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Daily Digest - Augmented Reality

Written By Kom Limpulnam on Kamis, 31 Januari 2013 | 11.52

Get in some action in Ultimate Marvel Vs. Capcom 3 with Ryan Ramirez, watch augment this, and find out about our EA Sports Challenge livestream.

To-Do List

- SIGN UP to play Ultimate Marvel Vs. Capcom 3 with Ryan Ramirez!
- READ about the EA Challenge Series
- WATCH Nerf Lazer Tag for iOS battle tested

Tip: Introducing Battle Fight!

GameSpot Australia is holding a new kind of competition to GameSpot members! Here's how it works: If you can beat the high score challenge staff set, take a photo or a screenshot of it and post it in the challenge discussion. Whoever posts the highest score by the time GameSpot AU goes live next week will be crowned WINNER on the live stream! You are allowed to submit multiple posts, so keep on trying to grab the best score! The latest challenge is in a game of Tetris. See if you can beat Edmond Tran's score: 237,459!

http://www.gamespot.com/forums/topic/29344024/battle-fight---episode-1-tetris

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GameSpot GamePlay Episode 27: Vibrate Your Molecules

Written By Kom Limpulnam on Rabu, 30 Januari 2013 | 11.52

DC Universe Online Creative Director Jens Andersen joins the GameSpot team to pit lizards against foxes in this superpowered podcast.

GameSpot GamePlay

DC Universe Online Creative Director Jens Andersen reaches top speed to discuss the secret reptilian identities of Britain's royal family. Also: Kevin VanOrd crawls out of the swamp long enough to mourn the loss of Vigil Games; Shaun McInnis shows off his skills as a Biblical scholar; Tom Mc Shea finally goes free to play; and Andy Bauman asks no one in particular if there will ever be another Battlezone.

You can access all previous episodes on GameSpot here.

Click here to subscribe to GameSpot Gameplay via iTunes.

Click here to subscribe to GameSpot Gameplay via Zune.

Subscribe to this RSS feed to receive new episodes of GameSpot GamePlay through your favorite RSS reader.

GameSpot GamePlay Episode 26: The Soup is a Problem

GameSpot GamePlay Episode 25: Tap Tap-a-Roo

GameSpot GamePlay Episode 24: Rubbing the Cow Gently

GameSpot GamePlay Episode 23: Shame Stack

GameSpot GamePlay Episode 22: Doesn't Suck

GameSpot GamePlay Episode 21: I Like Getting Murdered

GameSpot GamePlay Episode 20: Remote-Controlled Rocket Launcher

Kevin VanOrd
By Kevin VanOrd, Senior Editor

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.


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Virgin Gaming Challenge Series live

SITE NEWS: The best in FIFA, NHL, and Madden will compete live next weekend.

On February 9 at 12PM PST, GameSpot will be streaming the Virgin Gaming Challenge Series live from Las Vegas. The Challenge Series gathers top players for the latest versions of EA Sports titles Madden, FIFA, and NHL for tournaments that will declare a champion for those individual games.

GameSpot's own Danny O'Dwyer and Paul "ReDeYe" Chandler will be calling all of the action for the FIFA tournament while Fred Villaruel and former GameSpot sports editor Shanker Srinivisan take the play-by-play duties for Madden. Finally, Alex Mendez and Frank Bowen will be your hosts for NHL.

Be sure to check back soon for more details, including a full schedule of events as we draw closer to the start of the Virgin Gaming Challenge Series.


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Five Games to Watch From the Heart of San Francisco

Written By Kom Limpulnam on Selasa, 29 Januari 2013 | 11.52

The City by the Bay is fast becoming a hotbed for independent game development. Discover five future hits from this young community.

Game development can be a scary business. Whether you are a team of one or one thousand, the pressures of game design--fixing bugs, addressing fans, and dealing with nosy journalists--can be a lot to handle. Having some support from your peers can help prevent a lot of headaches.

Across the United States and around the globe, game development communities are taking shape and providing assistance for developers old and new. And, as with so many other creative pursuits, the city of San Francisco is once again at the forefront of this scene.

This week you will get a sneak peek at five games from the burgeoning Bay Area development community. Each day this week a new game will be revealed. On Saturday, take a behind-the-scenes look at what makes the San Francisco community so special--straight from the developers themselves. These reveals will happen at 11 a.m. Pacific time, so be sure to check back every day. And, just look at that, the first selection is already available! Why not check it out?

A Virus Named TOM

The San Francisco game development feature kicks off with the puzzle game A Virus Named TOM from developer Misfits Attic. In this hybrid action/puzzle game, you take on the role of TOM, a simple computer virus built for revenge. Of course, as TOM's creators Tim and Holly Keenan demonstrate, TOM is also great at hot-wiring robot dogs and spoiling Christmas for children everywhere. See for yourself in the video below, and for more information on the game check out the official site.

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Maxwell McGee
By Maxwell McGee, Editor

Maxwell McGee earned a degree in Journalism from the University of Arkansas, and has contributed to The Escapist, GamePro, PC Gamer, and more. His introduction to video games was Sonic the Hedgehog 2 on the Sega Genesis, and he has never looked back. He welcomes your feedback through the site, or Twitter.


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New Releases: January 27th - February 2nd

Written By Kom Limpulnam on Senin, 28 Januari 2013 | 11.52

@nathanmaxtro @highlanderjimd@realguitarhero5 

They all have the same formula, the same trial and error, the story in the first two feels more professional, in Absolution the story is more personal for 47.

Honestly, I didn't notice a difference, Hitman frustrated me when it was first released back in the day, and so did Absolution, they are great games, but like I said, be prepared for a lot of trial and error frustration, much like Commandos was. 


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Former CLG EU League of Legends team officially joins Evil Geniuses

Written By Kom Limpulnam on Minggu, 27 Januari 2013 | 11.52

Former Counter Logic Gaming European League of Legends team joining new organization, confirming report from earlier this month.

The international eSports organization Evil Geniuses has officially announced that the former Counter Logic Gaming European League of Legends team will be joining the organization. This confirms a GameSpot report on the situation from January 3. Both parties have come to an agreement on terms that will reportedly make them the highest paid League of Legends team in the world.

Alex Garfield, CEO of EG, and Stephen "Snoopeh" Ellis, Captain of EG's new League of Legends team, have told GameSpot that the full five-man roster of Stephen "Snoopeh" Ellis, Henrik "Froggen" Hansen, Peter "Yellowpete" Wüppen, Mitch "Krepo" Voorspoels and Mike "Wickd" Petersen have signed a one-year contract with the team. The DreamHack Summer champions have been mulling over their future since August, having had serious discussions with Evil Geniuses and Curse, and also considered starting their own team. The finalization of the deal comes after many months of back-and-forth of meetings between Evil Geniuses Owner Alex Garfield and the team, with Ellis at the helm of the talks. It is said to be the longest contract negotiation Evil Geniuses have ever had with a player or team.

Both sides note financial support was not the focal point of the deal, as several other factors such as security, longevity, team stability, streaming platform and belief in each other were weighed along with the deal's financials. Garfield met with Ellis and the team at least six separate times throughout the past half-year, with the initial meeting occurring shortly before Ellis and his team played in Korea's OGN The Champions League this past summer.

Ellis and the team began thinking about and exploring their options for 2013 starting before their participation in The Champions last August, at which they narrowly lost to Azubu Frost in the finals. Their contract with CLG was ending December 31, and team knew of CLG's plans to partner with Azubu for the future. While the partnership presented opportunities for the team, they saw it more as a hindrance that relied too much on potentially unstable funding sources, and a lot of moving parts. The players felt CLG was not at the same level professionally as other established organizations, and came to a decision that without a major change in that development, they would not extend their contracts into the new year.

Curse, with a European squad that has gone through a variety of roster changes lately, reportedly made a very strong offer to the former CLG team. The offer had the potential to yield more money through their own additional personal sponsorships, an opportunity not attainable through Evil Geniuses, which is known to have the most restrictive player contracts in the industry in terms of players' independent sponsorship opportunities. Although Curse had on paper the better financial offer and a multiple large team houses to boot, Ellis felt there was too much of a reality TV atmosphere surrounding the team.

There were also said to be obligations from Curse of roughly double the number of hours they would have to stream compared to Evil Geniuses. Not only was this a large factor to the team for both fatigue and practice reasons, the team was said to have much preferred streaming on Twitch.tv rather than Own3d.tv, Evil Geniuses and Curse's streaming partners, respectively. As of a report two days ago, Own3d.tv may be shutting down in less than a week. Talks with Curse slowed down after this.

Negotiations came down to either signing with Evil Geniuses, or pursuing the teams' personal aspirations of building an empire themselves. Worldwide fan favorites CLG and Team SoloMid were born this way, and just less than two weeks ago, their European rivals Alexey "Alex Ich" Ichetovkin and company left Moscow 5 to start their own journey in Gambit Gaming. Ellis was not fond of traditional eSports organizations, going through a rough four-month stint himself with SK Gaming under Captain Carlos "ocelote" Rodríguez at the end of 2011, seeing himself and Peterson leave for CLG Europe for the start of 2012.

Ellis had his own reservations about Evil Geniuses as well, with the team's StarCraft II players Greg "IdrA" Fields and Geoff "iNcontroL" Robinson having unkind things to say about League of Legends in the past, although both recently backtracked on their previous comments and mentioned their support of all eSports titles, including League of Legends. Last December, Garfield spoke to PCGamesN at the fifth IGN ProLeague event in Las Vegas, unsure of what the future may hold for EG in League of Legends. "Obviously, the numbers are impressive, and the passion of the community is impressive," Garfield said. "I think the challenge for me is just to find the right brand representatives for EG. So I've been perfectly happy to wait and sit on the sidelines and let some of those guys grow up a little bit."

Garfield said this, and at the same time knew this five-nation squad of five was the brand he was looking for. Garfield was said to have looked for almost two years for the right players to represent his brand in League of Legends, but was unsatisfied with his available options in his search until now. Even with Riot's Season 3 of the League Championship Series on deck with multi-million dollar prize pools and worldwide exposure was not reason enough to sign a team before the season starts. It was this team or no team for Evil Geniuses.

After initially meeting in Korea in August, and keeping talks going from that point, Garfield again met with the entire team at the MLG Winter Championships in Dallas, bringing a customized PowerPoint presentation with him that outlined the benefits of the team choosing EG over its other options. This is said to have been a major turning point in the negotiating process, as up until that point the team still considered both Curse and starting its own team as better options than signing with EG. Before Garfield's PowerPoint presentation, the team's other options were seen as more attractive and more likely, but after the presentation, the team began to consider the prospect of joining EG as equally viable and attractive to its other options.

Things went well in Dallas, and while EG was no longer behind in its pursuit of Ellis' team, it appeared to have caught up with the team's other options. However, both sides were still skeptical. Ellis and the team still had a strong desire to try things out on their own, and Garfield was having last-minute reservations regarding Riot's plans for Season 3 and how they might affect the way participating teams could run their businesses.

The two met for the final time at IPL5 in Las Vegas, with both parties coming out of talks with their concerns addressed. Looking two, three years ahead was very important to Ellis and the team, despite the fact that their initial EG deal would only be one year in duration. The meeting helped Ellis realize it would be more beneficial to the team to join with a strong organization like EG, rather than taking on the potentially difficult challenge of running things themselves.

Ellis was specifically concerned that, if the team tried to make things work on their own, he himself would have to take less of a player role and more of a management role--something he was not necessarily opposed to but felt was not truly in his best interests at this point in his career. The team agreed after IPL5 that it would be better to fulfill their goals with EG as an organization supporting them.

Ellis and Garfield continued discussions in the two weeks following after IPL5, with a verbal agreement being reached in mid-December. At that point, with Garfield still having some last-minute concerns, Riot eSports personnel personally reached out to him to help alleviate some of his concerns about Season 3 and the future of League of Legends. Ellis and the team take a significant amount of pride in being Evil Geniuses' first League of Legends team, which they saw as an overall plus given that Garfield is known for being incredibly picky with his player recruitment and he had noted as much previously in his PCGamesN interview. Ellis and the team feel that partnering with EG could help bridge the gap between League of Legends and the other professional gaming communities.

The new Evil Geniuses League of Legends roster will play their first games under EG blue at the start of the Season 3 League Championships in Europe.


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Former CLG EU League of Legends team officially joins Evil Geniuses

Written By Kom Limpulnam on Sabtu, 26 Januari 2013 | 11.52

Former Counter Logic Gaming European League of Legends team joining new organization, confirming report from earlier this month.

The international eSports organization Evil Geniuses has officially announced that the former Counter Logic Gaming European League of Legends team will be joining the organization. This confirms a GameSpot report on the situation from January 3. Both parties have come to an agreement on terms that will reportedly make them the highest paid League of Legends team in the world.

The full five-man roster of Stephen "Snoopeh" Ellis, Henrik "Froggen" Hansen, Peter "Yellowpete" Wüppen, Mitch "Krepo" Voorspoels and Mike "Wickd" Petersen have signed a one-year contract with the team. The DreamHack Summer champions have been mulling over their future these last few months, having serious discussions with Evil Geniuses and Curse, and the thought of starting their own team. The finalization of the deal comes after many months of back-and-forth of meetings between Evil Geniuses Owner Alex Garfield and the team, with Ellis at the helm of the talks. It is said to be the longest contract negotiation Evil Geniuses have ever had with a player or team.

Representatives from both sides told GameSpot that this was not the focal point of the deal, as several other factors such as security, longevity, team stability, streaming platform, and belief in each other were weighed with financials. Garfield met with Ellis over the course of six times throughout the past half-year, with an initial meeting shortly before Ellis and his team played in Korea's OGN The Champions League.

After narrowly losing to Azubu Frost in The Champions finals, Ellis and his team began to explore their options for 2013. Their contract with CLG was ending December 31, and the team knew of CLG's plans to partner with Azubu for the future. While the partnership presented opportunities for the team, they saw it more as a hindrance that relied too much on venture capital investment, and a lot of moving parts. The players felt CLG was not at the same level professionally as other established organizations, so came to a decision that without a major change in development, they would not extend their contracts into the new year.

Curse, with a European squad that has gone through a variety of roster changes lately, reportedly made a very strong offer to the former CLG team. The offer had the potential to yield more money through their own additional personal sponsorships, an opportunity not attainable through Evil Geniuses. Although Curse had on paper the better financial offer and a multiple large team houses to boot, Ellis felt there was too much of a reality TV atmosphere surrounding the team.

There were also said to be obligations from Curse of roughly double the number of hours they would have to stream compared to Evil Geniuses. Not only was this a large factor to the team for both fatigue and practice reasons, the team was said to have much preferred streaming on Twitch.tv rather than Own3d.tv, Evil Geniuses and Curse's streaming partners, respectively. As of a report two days ago, Own3d.tv may be shutting down in less than a week. Talks with Curse slowed down after this.

Negotiations came down to Evil Geniuses and the teams' personal aspirations of building an empire themselves. Worldwide fan favorites CLG and Team SoloMid were born this way, and just less than two weeks ago, their European rivals Alexey "Alex Ich" Ichetovkin and company left Moscow 5 to start their own journey in Gambit Gaming. Ellis was not fond of traditional eSports organizations, going through a rough four-month stint himself with SK Gaming under Captain Carlos "ocelote" Rodríguez at the end of 2011, seeing himself and Peterson leave for CLG Europe for the start of 2012.

Ellis had his own reservations against Evil Geniuses as well, with the team's StarCraft II players Greg "IdrA" Fields and Geoff "iNcontroL" Robinson having unkind things to say about League of Legends. Last December, Garfield spoke to PCGamesN at the fifth IGN ProLeague event in Las Vegas, unsure of what the future may hold for EG in League of Legends. "Obviously, the numbers are impressive, and the passion of the community is impressive," Garfield said. "I think the challenge for me is just to find the right brand representatives for EG. So I've been perfectly happy to wait and sit on the sidelines and let some of those guys grow up a little bit."

Garfield said this, and at the same time knew this five-nation squad of five was the brand he was looking for. Garfield was said to have looked for two years for the right players to represent his brand in League of Legends, but was unsuccessful in his search until now. Even with Riot's Season 3 of the League Championship Series on deck with multi-million dollar prize pools and worldwide exposure, this was not reason enough to sign a team before the season starts. It was this team or no team for Evil Geniuses.

Garfield came to Ellis again at the MLG Winter Championships in Dallas, Texas, bringing a PowerPoint presentation with him for his whole team. Things went well, but both parties were still skeptical. Ellis and the team still wanted to try things out themselves, and Garfield was having last-minute reservations regarding Riot's plans for Season 3. The two met for the final time at IPL5 in Las Vegas, with both parties coming out of talks with their concerns addressed. Looking two, three years ahead was very important to the team, albeit only signing a one-year deal. The meeting helped Ellis realize it would be too difficult to run things themselves, and they would have a better opportunity to fulfill their goals with the organization.

Talks finalized the following two weeks after IPL5, with a verbal agreement set in mid-December. Riot VP of eSports Dustin Beck helped alleviate concerns for Garfield moving into Season 3. Ellis and the team are proud to be Evil Geniuses' first League of Legends team, and hope to bridge the gap between the other professional gaming communities.

The new Evil Geniuses League of Legends roster will play their first games under EG blue at the start of the Season 3 League Championships in Europe.


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Trion Worlds and XLGames to publish ArcheAge for Western markets

Written By Kom Limpulnam on Jumat, 25 Januari 2013 | 11.52

Publishers to release localized version of Korean MMORPG to North America, Europe, and other territories; no mention of beta dates.

The company behind Defiance and Rift will be teaming up with XLGames to launch Korean MMORPG ArcheAge in English.

According to an official press release, the companies will be releasing the game in North America, Europe, Turkey, Australia, and New Zealand.

ArcheAge lets players explore the fantasy sandbox world containing two continents and promises to remove conventional MMORPG restrictions on classes and skills. The game is developed by XLGames, founded by Lineage creator Jake Song.

The title has been in development for more than six years and went through two years of closed beta testing in Korea. There is currently no word on the English versions' beta dates.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Age of Wushu launch date changed to spring 2013

Game originally scheduled for May 2013 release. Recent closed beta feedback is the factor behind launch window change.

Fans of martial arts action in their MMORPG can look forward to a full version of Age of Wushu in the near future.

Publisher Snail Games USA has said that the complete version of the upcoming MMORPG will now be out this spring. This release window was set due to player feedback and data from the game's second closed beta. Previously, the game's launch date was set to May this year.

Players who wish to play the game can check it out for free on a limited trial run which allows up to ten hours of free play. After the ten hours are up, players are then allowed an hour a day to continue playing on the trial version.

For more information, check out GameSpot's Now Playing feature below.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Tekken online collectible card game launching this year

Written By Kom Limpulnam on Selasa, 22 Januari 2013 | 11.52

Namco Bandai's latest spin-off of fighting game will be free-to-play on mobile devices and browsers; no specific OS specified.

Namco Bandai has announced that it will be releasing an online card game based on the Tekken franchise.

Titled Tekken Card Tournament, the game will be distributed in two phases. First, it will be out as a free-to-play online card battle game "in the next few weeks" for mobile devices like smartphones and tablets, as well as for browsers. The company did not specify the mobile platforms at this point in time.

This will be followed by a physical version complete with booster packs that will be out later this year. The purchased cards can be used on the free-to-play version. Each card has a QR code that can be scanned into the game; either as an additional fighter or an upgrade for existing brawlers in a player's deck.

The games will be out for North America, Europe, Australia and Asia. For more information on Tekken Tag Tournament 2, check out GameSpot's coverage on the title.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Project X Zone confirmed for English release in 2013

Sega, Namco Bandai, and Capcom crossover JRPG exclusive for 3DS.

Namco Bandai has confirmed that the JRPG Project X Zone will be out in English this year.

According to a post on Namco Bandai's UK page, the 3DS title is now slated for a summer release window for the US and European markets. The RPG features characters from Sega, Namco Bandai, and Capcom together in a single game. The strategy RPG also features tag team combat via the pair unit system and other mechanics including solo attacks, support attacks and cross hits.

The developer for the project is Monolith Soft, the same team that did the 2005 import crossover title Namco x Capcom. For more information on the upcoming 3DS title, check out GameSpot's coverage.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Games 'destigmatize' violence, says Connecticut governor

Written By Kom Limpulnam on Senin, 21 Januari 2013 | 11.52

At the winter meeting of the U.S. Conference of Mayors this weekend, Democratic Connecticut governor Dannel Malloy criticized violent games for "destigmatizing" violence in the United States. As reported by the Connecticut Post, Malloy called on his peers to focus their efforts on removing the stigma from mental health treatment.

"If we spent as much time and energy on destigmatizing mental health treatment as we do in the proliferation of these video games that destigmatize violence, we as a society would make great gains," Malloy said.

Malloy's comments came a month after the schoolhouse massacre in Newtown, Conn. that left 20 children and six adults dead at Sandy Hook Elementary School. He recalled this day, saying, "the day that Newtown happened, there were games available that actually allowed people to go into a school in the game and shoot 'em up."

"Why do we do that?" Malloy added. "When we're willing to destigmatize violence and willing to bring it home to your living room or your den and put it on a 50-inch screen [and play games that award points for] when you hit someone with your semiautomatic and more points depending on how many times you hit someone with your semiautomatic, where is the social value in that? Is this the kind of thing we want to be involved in as a nation?"

President Obama earlier this week announced a $500 million, 23-point plan to reduce gun violence in the United States that included directing the Centers for Disease Control to investigate the relationship between violent game consumption and real-world violence.

Responding to Obama's plan, the Entertainment Software Association (the group that represents the industry's interests in Washington, D.C.) said scientific studies have proven no link between entertainment and real-world violent behavior exists.


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AU ShippinÂ’ Out January 21-25: Ace Combat Assault Horizon: Enhanced Edition

This week in games, arcade-style combat flight simulator Ace Combat Assault Horizon: Enhanced Edition will be available for those who yearn to take to the skies in a fighter jet. Based on the original Ace Combat Assault Horizon, the enhanced edition contains additional aircraft, skins, multiplayer maps, and multiplayer skills.

Ace Combat Assault Horizon: Enhanced Edition sees players engage in aircraft combat all over the world, including locations such as Miami, East Africa, Dubai, Russia, and more. In addition to real world locations, the game will also feature fictional city designs. For more details, check out GameSpot's review of the original game.

The Sims 3 series will also be adding another title to its repertoire of stuff packs in the form of The Sims 3: 70s, 80s, & 90s Stuff Pack. The expansion adds in-game items ranging from hairstyles to retro objects from the 70s, 80s, and 90s. The game will be released on January 24 for the PC and Mac.

Finally, DmC: Devil May Cry may have been released for consoles last week, but the game makes its PC debut on January 25. Developer Ninja Theory outsourced the game's PC port to Poland-based quality assurance and localisation studio QLOC, resulting in the platform's delayed release.

For more details on titles out this week, check the list below.

January 24, 2013
Ace Combat Assault Horizon: Enhanced Edition (PC)
The Sims 3: 70s, 80s, & 90s Stuff Pack (PC, Mac)

January 25, 2013
DmC: Devil May Cry (PC)


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Major layoffs at Wild Man dev

Written By Kom Limpulnam on Minggu, 20 Januari 2013 | 11.52

Just days after launching a Kickstarter campaign for a new RPG/RTS hybrid called Wild Man, developer Gas Powered Games has enacted a round of company-wide layoffs. CEO Chris Taylor confirmed the news to Polygon today.

"These layoffs are substantial, but it's not everyone," Taylor said. "We still have a fully functioning company, IT, HR, Operations, etc. And have retained some key people."

Taylor told Joystiq the layoffs total around 40 employees.

Taylor said he will release a Kickstarter video explaining the current situation to backers in the coming days. In this video he will ask supporters "if I should continue and then rehire people, or terminate the campaign now."

The Kickstarter campaign for Wild Man--asking for $1.1 million--went live on Monday. At press time, the fund stands at $175,000 pledged from more than 3,500 backers.

Taylor explained to GameSpot this week that he is betting the entire company's future on the success of Wild Man.

"Everything I have ever worked for in my entire career--in my entire life--it culminates in this one event," he said at the time. "I am absolutely all in. That's it. What victory is worth achieving if there's no consequence of failure?"


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Major layoffs at Wild Man dev

Written By Kom Limpulnam on Sabtu, 19 Januari 2013 | 11.52

Just days after launching a Kickstarter campaign for a new RPG/RTS hybrid called Wild Man, developer Gas Powered Games has enacted a round of company-wide layoffs. CEO Chris Taylor confirmed the news to Polygon today.

"These layoffs are substantial, but it's not everyone," Taylor said. "We still have a fully functioning company, IT, HR, Operations, etc. And have retained some key people."

Taylor told Joystiq the layoffs total around 40 employees.

Taylor said he will release a Kickstarter video explaining the current situation to backers in the coming days. In this video he will ask supporters "if I should continue and then rehire people, or terminate the campaign now."

The Kickstarter campaign for Wild Man--asking for $1.1 million--went live on Monday. At press time, the fund stands at $175,000 pledged from more than 3,500 backers.

Taylor explained to GameSpot this week that he is betting the entire company's future on the success of Wild Man.

"Everything I have ever worked for in my entire career--in my entire life--it culminates in this one event," he said at the time. "I am absolutely all in. That's it. What victory is worth achieving if there's no consequence of failure?"


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New bill would make ESRB ratings legally binding

Written By Kom Limpulnam on Jumat, 18 Januari 2013 | 11.52

[UPDATE] Following the publication of this story, the Entertainment Software Association issued a statement on the matter. The ESA said it agrees with representative Matheson's ambitions to make sure parents are in control of the entertainment their children take in, but has issues with the proposed legislation itself.

"The Entertainment Software Association (ESA) shares Representatives Matheson's goal of ensuring parents maintain control over the entertainment enjoyed by their children," the statement reads. "That is why we work with retailers and stakeholders to raise awareness about the proven Entertainment Software Rating Board (ESRB) system, the parental controls available on every video game console, and the importance of parents monitoring what games their children play."

"However, this type of legislation was already ruled unconstitutional and is a flawed approach. Empowering parents, not enacting unconstitutional legislation, is the best way to control the games children play."

The original story follows below.

A new bill---H.R. 287--introduced to the United States House of Representatives Tuesday would make the Entertainment Software Rating Board's ratings legally binding. Currently, there are no legal ramifications for retailers caught selling age-inappropriate games to children.

The bill--known as Video Games Ratings Enforcement Act--was introduced by representative Jim Matheson (R-Utah) on January 15. It will be discussed as part of the Committee on Energy and Commerce, which is the oldest standing legislative committee in the US House of Representatives.

The committee's responsibilities include the country's telecommunications, consumer protection, food and drug safety, public health research, environmental quality, energy policy, and interstate and foreign commerce.

Under the terms of the bill, it would be unlawful for any person to sell or rent--or attempt to sell or rent--any Adults Only (AO) rated game to any person under the age of 18. In addition, the bill seeks to make it illegal for any M-for-Mature game to be sold to any person under 17.

Further, the bill would make it unlawful for any entity to sell or rent a game that does not contain an ESRB rating label in a "clear and conspicuous location" on its packaging. Should the bill become law, the Federal Trade Commission (FTC) would have 180 days to create rules mandating that retail establishments display such a rating.

Currently, the ESRB's ratings system is entirely voluntary, though nearly all games sold in the United States are rated by the group. Any person caught violating either of the above terms would be subject to a civil penalty of not more than $5,000 per violation.

An ESRB representative was not immediately available to comment.

The Video Games Ratings Enforcement Act comes a month after the deadly elementary school shooting in Newtown, Connecticut, that left 20 children and six adults dead. The event has sparked new discussion about the relationship between virtual violence and real-world violence. A town in Southington, Connecticut (just 35 minutes from Newtown) planned to collect and destroy violent video games, among other media, though this effort was later scrapped.

In addition, the National Rifle Association condemned video games during a press event in December, saying such games were partially to blame for the shooting. The NRA also took heat from politicians near and far when it released its own game--NRA: Practice Range--on the one-month anniversary of the Sandy Hook Elementary School massacre.

In state-level news, Missouri representative Diane Franklin (R-123rd District) introduced HB 157 to the state's General Assembly this week, proposing that all games rated T, M, or AO carry a 1 percent excise tax. Revenue derived from this initiative would go toward mental health programs in the state.


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GS News - Missouri rep wants violent-game tax

Written By Kom Limpulnam on Kamis, 17 Januari 2013 | 11.52

GameSpot wheels out the drawing board in order to map out the Call of Duty series' first branching campaign featured in Black Ops II. See all the possible ways Black Ops II can play out. FULLY SPOILED.

Posted Jan 1, 2013 | 12:44 | 15,971 Views


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Metal Gear Rising: Revengeance demo hits January 22

Written By Kom Limpulnam on Selasa, 15 Januari 2013 | 11.52

Trial for Konami's upcoming action game coming to PSN and Xbox Live next week; will showcase game's first chapter.

A demo for Metal Gear Rising: Revengeance will be available to download on Xbox Live and PlayStation Network beginning January 22, Konami announced today.

The free demo will take place during the first chapter of Revengeance and will introduce players to the game's main character, Raiden.

In development at Kojima Productions and Platinum Games, Revengeance is due out February 19 for the Xbox 360 and PlayStation 3, but not the Wii U.

For more on Revengeance, check out the game's new trailer (below) and GameSpot's previous coverage.

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He works out of the company's Boston office in Somerville, Mass., and loves extra chunky peanut butter.


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Community Digest - 2013 Is Here!

We've changed our check-ins name! How about community digest to start the new year? As always if your strapped for time check out the TLDNR section below. But if you've got time to smell the roses by all means, take a deeper look into what's been going on at GameSpot.

The Latest

Commenting System Update
There have been several new features added to the existing commenting feature. Now users have the ability to edit their comments, apply rich text formatting, and they change how notifications work. You'll also notice Staff, Rangers, Moderators, and Game Rep icons! We're still currently in the process of fighting for things like emoticons so be sure to share your feedback if there is something you want to see in our commenting system.

GameSpot Paid Services Ending
Last week we announced that GameSpot's paid subscriptions services would be ending, there was a nifty FAQ that was released that helped to provide information on what this change would mean for the current subscribers as well as current members without the service.

Contest Winners, People won stuff!
December was filled with plenty of opportunities to get some awesome swag, SteelSeeries Headphones, Gunnars, Games, and Swag were all ripe for the taking! Here are the winners for the following contests:
- Doruko Game Giveaway
- Sonic Racing Sonic & All-Stars Racing Transformed
- Beat the Pros with TSquared, MRS Violence, and Team SoloMid

GameSpot Live Stream Schedule

- Daily Random Encounters with Danny O'Dwyer @ 8:00am PT
- Now Playing: Akaneiro with Kevin VanOrd (Time TBD)
- Rumor Has It: Kevin got an awesome looking box today, I think it might be swag.
NOTE: Times are subject to alteration as well as possible cancellation.

Moderator of the Month January - Verbtex!

New year means that we have a new Mod of the Month! January's Mod of the Month went to Verbtex. An awesome member of the community who works with a level of ferocity that borders on insanity in the System Wars forums. We are all very thankful for his guidance and his vigilant efforts to help keep the battlefield alive.

Tip of the Week

We're sure you follow every one of our Community announcements, and for that we love you. But in the event you missed this little gem about sprucing up your profiles, you should check out these 10 New Years Interweb tips. Everything from tips about security to signing up for new features!

Giveaway!

We've got not one, but TWO copies of Europa Universalis III Chronicles for the PC to give away. You don't have to do anything too fancy to be in the running, simply answer this question:
"As the player you guide your nation to greatness in the fields of diplomacy, trade, politics, exploration, religion, culture, and warfare. In what year does this game take place?"
Put your answer in the comments section below, those who answer correctly will be entered in a drawing for a copy of the game!

TLDNR Top 5

Time for this weeks top 5 things you should check out that has to do with the awesome GameSpot Community!

1) Commenting System Update
2) GameSpot Paid Services Ending
3) GameSpot Versus Beat the Pros Winners!
4) New Years Interwebs Checklist
5) New Volunteers Incoming TBA


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Kentucky Route Zero Review

Written By Kom Limpulnam on Sabtu, 12 Januari 2013 | 11.52

Kentucky Route Zero. It's a lost highway in rural America, and reaching it isn't as simple as driving your truck onto the on-ramp. The first entry in this episodic adventure series is stylish and moody, urging you to consider what riddles lie ahead by giving you haunted glimpses of the lives the locals lead and once led. Beneath this style, however, isn't much substance. Kentucky Route Zero invites you to participate in its story by allowing you to select dialogue that fits your vision of who its main characters are. But your choices impact only that vision, not the path the characters follow, and many such choices feel hollow and game-ish. In a certain regard, Kentucky Route Zero is like the performance of a talented magician who diverts your attention from his trick with a dramatic flourish.

Yet such flourishes can result in a hushed awe, and Kentucky Route Zero's somber visuals inspire a similar reverence. You play as antique delivery driver Conway, pointing and clicking your way up a winding walkway and through a claustrophobic mine, among other locales. The interplay between light and dark makes for several solemn moments, and the act of turning off the lights can reveal chilling sights. The murkiness is offset by the down-home vibe of various animations: the weary saunter of Conway's lanky dog, the shiver of his running truck, and the way a mouse click results in the subtle toss of a horseshoe to mark your destination.

The rural uneasiness is also communicated through the game's story and dialogue. An old man tells you, "Did you hear that wreck? Truck full of bottles--I dunno, beer bottles? Whiskey?" He's blind, but Kentucky Route Zero allows that information to emerge through natural dialogue, rather than clumsily forcing the information upon you. Of your canine companion, the game says: "An old hound in a straw hat. Both have seen better days." Descriptions are often this simple and evocative.

Kentucky Route Zero envelops you in its singular sense of place, and you begin to share Conway's trepidation as he edges closer to his secretive destination. You can react to your circumstances with various lines of dialogue, yet these conversation trees are a mixed blessing. On one hand, dialogue and action options intimate a sense of choice that the game never makes good on. At one point, for instance, you can decide whether to tap an object, clear your throat, or rub your finger along a surface, but your choice has no bearing on the adventure or on the development of its characters, leading you to wonder why there is a choice at all. At another, you enter passwords into a computer, but it doesn't matter which you choose: you always succeed in your task. You even get to tell an entire story of a roof you once repaired, one dialogue choice at a time, but in terms of plot and progression, such choices are window dressing.

On the other hand, some dialogue options allow you to become a narrative collaborator. As you relate past events to a newfound friend, you can share that a thunderstorm disrupted your plans, or you can say you were running late because you were hung over. Eventually, your mental image of who Conway is becomes clearer, which is emotionally empowering, even though there are no practical in-game repercussions. You also briefly take control of another character, Shannon, and make similar decisions for her in the first five seconds of her appearance. The narrative conceit works well for Conway, because the game gives you a starting point from which to mold his backstory. In Shannon's case, you're thrust into narrative decisions without having the chance to paint even a basic mental picture of her in advance, which robs your choices of their emotional power--the only power Kentucky Route Zero's choices possess.

The hour-long act may not reach many conclusions, but it does leave you wanting more, which is an admirable quality in the first episode of an ongoing adventure. Kentucky Route Zero is a pleasure to look at and interact with, brimming with anxious memories and begging you to peer into the distance. And yet it also comes across as a bit underdeveloped. Some dialogue options seem arbitrary and unnecessary, and the game opens with an easy but logical puzzle of sorts, but no others, setting an expectation it never fulfills. Nonetheless, this is a compelling mystery, and Conway is a likable leading man who must listen to the whispers of the past if he wishes to reach his journey's end.


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NPD: Black Ops II is US top-selling game of 2012

Written By Kom Limpulnam on Jumat, 11 Januari 2013 | 11.52

Call of Duty: Black Ops II was the United States' best-selling game for December and all of 2012, research firm NPD Group announced today. This year marks the fourth consecutive year in which a Call of Duty game has been the top-selling title.

Overall, total video game sales for December slid 22 percent to $3.21 billion, while the total year's haul hit $13.26 billion, down 22 percent from last year's total of $16.99 billion. NPD Group analyst Liam Callahan cautioned that this figure only represents new physical retail sales of hardware, software, and accessories, and makes up just 50 percent of total consumer spend.

"When you consider our preliminary estimate for other physical format sales in December such as used and rentals at $217 million, and our estimate for digital format sales including full game and add-on content downloads including microtransactions, subscriptions, mobile apps and the consumer spend on social network games at $765 million, we would estimate the total consumer spend in December to be over $4.1 billion," Callahan said in a statement.

Hardware also took a hit during December (-20 percent to $1.07 billion) and for all of 2012 (-27 percent to $4.04 billion). Callahan said Wii U sales were lower on a unit basis when compared to the original Wii in December 2006, but due to the Wii U's higher price, the system generated 11 percent more dollar sales year-to-date than the Wii by the end of 2006.

Separately, Microsoft announced that it sold 1.4 million Xbox 360 consoles during December. According to the Halo maker, that represents more than double the next closest competitor. Total consumer spend on the Xbox 360 platform (games, hardware, accessories) totaled $1.27 billion for the period. The Xbox 360 has now been the top-selling console in the United States for 24 straight months.

Nintendo also chimed in, saying the Wii U sold 460,000 units in December, boosting the system's total US tally to 890,000. In all, Wii U hardware sales have generated $300 million, $30 million better than the original Wii did during the same period of time. Additionally, New Super Mario Bros. U has now sold more than 580,000 units in the US, at an attach rate of more than 65 percent.

Total software sales for December slid 27 percent to $1.58 billion, while software sales for the year suffered less, dipping 22 percent to $7.09 billion. Callahan said a major reason why retail sales for the year were down double-digits was due to a lack of new releases. According to NPD data, 2012 saw 29 percent fewer titles across consoles, portables, and PC. However, the games that were released generated 8 percent more units per title and 11 percent more dollars per title.

Another bright spot for December 2012 was Ubisoft's action-shooter Far Cry 3

"Far Cry 3 generated positive critical reviews and ranked sixth overall based on December unit sales. This praise, along with stepping outside the hectic November launch period, led to this game being the second-most successful December launch since NPD began tracking retail sales in 1995," Callahan said.

Switching to accessories, this unit saw revenue dive during December (-14 percent to $603 million) and for the year (-8 percent to $2.51 billion). Callahan said Activision's Skylanders series was a continued success during the year, with character and battle packs for Skylanders Giants driving more than double the unit sales compared to the original Skylanders last year.

Additionally, December 2012 was the best December on record for point and subscription card sales on a dollar and unit basis. And lastly, the headset and headphones category within the overall accessories unit grew compared to 2011, led by sales of Turtle Beach peripherals.

DECEMBER US GAME SALES (November 25-December 29)
OVERALL DOLLAR SALES
Total retail sales: $3.21 (-22%)
Non-PC hardware: $1.07 billion (-20%)
Non-PC software: $1.54 billion (-26%)
Accessories: $603 million (-14%)
Total software: $1.58 billion (-27%)

ANNUAL 2012 US GAME SALES
OVERALL DOLLAR SALES
Total retail sales: $13.26 billion (-22%)
Non-PC hardware: $4.04 billion (-27%)
Non-PC software: $6.71 billion (-23%)
Accessories: $2.51 billion (-8%)
Total Software: $7.09 billion (-22%)

TOP 10 GAMES FOR DECEMBER 2012
Title (Platforms) - Publisher
1. Call of Duty: Black Ops II (X360, PS3, Wii U, PC) - Activision Blizzard
2. Just Dance 4 (X360, Wii, Wii U, PS3) - Ubisoft
3. Halo 4 (X360) - Microsoft
4. Assassin's Creed III (X360, PS3, Wii U, PC) - Ubisoft
5. Madden NFL 13 (X360, PS3, Wii, PS Vita, Wii U) - Electronic Arts
6. Far Cry 3 (X360, PS3, PC) - Ubisoft
7. NBA 2K13 (X360, PS3, Wii, Wii U, PSP, PC) - Take-Two
8. Skylanders Giants (X360, Wii, PS3, 3DS, Wii U) - Activision
9. New Super Mario Bros. 2 (3DS) - Nintendo
10. FIFA Soccer 13 (X360, PS3, Wii, PS Vita, 3DS, Wii U, PSP) - Electronic Arts

TOP 10 GAMES FOR 2012
Title (Platforms) - Publisher
1. Call of Duty: Black Ops II (X360, PS3, Wii U, PC) - Activision Blizzard
2. Madden NFL 13 (X360, PS3, Wii, PS Vita, Wii U) - Electronic Arts
3. Halo 4 (X360) - Microsoft
4. Assassin's Creed III - (X360, PS3, PC, Wii U) - Ubisoft
5. Just Dance 4 (Wii, X360, Wii U, PS3) - Ubisoft
6. NBA 2K13 (X360, PS3, Wii, PSP, Wii U, PC) - Take-Two
7. Borderlands 2 (X360, PS3, PC) - Take-Two
8. Call of Duty: Modern Warfare 3 (X360, PS3, Wii, PC) - Activision
9. Lego Batman 2: DC Super Heroes (Wii, X360, DS, 3DS, PS3, PS Vita, PC) - Warner Bros. Interactive Entertainment
10. FIFA Soccer 13 (X360, PS3, Wii, PS Vita, 3DS, Wii U, PSP) - Electronic Arts


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GameSpot GamePlay Episode 25: Tap Tap-a-Roo

Written By Kom Limpulnam on Rabu, 09 Januari 2013 | 11.52

IGN's Casey Lynch joins Kevin and the GameSpot team to discuss THQ, pit one Far Cry game against another, and show off his Peter Molyneux impression.

GameSpot GamePlay

Since THQ's assets are all up for grabs, we invited IGN Editor-in-Chief Casey Lynch to help us divvy up the games. Casey gives Metro: Last Light to Bethesda; Chris Watters chooses Red Faction for himself; Tom Mc Shea wonders what Nintendo would do with Darksiders; and Tyler Winegarner grabs Saint's Row.

Host Kevin VanOrd has his priorities in order, however, imploring someone--anyone--to grab the Homeworld license and do something with it!

You can access all previous episodes on GameSpot here.

Click here to subscribe to GameSpot Gameplay via iTunes.

Click here to subscribe to GameSpot Gameplay via Zune.

Subscribe to this RSS feed to receive new episodes of GameSpot GamePlay through your favorite RSS reader.

GameSpot GamePlay Episode 24: Rubbing the Cow Gently

GameSpot GamePlay Episode 23: Shame Stack

GameSpot GamePlay Episode 22: Doesn't Suck

GameSpot GamePlay Episode 21: I Like Getting Murdered

GameSpot GamePlay Episode 20: Remote-Controlled Rocket Launcher

GameSpot GamePlay Episode 19: Deja Vu

GameSpot GamePlay Episode 18: The Cinnabon Engine

Kevin VanOrd
By Kevin VanOrd, Senior Editor

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.


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Kentucky Route Zero leads 2013 IGF awards nominations

Written By Kom Limpulnam on Selasa, 08 Januari 2013 | 11.52

Independent Games Festival organizers today announced the main competition finalists for its 15th annual awards, with Hotline Miami, FTL: FTL: Faster Than Light, Cart Life, Little Inferno, and Kentucky Route Zero receiving nominations for the Seumas McNally grand prize. The premier award comes with a $30,000 cash prize.

Finalists were chosen by a set of "expert juries" following playthroughs and recommendations of the more than 580 total entries from over 200 game experts.

Cardboard Computers' adventure game Kentucky Route Zero led all selections with four nominations, including nods for Excellence in Visual Art, Excellence in Narrative (a first-ever category), Excellence in Audio, and the Seumas McNally grand prize.

Though only one game will walk away with the Seumas McNally grand prize, Valve will offer a Steam distribution deal for all finalists for the seven main categories.

The 2013 Independent Games Festival takes place March 25-26 in San Francisco, California, as part of the annual Game Developers Conference. Recent IGF award-winning titles that have seen commercial releases include Minecraft, Limbo, Machinarium, and more.

Excellence in Visual Art
Incredipede (Northway Games and Thomas Shahan)
Kentucky Route Zero (Cardboard Computer)
Guacalamelee! (Drinkbox Studios)
Loves in a Dangerous Spacetime (Asteroid Base)
Year Walk (Simogo)

Honorable mentions: Fly'n (Ankama Play); Eleven (Christoffer Hedborg, Datahowler); The Bridge (Ty Taylor and Mario Castaneda); Thomas Was Alone (Mike Bithell, David Housden, and Danny Wallace); Hundreds (Semi Secret feat. aeiowu)

Excellence in Narrative
Thirty Flights of Loving (Blendo Games)
Cart Life (Richard Hofmeier)
Kentucky Route Zero (Cardboard Computer)
Dys4ia (Auntie Pixelante)
Gone Home (The Fullbright Company)

Honorable mentions: Goblet Grotto (thecatamites, j chastain, NEW VADERS);Analogue: A Hate Story (Christine Love); Papo & Yo (Minority Media); The Stanley Parable (Galactic Cafe); 7 Grand Steps (Mousechief)

Technical Excellence
StarForge (CodeHatch)
Perspective (DigiPen Widdershins)
Little Inferno (Tomorrow Corporation)
Intrusion 2 (Aleksey Abramenko)
LiquidSketch (Tobias Neukom)

Honorable mentions: Mobiloid (Monty Melby); Skulls of the Shogun (17-BIT); Foldit (University of Washington); 140 (Jeppe Carlsen); Gateways (Smudged Cat Games)

Excellence In Design
Samurai Gunn (Beau Blyth)
FTL: Faster Than Light (Subset Games)
Starseed Pilgrim (Droqen & Ryan Roth)
Super Hexagon (Terry Cavanagh)
Super Space (David Scamehorn & Alexander Baard/DigiPen)

Honorable mentions: Spaceteam (Henry Smith); Helix (Michael Brough); Little Inferno (Tomorrow Corporation); Rymdkapsel (Martin Jonasson, Grapefrukt Games);Hotline Miami (Dennaton Games)

Excellence In Audio
Kentucky Route Zero (Cardboard Computer)
Bad Hotel (Lucky Frame)
140 (Jeppe Carlsen)
Hotline Miami (Dennaton Games)
Pixeljunk 4AM (Q-Games)

Honorable mentions: Thomas Was Alone (Mike Bithell, David Housden and Danny Wallace); Little Inferno (Tomorrow Corporation); Gone Home (The Fullbright Company); Fract OSC (Phosfiend Systems); Dust: An Elysian Tale (Humble Hearts)

Nuovo Award
Cart Life (Richard Hofmeier)
Spaceteam (Henry Smith)
Dys4ia (Auntie Pixelante)
Bientot l'ete (Tale of Tales)
7 Grand Steps (Mousechief)
MirrorMoon (SantaRagione + BloodyMonkey)
VESPER.5 (Michael Brough)
Little Inferno (Tomorrow Corporation)

Honorable mentions: Renga (wallFour); Starseed Pilgrim (Droqen & Ryan Roth); Frog Fractions (Twinbeard); Thirty Flights of Loving (Blendo Games); The Stanley Parable(Galactic Cafe)

Seumas McNally Grand Prize
Hotline Miami (Dennaton Games)
FTL: Faster Than Light (Subset Games)
Cart Life (Richard Hofmeier)
Little Inferno (Tomorrow Corporation)
Kentucky Route Zero (Cardboard Computer)

Honorable mentions: Gone Home (The Fullbright Company); Thirty Flights of Loving(Blendo Games); The Stanley Parable (Galactic Cafe); Super Hexagon (Terry Cavanagh); Starseed Pilgrim (Droqen & Ryan Roth)


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Street Stories: The Unique Narrative of Cart Life

Written By Kom Limpulnam on Senin, 07 Januari 2013 | 11.52

This reminds me of an old Commodore 64 game called Rags to Riches.  You started as a homeless person and worked your way up, at first you just pick up money on the street and return bottles for money.  Later you get a haircut, find a job , start getting educated at different levels and getting better jobs, moving to better part of town, etc.  Managing your time becomes difficult, for example you may have to work/live in one part of town while furthering your education in another.

Throughout all this, you have to stay alive by controlling your rest and food levels, and there's an interesting twist in that you also have an alcohol level that can sustain you as well.  The problem is that while alcohol can sustain you, you cannot go to work or school drunk, but sometimes it's your only hope to stay alive especially when it's late and your trying to make it home but there's no stores open that sell food, just alcohol.

To top it all off, there's no save system, it's brutal.  You can spend a lot of time progressing and then lose it all on one mistake, and the game throws random events at you that can totally screw you over.  I never actually finished the game, but maybe I will try to now.

If this sounds cool track it down and run in an emulator, and emulators have save states so you could use that as your save system to make the game less frustrating.


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Steam, Next Gen Consoles, and The Importance of a Good Story: Predictions for 2013

Will we finally see Half-Life 3? What will the next Xbox be called? Red Robot Labs' John Davison tells us what to expect in the coming year for gaming.

The forces that make the business of videogames so exciting have always been chaotic. We're not only in the middle of a platform and business, but also an upheaval of audience expectations, and game distribution. The entire space has seen a huge power shift, with the audience more empowered than ever to affect the future of its entertainment. Making accurate predictions for 2013 is probably harder to do than in any prior year, so here are some conversation starters for you.

Steam Box To Make Life Difficult for Microsoft, Sony, and Nintendo

The battle for living room dominance is going to get freaky in 2013, and while Microsoft, Sony, and Nintendo are certainly in the fight, they're no longer assured victory. While rumors persist of some kind of Apple TV box that will spit increasingly impressive iOS titles like Real Racing 3 or Arc Squadron onto your TV, and a variety of Android derivatives like the $99 indie darling Ouya, and the recently Kickstarted GameStick will make gaming cheaper and potentially more accessible, the 800-pound-gorilla that stands to disrupt everything is the long-rumored and recently confirmed Steam Box. Previewed as Steam's "Big Picture" TV interface mode, and described by Valve boss Gabe Newell as "a very controlled environment," the platform could bring the kind of discipline and structure to the PC games space that Microsoft has so frequently failed to bring with its numerous half-assed attempts at supporting Games for Windows.

While cynics may dismiss the concept as little more than a 21st century variant of Trip Hawkins' ill-conceived 3DO dream, the difference with the Steam Box concept is that it's fundamentally an open platform. Any PC manufacturer can get in on the act, but the infrastructure that Steam provides will bind everything together. It has the potential to change the whole games market, and most importantly, studios will be able to put games onto your TV without having to jump through the typical platform-holder hoops imposed by Microsoft, Sony, and Nintendo. To many, "Steam" and "PC gaming" are already interchangeable terms, and with the launch of this next initiative, Valve will further seize control of the platform.

Skipping The Middleman and the Rise of the Super Indie

2012 saw a marked shift toward game creators having a much more direct relationship with their audience, and that trend will continue in 2013. As the fruits of last year's Kickstarter binge start to see the light of day, we'll finally have proof that serving audience desires directly is the way ahead. For years, studios have sat on ideas that they believe in but which big publishers weren't prepared to take a risk on. Conversely, gamers have been decrying the shift away from some of the genres that they love dearly. By connecting directly and moving away from the model that relies on the conservatism of traditional publishers, marketers, and retailers, we'll see more and more creative risks being taken.

Kickstarter isn't the be-all, end-all solution, though. Emboldened by successes like Riot Games' League of Legends, Adhesive Games' Hawken, and Mojang's Minecraft,a new development space will emerge. As the "B-level" (for want of a better term) goes away, it will be fully replaced by a far healthier and more audience-focused alternative; the "super indie." Rather than being driven by the need to bang out more and more $60 packaged products to achieve their business needs, this new type of studio is more directly tied to audience appetites, and is able to build strong fan cultures and strong business cases around fewer, deeply appreciated experiences. Digitally distributed, tightly focused, driven by in-game transaction economies, and iterated on regularly, the new games created by these studios will complement the continued resurgence of the PC platform, the Steam Box, and tablet gaming.

Source 2 and Half-Life 3, Maybe

After so long, it almost seems ridiculous to even mention Half-Life 3 in a predictions piece, but what the hell--let's think this one all the way through. We know that Steam Box is coming, and Valve needs a symbolic game to lead the charge for its new world order. We also know that a next-generation variant of the Source engine has been in development for a while, and is nearing a point where its ready to be unleashed on the world. What better combination than Half-Life 3 as a showcase for both the Steam hardware initiative and Valve's new engine tech? Yes, it's idealistic wishful thinking, and yes, you're probably right if your immediate reaction is "that would be very nice, but it seems unlikely," but if 2013 is really going to be Valve's big year as it would appear, the timing is better than it ever has been. Valve marches to the beat of its own drum, so file this one under "it's nice to want things."

Next Xbox is Called…Xbox

Remember when "Xbox 720" was just a silly joke that we all used as a way to refer to the next-generation platform? Over the past few years it has become the most popular search term associated with Microsoft's next console, yet it's also the last thing that the company is likely to call it. The term "360" was a way to represent the holistic nature of the platform and its ability to surround the player with entertainment, so using "720" would just be dumb. It surrounds you, what…twice? Microsoft has been keen to establish "Xbox" as the umbrella brand for its overall gaming service of late (letting "Live" take a back seat), integrating the brand into both the Windows 8 and Windows Mobile ecosystems. For the next-generation, expect Microsoft to continue with this behavior and see "Xbox" as a similar brand to "Surface" - a tag that represents a purpose more than a single product.

In the past, Microsoft's Xbox group has used its E3 press conferences as its primary global announcement platform. This year expect it to behave differently. Surface got its own Apple-style show-and-tell event last October, and it's safe to assume that the new Xbox get a similar treatment in the first half of this year. Expect a reveal ahead of E3, with hints at games that will later be shown at the Electronic Entertainment Expo in June.

Xbox Surface By The Summer

Last year's predictions proclaimed that the next Xbox would be tablet-based. "The core of the new platform will be akin to a tablet PC that wirelessly connects to a base station, which in turn plugs into your TV. If this is the case, a premium Xbox Next setup could feasibly include a base station, a tablet, a conventional controller of some kind, and the recently discussed high-def evolution of the Kinect," we said. That very well may still be the case for the next-generation Xbox (above), but it seems highly likely that Microsoft will also push the existing Xbox 360 technology into tablet territory. An "Xbox Tablet" was rumored back in November, and sources seem fairly convinced of its viability. With "Xbox" as the name for the overall games strategy at Microsoft rather than the name of a specific box, an "Xbox" variant of Surface makes a lot of sense as a gaming-focused device. Given the age of the 360 technology, something capable of replicating the capabilities of a 3.2GHz tri-core Xenon processor, along with its 500MHz ATI Xenos graphics chip, is well within the realms of possibility for a mobile device.

There are already chipsets that could be squeezed into a tablet that are more than up to the task. A $400 Xbox Surface would prolong the life of the existing 360 base, and provide an interesting and unique approach to a mobile strategy for Microsoft. If would necessitate providing sufficient on-board storage for games that clock in at multiple gigabytes, and a willingness to push digital distribution of 360 games much more aggressively. To fully establish such a device as the ultimate gaming tablet, this would need to be much more than a casual game box with an Xbox sticker on it. If Microsoft really wants to shake up the market, it needs to replicate full 360 functionality in a 10-inch tablet, and support wireless controllers so that we can play Halo 4 with sticks and triggers just as effectively as we can play Bejeweled Blitz by touching the screen.

Tablets Come of Age 

On the same subject, this will be the year that we see the capabilities of both Android and iOS tablets match current generation consoles in a far more obvious way, too. We'll also see prices continue to drop for both 7" and 10" devices. Consequently, we'll see more games developed that offer experiences that compare favorably to PC and console games across a wide variety of genres. With easy ways to connect industry standard controllers, plus the bonus capability of plugging into an HDTV either wirelessly or through HDMI, we'll no doubt look back on 2013 as the year we were able to take console-caliber games anywhere we want.

Next PlayStation is Called…PlayStation 4

There was a time where we were led to believe that it would be called PlayStation Orbis, and there was a rumor circulating at the tail end of last year that this might be changed to the thoroughly bland Omni, dropping the PlayStation prefix all together. While sources have been increasingly insistent that the company is intent on dropping the numbered nomenclature for the next iteration, let's stick our necks out right now and predict that the PlayStation 4 will actually be called PlayStation 4. As it should be.

Current (believable) speculation suggests that the next PlayStation's capabilities are comparable to the hardware powering the tech demos we've seen of Unreal Engine 4 and Frostbite 2 over the past year, but there are also zanier rumors of Google Glass-like head-mounted displays designed to bring 3D visuals to any screen, and augmented-reality experiences that are supplemented by a Dual Shock/Move hybrid controller. Regardless, expect Sony to go big on the new box at E3, with a spectacular unveil on the morning of June 11.

Vita Repackaged, Price Reduced. Sanity Prevails

The interesting thing about the Vita is that it inspires such passion from the few that have chosen to buy one. Forums are full of comments that start "I know it's fashionable to bash the Vita, but…" followed by effusive defense of its purity and excellence. There's no denying that on paper it's exactly what gamers should be clamoring for. Unfortunately, in reality it's overpriced, and ably demonstrates many of the ways in which Sony has lost touch with its audience. As a result, very few studios are choosing to take the expensive risk of developing for it, and it's suffering as a result.

Here's what should happen: At some point in the first half of 2013 Sony should repackage the device, and bundle the WiFi version with a game voucher and a 16GB stick for $199. This will put it on more of an equal footing in terms of value with the likes of a Nexus 7 tablet. At the same time, it should double down on its digital distribution strategy and renew its commitment to fill the PSN store with back-catalog titles that will run on Vita.

Here's what probably will happen: Sony will keep banging out bundles with different games and a 4GB stick for prices between $249 and $299, claiming that each represents "huge savings." Sales numbers will slow to even more of a crawl, and by the end of 2013, the only studios still considering developing new titles are those owned by Sony, and even they will openly complain about it.

The Return of Good Stories

Narrative is hot again, and the episodic format has finally proven itself thanks to Telltale's The Walking Dead. In 2013 we'll see renewed confidence in placing much-needed investment in good writing and engaging with talent that understands how to move the audience. Gone are the days of just hiring someone who once wrote the 27th draft of the dialog for some crappy C-level action movie, and instead we'll see more writers that fully appreciate the medium and understand what gamers crave. A year from now we'll be talking about truly great narrative moments and have trouble picking which one we loved the most.

The MOBA Influence Goes Nuts

The huge power and influence of the Multiplayer Online Battle Arena genre is now well past the point where any sane individual can deny it. League of Legends continues to blow our minds with its crazy gameplay stats, and Dota 2 just keeps on getting better and better. People love this stuff, and throughout 2013 we're going to see more and more studios "borrow" ideas from MOBA games and mash them into other genres. We've already seen the idea blended nicely with a 2D platformer in Awesomenauts, and in March we'll see how it can reshape the shooter with the new multi-lane OverRun mode in Gears of War Judgment. Like it or not, multiplayer games are changing, and this is what will be at the heart of it.

League of Legends on More Platforms

On the subject of MOBAs, 2013 will be the year that League of Legends breaks out of being a PC-only title and finds its way to other platforms. A Mac version has been teased forever (to the point that it's pretty much a joke in the game's community), but should finally arrive in the first half of the year. It's if and when the game moves to consoles and tablets, however, that things will get really interesting. Gameloft has already proven the genre can work well on a tablet with the great LoL-wannabe Heroes of Order & Chaos, but fans want the real thing, and if they can have it with them at all times, that certainly wouldn't be bad. Expect some big moves this year, and for the already huge audience for the game to get even…hugerer.

eSports, eSports, eSports

First of all, someone will come up with an all-encompassing term for eSports that everyone concerned will actually accept and not complain about. The term "eSports" is sniggered at by many, and "Competitive Gaming" is too dry… there needs to be something that adequately describes the space to everyone's satisfaction. Before that, though, we can expect the whole space to blow up in popularity even more than we saw in 2012. Not only will viewership numbers continue to increase, but we'll see more games created with the eSports space in mind. Structured tournament modes and integrated league rankings profiles will make organization of competitive play easier, but we'll also see a big push around broadcast systems, smarter in-game camera systems, and easier livestreaming that will allow players to push footage right from the game. We'll also see more collaboration between leagues, and greater celebrity status for the big name players.

Square-Enix Finally Will Do Something With Final Fantasy VII

Let's get really wild and crazy to bring this thing home. Here we go… 2013 will be the year that Square-Enix finally stops messing around with Final Fantasy VII teases, and actually does something significant with it. At the very least, we'll see a mobile and tablet port of the game this year, no doubt exorbitantly priced compared to other similar titles. Don't hold your breath for the reboot, but the time has come for the original to be re-released.


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Street Stories: The Unique Narrative of Cart Life

Written By Kom Limpulnam on Minggu, 06 Januari 2013 | 11.52

This reminds me of an old Commodore 64 game called Rags to Riches.  You started as a homeless person and worked your way up, at first you just pick up money on the street and return bottles for money.  Later you get a haircut, find a job , start getting educated at different levels and getting better jobs, moving to better part of town, etc.  Managing your time becomes difficult, for example you may have to work/live in one part of town while furthering your education in another.

Throughout all this, you have to stay alive by controlling your rest and food levels, and there's an interesting twist in that you also have an alcohol level that can sustain you as well.  The problem is that while alcohol can sustain you, you cannot go to work or school drunk, but sometimes it's your only hope to stay alive especially when it's late and your trying to make it home but there's no stores open that sell food, just alcohol.

To top it all off, there's no save system, it's brutal.  You can spend a lot of time progressing and then lose it all on one mistake, and the game throws random events at you that can totally screw you over.  I never actually finished the game, but maybe I will try to now.

If this sounds cool track it down and run in an emulator, and emulators have save states so you could use that as your save system to make the game less frustrating.


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Steam, Next Gen Consoles, and The Importance of a Good Story: Predictions for 2013

Will we finally see Half-Life 3? What will the next Xbox be called? Red Robot Labs' John Davison tells us what to expect in the coming year for gaming.

The forces that make the business of videogames so exciting have always been chaotic. We're not only in the middle of a platform and business, but also an upheaval of audience expectations, and game distribution. The entire space has seen a huge power shift, with the audience more empowered than ever to affect the future of its entertainment. Making accurate predictions for 2013 is probably harder to do than in any prior year, so here are some conversation starters for you.

Steam Box To Make Life Difficult for Microsoft, Sony, and Nintendo

The battle for living room dominance is going to get freaky in 2013, and while Microsoft, Sony, and Nintendo are certainly in the fight, they're no longer assured victory. While rumors persist of some kind of Apple TV box that will spit increasingly impressive iOS titles like Real Racing 3 or Arc Squadron onto your TV, and a variety of Android derivatives like the $99 indie darling Ouya, and the recently Kickstarted GameStick will make gaming cheaper and potentially more accessible, the 800-pound-gorilla that stands to disrupt everything is the long-rumored and recently confirmed Steam Box. Previewed as Steam's "Big Picture" TV interface mode, and described by Valve boss Gabe Newell as "a very controlled environment," the platform could bring the kind of discipline and structure to the PC games space that Microsoft has so frequently failed to bring with its numerous half-assed attempts at supporting Games for Windows.

While cynics may dismiss the concept as little more than a 21st century variant of Trip Hawkins' ill-conceived 3DO dream, the difference with the Steam Box concept is that it's fundamentally an open platform. Any PC manufacturer can get in on the act, but the infrastructure that Steam provides will bind everything together. It has the potential to change the whole games market, and most importantly, studios will be able to put games onto your TV without having to jump through the typical platform-holder hoops imposed by Microsoft, Sony, and Nintendo. To many, "Steam" and "PC gaming" are already interchangeable terms, and with the launch of this next initiative, Valve will further seize control of the platform.

Skipping The Middleman and the Rise of the Super Indie

2012 saw a marked shift toward game creators having a much more direct relationship with their audience, and that trend will continue in 2013. As the fruits of last year's Kickstarter binge start to see the light of day, we'll finally have proof that serving audience desires directly is the way ahead. For years, studios have sat on ideas that they believe in but which big publishers weren't prepared to take a risk on. Conversely, gamers have been decrying the shift away from some of the genres that they love dearly. By connecting directly and moving away from the model that relies on the conservatism of traditional publishers, marketers, and retailers, we'll see more and more creative risks being taken.

Kickstarter isn't the be-all, end-all solution, though. Emboldened by successes like Riot Games' League of Legends, Adhesive Games' Hawken, and Mojang's Minecraft,a new development space will emerge. As the "B-level" (for want of a better term) goes away, it will be fully replaced by a far healthier and more audience-focused alternative; the "super indie." Rather than being driven by the need to bang out more and more $60 packaged products to achieve their business needs, this new type of studio is more directly tied to audience appetites, and is able to build strong fan cultures and strong business cases around fewer, deeply appreciated experiences. Digitally distributed, tightly focused, driven by in-game transaction economies, and iterated on regularly, the new games created by these studios will complement the continued resurgence of the PC platform, the Steam Box, and tablet gaming.

Source 2 and Half-Life 3, Maybe

After so long, it almost seems ridiculous to even mention Half-Life 3 in a predictions piece, but what the hell--let's think this one all the way through. We know that Steam Box is coming, and Valve needs a symbolic game to lead the charge for its new world order. We also know that a next-generation variant of the Source engine has been in development for a while, and is nearing a point where its ready to be unleashed on the world. What better combination than Half-Life 3 as a showcase for both the Steam hardware initiative and Valve's new engine tech? Yes, it's idealistic wishful thinking, and yes, you're probably right if your immediate reaction is "that would be very nice, but it seems unlikely," but if 2013 is really going to be Valve's big year as it would appear, the timing is better than it ever has been. Valve marches to the beat of its own drum, so file this one under "it's nice to want things."

Next Xbox is Called…Xbox

Remember when "Xbox 720" was just a silly joke that we all used as a way to refer to the next-generation platform? Over the past few years it has become the most popular search term associated with Microsoft's next console, yet it's also the last thing that the company is likely to call it. The term "360" was a way to represent the holistic nature of the platform and its ability to surround the player with entertainment, so using "720" would just be dumb. It surrounds you, what…twice? Microsoft has been keen to establish "Xbox" as the umbrella brand for its overall gaming service of late (letting "Live" take a back seat), integrating the brand into both the Windows 8 and Windows Mobile ecosystems. For the next-generation, expect Microsoft to continue with this behavior and see "Xbox" as a similar brand to "Surface" - a tag that represents a purpose more than a single product.

In the past, Microsoft's Xbox group has used its E3 press conferences as its primary global announcement platform. This year expect it to behave differently. Surface got its own Apple-style show-and-tell event last October, and it's safe to assume that the new Xbox get a similar treatment in the first half of this year. Expect a reveal ahead of E3, with hints at games that will later be shown at the Electronic Entertainment Expo in June.

Xbox Surface By The Summer

Last year's predictions proclaimed that the next Xbox would be tablet-based. "The core of the new platform will be akin to a tablet PC that wirelessly connects to a base station, which in turn plugs into your TV. If this is the case, a premium Xbox Next setup could feasibly include a base station, a tablet, a conventional controller of some kind, and the recently discussed high-def evolution of the Kinect," we said. That very well may still be the case for the next-generation Xbox (above), but it seems highly likely that Microsoft will also push the existing Xbox 360 technology into tablet territory. An "Xbox Tablet" was rumored back in November, and sources seem fairly convinced of its viability. With "Xbox" as the name for the overall games strategy at Microsoft rather than the name of a specific box, an "Xbox" variant of Surface makes a lot of sense as a gaming-focused device. Given the age of the 360 technology, something capable of replicating the capabilities of a 3.2GHz tri-core Xenon processor, along with its 500MHz ATI Xenos graphics chip, is well within the realms of possibility for a mobile device.

There are already chipsets that could be squeezed into a tablet that are more than up to the task. A $400 Xbox Surface would prolong the life of the existing 360 base, and provide an interesting and unique approach to a mobile strategy for Microsoft. If would necessitate providing sufficient on-board storage for games that clock in at multiple gigabytes, and a willingness to push digital distribution of 360 games much more aggressively. To fully establish such a device as the ultimate gaming tablet, this would need to be much more than a casual game box with an Xbox sticker on it. If Microsoft really wants to shake up the market, it needs to replicate full 360 functionality in a 10-inch tablet, and support wireless controllers so that we can play Halo 4 with sticks and triggers just as effectively as we can play Bejeweled Blitz by touching the screen.

Tablets Come of Age 

On the same subject, this will be the year that we see the capabilities of both Android and iOS tablets match current generation consoles in a far more obvious way, too. We'll also see prices continue to drop for both 7" and 10" devices. Consequently, we'll see more games developed that offer experiences that compare favorably to PC and console games across a wide variety of genres. With easy ways to connect industry standard controllers, plus the bonus capability of plugging into an HDTV either wirelessly or through HDMI, we'll no doubt look back on 2013 as the year we were able to take console-caliber games anywhere we want.

Next PlayStation is Called…PlayStation 4

There was a time where we were led to believe that it would be called PlayStation Orbis, and there was a rumor circulating at the tail end of last year that this might be changed to the thoroughly bland Omni, dropping the PlayStation prefix all together. While sources have been increasingly insistent that the company is intent on dropping the numbered nomenclature for the next iteration, let's stick our necks out right now and predict that the PlayStation 4 will actually be called PlayStation 4. As it should be.

Current (believable) speculation suggests that the next PlayStation's capabilities are comparable to the hardware powering the tech demos we've seen of Unreal Engine 4 and Frostbite 2 over the past year, but there are also zanier rumors of Google Glass-like head-mounted displays designed to bring 3D visuals to any screen, and augmented-reality experiences that are supplemented by a Dual Shock/Move hybrid controller. Regardless, expect Sony to go big on the new box at E3, with a spectacular unveil on the morning of June 11.

Vita Repackaged, Price Reduced. Sanity Prevails

The interesting thing about the Vita is that it inspires such passion from the few that have chosen to buy one. Forums are full of comments that start "I know it's fashionable to bash the Vita, but…" followed by effusive defense of its purity and excellence. There's no denying that on paper it's exactly what gamers should be clamoring for. Unfortunately, in reality it's overpriced, and ably demonstrates many of the ways in which Sony has lost touch with its audience. As a result, very few studios are choosing to take the expensive risk of developing for it, and it's suffering as a result.

Here's what should happen: At some point in the first half of 2013 Sony should repackage the device, and bundle the WiFi version with a game voucher and a 16GB stick for $199. This will put it on more of an equal footing in terms of value with the likes of a Nexus 7 tablet. At the same time, it should double down on its digital distribution strategy and renew its commitment to fill the PSN store with back-catalog titles that will run on Vita.

Here's what probably will happen: Sony will keep banging out bundles with different games and a 4GB stick for prices between $249 and $299, claiming that each represents "huge savings." Sales numbers will slow to even more of a crawl, and by the end of 2013, the only studios still considering developing new titles are those owned by Sony, and even they will openly complain about it.

The Return of Good Stories

Narrative is hot again, and the episodic format has finally proven itself thanks to Telltale's The Walking Dead. In 2013 we'll see renewed confidence in placing much-needed investment in good writing and engaging with talent that understands how to move the audience. Gone are the days of just hiring someone who once wrote the 27th draft of the dialog for some crappy C-level action movie, and instead we'll see more writers that fully appreciate the medium and understand what gamers crave. A year from now we'll be talking about truly great narrative moments and have trouble picking which one we loved the most.

The MOBA Influence Goes Nuts

The huge power and influence of the Multiplayer Online Battle Arena genre is now well past the point where any sane individual can deny it. League of Legends continues to blow our minds with its crazy gameplay stats, and Dota 2 just keeps on getting better and better. People love this stuff, and throughout 2013 we're going to see more and more studios "borrow" ideas from MOBA games and mash them into other genres. We've already seen the idea blended nicely with a 2D platformer in Awesomenauts, and in March we'll see how it can reshape the shooter with the new multi-lane OverRun mode in Gears of War Judgment. Like it or not, multiplayer games are changing, and this is what will be at the heart of it.

League of Legends on More Platforms

On the subject of MOBAs, 2013 will be the year that League of Legends breaks out of being a PC-only title and finds its way to other platforms. A Mac version has been teased forever (to the point that it's pretty much a joke in the game's community), but should finally arrive in the first half of the year. It's if and when the game moves to consoles and tablets, however, that things will get really interesting. Gameloft has already proven the genre can work well on a tablet with the great LoL-wannabe Heroes of Order & Chaos, but fans want the real thing, and if they can have it with them at all times, that certainly wouldn't be bad. Expect some big moves this year, and for the already huge audience for the game to get even…hugerer.

eSports, eSports, eSports

First of all, someone will come up with an all-encompassing term for eSports that everyone concerned will actually accept and not complain about. The term "eSports" is sniggered at by many, and "Competitive Gaming" is too dry… there needs to be something that adequately describes the space to everyone's satisfaction. Before that, though, we can expect the whole space to blow up in popularity even more than we saw in 2012. Not only will viewership numbers continue to increase, but we'll see more games created with the eSports space in mind. Structured tournament modes and integrated league rankings profiles will make organization of competitive play easier, but we'll also see a big push around broadcast systems, smarter in-game camera systems, and easier livestreaming that will allow players to push footage right from the game. We'll also see more collaboration between leagues, and greater celebrity status for the big name players.

Square-Enix Finally Will Do Something With Final Fantasy VII

Let's get really wild and crazy to bring this thing home. Here we go… 2013 will be the year that Square-Enix finally stops messing around with Final Fantasy VII teases, and actually does something significant with it. At the very least, we'll see a mobile and tablet port of the game this year, no doubt exorbitantly priced compared to other similar titles. Don't hold your breath for the reboot, but the time has come for the original to be re-released.


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The Most Unlikely Fighter You've Never Heard Of

Written By Kom Limpulnam on Sabtu, 05 Januari 2013 | 11.52

The fans who became developers share the surprising story of Fighting Is Magic, a My Little Pony-inspired fighting game.

ponies This game should not exist. The concept is just too absurd: ponies, in a fighting game? And not just any ponies, but cartoon ponies whose sole purpose is looking cute and teaching viewers about cooperation and friendship? Making them fight is a blatant contradiction that completely undermines the spirit of the show. It must be the work of an overactive fan base with too much free time.

Perhaps there is some truth to those sentiments. But the crazy thing is that against all odds, reason, and expectation, the game does exist. Fighting Is Magic, an independently developed fighting game inspired by the cartoon series My Little Pony: Friendship Is Magic, is the real deal, and through the sheer determination of its development team, it is getting better every day.

It is also an easy game to pass up if you, like me, are distracted by the all-pony cast. I remember walking the floor at last year's Evolution Championship Series and spying Fighting Is Magic for the first time. Through my facial expressions alone, you could have charted my reactions all the way from "What!?" to "They can't be serious." But I was wrong. MANE6, the team behind Fighting Is Magic, was very serious: about ponies, and about building a quality game.

Pinkie Pie (left) readies her party cannon to counter Rainbow Dash's (right) hoof dive.

A few months later, after a second (and more open-minded) viewing, it all clicked. Each fighter had her own distinct fighting style. The animations were smooth and full of personality. And…did that pony just bust out an off-the-ground combo? In one and a half years, MANE6 has managed to execute a level of quality far exceeding any reasonable expectations.

Of course, reaching that level has not been easy. This was a group of fans first, and creators second. Between them they had precious little experience developing a game of any sort. Add in the fact that some of them were balancing full-time jobs, and all of them were paying for this out of pocket, and it becomes a wonder this game made it past a week. How did they do it, and what can this most unlikely of fighting games tell us about the genre? That story begins with a few silly pictures.

Well, technically, it begins with the cartoon. In the My Little Pony: Friendship Is Magic series, six talking ponies work together to discover the true meaning of friendship. They sing, throw parties, and explore the peaceful, pony-filled countryside of Ponyville. With their bright smiles, and brighter attitudes, the last thing you would expect is for these ponies to start throwing punches. However, it seems that fighting, much like friendship, holds a little magic of its own.

That magic manifested as some mock screens, shown above, for Marevel vs. Clopcom (get it?), the forerunner to Fighting Is Magic. According to their creator and future MANE6 team member, Anukan, "I never intended those screenshots to be taken seriously. I invested a total of 15 minutes and 16 seconds between getting the idea of making them from a comment on Ponibooru to the actual first execution. I look back at the horrible, tutti-frutti combo of a GUI I made for that and wonder who spiked my punch."

"When we started messing with physics and making things bounce off walls," recalled Nappy, "that's when my face exploded." If MANE6 could manipulate the engine to bounce a pony off a wall, they could take on the world.These images, along with several others, were posted to the My Little Pony: Friendship Is Magic image board, Ponychan, in a thread discussing the finer points of fighting ponies. For a select few, the idea became more than just a passing joke. One user in particular--Nappy--recognized the potential in this idea and in the creativity of the pony community. His determination to see Fighting Is Magic realized would be instrumental in the formation of MANE6.

During the summer of 2011, the group's six founding members met for the first time on Skype to discuss how two cartoon ponies would beat each other up. Alongside Nappy were Jay Wright, Lucas Ellinghaus, Anukan, James Workman, and Prominence. Together, they had lots of enthusiasm and big ideas, but only an amateur knowledge of game development and the fighting genre. Some had a few game mods and high school projects under their belt, but nothing on the scale of Fighting Is Magic.

They also had zero knowledge of their chosen game engine: 2D Fighter Maker 2002. Therefore, the first two weeks of development were spent reading tutorials (which were scarce) and experimenting. It was slow, methodical work, but gradually the pieces began to fall into place. One pony could slap another, and some health would go away. This was a good start, and it demonstrated that MANE6 could--at the very least--make a really boring fighting game. The challenge then became making it a good game, and that began with wall bounces.

"When we started messing with physics and making things bounce off of walls," recalled Nappy, "that's when my face exploded." If MANE6 could manipulate the engine to bounce a pony off a wall, they could take on the world. Fighting Is Magic could become more than just an imitation fighting game; it could actually be fun. "Having wall bounces really showed us the potential for both the game and the team," Ellinghaus said. "It was a very exciting time."

In the whirlwind weeks between the start of development and the release of the first trailer, Fighting Is Magic went through dozens of changes, revisions, and overhauls. The rigid limitations of the 2D Fighter Maker 2002 engine gave the young team plenty of headaches, but ultimately those restrictions--and their solutions--shaped the game into the smooth 2D fighter it is today.


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