RollerCoaster Tycoon World gameplay trailer (above). The graphics and cartoon-y art style were derided for not being much of an improvement upon 2004's RollerCoaster Tycoon 3, but the game's developer insists World is not complete, and that significant visual improvements are coming.

"Since the switchover of our development team this past fall, we have focused on core functionality and 'under-the-hood' engine work," reads a blog post on the game's official website. "This is why there has not been significant visual progress on the title."

You might then ask why a trailer was even released, if it was only going to lead to the kind of reaction that ensued. "Our intention in releasing our pre-alpha gameplay as a trailer was to show that there is progress being made," the developer says. "RollerCoaster Tycoon has meant so much to so many people over the years, and it's entirely your prerogative to feel protective of the franchise, just as it's ours to assure you that it's in good hands. Our hope in releasing the trailer in its current state was to offer some reassurance that gameplay and features were coming along."

The final version of World will sport improved graphics thanks to a move from a Unity 4.6-based engine to a Unity 5 engine. Describing the early results as "extremely promising," the blog says we'll be getting to see the new look "by this summer."

"We know that today these words must ring hollow, but trust that we are doing everything we can to make the game look excellent," the blog states.

As for the cartoonish art, changes are coming. "In response to requests and comments from our fans, we can confirm that our teams will be adjusting the art in the game to make it not only higher definition (taking advantage of our engine upgrade) but more believable/realistic overall, while still keeping the charm of RCT," the developer says. "We want the rides to feel like they can be found in real life. Even though some of the rides may never actually exist, we want them to look like they could, and are constructed with real materials.

"Along with this, we are also taking a pass on our Americana theme to make sure those rides are closer to those you may find today when visiting your favorite amusement park."

A release date for World had not yet been announced, though a "mid-2015" date is listed on the game's Steam page. It now sounds as if that may not end up being the case.

"We will not release the game until we know that it is truly ready," the developer says. "If the game needs to be 'put back into the oven,' then we will do it. We have waited for more than 10 years for the next great edition of RCT, and we plan to take the franchise to new heights with RCTW. We will take the time required to achieve that goal.

"We will communicate on the expected release of RCTW later this year."


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GS News Top 5 - Bloodborne Too Difficult For Creators; PS4 For $225!

Kojima struggles with Konami, a GTA crew earn $12,000,000, and Nintendo has announced their new console!

by Edmond Tran on

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Crew: Edmond Tran


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Ramuh Summons Guide in Final Fantasy XV: Episode Duscae

Written By Kom Limpulnam on Jumat, 20 Maret 2015 | 11.52

Holy crap, i was not feeling this game, but this video just got me excited. I love the stuff they are taking from Square Enix's Tomb Raider, i wish they would have added the player placing their hand next to wall when getting close to it, would have been epic. That summons looked pretty sweet. So did the fight, kinda, anyone know if you can dodge or block? Would have made that fight purdy sick.

Thanks Mary Kush, the cave was a nice place to show off the game, and that summons just added to the whole "coldness" vibe. Was smooth as ice.


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Xbox One-Exclusive Phantom Dust Gameplay Footage Leaked

Credit: Kotaku.

New footage has emerged of Microsoft's new Xbox One game Phantom Dust. The game was being developed by Darkside Games before the studio was shut down last month. Now, Kotaku has leaked footage from "a source who worked on the game" that showcases Phantom Dust's gameplay.

Despite the closure of Darkside Games, Microsoft confirmed with GameSpot that Phantom Dust is still in development, and that it would share more details on the game closer to release. No further information has been revealed since then.

The video shows what Darkside Games had worked on prior to Microsoft cutting ties with the studio, leading to it being shut down. In it, two players battle using a variety of abilities, and the environment crumbles around them when shot at.

Phantom Dust is an Xbox One reboot of the 2005 Xbox game of the same name. According to the source, the plan was to make the reboot "70% original game, 30% new."

"Over time that turned into 'remake Phantom Dust,' so that was our goal for the last half of development. We were going to update and streamline a very dated game (especially their menu system and horribly paced single player), but otherwise it was going to be a reboot/remake. I'd say we were probably trending towards an 85% remake, 15% new," the source said.

We don't know what the new game will be like now, but what would you like to see in a Phantom Dust reboot? Let us know in the comments below.


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GS News - Windows 10 Free To Pirates; Trade Your Blood For Bloodborne!

Written By Kom Limpulnam on Kamis, 19 Maret 2015 | 11.52

Microsoft will let you upgrade your stolen copy of Windows, get a free PS4 game for donating blood, and PlayStation reveals 'Vue' pricing.

by Edmond Tran on

About GameSpot News

Join Jess McDonell every weekday for a punchy wrap-up of the biggest news to come out of video games!

Schedule: weekly

Host: Jess McDonell

Crew: Edmond Tran


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PS4's PlayStation Vue Vs. Xbox One's Sling TV

This week we've seen PlayStation and Microsoft go head to head, not in trying to control video games, but in trying to conquer the rest of your living room experience. It's not the first time both companies have tried entering the premium television content game. Sony has been trying out its own original programming in Powers recently, and Microsoft shut down an experimental Xbox One entertainment division last year.

But the current services the two companies offer are very different, both from one another and from their past attempts. Sling TV, which is now available nationwide on Xbox One, is a known quantity that straddles the line between on-demand programming options and live TV. PlayStation Vue, on the other hand, is essentially a replacement for cable and your DVR, but with the price to match.

It's hard to draw a hard comparison, since the channels that are important to you might be very different from someone else. Neither service has HBO access, mostly because they seem to be doing their own thing with Apple. Sling TV can't doesn't allow access to the major networks: ABC, CBS, NBC, Fox and PBS. [Full disclosure: GameSpot is owned by CBS Interactive.] PlayStation Vue, meanwhile doesn't have anything from Disney, including ABC or ESPN.

From GameSpot sister site CNET, here's a quick run-down comparing the core features and pricing for the two services.

PlayStation Vue Sling TV
Base package $50/month for 60 channels $20/month for 20 channels
Step-up packages +$10/month (some regional sports), $20/month (26 additional channels) +$5/month each (roughly 5 Sports, LifeStyle, Movie or News channels per package)
Current availability New York, Chicago, Philadelphia (more cities coming soon) Nationwide
Compatible TV devices PlayStation 3, PlayStation 4 Roku (TVs, boxes and streaming stick), Amazon Fire TV and Fire TV Stick, Xbox One
Compatible mobile and PC devices iPad (coming soon) Android phones and tablets, iOS phones and tablets (iPhone, iPad, iPod Touch), PC and Mac computers
Compatible authentication/TV Everywhere apps 10 at launch, 35 more "coming soon" Curently only Watch ESPN, more "coming soon"
Free Trial Yes Yes
No contract, cancel anytime Yes Yes
Simultaneous streams per account 3 simultaneous, but only one PS4 at a time. 1
Pause, rewind, fast-forward Yes (all channels) Only select channels
Record shows for later Yes (keep for up to 28 days) No
3 day replay Select channels and shows Select channels and shows
Search Yes Yes
Browse Guide, filters and personalized recommendations Guide only
Parental controls Yes No
Bandwidth limiter No Yes
Audio format 2-channel stereo 2-channel stereo

And to go in more depth, here's a list of all the channels available on each tier of service for Vue and Sling TV.

PlayStation Vue $50 Option (Access)

  • 50 channels total
  • Broadcast: CBS, CBS Plus, Cozi TV, Exitos, FOX, MyNetwork, NBC, Telemundo
  • Network: Animal Planet, BET, Bravo, Cartoon/Adult Swim, CBS, CMT, CNBC, CNN, Comedy Central, Destination America, Discovery Channel, Discovery Family, DIY, E!, Esquire, Food Network, Fox Business, Fox News Networks, FOX Sports 1, FOX Sports 2, FX, FXX, HGTV, HLN, Investigation Discovery, MSNBC, MTV, MTV2, Nat Geo, NBC Sports Network, Nick Jr., Nickelodeon, Nicktoons, OWN, Oxygen, Science, Spike, Syfy, TBS, TLC, TNT, TruTV, Travel Channel, TV Land, USA Network, VH1.
  • AMC networks will be available in April (including AMC, IFC, Sundance, and WE tv)

PlayStation Vue $60 Option (Core)

  • All of the $50 channels plus:
  • Network: BTN, Golf Channel, TCM
  • New York Only: YES Network
  • Philadelphia Only: Comcast SportsNet Philadelphia
  • Chicago Only: Comcast SportsNet Chicago

PlayStation Vue $70 Option (Elite)

  • All of the above channels plus:
  • Network: American Heroes, BET Gospel, Boomerang, Centric, Chiller, Cloo, CMT Pure Country, CNBC World, Cooking Channel, Discovery Fit & Health, FOX College Sports Atlantic, FOX College Sports Central, FOX College Sports Pacific, FXM, LOGO, MTV Hits, MTV Jams, mtvU, Nat Geo Wild, PALLADIA, Sprout, TeenNick, Universal, Velocity, VH1 Classic, VH1 Soul.

Sling TV options on Xbox One are a little more a la carte:

Sling TV Package Monthly Price Channels
The Best of Live TV (Core) $20 ESPN, ESPN2, AMC, TNT, TBS, CNN, A&E, Lifetime, History, Food Network, HGTV, Travel Channel, Cartoon Network/Adult Swim, Disney Channel, ABC Family, IFC, H2, El Rey Network, Maker, Galavision
Sports Extra $5 SEC Network, ESPNEWS, ESPNU, Universal Sports, Univision Deportes, beIN Sports, ESPN Buzzer Beater, ESPN Bases Loaded, ESPN Goal Line
Kids Extra $5 Disney Junior, Disney XD, Boomerang, Baby TV, Duck TV
Lifestyle Extra $5 truTV, Cooking Channel, DIY, WE tv, FYI, LMN
World News Extra $5 Bloomberg TV, HLN, Euro News, France 24, NDTV 24/7, News 18, Russia Today
Hollywood Extra $5 EPIX, EPIX2, EPIX3, EPIX Drive-In, Sundance TV

If that content feels a little light compared to what you might find on cable, it is. From CNET, here's a list of what you can't find on the services:

Top Sling TV Channels Missing from PlayStation Vue

Base package ($20/month) ESPN, ESPN2, History, Lifetime, A&E, Disney Channel, ABC Family, H2
Add-on packages ESPN News, ESPNU, SEC Network, EPIX, Disney Junior, Disney XD, LMN

Top PlayStation Vue channels Missing from Sling TV

Base package ($50/month) CBS, Fox, NBC, Fox News, Comedy Central, Nickelodeon, Bravo, FX, SyFy, USA, Discovery, Animal Planet, Nat Geo, BET, CNBC, MSNBC, E!, TLC, VH1
Add-on packages YES Network,* Comcast SportsNet*, Golf Channel, Big Ten Network, TCM, Universal, Fox College Sports, Palladia, FXM

*Regional sports network (RSN) available in New York, Philadelphia, or Chicago.

Top Channels Missing From Both Sling TV and PlayStation Vue
General PBS, ABC, CW, BBC America, CSPAN, The Weather Channel
Sports MLB TV, NBA TV, NFL Network, NFL Red Zone, MSG,* SNY,* most other regional sports networks

*Regional sports networks in New York

For gamers, the TV options are possibly a nice side offering for your console of choice, but neither one has a laid out solution that's perfect for everyone. Not yet, anyway. For even more in-depth and comparisons of the services, be on the lookout for upcoming reviews on CNET. In the meantime, here's everything you need to know about Sling TV.

But what do you think? Vue, Sling, neither, both? Let us know what you think about the services in the comments below!

  • Neither
  • PlayStation Vue
  • Undecided/Not Sure
  • Xbox One Sling TV

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Cities: Skylines - GameSpot Plays

Written By Kom Limpulnam on Rabu, 18 Maret 2015 | 11.52

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  1. Short Madlife interview in English: "I miss Doublelift's Vayne"
  2. Doublelift on why CLG have changed their scrim requirements with other teams and more [Translated]
  3. The Point - Where are all the Great Console Games?
  4. Is This the End for Xbox 360 & PS3 Games?
  5. Monte at IEM - GE Tigers Loss "the Biggest Upset in LoL History Hands Down"
  6. GTA V Heists are Broken - Here's New Stuff That Works
  7. Chobra on possibly hosting a future Riot event - "I'd love the chance to do something like that"
  8. Zionspartan on why CLG has what it's always missed and photobombing Doublelift
  9. Battlefield Hardline - Launch Trailer
  10. Bloodbourne - The Hunt Begins TV Spot
  11. RIDE - Demo Trailer
  12. Quick Look: Final Fantasy XV: Episode Duscae
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Dragon Ball Xenoverse Ships 1.5 Million Copies

Bandai Namco's fighting game Dragon Ball Xenoverse has shipped over 1.5 milllion copies worldwide, the publisher announced today. The figure makes sense, given that the game was the second most-sold PlayStation 4 title on the PlayStation Network last month, despite being released on February 24.

On the success of the game, producer Masayuki Hirano said, "I would like to thank everyone for their support on this new challenge. We decided to take a risk and create a completely new concept to entertain our fans and Dragon Ball lovers and we are quite proud of the successful result!"

The first downloadable content pack for Dragon Ball Xenoverse is now available on Steam and the Xbox Market Place, and will be available on the PlayStation Network on March 18. The game's launch wasn't all smooth sailing however, with servers woes causing multiplayer issues early on.

Dragon Ball Xenoverse is not the only game to have breached new milestones as of late. Simulation game Cities: Skylines shifted more than half a million copies a week after it launched, as did Nintendo's The Legend of Zelda Majora's Mask.

Check out how Dragon Ball Xenoverse scored in GameSpot's review.


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Battlefield Hardline Video Review

Written By Kom Limpulnam on Selasa, 17 Maret 2015 | 11.52

The felons and thieves of Battlefield: Hardline are like weak-willed vampires. A quick reveal of a police badge and a yell of "Freeze!" is akin to holding up a holy cross in their faces. They surrender despite being armed with semi-automatic rifles, and protected by bulletproof vests. They surrender despite outnumbering you three to one. On the other hand, if you're slow on the draw with your badge, these offenders become as lethal as any Battlefield opponent you've previously faced. There's no middle ground between their willingness to capitulate and their cold-blooded ruthlessness--and it's hilarious. Looking for more consistently challenging opponents? That's what Hardline's multiplayer is for, with maps and modes that capture Battlefield's distinct combined-arms warfare, despite the shift away from traditional combat-ready zones toward civilian locales.

The episodic structure of Hardline's campaign is hardly unusual. Chapters are framed with recaps and coming-soon montages, reminiscent of games like Alan Wake and Split/Second, which, incidentally, were released the same day in 2010. To appreciate Hardline's contemporary style, you simply reach the end of any episode, where you're greeted by an image that is apparently inspired by Netflix's streaming service: the next-episode countdown timer. The only feature that's lacking is a 13-episode season; this campaign only has 10, plus a prologue.

A proper criminal takes what isn't his.

Hardline's story is intended to be appreciated as a TV action drama, though its safe, middle-of-the-road appeal makes it more suited for the USA Network than for Netflix Original Programming. This risk-averse narrative is underscored by its protagonist, Nick Mendoza, your standard issue, incorruptible, straight-and-narrow cop. Just because this medium runs the risk of anti-hero burnout doesn't excuse Nick from being "the boring one" in an ensemble cast with more interesting characters. In defense of Hardline's writers, at least Nick's story isn't the generic drug supply chain investigation that the initial chapters lead you to believe.

It would be a mistake to approach Hardline's campaign in the same way as the straightforward single-player modes of Battlefield 3 and Battlefield 4. Hardline's world is a complicated one, where its dangers and hostility encourage tactful stealth while your all-powerful badge presents tempting opportunities to be more out in the open. Staying hidden means you get to work against some of the most oblivious criminals you'll face in a first-person shooter. For every guard who moves back and forth in a patrol path, you have one who stands in one spot forever, making the latter a laughably easy target. All that you need to survive is a basic level of competence in studying their field-of-vision cones on the minimap.

Excuse me, officer, but could you please watch where your hand roams?

Unless you are a Solid Snake savant, you will be spotted from time to time, and the ensuing shootouts are typical of Battlefield campaigns. Enemies move with enough unpredictability to keep you on your toes, but not so erratically as to frustrate you. More importantly, the levels are wide enough that you're subconsciously encouraged to try different routes should you keep dying in any given section. Enemies react to your last known position, so flanking opportunities abound and the results can be thrilling if you manage to outsmart the AI.

Half of the outposts you infiltrate are wired with alarm systems, the kind that call forth reinforcements if you manage to get spotted. If you're not into prolonged shootouts, it's in your best interest to disable these alarms, so not only does Hardline present a dumbed-down version of Metal Gear Solid's radar-based stealth, but it can also be appropriately described as Far Cry 4 with training wheels. It teaches the basics of surveying an area, marking alarm components, and spotting patrolling enemies. Despite the ease, there's an inherent pleasure in clearing an area undetected, just as getting spotted may cause you to kick yourself out of self-imposed frustration.

Who needs sneaking when you can sprint toward enemies in broad daylight and yell "Freeze!" well before they notice you?

Along with the vision cone, a Splinter Cell-inspired detection ring thickens when you remain in a felon's field of vision, with the potential of going full alert. This would add palpable tension if not for the fact that these enemies suffer from a combination of poor eyesight and abysmal reactive abilities. Who needs sneaking when you can sprint toward enemies in broad daylight and yell "Freeze!" well before they notice you? While it's laughably unrealistic, the negative impact isn't too distracting, at least not during the initial playthrough. That's partly because arrests yield the most points toward the campaign's character progression system. Perhaps this reward is a statement by developer Visceral Games that it's more worthwhile to arrest someone than it is to kill him, but even so, the steps it takes to cuff someone without being detected aren't significantly more challenging than surviving a shootout. The only issue with this points system is that it diminishes the value of replaying the campaign. By arresting roughly two out of every three perps, you can easily reach the level cap of 15 long before the final chapter, thereby removing that particular incentive to play through the story again. Retrieving evidence, on the other hand, has multiplayer repercussions, so you may still wish to make a return trip.

For as much as Electronic Arts has flaunted Hardline as "The Fastest Battlefield Ever," the need for speed is not satisfied during the campaign's driving sequences. Whether it's a daring escape or an equally heated pursuit, these chases are largely forgettable despite the spectacle of ramp jumps and dodging rockets fired from vans. The helicopter takedown during the first driving sequence of Battlefield 4 was more stimulating. Ironically, the only pleasing moments behind the wheel are the few periods when you don't have to make a getaway, when the characters in the car are naturally making small talk--trivial but nonetheless engaging chit-chat that you wouldn't hear in the dramatic war scenarios of Battlefield 3 or 4.

By arresting roughly two out of every three perps, you can easily reach the level cap of 15 long before the final chapter.

Speed is instead found in two of Hardline's multiplayer modes, Hotwire and Blood Money. Battlefield vehicles finally get to be more than just death dealers and efficient transports, though Hardline doesn't fully break free from the chains of tradition, including both Conquest and Team Deathmatch in its rotation of modes.

In Hotwire, vehicles function as mobile capture points to the players who manage to get behind the wheel. You can't exploit the system by hiding your stolen car in a garage; points are only awarded when you're traveling at speed. This kind of vehicular keep-away is reminiscent of the standout multiplayer events of Driver: San Francisco and Watch Dogs. When you're flooring it, these maps can feel small. Unless you're adept at keeping one eye on the road and another on the minimap, you will inevitably break past the maps' boundaries in the first few rounds, often dying before you have the chance to correct your mistake. Once you're used to a given map's general layout, the conservative approach is to drive laps around the map's outer lanes. While this might keep your top speed high, it can make you a predictable target, especially against a rocket-propelled grenade.

Blood Money effectively captures the time urgency depicted in countless robbery films.

Vehicles have been synonymous with Battlefield since its inception, so placing the series in the context of the modern-day heist makes a lot of sense, especially given the ubiquity of getaway vans. An escape vehicle is essential in Blood Money, a mode in which both the cops and robbers are looting an evidence vault of cash at the center of the map. The importance of a getaway vehicle near the vault can't be understated, since a packed van of proper villains with bags of loot can turn the tide in the brief time span of a single cash delivery. It effectively captures the time urgency depicted in countless robbery films. Team members can be meaningful contributors by ignoring the cash and instead focusing on being efficient wheelmen (though anyone with money can also drive the van). If you find yourself yelling, "Get in the van! We gotta go!", simply embrace the fact that you've become a crime movie cliche. Stakes are higher particularly in maps with helicopters, where deliveries are even quicker provided the competition doesn't have a rocket with your name on it.

This emphasis on teamwork highlights one of the core values of Battlefield, a series that popularized rewarding players for contributions beyond mere kill counts and other individual achievements. Wheelmen who stay close to players making cash deposits are awarded proximity bonuses. It's rare to get this much gratification from being a mere shuttle driver going back and forth between two points. In Hotwire, a packed van can last a long time if you have enough teammates firing back at pursuers and at least one buddy constantly repairing the van while inside of it.

The tension mounts.

What makes Blood Money more than just a race to collect the most money from a neutral vault is the option to raid the opposition's vault as well. This can be a headache for teams that don't know how to multitask and divvy up responsibilities. Imagine hauling a big score to your home base only find yourself at the receiving end of a shotgun blast. As your new sworn enemy collects the cash from your vault (and your corpse) and heads for the getaway van, you're anxiously counting the seconds before respawning. Any reasonable thief wouldn't blame you for taking this personally. A thirst for vengeance plus a set of wheels equals a beeline to the opponent's base for the opportunity of justified retribution.

The influence of e-sports is felt in Hardline's two five-versus-five modes, Crosshair and Rescue. Both offer multiple conditions for victory, which leads to multiple team-driven strategies. You cannot respawn in these two modes, so eliminating the entire team in order to win is certainly an option. Rescue is a well-designed retrieval mode in which the law enforcement side has to save one hostage at the other end of the map. Visceral Games wisely provided two hostages to choose from per round, a design choice that helps spread out the hostage takers, thereby balancing sides in an otherwise lopsided mode. Equally unpredictable is Crosshair, in which the police are tasked with escorting an informant to a rendezvous point. Given that the cops do not have to stick together and the VIP is well armed (with a potent golden gun, no less), Crosshair often turns into an engaging guessing game for those hunting the snitch.

For every guard who moves back and forth in a patrol path, you have one who stands in one spot forever.

These opportunities to outthink enemies strike at the core of these Battlefield modes unique to Hardline and go hand-in-hand with countless opportunities for risk assessment. Camping at the VIP's escape point might be a sneaky tactic in Crosshair, but how does that help when your team in the field is now one man short and respawns aren't allowed? One of the smartest things you can do in Blood Money is driving a mobile spawn point to an inconspicuous spot close to the vault. Novice teams will wonder why your side manages to dominate the match despite the kills piling up equally on both sides. Furthermore, the more teammates you have collecting cash evidence, the faster you're able to amass Benjamins individually. Greed sets in, and you wonder if you can stick around and grab one more handful before stiff opposition arrives to kill you all. Do you have a personal cut-off of five handfuls, or do you max out at ten? Temptation weighs heavily on you in Blood Money.

The simplicity of the campaign's stealth gameplay and the enemies' readiness to submit at the sound of "Freeze!" is comical, though the silliness was not likely Visceral's intention. Even in Battlefield: Hardline, multiplayer competition remains the series' heart and soul. It wasn't that long ago that the ability to eject from a fighter plane and seamlessly continue the battle on foot was one of the most awe-inspiring things you can do in an online shooter. That's why many gravitated to the Battlefield series in the first place, and Hardline isn't short of similar transitional vehicular moments. You can spawn in a chopper, do your part as a gunner to take out valued targets on that ground, and then jump out with a parachute so you can capture a marked car. This isn't Iwo Jima or an Arabian oil field--but it's still pure Battlefield.


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Driving a Couch - Battlefield Hardline

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  1. Doublelift on why CLG have changed their scrim requirements with other teams and more [Translated]
  2. Short Madlife interview in English: "I miss Doublelift's Vayne"
  3. Zionspartan on why CLG has what it's always missed and photobombing Doublelift
  4. Is This the End for Xbox 360 & PS3 Games?
  5. The Point - Where are all the Great Console Games?
  6. GTA V Heists are Broken - Here's New Stuff That Works
  7. Chobra on possibly hosting a future Riot event - "I'd love the chance to do something like that"
  8. 4 Reasons To Get Excited For GTA V Heists
  9. Battlefield Hardline Video Review
  10. Cities: Skylines - GameSpot Plays
  11. Travis Interviews Monte at IEM - GE Tigers Loss "the Biggest Upset in LoL History Hands Down"
  12. Oceanhorn: Monster of Uncharted Seas
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GS News Update: Mortal Kombat X Makes Jason Voorhees Playable Fighter

Written By Kom Limpulnam on Senin, 16 Maret 2015 | 11.52

Friday the 13th villain is revealed as the first of four characters included in the Kombat Pack for Mortal Kombat X

by Edmond Tran on

About GS News Updates

GS News Updates are here to keep you up to date with the very latest and greatest in gaming news.

Schedule: Daily

Host: Lucy James

Crew: Josh Shaw


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GS News Update: Cities: Skylines Becomes Breakthrough Hit

SimCity-inspired city builder sells 250,000 copies in 24 hours; is Paradox's fastest selling game to date.

by Edmond Tran on

About GS News Updates

GS News Updates are here to keep you up to date with the very latest and greatest in gaming news.

Schedule: Daily

Host: Lucy James

Crew: Josh Shaw


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Oculus Says Rift May Not Launch in 2015, But Nothing Has Gone Horribly Wrong

Written By Kom Limpulnam on Minggu, 15 Maret 2015 | 11.52

Oculus founder and inventor of the Oculus Rift virtual reality headset Palmer Luckey previously said that something would have to go "horribly wrong" to prevent the device from an official launch in 2015. Three months into the year, we still don't have a release date.

Did something go horribly wrong? Luckey answered the question while speaking at a SXSW panel.

"I did say that before we made a lot of changes to our roadmap and we've expanded a lot of the ambition we had around the product and what we wanted to do," Luckey said. "Us partnering with Facebook allowed us a lot of things that we wouldn't have been able to do otherwise like hire 300 people to be working on getting the Rift out as quickly as possible at the level we want it.

"I can't comment on the date one way or another in either direction but I can say that nothing is going horribly wrong. Everything is going horribly right."

Luckey commented on whether he feels more pressure to release the Oculus Rift now that Sony and Valve have announced that they will release their own virtual reality headsets in 2016 and 2015 respectively.

Luckey said that it doesn't add more pressure because there "couldn't possibly be more pressure anyway," and that Oculus wants to launch the Rift as soon as possible, but without comprises.

"I do still think that it will be [the best VR headset at any price]," he said. "That could change because that means that there's something even better out there, but I think that's unlikely right now."

You can watch the SXSW panel in the archived Twitch stream above.


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Watch Killing Floor 2's 200 Frames-Per-Second Reload Animations

Developer Tripwire Interactive has released a new developer diary video, which details Killing Floor 2's weapons and perks.

Tripwire president John Gibson explained that one feature unique to Killing Floor 2's weapons are the reload animations. Whereas the average reload animation is 30 frames-per-second, Killing Floor 2's reload animations are highly detailed 200 frames-per-second, which makes them look smooth when you activate the game's special "Zed Time," slow motion ability.

In Killing Floor 2, each perk you choose at the start of a game is paired with a starting primary weapon and a specialized grenade. For example, the commando will start with an AR-15 assault rifle, while the support classes will start with a shotgun.

For more on the game's new weapons and perks, watch the video above.

Starting a month after the events of the first game, Killing Floor 2 takes place on continental Europe, where a virus that turns people into monsters has spread.

Killing Floor 2 is slated for release on PC and PlayStation 4 in 2015. For more on the game, check out GameSpot's previous coverage.


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Taming the Beasts Lurking in Bloodborne's Chalice Dungeons

Written By Kom Limpulnam on Sabtu, 14 Maret 2015 | 11.52

I can't avoid fate. I have turned down opportunities to play Bloodborne multiple times and have averted my eyes when I saw videos and articles on From Software's upcoming role-playing adventure. It springs from a structure introduced by Demon's Souls, and arguably perfected by Dark Souls, the game that proudly stands as my favorite of its console generation. I write this after returning from a visit to PlayStation headquarters just outside of San Francisco, where I clouded my previously clear eyes with the entrails of Bloodborne's fantastical creatures. Soon enough, I will be in possession of the full game. And now I understand that I must unlearn some of the lessons Dark Souls taught me before I thrust myself into this difficult journey.

The span I played took me through a chalice dungeon--that is, an optional dungeon you enter by performing a particular ritual with a chalice, and which can be conquered on your own or with others. Some of these dungeons will be procedurally generated, snapping modules together into exploration spaces that house great danger. The dungeon I entered was wholly designed, however, leading me into its depths one level at a time, and gating my progress behind doors that required me to pull levers elsewhere in the area to open, and behind grotesque bosses that had me yelling out in terror, much to the chagrin/delight of the Sony representatives viewing my play session.

My usual reliance on brawn and bulk was the first Souls game inclination I had to unlearn. Flailing mutants and diseased rats needed to be vanquished, but there was no shield to hide behind. Instead, I wielded weapons in both hands, and could easily switch between two right-handed blades with the press of a button. In my left hand was a shotgun, which could do some damage from a moderate distance, but which (of course) provided more offensive power up close. I could also hold a torch aloft in place of my gun, which was a boon when the corridors darkened. (If you are worried that Bloodborne would make torches as pointless as they were in Dark Souls II's original release, you can rest your mind in that regard.) However, it was the blades, in tandem with my firearm, that saw the most onscreen action.

With this setup, there was no chance to absorb the damage and counter with my own weighty blows. I had to stay on the move, not blocking, but tumbling in whichever direction would best help me avoid damage. But take damage I most certainly did, and while I had a plentiful supply of health potions to quaff, it is by doing damage that I was able to in turn mitigate the damage done to me. Once you take a hit, you have time to regain lost health by landing attacks against your attackers. This mechanic encourages aggressive, mobile play, and while I don't know that I ever fully came to grips with the combat's rhythms, I was soon able to put aside my usual Souls game tactics and embrace a new way to do battle.

This isn't to say that I still didn't proceed carefully. Some of the enemies are even more mobile than you are, and charge forward with gusto. One such foe was a fat demon I expected would stop, drop, and roll in the manner of his Dark Souls II cousins. Well, he performed that move, all right--in addition to a dash so quick that I could barely get my bearings. Ammo isn't infinite, so offing him with a few careful shots wasn't an option, and I had already used up the molotov cocktails I started with. I died. It wasn't the first time I'd perished during the demo, but it was the first encounter that had me crying out a particular four-letter word that would make my mother blush.

I'd been shouting out other curses, though, even in the first, relatively simple area, where both Demon's Souls and Dark Souls were each represented in their own ways. In one area, I had to cross a narrow bridge above which giant axes swung. I was taken back to Dark Souls' Sen's Fortress, though my greatest nemesis here wasn't a swinging axe, but instead the lanky demon that flung a dart into me, which in turn sent me reeling--once into the axes, and once off the bridge completely. (Down below, I was monster meat in about half a second.) Demon's Souls came to mind when I encountered bell-ringing witches, though thankfully, they were not mind flayers. Instead, they continuously summoned more gangly demons from the bowels of hell until I destroyed them.

Three bosses stood between me and final conquest. The first was the kind of gargantuan flesh demon I'd come to expect from Souls games, and it didn't take too much effort to end its existence with some well-timed dodges and swings. The second and third encounters were standouts, however. The second boss encounter set me against three rotund attackers at once, one of which had his own firearm at hand. Luckily, the three-tiered arena allowed me to separate them by leading them up and down opposite sets of stairs, and while it took me a couple of tries, I had soon defeated two of them, leaving the shotgunner for last. To annihilate him, I hid behind a pillar and popped out to slash away before tumbling back to safety. Eventually, he ran out of ammo, and chased me around with a giant club until I sent him back to whatever circle of hell he came from.

The final boss was an ancient guard dog, a flaming pup who found all number of ways to burn me to a crisp. It was here that I really began to appreciate how well Bloodborne's combat arenas supported its fundamentally agile gameplay systems. The canine could spread bubbling lava from its mouth, and while there was plenty of room to steer clear, the dog could cover a lot of distance very quickly, which in turn could send me rolling into lava when I tried to avoid it. I also came to appreciate the game's fluid weapon-switching: when he would swing his head towards me, I could get in a swing of my longer, heavier cleaver, while my smaller blade was most helpful when he paused to coat the ground with fire, and I could swing multiple times before dashing to safety.

It was a tense and eerie gameplay session, with each new enemy crushing my soul as I gripped the controller. One creature--a looming skeletal arthropod--looked like an ancient fossil come to life, and several of them lobbed balls of fire towards me. It was a phenomenal sight and a challenging area, given that I had to deal with bell-ringers and other adversaries in addition to the fireball-spewing freaks. But once I learned to close the distance and flail away on the skittering things' tails, they weren't long for this world. And so it will go in the full game, I imagine: moving through the darkness and fog, and discovering new ways to destroy whatever gross brute stands in your path. We'll know soon enough--and I am already stocking up on anti-anxiety medicine in anticipation.


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Gaming Deals: Get Wolfenstein: The New Order for $23 and More

Amazon has the best new deal of the day, offering Wolfenstein: The New Order for $23 on the PlayStation 4 and $24 on Xbox One. It's a great opportunity to pick up on the game and catch up before the release of the standalone expansion, Wolfenstein: The Old Blood.

Below you'll find the rest of today's best deals divided by platform:

PlayStation 4

The second week of Sony's Spring Fever event is discounting all thing Saints Row, including Saints Row IV for $10, Saints Row: Gat Out of Hell for $17, and more. You can find the full lineup of the PSN games included in Spring Fever here.

Other PS4 game deals:

PlayStation Plus free games for March:

PlayStation 4:

PlayStation 3:

PlayStation Vita:

Xbox One

Amazon has an Xbox One Assassin's Creed bundle with NBA 2K15 and three months of Xbox Live Gold.

Now through March 16, Xbox Live Gold members can get Dragon Age: Inquisition for $36, Murdered: Soul Suspect for $16.50, Tomb Raider: Definitive Edition for $13.20, and more. Find the full list this week's deals here.

Other Xbox One game deals:

Free Games with Gold for March:

Xbox One:

Xbox 360:

Wii U

Other Wii U game deals:

3DS

PC

There's a Steam sale on Ubisoft games, including Child of Light for $5, Watch Dogs for $20, South Park: The Stick of Truth for $13.59, and more.

The original Syndicate is free on Origin.

EA's distribution service also has a sale going on that drops the price of Mass Effect to $3.74, Titanfall to $10, Plants vs. Zombies: Garden Warfare to $15, and more.

You can get 20 percent off at Green Man Gaming with the code: JBTBG5-7GVTE8-W2YXRV

Other PC game deals:

PS Vita

Hardware

Amazon prices are accurate as of publishing, but can fluctuate occasionally throughout the day.

GameSpot's gaming deals posts always highlight the best deals we can find regardless of retailer. We also occasionally use retailer affiliate links, which means that purchasing goods through those links helps support all the great content (including the deals posts) you find for free here on the site. Got questions? Email news@gamespot.com or ask us in the comments!


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Destiny Wins BAFTA Best Game Award

Written By Kom Limpulnam on Jumat, 13 Maret 2015 | 11.52

Bungie's sci-fi shooter Destiny has been granted the Best Game Award at this year's British Academy Games Awards, hosted by the British Academy of Film and Television Arts (BAFTA).

The British Academy Games Awards showcases and rewards "the very best games of the past 12 months," and saw over 51 games nominated across 17 categories. Other nominees in the best game category included Monument Valley, Mario Kart 8, Middle-earth: Shadow of Mordor, Dragon Age: Inquisition, and Alien: Isolation. Previous winners of the Best Game award include The Last of Us (2014), Dishonored (2013), Portal 2 (2012), and Mass Effect 2 (2011).

Destiny also picked up nominations for the Game Design, Multiplayer, and Persistent Game awards. This isn't the first time the game has been nominated for the Game of the Year award, as it received a nomination for the same category at this year's Game Developers Choice Awards as well as at the D.I.C.E. Awards.

Here's the full list of winners for each category at this year's BAFTA awards.

Best Game

Destiny

Artistic Achievement

Lumino City

Game Innovation

The Vanishing of Ethan Carter

Audio Achievement

Alien: Isolation

Mobile & Handheld

Monument Valley

Ones To Watch

Chambara

Multiplayer

Hearthstone: Heroes of Warcraft

Music

Far Cry 4

British Game

Monument Valley

Debut Game

Never Alone

Original Property

Valiant Hearts

Family

Minecraft: Console Editions

Performer

Ashley Johnson as Ellie in The Last of Us: Left Behind

Persistent Game

League of Legends

Game Design

Middle-earth: Shadow of Mordor

Sport

OlliOlli

Story

The Last of Us: Left Behind


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Best-Selling Game for February: Legend of Zelda Majora's Mask

The long-awaited remake of The Legend of Zelda classic, Majora's Mask, was the best-selling game in the US for February.

While February is typically a slow month for game releases, it's still a surprise win for what is generally considered an obscure (but beloved) entry in the Zelda franchise. Nintendo's only other showing on the NPD Group's top 10 list was for Monster Hunter 4 Ultimate.

NPD rankings do not include digital sales, only new, physical sales, but it does include collector's editions, game of the year editions, and bundles. It's worth noting that, while Nintendo did release a special edition Majora's Mask New 3DS XL in the US, the game was not bundled with that system.

  1. The Legend of Zelda: Majora's Mask 3D (3DS) -- Nintendo
  2. Evolve (XBO, PS4, PC) -- Take 2 Interactive
  3. Dying Light (PS4, XBO, PC) -- Warner Bros. Interactive
  4. Call of Duty: Advanced Warfare (XBO, PS4, 360, PS3, PC) -- Activision Blizzard
  5. Grand Theft Auto V (PS4, XBO, 360, PS3) -- Take 2 Interactive
  6. NBA 2K15 (PS4, XBO, 360, PS3, PC) -- Take 2 Interactive
  7. Dragon Ball: Xenoverse (PS4, XBO, PS3, 360) -- Bandai Namco Games
  8. Minecraft (360, PS3, XBO, PS4) -- Microsoft/Sony
  9. The Order: 1886 (PS4) -- Sony
  10. Monster Hunter 4 Ultimate (3DS) -- Capcom

While most companies don't reveal exact sales numbers, Nintendo wrote in a press release that Majora's Mask sold "515,000 combined physical and digital units." Nintendo also wrote that it is "the fastest-selling Legend of Zelda hand-held title in US history." Monster Hunter 4 Ultimate sold "290,000 combined physical and digital units and is now the fastest-selling Monster Hunter title -- across all platforms -- in US history."

For console titles, the NPD Group's Liam Callahan offered the following guidance: "This is the first time since the launch of the PS4 and Xbox One that the top 10 console software SKUs were all from eighth generation consoles, a sign of consumer's further transition away from seventh generation consoles towards the new console generation."

On the strength of those titles, the 3DS family also came out on top in terms of hardware sales for February.


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Nintendo to Host Amiibo-Only Smash Bros. Tournament in Japan

Written By Kom Limpulnam on Kamis, 12 Maret 2015 | 11.52

Nintendo will be hosting several Amiibo-only tournaments on Super Smash Bros. for Wii U across Japan. Reported by Game Watch (translated by Siliconera), the tournament will be held at various video game and toy stores in the country from March 14.

Entering the tournament is free, although players will need to bring their own trained Amiibo. All participants will receive a branded folder. The tournaments will be held at the following locations:

March 14

  • Yodobashi Camera Multimedia Umeda 2F game department (Osaka)

March 15

  • Toys R Us, Babies R Us Ichikawa shop store entrance (Chiba Prefecture)
  • Wonder Goo Moriya shop game department (Ibaraki Prefecture)

Over 5.7 million Amiibo figures have been sold since the toys were launched last year. Nintendo recently revealed that Japanese distributors had initially dubbed Amiibo too big and costly to be successful. The suggested retail price for select Amiibo figures was lowered down to $9.99 from $12.99 last month. A new wave of figures is expected to be released soon and includes Charizard, Pac-Man, Lucina, and more.


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PS4 System Software Update 2.50 Introduces 60fps Streaming

Sony Computer Entertainment Australia has revealed details on the upcoming PlayStation 4 system software update version 2.50, named Yukimura. The update will bring the streaming frame rate up to 60fps from 30fps for both Remote and Share Play, and confirms some details which were leaked last week.

Yukimura will introduce the suspend/resume feature, which will allow players to suspend and resume games "near-instantly" with the power button. By doing this, the PS4 can be put into standby mode without interrupting the play session. Additionally, the update will have the console take a screenshot at the moment a trophy is earned in-game, giving players the option to share it.

The update will allow players under the age of 18 using PS4 sub-accounts to upgrade to a master account when they turn 18 years-old. In addition, players will have the option to import Facebook friends directly onto their PS4 friends list.

A number of UI options will also be introduced in the update, including an inverted screen colour option, text-to-speech, bolder fonts, and higher contrast options. The PS4 system software update 2.5 will be available "soon" to PS4 users in Australia.


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PAX East 2015: Making VIdeo Content in Games Media

Written By Kom Limpulnam on Rabu, 11 Maret 2015 | 11.52

Blizzard has revealed what the visual update on the Blood Elf race in the World of Warcraft MMO looks like so far. Posted on the Battle.net blog, the developer stated that it was happy with the direction of the aesthetic upgrade for the Blood Elf race, and shared images for both female and male blood elves.

Senior artist Dusty Nolting said that the Blood Elf race was more about subtlety, and this was reflected in the female's design, "Something we did often was move things around in small but deliberate increments, to make sure everything was just right. It's the delicate details like her nose shape or fingertips that represent the most challenging parts of upgrading the female."

Speaking about the male Blood Elf design, senior artist Joe Keller said that while the model "already has a lot of character" thanks to his "easily recognizable pose and stylish hair," the upgrade provided opportunity to define these traits, "while still maintaining his iconic look, bringing him to the level of the other new character models."

While Blizzard has not provided a specific timeframe for when these models will go live, the company has stated that it is "focusing on model and texture variations, as well as rigging and animating" and hopes to release the updated visual look soon.

Most races in World of Warcraft received a visual upgrade in the lead-up to the launch of the Warlords of Draenor expansion. After the Blood Elves, the Goblin and Worgen races are still due for visual change.

Warlords of Draenor launched earlier this month, hitting 10 million active subscribers within 24 hours of release. The game was beset with server issues at launch, to which Blizzard responded by allocating extra game time to active subscribers as compensation. World of Warcraft celebrates its ten year anniversary this year. Check out GameSpot's look back on the game in our 10 Years of WoW feature.

Got a news tip or want to contact us directly? Email news@gamespot.com


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MLB 15 The Show - New Features and Gameplay

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  1. Doublelift on why CLG have changed their scrim requirements with other teams and more [Translated]
  2. Is This the End for Xbox 360 & PS3 Games?
  3. Piglet shares his side of the benching and his expectations for Team Liquid's future
  4. Zionspartan on why CLG has what it's always missed and photobombing Doublelift
  5. Link explains why player attitudes in scrims may be holding back North America
  6. Couch Co-op and Tons of DLC in Borderlands: The Handsome Collection
  7. 4 Reasons To Get Excited For GTA V Heists
  8. Diablo III's Road to Redemption with Reaper of Souls - GDC 2015
  9. Ori and the Blind Forest, Hotline Miami 2, GTA V Heists - The Lobby
  10. Atelier Shallie: Alchemists of the Dusk Sea - Launch Trailer
  11. GS News - PS4 Update Features Leak; Minecraft Banned For Violence!?
  12. Project BlueStreak - Pre-Alpha Teaser Trailer
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Ori and the Blind Forest Review

Written By Kom Limpulnam on Selasa, 10 Maret 2015 | 11.52

The first ten minutes of Ori and the Blind Forest depict a beautiful and soul-crushing story of friendship, selflessness, and loss. They recall the opening minutes of Pixar's Up! in their melancholy, and like in Up!, the introduction provides an emotional foundation for the life-affirming journey that follows. It is a phenomenal opening--a short and wordless tale, playacted by two expressive characters who move with purpose and demonstrate pure affection towards each other.

There's a certain elegance to the game's initial sorrow, and it translates to the way you move through this exquisite 2D platformer. Ori and The Blind Forest is, on a fundamental level, structured as so many other platformers are; It springs from the Metroid and Castlevania tradition, gating your progress behind doors that can only be opened once you have learned a particular skill. As the nimble, lemurlike Ori, you leap and flit about with fantastic grace, and as Ori's abilities improve, so do the joys of navigating his world. When you learn how to climb walls, Ori responds wonderfully to subtle movements of the analog stick, allowing you to finesse him into exactly the right place, such as a sliver of stone embedded within a sea of lava. When you earn your double-jump, Ori somersaults like an acrobat and reacts in mid-air to your aftertouch. What a delight to have such fine control over a character this agile.

Don't be too distracted by the beauty: The sequence that follows is deadly enough.

One by one, you learn new skills, and new challenges arrive with them. Ori can fire energy orbs at nearby foes when he isn't avoiding them completely, and those creatures can be difficult to overcome. The blobs that stick to walls and ceilings? They aren't much of a hassle, at least until they coat the surfaces you need to cross and spit acid onto the ground. They won't let you stay still: You must take advantage of Ori's dexterity, by leaping over acidic pustules, jumping from wall to wall, or putting the other abilities you have to good use. For instance, you ultimately learn how to deflect projectiles, aiming them back at your foes while propelling yourself in the opposite direction. Turning an oncoming ball of fire back towards its owner is fun, but if you don't pay attention, you could thrust Ori into a wall of spikes, or into a crow hovering nearby.

Propelling yourself through the sky in this manner becomes one of Ori and the Blind Forest's most vital maneuvers. When you first learn it, you typically use the glowing lanterns that dangle from overhangs. Soon, however, you must fire Ori through treacherous areas replete with fiery spheres and those pesky crows, which hurl towards you as if launched from a slingshot. Timing is crucial, as is quickly determining the safest trajectory that still delivers you to your destination. That mid-air fling is at the heart of one of the game's most thrilling scenes: a difficult escape from roaring tides that swallow you whole should you make a single grievous error.

Ancient contraptions provide an air of mystery and wonder.

The trial and error this scene and others require can prove frustrating if you prefer to move on to the next area rather than discover, learn, and adapt. I admit to shouting a few expletives when unforeseen circumstances cut my attempts short, falling boulders with crystalline spikes covering their undersides and perilous geysers that spurted from the walls among them. But what a feeling it is to overcome these challenges. The tightly timed retreats that close each chapter are among the finest joys in any platformer--or any game at all--released in recent years. If Ori were clumsy, or if these sequences weren't timed so precisely, these moments would be simply annoying. But in Ori and the Blind Forest, each element harmonizes with every other. If you run into trouble, the game's save system eases the pain. You gather crystals as you play that function as checkpoints, allowing you to determine where you will respawn if you succumb to a bile-spewing frog. You must take care, however, not to drop these crystals everywhere you go, since you can only carry so many.

Those pulse-pounding escapes are complemented by moments of quiet bliss. In time, Ori can break his fall with a leafy parachute, gliding across the screen like a flower petal on the wind. During these moments, it's easy to appreciate the game's visual artistry. Multiple layers give each environment a lovely sense of depth. As you cross a log that bridges one tunnel to the next, thick trees rise in the background. Embers and fire crackle behind you, giving your trek across the troubled world a sense of urgency and purpose. Luminescent blue plants alternately close and unfurl with each jump, shining and glittering even as they become your next cause of death. It is a fairy tale come to life, a description that has rightfully earned "cliche" status--yet rarely is the description so apt as it is in Ori and the Blind Forest.

This is one of many sequences that combine the glee of motion with a tricky mechanic.

It isn't just the vibrant art and lush orchestral soundtrack that furnish a storybook mood. It's also the story, which is infrequently told to you via subtitles, accompanied by a narrator who chants along in an unknown language, in the style of Okami, or Panzer Dragoon Orta. It is a simple fable about the renewal of a ravaged land; It is in the details that you find the delights worth prizing. A critter that absconds with an important artifact gains importance you don't initially expect, revealing loneliness, fear, and tenderness not with words, but with exaggerated bows and nods. If there is any blight on this atmospheric transcendence, it is the frame rate, which occasionally falters, ever so slightly, in the final hours.

It's important, however, not to mistake Ori and the Blind Forest for being simply beautiful. It certainly is--but it is also unceasingly clever. It consistently surprises you with new tricks: gravitational divergences, new ways to move through its spaces, and carefully designed levels that require you to think quickly and respond. It is not as snappy as, say, a typical Mario platformer, seeking instead a broader gameplay arc stretching across a single, interconnected world. It's a superb and thematically consistent approach that allows Ori and the Blind Forest to build joy on a bed of heartache, adding a new layer of mechanical complexity with each ray of hope.


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