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Even Blizzard Isn't Sure How to Save the RTS Genre, but MOBAs Might Help

Written By Kom Limpulnam on Minggu, 09 November 2014 | 11.52

During an interview with Starcraft II: Legacy of the Void Lead Producer Tim Morten, GameSpot asked about the waning popularity of the the real-time strategy genre, and if Blizzard has a plan to make it more appealing to a wider audience in the future.

In short, even Blizzard, whose StarCraft and Warcraft games helped define the genre, doesn't have a clear answer, but it hopes that the popularity of MOBAs like Dota 2 and League of Legends is a good sign.

"We talk a lot about that internally and there's a hope on my part that the audience that's playing Heroes of the Storm, that's playing MOBA games, will be interested in feeding into more complex gameplay," Morten said. "In a way that's a gateway to what RTS is, and of course grew out of RTS in the first place. I hope there's some synergy there."

Morten added that part of the problem is that RTS games have a steep learning curve, and that Blizzard is trying to address that issue as it's revisiting the tutorial and training missions from the previous games in Legacy of the Void.

Additionally, Blizzard hopes that players will be less intimidated to play online with Legacy of the Void's Archon Mode, a brand new cooperative mode where two players share control of a single base and units.

"But there's a lot more thinking that I'd like to do. it may wind up being the case that it becomes the focus of something in the future, but it is something that we'd like to figure out how to solve. I wish I could say we knew what the magic bullet was."

Blizzard has not yet announced a release date for Legacy of the Void, the third, final, and standalone expansion in the StarCraft II trilogy. You can sign up for the game's beta today at Battle.net.

Filed under:
Starcraft II: Legacy of the Void

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Blizzcon 2014: Everything You Need to Know

We'll be updating this story throughout the weekend so check back again for the latest updates from Blizzcon 2014. In the meantime, here are the biggest stories so far.

The Convention

Blizzcon road trip. Hop in the car with the GameSpot crew as we drive from San Francisco to Blizzcon central in Anaheim.

Blizzard CEO and Founder Mike Morhaime started off his presentation with a pointed discussion deriding hate and harassment in the gaming community. He added, ""Let's carry the good vibes from this weekend out into the world all year round."

Warcraft

The next World of Warcraft expansion, Warlords of Draenor, is releasing just next week. But the primary Warcraft news at the show focused on the upcoming movie. Director Duncan Jones called it "Avatar and Lord of the Rings at the same," during a panel.

Legendary and Blizzard also brought down the wall on the Warcraft movie cast list, so you can check out the cast of the Warcraft movie. We got to see a work in progress trailer for the film (which will hopefully be available for viewing for non-Blizzcon attendees soon. But, in short, it looks epic and absolutely nails the look and feel of the Warcraft universe.

For the World of Warcraft game, 100% of the sales for an upcoming ram pet called Argi will go towards the Red Cross for Ebola relief efforts.

Overwatch

Blizzard's first new, original game in 17 years, Overwatch is a team-based multiplayer shooter that was announced during the Blizzcon opening ceremony. After spending some time with a playable version of the game, we give our thoughts and initial impressions here.

The developer has said that there will be a lot more heroes coming in the future, but you can compare the members of first group that we got to play with here. Since it's early, we don't have a lot of other firm details; asked about whether Overwatch would be free-to-play or would come to consoles, Blizzard basically said, "Maybe."

Is Overwatch just made of the remnants of the previously cancelled project Titan? Not quite, but Blizzard discussed that issue in depth at a press conference for the game following Overwatch's announcement.

Heroes of the Storm

Blizzard's entry into the MOBA arena has a beta incoming January next year.

We also learned about new additions to the game's roster including:

  • The Lost Vikings
  • Jaina Proudmoore
  • Thrall
  • Sylvanas Windrunner

New battlgrounds will include:

  • Sky Temple
  • Tomb of the Spider Queen
  • Diablo-themed battleground

Click on any of the images below to see a larger version.

Diablo III

At Friday's Blizzcon Diablo III panel, it became clear the Diablo team is focused on the longevity of Reaper of Souls, making pretty substantial additions with each patch. Version 2.1.2 will see the addition of new types of treasure goblins (that drop gems and other materials), and the start of season two, but special attention has also been paid to rifts. The development team behind Diablo wants to improve areas that didn't necessarily make for good rifts due to placement of conduits (that will now be counter-acted by pylons that give buffs), the lack of variation in rift guardians, and problems associated with how and where players died. In fact, members of the development team revealed the possibility of a death timer, but they're expecting feedback if that ever gets integrated into the public test realm version of the game.

Additionally, some extensive work is going into the adventure mode. Many of the areas that were lacking in randomization are getting some attention. For example, Tristram Fields will be rebuilt with an eye for making it feel a little more dynamic than it was previously, almost by splitting it down the middle. But perhaps the most notable addition coming in a future patch is the addition of the ruins of Sescheron. Fans of Diablo will remember that as the barbarian stronghold laid to waste by Baal in the Lord of Destruction expansion for Diablo II, and it was great to see it interpreted for Diablo III.

There are several other items coming down the line for Diablo 3 beyond patch 2.1.2, including new monsters like the Rat King, as well as ancient items that are even more powerful than the game's legendary offerings. So while some may have been disappointed by the lack of an expansion announcement, it would seem the team is keeping itself plenty busy.

Starcraft II

We got lots of new trailers for Starcraft II's next expansion Legacy of the Void, including an introduction Oblvion trailer and announcement of Archon mode. Sign ups for the beta area available now. Watch the other trailers here:

Hearthstone

Less than a year since its official release, Hearthstone will be getting its first expansion next month: Goblins vs. Gnomes. You can get a sneak peek at 30 of the game's cards right here.

Filed under:
Overwatch
Hearthstone: Heroes of Warcraft
Starcraft II: Legacy of the Void
Diablo III
World of Warcraft

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How Titan Died, and How Overwatch Was Born - Chris Metzen

Written By Kom Limpulnam on Sabtu, 08 November 2014 | 11.52

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  1. GS News Top 5 - GTA Goes First-Person, Ubisoft Pulls Games Off Steam
  2. Call of Duty: Advanced Warfare - Zombie Mode
  3. Starcraft II: Legacy of the Void - Multiplayer Update: Protoss
  4. Overwatch - Mercy Gameplay Trailer
  5. Overwatch - Zenyatta Gameplay Trailer
  6. Reality Check - Real Time Global Illumination - What Is It And Is It Possible on PS4 & XONE?
  7. Overwatch - Reinhardt Gameplay Trailer
  8. Overwatch - Hanzo Gameplay Trailer
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Game of the Month October 2014

With November dominated by the likes of Call Of Duty and Assassin's Creed, it falls to October to give us some lesser known--or at least less commercially colossal--gaming gems. Sure enough, this October was thick with new releases, including the likes of Lords of the Fallen, Super Smash Bros. for Nintendo 3DS, and the excellent NBA 2K15. The Xbox One in particular, seemingly shy of worthwhile exclusives, was gifted not one, not two, but three great games.

Forza Horizon 2 continued the series' run of shiny 60fps visuals married to a compelling collection of meticulously modelled cars and tracks; Disney Fantasia: Music Evolved reminded us that yes, there are some great uses for Kinect outside of system voice commands; and Sunset Overdrive surprised everyone by being so gosh darn fun.

But October also saw the release of a game that will long be remembered as an absolute classic, the kind of the game that's worth splurging on a new system for. Platinum Games' Bayonetta 2 took everything that was great about its predecessor, gave it a colourful lick of paint, and then upped the crazy to wonderful new heights. Few games are as madcap from the outset as Bayonetta 2. Within moments of hitting start you're hurtling towards the earth atop a crumbling slab of building fighting glittering golden angels, and then minutes later you're on a jet fighter firing guns from your feet and laying bloody waste to horse-riding jousters with wings.

The action rarely lets up, each boss battle and set piece escalating towards a climax of epic proportions, all backed by a control system and feel that sets the benchmark for action-game combat. Finish Bayonetta 2 and you'll want to play through it again, increasing the difficulty to master each of every one of Bayonetta's gruesome, yet elegant combos, and to unlock some of the wonderful Nintendo easter eggs.

Bayonetta 2 is a game that must be experienced, and even if you have to beg, steal, or borrow to get a Wii U to play it on, trust me: it's more than worth it.

Filed under:
Game of the Month
Bayonetta 2

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What Will Blizzard Reveal at Blizzcon 2014?

Written By Kom Limpulnam on Jumat, 07 November 2014 | 11.52

Blizzard is a company with franchises so big, they're able to have their own convention: Blizzcon. While everyone has to hustle for attention at E3, Blizzard bides its time for November and releases updates to all their big series. But what are the big announcements going to be this year?

Some of them are obvious; after all, the panel schedule is online for everyone to see. First, here are a few things we're almost definitely going to hear about:

Warcraft

There aren't a lot of new, big details to reveal about Warlords of Draenor, but we'll still hear more interesting tidbits about the entire experience leading up to the expansion's release on November 13. We're also likely to see the first trailer for the movie, which finished filming earlier this year. It's a huge project for the franchise, and there's a panel slated to talk about the movie. Trust us, there's going to be a trailer.

Diablo

It's about time for a new expansion announcement, and with that new expansion, we'll likely hear about a new class added to the game's roster. After the Paladin-like Crusader from the Diablo III expansion Reaper of Souls, the most-likely addition this time will be a character like the Druid from the Diablo II expansion Lord of Destruction. Diablo III needs a shapeshifter or elementalist, and a Druid would fill that void nicely.

Heroes of the Storm

It might not be open right away, but we'll likely hear about a closed beta sign-up for Heroes of the Storm during the show. And who better to be a part of that beta than the attendees of Blizzcon? Whether you're watching at home or you're on the show floor, there's a possibility that you'll get to try out the next step in Heroes of the Storm's journey to full release. We might hear some more about new characters coming to the roster as well, but there's more talk about those possibilities in the section below.

Starcraft

Get ready to watch a Legacy of the Void cinematic. Maybe we'll see some gameplay as well, but Blizzard loves to make a splashy opening, and a strong cinematic is always a great way to build hype.

Hearthstone

The next expansion for Hearthstone will be a big, 100-card addition to the game's deck, and during Blizzcon we're going to learn what those cards are. With such a huge addition, it's not likely that the expansion will be available to download right after the show, but we'll likely learn about the release timing.

It'd be nice to see the game running on phones as well. The Android tablet version is already on the way before the end of this year, but the phone update was delayed until 2015. Blizzcon would be a great place to show off what the Hearthstone team has in store for the smaller screen version of the game.

Our Crazy Theories

Blizzcon always a few surprises, and judging by quite a big gap in the panel schedule on Friday, we might be in store for a real bombshell.

You'll notice in the picture above that, after the opening ceremony, there's a two-hour gap on the main stage. That's more than a little odd, and it's possible that it'll get filled with a last-minute announcement of something big. So big that Blizzard doesn't even want to tease it. What could that be?

Warcraft 4

It's about time Blizzard brought Warcraft back to its RTS roots. It's been over 13 years since Warcraft III: The Frozen Throne was released. And fans have been clamoring for another Blizzard RTS game that also lets you experience more of Warcraft's rich history and lore.

At the very least, Blizzard could test the waters with an HD upgrade of Warcraft III. Please?

The Lost Vikings Console Reboot

Maybe remaking the classic puzzle-platformer, The Lost Vikings, for current-gen consoles would be a stretch, but bringing back these three wayward characters in some way for the console would both give Blizzard an excuse to tickle the nostalgia of older fans, and also give them an original game to bring out on PS4 and Xbox One.

In the meantime, it's very possible the direction-impaired trio will be introduced as new characters for Heroes of the Storm.

New World of Warcraft Expansion

Blizzard might not want to steal the thunder of Draenor by making another huge World of Warcraft announcement so soon. But at the same time, the developer has talked over and over again about making the game a yearly franchise. So why not introduce at least the name, a hint of what's to come, at Blizzcon this year, and then release the full expansion just after the conference next year?

Starcraft: Ghost Reveal

While we're being crazy prognosticators, why not go all out: Blizzard has been secretly working on Ghost all along, and we're finally going to see a trailer for it this year. After all, Ghost has never been "officially" cancelled.

A New...Thing

The long-rumored "Next MMO," Titan, was cancelled earlier this year, but development halted over a year ago. But where has Blizzard put those resources in the interim? Given the inability of any other MMO except World of Warcraft to gain a real foothold in the market, plus the time and resources required for a game of that scope versus a breakaway hit with a small staff like Hearthstone, it's likely that Blizzard has been experimenting a lot more with small team content. Whatever they reveal at Blizzcon could be another out-of-left-field announcement that ends up being yet another addictive hit in the Blizzard pantheon.

What do you think we'll see at the show tomorrow? Let us know in the comments below.

Filed under:
World of Warcraft
Diablo III
Warcraft III: The Frozen Throne
Starcraft II: Wings of Liberty
Heroes of the Storm
Hearthstone: Heroes of Warcraft

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The Unfinished Swan Review

The Unfinished Swan starts with a kind, grandmotherly voice telling the story of Monroe, a newly orphaned young man, whose mother has just passed away, leaving him orphaned, leaving him nothing but her last, unfinished painting of a swan. Soon after, the disembodied bird flaps off into the blank white nothingness of the painting, and Monroe follows. The storybook narration ends, the screen fades to white, and you're left with one of the most exhilarating moments in all of gaming.

You're left with nothing.

The screen fades to completely empty white space, with a tiny circle reticule in the center. You hit one of the triggers or the touchpad, and Monroe throws an ink pellet, making his first haphazard black splotch on the world, and highlighting the way forward.

Spoiler: The entire game takes place in Minas Tirith.

What follows is a first person game unlike anything else: An abstract, Jackson Pollock work of art of the player's making, where objects only take shape after you've splashed black paint all over the canvas, giving shape to each object, making the objects and paths stand out by contrast with the paint alone. The world of The Unfinished Swan, in this first chapter, is a world of blank castles, paths, park benches, shallow ponds, blank statues, and rusty, creaking gates, all of which exist, and yet don't exist, until Monroe makes his mark. It's an elegant, soothing aesthetic, giving the player all sorts of leeway to play and make things messy, while still creating something pleasing to the eye. After traversing the landscape awhile, you reach higher ground and are able to look back over your creation. This sight might be one of the most transcendent, fascinating moments in any game, seeing black and white spatters form shapes, animals, architecture, and natural beauty. That unexpected beauty, unfortunately, only makes the fact that the game starts filling in the blank space with color and shadow in the next three chapters all the more disappointing.

This was the issue with The Unfinished Swan in 2012, and it's not an issue that the pretty 60 frames-per-second, 1080p upgrade could ever fix. Yet, knowing what the PS4 is capable of, it's still a bit of a crestfall. That's not to say that what comes after the first chapter is bad, per se. On the contrary, taken as a separate, simple tale of a boy exploring the vast sterile wonderland of his parents' imaginations, it's still a playful exercise in curiosity and exploration. It's one of the most thoughtful and endearing uses of the first person perspective in quite some time, bolstered by a quirky, gentle electronic ambient score, and a soft, melancholy subtext of divorce and the death of loved ones.

Welcome to the Tragic Kingdom

The storybook narration ends, the screen fades to white, and you're left with one of the most exhilarating moments in all of gaming.

Because the game is so very short--about two or three hours long--no one stage lasts long enough to wear out its conceptual welcome. The game ushers you in pursuit of the titular swan, through vast, Draconian labyrinths, wide, open, Mediterranean plazas, hot air balloon platforms, twisting vines that grow and stretch in whatever direction you toss water balloons, and spooky adventures in shadowed forests, lit by the light of strange luminescent fruit. Embedded in that stage is the one section in which the game comes close to the first chapter's brilliance: a section in which Monroe jumps into a painting, and finds himself in a Cubist rendition of the current area, where he can use his ink/water pellets to create geometric shapes and platforms. It's there and gone as fast as it came, but it's still a joyous change of pace at a point in the game where it's most needed. And in between, the story is still told, through new pages of the story revealed by splashing ink on golden letters, telling fun, simple tales of the king who once ruled the empty lands, and his troubles. And yet, even then, where the game goes is not nearly as powerful a statement on artistry and imagination as where it starts. What was once snowblind exploration turns into simple problems and puzzles of physics.

We call this piece "Crazy Stairs".

While the game that follows is a satisfyingly twee Golden Book of a game, the first chapter lets the player's imagination do the heavy lifting in a way games never do. The ink only provides a rudimentary outline for your world, and any sense of the overarching land comes entirely from within. It's euphoric, that power. It stretches muscles that games don't allow unless you're playing a text adventure. Once the game starts filling in the blanks for you, giving the buildings shadows and color and concrete shapes, those muscles are laid to rest for the rest of the game. No matter how much the game's inherent playfulness and imagination is being flirted with, no matter how pleasant the narration is, especially when Terry Gilliam--yes, that Terry Gilliam--shows up for a late game cameo, the fact is that what was once abstract, existing predominantly in the player's mind, is now being made solid by someone else.

That fact strips it of a groundbreaking ambition that the gaming world needs so much more of. The Unfinished Swan presented in Chapter One could've sustained a few hours by itself. Instead, it takes up only half an hour, followed by another few hours that settle for being simply great and delightful. It's the kind of failure many developers work their fingers to the bone to achieve.


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Quick Look: Majestic Nights: Chapter One

Written By Kom Limpulnam on Kamis, 06 November 2014 | 11.52

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Kingdom Hearts 2.5 HD Remix is $100, Comes With a Plush Heartless

If you want to get the premium version the Kingdom Hearts II HD update for PS3, it's going to cost you $100. Pre-orders are open now for Kingdom Hearts 2.5 HD Remix, which is only available online through the official Square Enix Store.

Here's what comes in the collector's edition:

  • Kingdom Hearts HD 1.5 ReMIX and Kingdom Hearts HD 2.5 ReMIX game discs
  • Collector's Steelbook Case
  • Collector's Edition Box
  • Shadow Heartless 9.4" tall Plush Toy
  • Disney collectible pin that features Sora and Mickey Mouse back to back, with a keyblade dangler. Made out of a soft enamel coating on metal, this pin's height stretches out to 1.68 inches.
  • 30-Page Art Book and Dust Jacket

Square Enix is also offering a Limited Edition option (which is the only other version available if you're pre-ordering). For $40 you get three games: Kingdom Hearts II Final Mix, Birth by Sleep Final Mix, and Re:coded as well as the special edition Disney pin from the Collector's edition.

What do you think? Are you going to pick up either version to brush up on the convoluted lore of Kingdom Hearts before Kingdom Hearts III comes out?

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Kingdom Hearts HD 2.5 ReMIX
Kingdom Hearts HD 1.5 ReMIX
Kingdom Hearts Collector's Pack: HD 1.5 + 2.5 Remix

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PS4 Free PlayStation Plus Games for December and January Revealed Early

Written By Kom Limpulnam on Rabu, 05 November 2014 | 11.52

This is just another a promotional trick, much like they did last year.  It amounts to a 'bait and switch' related to the actual quality of service you get from PS Plus (meaning, the quality and newness of the free monthly games).

This is clearly about trying to make the PS Plus service look like it offers good games, to steer consumers away from buying an Xbox One while their huge $50 holiday discount is going on, and get them to buy a PS4 instead due to a perception that the service is better than Xbox Gold.

Sony has done this before with PS Plus last year (prior to the new console generation), having months of numerous big titles for free in the months before the PS4 launched, which was completely unsustainable, then later stopped doing that and ending up giving the same kind of mediocre offerings as the Games With Gold program does on Xbox.

Now, I enjoyed getting all those good free games on PS3 in that period of time, but in reality it was just a big 'bait and switch.'

If Sony really wanted to do right by their customers they would fix their broken server that breaks down all the time. 

Mark my words, in February it's going to go back to crap games.  And I bet PS3's offerings will continue to suck.


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Call of Duty: Advanced Warfare, Roman Reigns Interview - The Lobby

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How to Play Dragon Age: Inquisition One Week Early on Xbox One

Written By Kom Limpulnam on Selasa, 04 November 2014 | 11.52

Dragon Age: Inquisition isn't slated to come out until November 18, but if you're a member of EA Access on Xbox One, you might be able to jump into the game as early as next week.

In a post on the official EA website, the company writes that your EA Access membership will "get you into Dragon Age: Inquisition on November 13." You'll have access to a six-hour trial, during which you'll be able to "create your hero, form your Inquisition, and take your first steps into Thedas, exploring the world and battling evil in both real-time and tactical combat." Your progress will carry over to the full game when it comes out, provided you decide to buy it, and the membership will also net you a 10% discount if you buy the game digitally from the Xbox One online store.

EA Access is currently an Xbox One-exclusive service that costs $5/month. Sony declined adding the service to their own online offering stating it, "...does not bring the kind of value PlayStation customers have come to expect."

Dragon Age Inquisition will release on Xbox One, PS4, Xbox 360, PS3, and Windows.

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Dragon Age: Inquisition

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Winning in Call of Duty: Advanced Warfare Without Lightning Reflexes

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Play Over 900 Classic Arcade Games in Your Browser for Free

Written By Kom Limpulnam on Senin, 03 November 2014 | 11.52

You can now play over 900 classic arcade games for free in your browser thanks to the Internet Archive, a San Francisco-based nonprofit that collects web pages, text, audio and other information that exists in digital formats.

Dig Dug, Galaga, and Golden Axe are just a fraction of the great, though admittedly ancient games you'll find at the Internet Arcade.

They all make use of JSMESS, a program that emulates old computers like the Commodore 64, Atari 2600, and hundreds more in Javascript. This weekend, programmer Jason Scott revealed that he modified the program to support hundreds of arcade games.

"Of the roughly 900 arcade games (yes, nine hundred arcade games) up there, some are in pretty weird shape – vector games are an issue, scaling is broken for some, and some have control mechanisms that are just not going to translate to a keyboard or even a joypad," Scott said. "But damn if so many are good enough. More than good enough. In the right browser, on a speedy machine, it almost feels perfect. The usual debates about the 'realness' of emulation come into play, but it works."

Find any great gems? Let us know in the comments below.

Filed under:
PC

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Ultimate NES Remix Review

With their bite-sized chunks of nostalgic NES challenges, the NES Remix games always seemed better suited to quick blasts on a 3DS rather than extended sessions in front of a Wii U. Perhaps that's why, despite Ultimate NES Remix being a simple compilation of its two couch-bound predecessors, it's so darn appealing.

Of course, much of that appeal comes down to just how invested you are in the Nintendo universe. NES Remix is all about nostalgia, from the 8-bit-inspired music and menus, to the classic cuts of games that make up its many challenges. Like the games that inspired them, the remixed challenges play to the old-school mechanics of score chasing and speed, focusing on dexterity and concentration over more modern conceits like accessibility and story. That's not to say knowing how to make Mario jump over a set of obstacles is particularly challenging, but doing so against the clock when the obstacles suddenly turn invisible most certainly is.

For score chasers and difficulty aficionados, NES Remix proves to be an entertaining experience. Remixed games are divided into several challenges, each of which awards you with a star rating, depending on how long it takes you to complete it. As someone who can't leave well enough alone, the sight of those one- and two-star completions nestled among the shiny threes is enough drive me loopy; when the completist drive kicks in, it's very hard to stop.

The Mario challenges prove to be the most fun, which should come as no surprise given the brilliance of the games they're based on. There's little adaptation needed to fit Mario into bite-sized chunks, with speed runs, coin collecting, and defeating classic Bowser bosses making up a good portion of the challenges. There are some neat twists on the formula where Mario is invincible for the entire level, or where multiple 1-Up mushrooms are hidden on screen for you to discover. The Remix versions take things further, blacking out sections of a level, adding distracting clones, and replacing characters with those from Mario sequels.

Speaking of which, both the cruelly underrated US version of Super Mario Bros. 2 (the infamous port of Doki Doki Panic) and the Japanese version make appearances, although it's the former that features some of the most memorable challenges. The wacky handling of characters like the disturbingly floaty Princess Peach is used to great effect, particularly when those characters are transported to other versions of Mario games, in which the airy handling makes for some particularly challenging jumps across platforms not designed for them.

Other highlights include Little Mac's career from Punch Out!!, which is as much a puzzle game as it is a fighter. Nailing those tricky dodges by looking at the tells of your opponent is as cruel and as tense as ever, making victory against those muscled titans oh so satisfying. Kirby's remixed levels are similarly great, with one standout placing the ghosts of Mario onto a boss level, requiring you to quickly turn around to stop their progress while simultaneously trying to suck down fruit to fire back at the boss.

The whole lineup works wonderfully as a nostalgic tour of Nintendo's impressive back catalogue, or as a history lesson to those not old enough to remember them the first time around. Zelda, Donkey Kong, Metroid, Kid Icarus: these are the series that introduced an entire generation to video games, and age has done little to sour their excellence. Only lesser-known titles--the likes of Balloon Fight and Excitebike--fail to hit the mark, but maybe that's as much down to them not being a part of my childhood as it is down to the mundane challenges within.

Aside from the challenges, Championship Mode from NES Remix 2 returns, giving you the chance to play through three quick-fire sections of Super Mario Bros., Super Mario Bros. 3, and Dr. Mario, with an accumulated score awarded at the end. A new addition comes in the form of Speed Mario Bros., which, as the name suggests, is the entirety of Super Mario Bros., but significantly sped up. Suffice to say, it is very difficult, but skilled players will be able to perform some seriously impressive speed runs with it.

There's enough variety and challenge on offer in Ultimate NES Remix, not to mention some powerful nostalgia, to keep you glued to the screen for longer than you think 30-second challenges ever could. Sure, if you own older versions of the game, there's nothing new here for you to see, but NES Remix's new home on the 3DS makes so much sense that you might be inspired to go back and attempt those challenges again.


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War Game About Innocent Civilians This War of Mine Gets Release Date, New Trailer

Written By Kom Limpulnam on Minggu, 02 November 2014 | 11.52

This War of Mine, an atypical war game that puts players in the role if innocent civilians caught in the crossfire as opposed to empowering them as capable soldiers, will release on PC, Mac, and Linux November 14, developer 11 Bit Studios has announced.

11 Bit Studios also released a new trailer for the game that gives us a good look at its gameplay. As you can see in the video, you play the game on a 2D plane, a group of civilians trying to survive in a city besieged by war. You'll have to scavenge and manage food and medicine while avoiding soldiers and other hostile scavengers.

11 Bit Studios recently announced that it's partnering with War Child, a charity organization that's trying to help people in in a similar situation in the real world. To find out more about War Child head over to the charity's website.

For more on the game, check out our impressions and interview with 11 Bit Studios' Pawel Miechowski.

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This War of Mine

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Borderlands: The Pre-Sequel DLC Makes Handsome Jack a Playable Character

The first piece of Borderlands: The Pre-Sequel, the Handsome Jack Doppelganger Pack, will add Handsome Jack, the villain from Borderlands 2, as a playable character, Gearbox and 2K Australia have announced.

Technically, you're not playing as Handsome Jack himself, but his body double. As "Jack," you'll be able to summon multiple "Digi-Jacks" that will fight for you, and they can get special abilities depending on how you upgrade you skill tree. "Jack" can also shoot enemies with wrist lasers, get buffs every time he picks up money, and get special upgrades for using guns made by specific manufacturers.

Gearbox and 2K Australia say they've been working on DLC for the game since they completed the main game. The other three pieces of DLC included in the Season Pass are still in development, but the plan is to add another playable character, raise the level cap, and add a new campaign.

You can buy the DLC packs separately at $10 a piece, or get the Borderlands: The Pre-Sequel Season Pass, which will get you all the DLC as it's released for $30 total.

The Handsome Jack Doppelganger Pack is coming to Xbox 360, PlayStation 3, and PC on November 11.

For more on the game, check out GameSpot's review and previous coverage.

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Borderlands: The Pre-Sequel

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