Gamespot's Site Mashup

Written By Kom Limpulnam on Sabtu, 21 Juni 2014 | 11.52

Gamespot's Site MashupI'm Not A Hipster - GTA OnlineGSNT5 - Bloodborne gameplay revealed; Oculus Founder Calls 30fps a "Failure"Nintendo Thinking About Minecraft on Wii U, 3DSNew Evolution Type Revealed for Pokemon Omega Ruby and Alpha SapphireQuick Look: Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX Plus AlphaMunin Review15 Reasons Counter-Strike is Still CoolMirror's Edge 2 Developer Trying to "Remove Frustration"All Weapons, Gadgets Unlocked for Battlefield Hardline BetaE3: 2014 - Ashly Burch aka Tiny TinaZombies Monsters Robots Closed Beta GiveawayNintendo Loses UK Motion Control Patent Ruling To Electronics Giant PhilipsEA Boss: Battlefield 4 Launch "Unacceptable"Ubisoft on Tricky Task of Getting Open-World Games to 1080pFreddie Prinze Jr. Voicing Dragon Age: Inquisition

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Fri, 20 Jun 2014 20:55:14 -0700 http://www.gamespot.com/videos/i-m-not-a-hipster-gta-online/2300-6419851/ Get the rundown from Rob on the biggest GTA Online update yet. Fri, 20 Jun 2014 19:04:00 -0700 http://www.gamespot.com/videos/i-m-not-a-hipster-gta-online/2300-6419851/ http://www.gamespot.com/videos/gsnt5-bloodborne-gameplay-revealed-oculus-founder-/2300-6419833/ Dark Souls' successor "Bloodborne" gets a gameplay trailer, Microsoft explain their lack of PC games at E3, Oculus Creator says 30fps sucks, and more! Fri, 20 Jun 2014 16:00:00 -0700 http://www.gamespot.com/videos/gsnt5-bloodborne-gameplay-revealed-oculus-founder-/2300-6419833/ http://www.gamespot.com/articles/nintendo-thinking-about-minecraft-on-wii-u-3ds/1100-6420643/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1539/15391776/2574119-1635297804-21128.jpg" data-ref-id="1300-2574119" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1539/15391776/2574119-1635297804-21128.jpg" data-ref-id="1300-2574119"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1539/15391776/2574119-1635297804-21128.jpg"></a></figure><p style="">Nintendo has been thinking about bringing <a href="/minecraft/" data-ref-id="false">Minecraft</a> to <a href="/companies/nintendo/" data-ref-id="false">Nintendo</a> devices, according to comments made by Nintendo executives.</p><p style="">Shigeru Miyamoto and Shinya Takahashi, heads of Nintendo's internal development teams, <a href="http://kotaku.com/what-nintendos-top-game-creators-think-of-minecraft-1593839008?utm_campaign=Socialflow_Kotaku_Facebook&amp;utm_source=Kotaku_Facebook&amp;utm_medium=Socialflow" rel="nofollow" data-ref-id="false">said to Kotaku</a> that they believe Mojang's popular crafting game would be a good fit on the <a href="/3ds/" data-ref-id="false">3DS</a> and <a href="/wii-u/" data-ref-id="false">Wii U</a>. According to them, the touch control of the Wii U Gamepad and the 3DS would allow Minecraft to reach a wider audience than ever. In Takahashi's words, "We've always thought internally that using the GamePad would probably make for a<i> </i>Minecraft that's very easy to play. And, of course, if we were to do something with Minecraft on the 3DS, similarly we would probably do it where it would be easier to play and could probably reach a lot of kids."</p><p style="">Their focus for a possible Minecraft port is to make it appeal to as many users as they can. This does not seem to be an obstacle, however, but rather an opportunity. Both executives see a wide, untapped market in Japan where the game has yet to really take off. "What's interesting is that, in Japan, Minecraft is not popular in the way it is in the U.S. and Europe," Takahashi explained, "so we've also thought that, if we were able to do a partnership like that, it might bring opportunity to help make Minecraft more popular in Japan."</p><p style="">Miyamoto also revealed that he has never actually played the game, but this didn't stop him from hinting further at the possibility of bringing it to Nintendo consoles. According to him, only Nintendo hardware would be able to mesh the widespread appeal of the touch-based mobile version of Minecraft with the precision of console controls. "Our hardware is the only hardware that you can do both the touch control and stick control," he said.</p><p style="">Minecraft is available for the Xbox 360, PC, PlayStation 3, and mobile devices, and is coming to PlayStation 4, Vita, and Xbox One some time in August.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Fri, 20 Jun 2014 15:57:00 -0700 http://www.gamespot.com/articles/nintendo-thinking-about-minecraft-on-wii-u-3ds/1100-6420643/ http://www.gamespot.com/articles/new-evolution-type-revealed-for-pokemon-omega-ruby-and-alpha-sapphire/1100-6420638/ <div data-embed-type="video" data-ref-id="2300-6419405" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419405/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">We now have official information about the new type of Pokemon evolution in the upcoming <a href="/pokemon-alpha-sapphire/" data-ref-id="false">Pokemon Alpha Sapphire and Omega Ruby</a> games. It's called Primal Reversion and it makes the two legendary Pokemon from the games' covers, Groudon and Kyogre, even larger and more fearsome.</p><p style="">Developer <a href="/companies/game-freak/" data-ref-id="false">Game Freak</a> revealed the new forms on its website today and provided some information about Primal Groudon and Primal Kyogre. Primal Reversion involves the two Pokemon seizing some of the natural energy around them and using it to transform into the forms they had during ancient times.</p><p style="">According to the developer: "It was a primal age, early in the world's history. The natural world was overflowing with energy. That energy granted Groudon and Kyogre an overwhelming power. Brimming with the overwhelming power granted to them by nature's energy, their transformation was named 'Primal Reversion' by later people. And the people called their tormentors Primal Groudon and Primal Kyogre."</p><p style="">With this announcement, Game Freak also confirmed that the Pokemon on the covers are, indeed, the Primal forms of the two legendaries.</p><p style="">Through Primal Reversion, Groudon and Kyogre gain even more power and grow significantly larger. Groudon's Attack stat increases, and it becomes a Fire Type pokemon. Its special Ability changes. Kyogre's Special Attack stat increases, and its special Ability changes, too. However, Game Freak is keeping the details of the Ability improvements a secret at this time.</p><p style="">Nintendo <a href="http://www.gamespot.com/articles/pokemon-ruby-sapphire-remakes-coming-to-3ds-this-year/1100-6419483/" data-ref-id="1100-6419483">announced Pokémon Omega Ruby and Alpha Sapphire last month</a>. They are remakes of Ruby and Sapphire, but they are described as "<a href="http://www.gamespot.com/articles/a-sneak-peek-at-pokemon-omega-ruby-and-pokemon-alpha-sapphire/1100-6419555/" data-ref-id="1100-6419555">fresh takes</a>" on the originals. They are due out on November 21 for the <a href="/3ds/" data-ref-id="false">3DS</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Fri, 20 Jun 2014 13:59:00 -0700 http://www.gamespot.com/articles/new-evolution-type-revealed-for-pokemon-omega-ruby-and-alpha-sapphire/1100-6420638/ http://www.gamespot.com/videos/quick-look-super-ultra-dead-rising-3-arcade-remix-/2300-6419843/ Watch extended gameplay footage from Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX Plus Alpha featuring the Giant Bomb crew. Fri, 20 Jun 2014 13:47:00 -0700 http://www.gamespot.com/videos/quick-look-super-ultra-dead-rising-3-arcade-remix-/2300-6419843/ http://www.gamespot.com/reviews/munin-review/1900-6415796/ <p style="">In Norse mythology, Hugin and Munin were two ravens who served the god Odin as informants, flying over Midgard and reporting what they found. While Munin the game takes inspiration from that story, this tile-turning puzzle platformer uses its Nordic setting as window dressing more than anything else. The result is an OK puzzle game with some nice art and some neat twists on proven puzzle types, but it also feels like it squanders some potential with its theme.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/225/2256286/2573601-0002+%281%29.jpg" data-ref-id="1300-2573601" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/225/2256286/2573601-0002+%281%29.jpg" data-ref-id="1300-2573601"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/225/2256286/2573601-0002+%281%29.jpg"></a><figcaption>Sisyphus was a different mythological character, but sometimes you roll stones up hills as Munin anyway.</figcaption></figure><p style="">The titular Munin has been stripped of her wings by Loki, forcing her to get around on two legs as she hunts down her precious feathers. As Munin, you can walk and jump around the environment, but without your wings, you are severely limited in where you can go. Each puzzle is separated into multiple tiles, with feathers scattered throughout that you must collect. To get around the level, you need to rotate tiles by clicking on them, creating paths and matching up parts of the environment to get to your destination.</p><p style="">Clicking on a tile might rotate just that one segment of the level, or it might turn multiple tiles at once, but the biggest catch is that you cannot rotate a tile (or a set of connected tiles) if you're standing on it. It can sometimes be hard to tell which tiles will be affected with each click of the mouse (tiles are only barely highlighted when hovered over with the cursor), but for the most part, manipulating the environment in this way is smooth and effective. Each tile is well designed so that it can match up well with neighboring tiles, and it is unlikely that you will ever find yourself in a position where you trap yourself with no way out (save a few glitchy moments that unfortunately marred my own experience with the game).</p><figure data-align="left" data-size="small" data-img-src="http://static1.gamespot.com/uploads/original/225/2256286/2573602-0001+%281%29.jpg" data-ref-id="1300-2573602" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/225/2256286/2573602-0001+%281%29.jpg" data-ref-id="1300-2573602"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_small/225/2256286/2573602-0001+%281%29.jpg"></a></figure><p style="">On its own, this formula would get stale fast, so thankfully Munin mixes things up regularly. The game's levels are separated into nine chapters, and each chapter focuses on a specific twist that you have to deal with (with the exception of the final chapter, which mixes them all together). One chapter, for example, involves water. The trick here is to turn the tiles in such a way as to make water flow to areas where you can swim through it to the feathers you need to collect. A later chapter has you using lasers to open paths and doorways, while another involves sliding gems into slots to activate platforms.</p><p style="">The variety in these different puzzle elements is welcome, but unfortunately, some are much more entertaining than others. Particularly disappointing are puzzle types in which you can be killed in an instant, forcing you to restart the level. The chapter focusing on lava is the worst offender in this regard, since the slightest touch from the substance kills you instantaneously. Because the lava spreads fast and its physics can be unpredictable, it feels like it's rushing you to move quickly, which in turn leads to more deadly mistakes. You might find yourself nearly finished with a puzzle, after spending a good 10 minutes or more solving it, only to turn the wrong tile for just a split second. Before you can react, you're dead, and you have to start over.</p><p style="">There's nothing inherently wrong with having an element of danger in a puzzle game, but the way it's implemented here is more frustrating than challenging. The game punishes trial and error, making tiny mistakes incredibly costly. Furthermore, while the game's movement controls are fine when you're moving slowly, they're neither quick nor precise enough to be satisfying when a puzzle requires strict timing or jumping ability.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/225/2256286/2573603-0003+%281%29.jpg" data-ref-id="1300-2573603" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/225/2256286/2573603-0003+%281%29.jpg" data-ref-id="1300-2573603"><img src="http://static3.gamespot.com/uploads/ignore_jpg_scale_super/225/2256286/2573603-0003+%281%29.jpg"></a><figcaption>Some like it hot. Munin does not.</figcaption></figure><p style="">For as frustrating as this makes some of the puzzles, however, there is a lot to like when Munin gets things right. Many slower-paced, more methodical puzzles are enjoyable to work through, and they're just difficult enough to be satisfying when solved. The game is at its best when it not only lets you take your time, but allows you to experiment without fear of losing progress. For these reasons, the chapters that involved matching sets of runes and redirecting beams of light ended up being the most enjoyable for me, though if there had been many more of them, the hook would have grown tiresome.</p><p style="">A lot of love for mythic poetry and prose is present in Munin's text, which is complemented by music and art that do a good job of evoking a sense of a Nordic world. Still, the gameplay is so far removed from the legends, and the story is so bare-bones, that the setting rarely feels meaningful. Thanks in large part to its more frustrating puzzles, Munin ends up feeling too long. It has its moments of brilliance, but ultimately it doesn't have the legs (or wings) to let it reach the heights of similar games in the genre.</p> Fri, 20 Jun 2014 13:42:00 -0700 http://www.gamespot.com/reviews/munin-review/1900-6415796/ http://www.gamespot.com/videos/15-reasons-counter-strike-is-still-cool/2300-6419844/ Counter-Strike has turned 15 years old and it is still plenty cool, baby. Fri, 20 Jun 2014 13:31:00 -0700 http://www.gamespot.com/videos/15-reasons-counter-strike-is-still-cool/2300-6419844/ http://www.gamespot.com/articles/mirror-s-edge-2-developer-trying-to-remove-frustration/1100-6420636/ <div data-embed-type="video" data-ref-id="2300-6419267" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419267/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""><a href="/companies/dice/" data-ref-id="false">DICE</a> is attempting to "remove a bit of the frustration" in its upcoming sequel to the first-person free-running game, <a href="/mirrors-edge-2008/" data-ref-id="false">Mirror's Edge</a>, CEO Karl-Magnus Troedsson has said.</p><p style=""><a href="http://www.eurogamer.net/articles/2014-06-20-mirrors-edge-2-has-to-support-oculus-rift-and-project-morpheus-right-dice" rel="nofollow" data-ref-id="2014-06">In an interview with Eurogame</a>r, Troedsson revealed some of the philosophy behind the <a href="/mirrors-edge/" data-ref-id="false">new Mirror's Edge</a>. Publisher <a href="/companies/electronic-arts/" data-ref-id="false">Electronic Arts</a> has decided to allow an unusual development cycle for the game. Instead of big teams trying to get games done punctually, Mirror's Edge is being developed by a small group with permission to spend as much time as needed to make it work. Troedsson explained, "We realized this is going to take some time for us, so we basically said, let's take the time and perhaps have a little bit of a smaller team over a longer period of time."</p><p style="">The team also recognizes that controls in the first game were not great, and as a result DICE is trying to make the next Mirror's Edge more fun and less irritating. "We really want to continue doing that but removing a bit of the frustration that came with that in the first game," Troedsson said. "We're focusing on first-person combat this time around, to make sure we bring that experience into something that is really fun and accessible."</p><figure data-align="left" data-size="small" data-img-src="http://static1.gamespot.com/uploads/original/1539/15391776/2573584-6735937808-25735.jpg" data-ref-id="1300-2573584" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1539/15391776/2573584-6735937808-25735.jpg" data-ref-id="1300-2573584"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_small/1539/15391776/2573584-6735937808-25735.jpg"></a></figure><p style="">During the interview, Troedsson also revealed that DICE has been playing with virtual reality headsets like the Oculus Rift. He detailed how the team has been monitoring the mod for Mirror's Edge that added in Rift support, and the developer has decided that it may not be feasible. "There's a guy who did it and he says it himself: after a while this is a bit overwhelming," Troedsson remarked. "You have vertigo and first-person movement. How many people of the population out there wouldn't throw up when they played that?"</p><p style="">However, the concept of Mirror's Edge running with Rift support is still interesting, he admits. "Would it be cool? Absolutely! Do I want to play it? Yes! Maybe for five minutes at a time!"</p><p style=""><a href="http://www.gamespot.com/articles/e3-2014-dice-teases-new-details-for-mirror-s-edge-2/1100-6420242/" data-ref-id="1100-6420242">EA showed off some more concept art</a> and a bit of prototype footage of the next Mirror's Edge at its E3 press conference this year. Nothing is yet known about the game's story, gameplay changes, or release date.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table><p style=""> </p><p style=""> </p> Fri, 20 Jun 2014 13:13:00 -0700 http://www.gamespot.com/articles/mirror-s-edge-2-developer-trying-to-remove-frustration/1100-6420636/ http://www.gamespot.com/articles/all-weapons-gadgets-unlocked-for-battlefield-hardline-beta/1100-6420635/ <div data-embed-type="video" data-ref-id="2300-6419831" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419831/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style="">Every weapon and gadget in the <a href="/battlefield-hardline/" data-ref-id="false">Battlefield Hardline </a>beta is now unlocked, publisher Electronic Arts announced today on the <a href="http://blogs.battlefield.com/2014/06/bfh-beta-loadout-unlocked/" rel="nofollow" data-ref-id="false">Battlefield blog</a>. The Battlefield Hardline beta is currently available on PlayStation 4 and PC, but EA will hold an <a href="http://www.gamespot.com/articles/battlefield-hardline-beta-confirmed-for-xbox-one-and-last-gen/1100-6420511/" data-ref-id="1100-6420511">open beta on all platforms later this year</a>.</p><p dir="ltr" style="">EA says being able to try out all of Battlefield Hardline's guns and gadgets--like the Ballistic Shield, Breaching Charge, or Decoy--will let you "fully appreciate the diversity" of the game. Notably, the selection of weapons and gadgets available now in the Battlefield Hardline beta represents just a slice of what the full game will offer when it's released this fall on October 21.</p><p dir="ltr" style="">Unlocking all guns and gadgets for players also means EA will get a better understanding of game balance, and can make further changes as a result, the company said. If you have feedback, you're encouraged to leave your comments in the <a href="http://battlelog.battlefield.com/bfh/promo/bfh/" rel="nofollow" data-ref-id="false">Battlefield Hardline forums</a>.</p><p dir="ltr" style="">To use the new weapons and gadgets in the Battlefield Hardline beta, all you need to do is head to the loadout menu and equip the gear you want to try.</p><p dir="ltr" style="">On PC, EA has updated Battlefield Hardline's beta to include audio fixes and various netcode improvements. You can see the <a href="http://battlelog.battlefield.com/bfh/promo/bfh/" rel="nofollow" data-ref-id="false">full list of patch notes at the game's website</a>.</p><p style="">The Battlefield Hardline beta was recently <a href="http://www.gamespot.com/articles/battlefield-hardline-beta-extended-by-one-week/1100-6420592/" data-ref-id="1100-6420592">extended by one week</a>, and now comes to a close on Thursday, June 26. You can sign up for a slot in the beta by heading to <a href="http://www.battlefield.com/hardline/beta" rel="nofollow" data-ref-id="false">battlefield.com/beta</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Fri, 20 Jun 2014 12:27:00 -0700 http://www.gamespot.com/articles/all-weapons-gadgets-unlocked-for-battlefield-hardline-beta/1100-6420635/ http://www.gamespot.com/videos/e3-2014-ashly-burch-aka-tiny-tina/2300-6419841/ Lisa Foiles catches up with Tiny Tina voice actor Ashly Burch. Fri, 20 Jun 2014 12:12:00 -0700 http://www.gamespot.com/videos/e3-2014-ashly-burch-aka-tiny-tina/2300-6419841/ http://www.gamespot.com/articles/zombies-monsters-robots-closed-beta-giveaway/1100-6420577/ <div data-embed-type="video" data-ref-id="2300-6419828" data-width="854" data-height="480"><iframe src="/videos/embed/6419828/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">GameSpot is giving away beta codes for <a href="http://www.gamespot.com/zombies-monsters-robots/" data-ref-id="false">Zombies Monsters Robots</a> on PC this weekend! ZMR is an intense, third-person shooter that pits players against an unexpected an assortment of enemies, environments, and game modes.</p><p style="">Using an arsenal of customizable guns and gear, you'll need to make every shot count as you enter a war against infectious zombies, abominable monsters, and murderous robots.</p><p style="">We're giving away 10,000 codes to ZMR! Each code will unlock access to the closed beta as well as the GameSpot exclusive weapon, the SMG MP5-ZK that does extra damage while in zombie zones.</p><p style="">All you have to do is enter your email address below to receive a code while supplies last.</p><div data-embed-type="html"><div id="woobox-root"> </div><script type="text/javascript">/* <![CDATA[ */ (function(d, s, id) { var js, fjs = d.getElementsByTagName(s)[0]; if (d.getElementById(id)) return; js = d.createElement(s); js.id = id; js.src = "//woobox.com/js/plugins/woo.js"; fjs.parentNode.insertBefore(js, fjs); }(document, 'script', 'woobox-sdk')); // ]]></script><div class="woobox-offer" data-offer="npf6k8"> </div></div><p style=""> </p><h3><ins><strong>Here's how you redeem your beta code:</strong></ins></h3><ol><li>Head to <a href="http://www.playzmr.com" rel="nofollow" data-ref-id="false">Zombies Monsters Robots' site</a>.</li><li>Sign in to your En Masse account. If you don't already have an En Masse account, click on "Account Create" to register one. It only takes a moment.</li><li>Click on "Account Settings."</li><li>Click on "Enter Code" at the top of En Masse Account Overview</li><li>Enter your closed beta key code.</li><li>You should now have access to the Zombies Monsters Robots closed beta. Click on "Download Game" in the "Your Games" section to begin downloading the game client.</li></ol><h3><strong><ins>To redeem your GameSpot exclusive 30-day MP5-ZK SMG:</ins></strong></h3><ol><li>Create a character in-game.</li><li>Login to your En Masse account at <a href="http://account.enmasse.com" rel="nofollow" data-ref-id="false">account.enmasse.com</a>.</li><li>Enter your previous beta code, and add "gun" at the end with no spaces. Example: XXXXXXXXXXXXXXXXgun</li></ol><p style=""> </p> Fri, 20 Jun 2014 12:00:00 -0700 http://www.gamespot.com/articles/zombies-monsters-robots-closed-beta-giveaway/1100-6420577/ http://www.gamespot.com/articles/nintendo-loses-uk-motion-control-patent-ruling-to-electronics-giant-philips/1100-6420634/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1179/11799911/2573537-nintendocharacters.jpg" data-ref-id="1300-2573537" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1179/11799911/2573537-nintendocharacters.jpg" data-ref-id="1300-2573537"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2573537-nintendocharacters.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">A United Kingdom court today ruled in favor of electronics giant Philips in its <a href="http://www.gamespot.com/articles/philips-seeks-wii-u-ban-after-it-claims-nintendo-copied-patents/1100-6419650/" data-ref-id="1100-6419650">ongoing case against Nintendo</a>, stating that the company infringed on two Philips patents related to motion controls. Nintendo did not violate a third patent related to "modeling a body in a virtual environment," UK High Court Judge Colin Birss said in court today, as reported by <a href="http://www.bloomberg.com/news/2014-06-20/nintendo-s-wii-infringed-philips-patents-u-k-court-says.html" rel="nofollow" data-ref-id="2014-06">Bloomberg</a>.</p><p dir="ltr" style="">It's not immediately clear what penalty Nintendo faces as a result, but Birss said he would provide an update on the damages to be paid to Philips sometime in July. Whatever the case, a Nintendo representative said the company plans to appeal the decision.</p><p dir="ltr" style="">"Nintendo has a long history of developing innovative products while respecting the intellectual property rights of others," the company said. "Nintendo is committed to ensuring that this judgment does not affect continued sales of its highly acclaimed line of video game hardware, software, and accessories and will actively pursue all such legitimate steps as are necessary to avoid any interruptions to its business."</p><p dir="ltr" style="">Philips is also <a href="http://www.gamespot.com/articles/philips-seeks-wii-u-ban-after-it-claims-nintendo-copied-patents/1100-6419650/" data-ref-id="1100-6419650">suing Nintendo in the United States</a>, claiming that Nintendo copied two of its technology patents. The first is related to real-life actions inside a game and the second revolves around an input system featuring a pointing device. In this case, Philips is asking for a block on all sales of the Wii U, as well as damages.</p><p style="">This is the second major patent lawsuit Nintendo has lost in as many years. Last year, a jury ruled that Nintendo's 3DS <a href="http://www.gamespot.com/articles/nintendo-loses-3ds-patent-lawsuit/1100-6405297/" data-ref-id="1100-6405297">violated patents</a> held by former Sony inventor Seijiro Tomita. He was initially awarded $30.2 million in damages, but <a href="http://www.gamespot.com/articles/nintendo-must-pay-15-million-to-former-sony-inventor-in-3ds-lawsuit/1100-6413028/" data-ref-id="1100-6413028">this figure was later halved</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Fri, 20 Jun 2014 11:54:00 -0700 http://www.gamespot.com/articles/nintendo-loses-uk-motion-control-patent-ruling-to-electronics-giant-philips/1100-6420634/ http://www.gamespot.com/articles/ea-boss-battlefield-4-launch-unacceptable/1100-6420633/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1539/15391776/2573525-2995460463-23958.jpg" data-ref-id="1300-2573525" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1539/15391776/2573525-2995460463-23958.jpg" data-ref-id="1300-2573525"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1539/15391776/2573525-2995460463-23958.jpg"></a></figure><p style=""><a href="/companies/electronic-arts/" data-ref-id="false">Electronic Arts</a> and <a href="/companies/dice/" data-ref-id="false">DICE</a>, developer of the Battlefield series, have admitted that the launch of last year's <a href="/battlefield-4/" data-ref-id="false">Battlefield 4</a> had "unacceptable" problems.</p><p style="">When it was released in November, Battlefield a number of significant and often game-breaking bugs. Many players reported the game as unplayable, and DICE has released <a href="http://www.gamespot.com/articles/battlefield-4-player-testing-results-in-new-update-improving-netcode/1100-6420065/" data-ref-id="1100-6420065">a variety of patches to try to improve stability.</a><a href="http://www.gamespot.com/articles/ea-on-battlefield-4-issues-we-will-not-stop-until-this-is-right/1100-6416546/" data-ref-id="1100-6416546"><br /></a></p><p style="">Now, the developer has acknowledged that it cannot launch games the same way anymore. <a href="http://www.eurogamer.net/articles/2014-06-19-ea-addresses-unacceptable-battlefield-4-launch" rel="nofollow" data-ref-id="2014-06">In an interview with Eurogamer</a>, EA CEO Andrew Wilson said that the problem was because of ambition, and that in the future the publisher and developer will work harder on achieving stability at launch.</p><p style="">"Think about what Battlefield 4 was: 64 player multiplayer, giant maps, 1080p, Levolution that was changing the gameplay design in an emergent way," Wilson stated. "There is a chance there are things you are going to miss through the development cycle. And you end up in a situation we had with Battlefield 4."</p><p style="">However, Wilson continued and admitted that the team should have done more to make sure that the game was ready for launch. "For me, the situation we had was unacceptable" he explains. "For the team it was unacceptable. We have worked tirelessly since then to make sure the gameplay experience got to where it absolutely should have been at launch and we're focused on that and we continue to deliver value to that player base."</p><p style="">In the future, Wilson promised that the final version of projects would be completed earlier so that developers were given more time to test the games. Recently, Wilson also said that <a href="http://www.gamespot.com/articles/in-wake-of-battlefield-4-launch-issues-ea-overhauling-testing-process/1100-6420568/" data-ref-id="1100-6420568">the company was completely overhauling its QA system</a> to make sure similar problems do not make it into the final product.</p><p style="">EA and Visceral Games are currently working on the next installment in the Battlefield series, <a href="/battlefield-hardline/" data-ref-id="false">Battlefield Hardline</a>. It is set to release on <a href="/PS3/" data-ref-id="false">PlayStation 3</a>, <a href="/ps4/" data-ref-id="false">PlayStation 4</a>, <a href="/xbox-360/" data-ref-id="false">Xbox 360</a>, <a href="/xbox-one/" data-ref-id="false">Xbox One</a>, and <a href="/pc/" data-ref-id="false">PC</a> on October 21.</p> Fri, 20 Jun 2014 11:47:00 -0700 http://www.gamespot.com/articles/ea-boss-battlefield-4-launch-unacceptable/1100-6420633/ http://www.gamespot.com/articles/ubisoft-on-tricky-task-of-getting-open-world-games-to-1080p/1100-6420632/ <div data-embed-type="video" data-ref-id="2300-6419587" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419587/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Resolution has been one of the hottest topics in gaming of late, frequenting the headlines and gathering much debate from gamers. According to Ubisoft senior vice president of sales and marketing Tony Key, gamers have every right to want 1080p, but they should also know that reaching this high mark is no easy task, especially for the kinds of open-world games that Ubisoft is <a href="http://www.gamespot.com/articles/ubisoft-making-more-open-world-games-because-gamers-want-more-freedom/1100-6420598/" data-ref-id="1100-6420598">so intent on making</a>.</p><p dir="ltr" style="">"1080p is awesome," Key said. "I do think people can tell the difference; not everybody, but some people can tell the difference; it depends on the equipment that they have. People have every right to want 1080p because the the TV can deliver that, the machine can deliver that."</p><p dir="ltr" style="">Though the PlayStation 4 and Xbox One are both <a href="http://www.gamespot.com/articles/xbox-s-spencer-on-1080p-60fps-developers-decide-resolution-and-frame-rate/1100-6420156/" data-ref-id="1100-6420156">technically capable</a> of delivering games in 1080p, we don't always see games reach that mark. That's because, according to Key, developers are faced with a trade-off that can sometimes mean prioritizing gameplay or other features above resolution.</p><blockquote data-align="left"><p dir="ltr" style="">"Yes, the PS4 can deliver 1080p; that doesn't mean that the game can without making sacrifices in other areas. For an open-world game, it's incredibly difficult" -- Tony Key</p></blockquote><p dir="ltr" style="">"Everybody has a criteria that they value above the other. What's the thing that you value the most in your video game? Do you value the story? Do you value the graphics? Do you value the open-world nature of it? The weight of the gun? The speed of the car? Everybody has this thing that they care about the most," Key said. "And the people who care about 1080p the most should be the ones who are most vocal about it. So when a game's not 1080p, maybe they don't want it. But that depends, how are you defining the game? If you're defining it [based on 1080p resolution], then you're right, it's not good enough. When a team is designing a game, they have to make choices because there's not unlimited power. Yes, the PS4 can deliver 1080p; that doesn't mean that the game can without making sacrifices in other areas. For an open-world game, it's incredibly difficult."</p><p dir="ltr" style="">Despite this difficulty, Key says you're already starting to see some open-world games, like <a href="http://www.gamespot.com/articles/assassin-s-creed-4-black-flag-native-1080p-patch-now-live-on-ps4/1100-6416269/" data-ref-id="1100-6416269">Assassin's Creed IV: Black Flag</a>, reach 1080p. It was also recently revealed that this year's Assassin's Creed Unity is<a href="http://www.gamespot.com/articles/report-assassin-s-creed-unity-targeting-1080p-60fps-on-ps4-and-xbox-one/1100-6420580/" data-ref-id="1100-6420580"> targeting 1080p/60fps on PS4 and Xbox One</a>.</p><p dir="ltr" style="">"We got there on Black Flag with <a href="http://www.gamespot.com/articles/assassin-s-creed-4-black-flag-native-1080p-patch-now-live-on-ps4/1100-6416269/" data-ref-id="1100-6416269">some extra work</a>. But it was very, very difficult because there's so much more going on in an open-world," Key said. "And the power you need to create buildings that you can explore, to create the density of that universe; those are choices that the games make. Do we want to be 1080p or do we want more density in the city or a bigger map?"</p><p dir="ltr" style="">"And if you ask 10 gamers what they care about the most, you'll get 10 different answers," he added. "So ultimately, the team has to decide what they think is going to be the best experience and it's not always going to be 1080p because in order to get 1080p, you have to give up something else, at least right now."</p><p style="">Key said he expects more open-world games to run in 1080p over time, thanks to advancements to development processes. "As the toolsets improve over time, we'll get there. You saw how much better the games were getting and looking towards the end of the current-gen cycle, so give these developers a couple of years and they'll get there," Key said. "But for people to say 'Everything should be 1080p right now', they are choosing one criteria that's important to them and deciding that's all that matters. And I don't think that's the case for everybody."</p><p style=""><em>What's your take on the 1080p debate? Let us know in the comments below!</em></p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Fri, 20 Jun 2014 11:13:00 -0700 http://www.gamespot.com/articles/ubisoft-on-tricky-task-of-getting-open-world-games-to-1080p/1100-6420632/ http://www.gamespot.com/articles/freddie-prinze-jr-voicing-dragon-age-inquisition/1100-6420630/ <div data-embed-type="video" data-src="http://www.youtube.com/watch?v=6hYDSUBCr-U" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2F6hYDSUBCr-U%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D6hYDSUBCr-U&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F6hYDSUBCr-U%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style="">The Iron Bull character in BioWare's upcoming role-playing game <a href="/dragon-age-inquisition/" data-ref-id="false">Dragon Age: Inquisition</a> is voiced by actor Freddie Prinze Jr., the developer announced today on the <a href="http://blog.bioware.com/2014/06/20/under-the-horns/" rel="nofollow" data-ref-id="false">BioWare Blog</a>.</p><p dir="ltr" style="">Prinze Jr. starred in movies like <em>She's All That</em>, <em>Scooby Doo!</em>, <em>I Know What You Did Last Summer</em>, and <em>Wing Commander</em>. This is not his first video game, as he also voiced James Vega for <a href="/mass-effect-3/" data-ref-id="false">Mass Effect 3</a>.</p><p dir="ltr" style="">His character, Iron Bull, is a one-eyed Qunari mercenary that Prinze Jr. describes as a the "James Bond of Qunari." Check out the video above for more.</p><p dir="ltr" style="">Dragon Age: Inquisition launches <a href="http://www.gamespot.com/articles/dragon-age-inquisition-release-date-announced-new-gameplay-trailer-sets-up-the-story/1100-6419128/" data-ref-id="1100-6419128">October 7</a> for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. We played the game at E3 last week and concluded that it <a href="/articles/e3-2014-dragon-age-inquisition-overcomes-the-many-problems-of-its-predecessor/1100-6420349/" data-ref-id="1100-6420349">overcomes the many problems of predecessor Dragon Age II</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Fri, 20 Jun 2014 10:50:00 -0700 http://www.gamespot.com/articles/freddie-prinze-jr-voicing-dragon-age-inquisition/1100-6420630/

Gamespot's Site MashupI'm Not A Hipster - GTA OnlineGSNT5 - Bloodborne gameplay revealed; Oculus Founder Calls 30fps a "Failure"Nintendo Thinking About Minecraft on Wii U, 3DSNew Evolution Type Revealed for Pokemon Omega Ruby and Alpha SapphireQuick Look: Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX Plus AlphaMunin Review15 Reasons Counter-Strike is Still CoolMirror's Edge 2 Developer Trying to "Remove Frustration"All Weapons, Gadgets Unlocked for Battlefield Hardline BetaE3: 2014 - Ashly Burch aka Tiny TinaZombies Monsters Robots Closed Beta GiveawayNintendo Loses UK Motion Control Patent Ruling To Electronics Giant PhilipsEA Boss: Battlefield 4 Launch "Unacceptable"Ubisoft on Tricky Task of Getting Open-World Games to 1080pFreddie Prinze Jr. Voicing Dragon Age: Inquisition

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Fri, 20 Jun 2014 20:55:14 -0700 http://www.gamespot.com/videos/i-m-not-a-hipster-gta-online/2300-6419851/ Get the rundown from Rob on the biggest GTA Online update yet. Fri, 20 Jun 2014 19:04:00 -0700 http://www.gamespot.com/videos/i-m-not-a-hipster-gta-online/2300-6419851/ http://www.gamespot.com/videos/gsnt5-bloodborne-gameplay-revealed-oculus-founder-/2300-6419833/ Dark Souls' successor "Bloodborne" gets a gameplay trailer, Microsoft explain their lack of PC games at E3, Oculus Creator says 30fps sucks, and more! Fri, 20 Jun 2014 16:00:00 -0700 http://www.gamespot.com/videos/gsnt5-bloodborne-gameplay-revealed-oculus-founder-/2300-6419833/ http://www.gamespot.com/articles/nintendo-thinking-about-minecraft-on-wii-u-3ds/1100-6420643/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1539/15391776/2574119-1635297804-21128.jpg" data-ref-id="1300-2574119" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1539/15391776/2574119-1635297804-21128.jpg" data-ref-id="1300-2574119"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1539/15391776/2574119-1635297804-21128.jpg"></a></figure><p style="">Nintendo has been thinking about bringing <a href="/minecraft/" data-ref-id="false">Minecraft</a> to <a href="/companies/nintendo/" data-ref-id="false">Nintendo</a> devices, according to comments made by Nintendo executives.</p><p style="">Shigeru Miyamoto and Shinya Takahashi, heads of Nintendo's internal development teams, <a href="http://kotaku.com/what-nintendos-top-game-creators-think-of-minecraft-1593839008?utm_campaign=Socialflow_Kotaku_Facebook&amp;utm_source=Kotaku_Facebook&amp;utm_medium=Socialflow" rel="nofollow" data-ref-id="false">said to Kotaku</a> that they believe Mojang's popular crafting game would be a good fit on the <a href="/3ds/" data-ref-id="false">3DS</a> and <a href="/wii-u/" data-ref-id="false">Wii U</a>. According to them, the touch control of the Wii U Gamepad and the 3DS would allow Minecraft to reach a wider audience than ever. In Takahashi's words, "We've always thought internally that using the GamePad would probably make for a<i> </i>Minecraft that's very easy to play. And, of course, if we were to do something with Minecraft on the 3DS, similarly we would probably do it where it would be easier to play and could probably reach a lot of kids."</p><p style="">Their focus for a possible Minecraft port is to make it appeal to as many users as they can. This does not seem to be an obstacle, however, but rather an opportunity. Both executives see a wide, untapped market in Japan where the game has yet to really take off. "What's interesting is that, in Japan, Minecraft is not popular in the way it is in the U.S. and Europe," Takahashi explained, "so we've also thought that, if we were able to do a partnership like that, it might bring opportunity to help make Minecraft more popular in Japan."</p><p style="">Miyamoto also revealed that he has never actually played the game, but this didn't stop him from hinting further at the possibility of bringing it to Nintendo consoles. According to him, only Nintendo hardware would be able to mesh the widespread appeal of the touch-based mobile version of Minecraft with the precision of console controls. "Our hardware is the only hardware that you can do both the touch control and stick control," he said.</p><p style="">Minecraft is available for the Xbox 360, PC, PlayStation 3, and mobile devices, and is coming to PlayStation 4, Vita, and Xbox One some time in August.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Fri, 20 Jun 2014 15:57:00 -0700 http://www.gamespot.com/articles/nintendo-thinking-about-minecraft-on-wii-u-3ds/1100-6420643/ http://www.gamespot.com/articles/new-evolution-type-revealed-for-pokemon-omega-ruby-and-alpha-sapphire/1100-6420638/ <div data-embed-type="video" data-ref-id="2300-6419405" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419405/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">We now have official information about the new type of Pokemon evolution in the upcoming <a href="/pokemon-alpha-sapphire/" data-ref-id="false">Pokemon Alpha Sapphire and Omega Ruby</a> games. It's called Primal Reversion and it makes the two legendary Pokemon from the games' covers, Groudon and Kyogre, even larger and more fearsome.</p><p style="">Developer <a href="/companies/game-freak/" data-ref-id="false">Game Freak</a> revealed the new forms on its website today and provided some information about Primal Groudon and Primal Kyogre. Primal Reversion involves the two Pokemon seizing some of the natural energy around them and using it to transform into the forms they had during ancient times.</p><p style="">According to the developer: "It was a primal age, early in the world's history. The natural world was overflowing with energy. That energy granted Groudon and Kyogre an overwhelming power. Brimming with the overwhelming power granted to them by nature's energy, their transformation was named 'Primal Reversion' by later people. And the people called their tormentors Primal Groudon and Primal Kyogre."</p><p style="">With this announcement, Game Freak also confirmed that the Pokemon on the covers are, indeed, the Primal forms of the two legendaries.</p><p style="">Through Primal Reversion, Groudon and Kyogre gain even more power and grow significantly larger. Groudon's Attack stat increases, and it becomes a Fire Type pokemon. Its special Ability changes. Kyogre's Special Attack stat increases, and its special Ability changes, too. However, Game Freak is keeping the details of the Ability improvements a secret at this time.</p><p style="">Nintendo <a href="http://www.gamespot.com/articles/pokemon-ruby-sapphire-remakes-coming-to-3ds-this-year/1100-6419483/" data-ref-id="1100-6419483">announced Pokémon Omega Ruby and Alpha Sapphire last month</a>. They are remakes of Ruby and Sapphire, but they are described as "<a href="http://www.gamespot.com/articles/a-sneak-peek-at-pokemon-omega-ruby-and-pokemon-alpha-sapphire/1100-6419555/" data-ref-id="1100-6419555">fresh takes</a>" on the originals. They are due out on November 21 for the <a href="/3ds/" data-ref-id="false">3DS</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Fri, 20 Jun 2014 13:59:00 -0700 http://www.gamespot.com/articles/new-evolution-type-revealed-for-pokemon-omega-ruby-and-alpha-sapphire/1100-6420638/ http://www.gamespot.com/videos/quick-look-super-ultra-dead-rising-3-arcade-remix-/2300-6419843/ Watch extended gameplay footage from Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX Plus Alpha featuring the Giant Bomb crew. Fri, 20 Jun 2014 13:47:00 -0700 http://www.gamespot.com/videos/quick-look-super-ultra-dead-rising-3-arcade-remix-/2300-6419843/ http://www.gamespot.com/reviews/munin-review/1900-6415796/ <p style="">In Norse mythology, Hugin and Munin were two ravens who served the god Odin as informants, flying over Midgard and reporting what they found. While Munin the game takes inspiration from that story, this tile-turning puzzle platformer uses its Nordic setting as window dressing more than anything else. The result is an OK puzzle game with some nice art and some neat twists on proven puzzle types, but it also feels like it squanders some potential with its theme.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/225/2256286/2573601-0002+%281%29.jpg" data-ref-id="1300-2573601" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/225/2256286/2573601-0002+%281%29.jpg" data-ref-id="1300-2573601"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/225/2256286/2573601-0002+%281%29.jpg"></a><figcaption>Sisyphus was a different mythological character, but sometimes you roll stones up hills as Munin anyway.</figcaption></figure><p style="">The titular Munin has been stripped of her wings by Loki, forcing her to get around on two legs as she hunts down her precious feathers. As Munin, you can walk and jump around the environment, but without your wings, you are severely limited in where you can go. Each puzzle is separated into multiple tiles, with feathers scattered throughout that you must collect. To get around the level, you need to rotate tiles by clicking on them, creating paths and matching up parts of the environment to get to your destination.</p><p style="">Clicking on a tile might rotate just that one segment of the level, or it might turn multiple tiles at once, but the biggest catch is that you cannot rotate a tile (or a set of connected tiles) if you're standing on it. It can sometimes be hard to tell which tiles will be affected with each click of the mouse (tiles are only barely highlighted when hovered over with the cursor), but for the most part, manipulating the environment in this way is smooth and effective. Each tile is well designed so that it can match up well with neighboring tiles, and it is unlikely that you will ever find yourself in a position where you trap yourself with no way out (save a few glitchy moments that unfortunately marred my own experience with the game).</p><figure data-align="left" data-size="small" data-img-src="http://static1.gamespot.com/uploads/original/225/2256286/2573602-0001+%281%29.jpg" data-ref-id="1300-2573602" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/225/2256286/2573602-0001+%281%29.jpg" data-ref-id="1300-2573602"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_small/225/2256286/2573602-0001+%281%29.jpg"></a></figure><p style="">On its own, this formula would get stale fast, so thankfully Munin mixes things up regularly. The game's levels are separated into nine chapters, and each chapter focuses on a specific twist that you have to deal with (with the exception of the final chapter, which mixes them all together). One chapter, for example, involves water. The trick here is to turn the tiles in such a way as to make water flow to areas where you can swim through it to the feathers you need to collect. A later chapter has you using lasers to open paths and doorways, while another involves sliding gems into slots to activate platforms.</p><p style="">The variety in these different puzzle elements is welcome, but unfortunately, some are much more entertaining than others. Particularly disappointing are puzzle types in which you can be killed in an instant, forcing you to restart the level. The chapter focusing on lava is the worst offender in this regard, since the slightest touch from the substance kills you instantaneously. Because the lava spreads fast and its physics can be unpredictable, it feels like it's rushing you to move quickly, which in turn leads to more deadly mistakes. You might find yourself nearly finished with a puzzle, after spending a good 10 minutes or more solving it, only to turn the wrong tile for just a split second. Before you can react, you're dead, and you have to start over.</p><p style="">There's nothing inherently wrong with having an element of danger in a puzzle game, but the way it's implemented here is more frustrating than challenging. The game punishes trial and error, making tiny mistakes incredibly costly. Furthermore, while the game's movement controls are fine when you're moving slowly, they're neither quick nor precise enough to be satisfying when a puzzle requires strict timing or jumping ability.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/225/2256286/2573603-0003+%281%29.jpg" data-ref-id="1300-2573603" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/225/2256286/2573603-0003+%281%29.jpg" data-ref-id="1300-2573603"><img src="http://static3.gamespot.com/uploads/ignore_jpg_scale_super/225/2256286/2573603-0003+%281%29.jpg"></a><figcaption>Some like it hot. Munin does not.</figcaption></figure><p style="">For as frustrating as this makes some of the puzzles, however, there is a lot to like when Munin gets things right. Many slower-paced, more methodical puzzles are enjoyable to work through, and they're just difficult enough to be satisfying when solved. The game is at its best when it not only lets you take your time, but allows you to experiment without fear of losing progress. For these reasons, the chapters that involved matching sets of runes and redirecting beams of light ended up being the most enjoyable for me, though if there had been many more of them, the hook would have grown tiresome.</p><p style="">A lot of love for mythic poetry and prose is present in Munin's text, which is complemented by music and art that do a good job of evoking a sense of a Nordic world. Still, the gameplay is so far removed from the legends, and the story is so bare-bones, that the setting rarely feels meaningful. Thanks in large part to its more frustrating puzzles, Munin ends up feeling too long. It has its moments of brilliance, but ultimately it doesn't have the legs (or wings) to let it reach the heights of similar games in the genre.</p> Fri, 20 Jun 2014 13:42:00 -0700 http://www.gamespot.com/reviews/munin-review/1900-6415796/ http://www.gamespot.com/videos/15-reasons-counter-strike-is-still-cool/2300-6419844/ Counter-Strike has turned 15 years old and it is still plenty cool, baby. Fri, 20 Jun 2014 13:31:00 -0700 http://www.gamespot.com/videos/15-reasons-counter-strike-is-still-cool/2300-6419844/ http://www.gamespot.com/articles/mirror-s-edge-2-developer-trying-to-remove-frustration/1100-6420636/ <div data-embed-type="video" data-ref-id="2300-6419267" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419267/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""><a href="/companies/dice/" data-ref-id="false">DICE</a> is attempting to "remove a bit of the frustration" in its upcoming sequel to the first-person free-running game, <a href="/mirrors-edge-2008/" data-ref-id="false">Mirror's Edge</a>, CEO Karl-Magnus Troedsson has said.</p><p style=""><a href="http://www.eurogamer.net/articles/2014-06-20-mirrors-edge-2-has-to-support-oculus-rift-and-project-morpheus-right-dice" rel="nofollow" data-ref-id="2014-06">In an interview with Eurogame</a>r, Troedsson revealed some of the philosophy behind the <a href="/mirrors-edge/" data-ref-id="false">new Mirror's Edge</a>. Publisher <a href="/companies/electronic-arts/" data-ref-id="false">Electronic Arts</a> has decided to allow an unusual development cycle for the game. Instead of big teams trying to get games done punctually, Mirror's Edge is being developed by a small group with permission to spend as much time as needed to make it work. Troedsson explained, "We realized this is going to take some time for us, so we basically said, let's take the time and perhaps have a little bit of a smaller team over a longer period of time."</p><p style="">The team also recognizes that controls in the first game were not great, and as a result DICE is trying to make the next Mirror's Edge more fun and less irritating. "We really want to continue doing that but removing a bit of the frustration that came with that in the first game," Troedsson said. "We're focusing on first-person combat this time around, to make sure we bring that experience into something that is really fun and accessible."</p><figure data-align="left" data-size="small" data-img-src="http://static1.gamespot.com/uploads/original/1539/15391776/2573584-6735937808-25735.jpg" data-ref-id="1300-2573584" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1539/15391776/2573584-6735937808-25735.jpg" data-ref-id="1300-2573584"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_small/1539/15391776/2573584-6735937808-25735.jpg"></a></figure><p style="">During the interview, Troedsson also revealed that DICE has been playing with virtual reality headsets like the Oculus Rift. He detailed how the team has been monitoring the mod for Mirror's Edge that added in Rift support, and the developer has decided that it may not be feasible. "There's a guy who did it and he says it himself: after a while this is a bit overwhelming," Troedsson remarked. "You have vertigo and first-person movement. How many people of the population out there wouldn't throw up when they played that?"</p><p style="">However, the concept of Mirror's Edge running with Rift support is still interesting, he admits. "Would it be cool? Absolutely! Do I want to play it? Yes! Maybe for five minutes at a time!"</p><p style=""><a href="http://www.gamespot.com/articles/e3-2014-dice-teases-new-details-for-mirror-s-edge-2/1100-6420242/" data-ref-id="1100-6420242">EA showed off some more concept art</a> and a bit of prototype footage of the next Mirror's Edge at its E3 press conference this year. Nothing is yet known about the game's story, gameplay changes, or release date.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table><p style=""> </p><p style=""> </p> Fri, 20 Jun 2014 13:13:00 -0700 http://www.gamespot.com/articles/mirror-s-edge-2-developer-trying-to-remove-frustration/1100-6420636/ http://www.gamespot.com/articles/all-weapons-gadgets-unlocked-for-battlefield-hardline-beta/1100-6420635/ <div data-embed-type="video" data-ref-id="2300-6419831" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419831/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style="">Every weapon and gadget in the <a href="/battlefield-hardline/" data-ref-id="false">Battlefield Hardline </a>beta is now unlocked, publisher Electronic Arts announced today on the <a href="http://blogs.battlefield.com/2014/06/bfh-beta-loadout-unlocked/" rel="nofollow" data-ref-id="false">Battlefield blog</a>. The Battlefield Hardline beta is currently available on PlayStation 4 and PC, but EA will hold an <a href="http://www.gamespot.com/articles/battlefield-hardline-beta-confirmed-for-xbox-one-and-last-gen/1100-6420511/" data-ref-id="1100-6420511">open beta on all platforms later this year</a>.</p><p dir="ltr" style="">EA says being able to try out all of Battlefield Hardline's guns and gadgets--like the Ballistic Shield, Breaching Charge, or Decoy--will let you "fully appreciate the diversity" of the game. Notably, the selection of weapons and gadgets available now in the Battlefield Hardline beta represents just a slice of what the full game will offer when it's released this fall on October 21.</p><p dir="ltr" style="">Unlocking all guns and gadgets for players also means EA will get a better understanding of game balance, and can make further changes as a result, the company said. If you have feedback, you're encouraged to leave your comments in the <a href="http://battlelog.battlefield.com/bfh/promo/bfh/" rel="nofollow" data-ref-id="false">Battlefield Hardline forums</a>.</p><p dir="ltr" style="">To use the new weapons and gadgets in the Battlefield Hardline beta, all you need to do is head to the loadout menu and equip the gear you want to try.</p><p dir="ltr" style="">On PC, EA has updated Battlefield Hardline's beta to include audio fixes and various netcode improvements. You can see the <a href="http://battlelog.battlefield.com/bfh/promo/bfh/" rel="nofollow" data-ref-id="false">full list of patch notes at the game's website</a>.</p><p style="">The Battlefield Hardline beta was recently <a href="http://www.gamespot.com/articles/battlefield-hardline-beta-extended-by-one-week/1100-6420592/" data-ref-id="1100-6420592">extended by one week</a>, and now comes to a close on Thursday, June 26. You can sign up for a slot in the beta by heading to <a href="http://www.battlefield.com/hardline/beta" rel="nofollow" data-ref-id="false">battlefield.com/beta</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Fri, 20 Jun 2014 12:27:00 -0700 http://www.gamespot.com/articles/all-weapons-gadgets-unlocked-for-battlefield-hardline-beta/1100-6420635/ http://www.gamespot.com/videos/e3-2014-ashly-burch-aka-tiny-tina/2300-6419841/ Lisa Foiles catches up with Tiny Tina voice actor Ashly Burch. Fri, 20 Jun 2014 12:12:00 -0700 http://www.gamespot.com/videos/e3-2014-ashly-burch-aka-tiny-tina/2300-6419841/ http://www.gamespot.com/articles/zombies-monsters-robots-closed-beta-giveaway/1100-6420577/ <div data-embed-type="video" data-ref-id="2300-6419828" data-width="854" data-height="480"><iframe src="/videos/embed/6419828/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">GameSpot is giving away beta codes for <a href="http://www.gamespot.com/zombies-monsters-robots/" data-ref-id="false">Zombies Monsters Robots</a> on PC this weekend! ZMR is an intense, third-person shooter that pits players against an unexpected an assortment of enemies, environments, and game modes.</p><p style="">Using an arsenal of customizable guns and gear, you'll need to make every shot count as you enter a war against infectious zombies, abominable monsters, and murderous robots.</p><p style="">We're giving away 10,000 codes to ZMR! Each code will unlock access to the closed beta as well as the GameSpot exclusive weapon, the SMG MP5-ZK that does extra damage while in zombie zones.</p><p style="">All you have to do is enter your email address below to receive a code while supplies last.</p><div data-embed-type="html"><div id="woobox-root"> </div><script type="text/javascript">/* <![CDATA[ */ (function(d, s, id) { var js, fjs = d.getElementsByTagName(s)[0]; if (d.getElementById(id)) return; js = d.createElement(s); js.id = id; js.src = "//woobox.com/js/plugins/woo.js"; fjs.parentNode.insertBefore(js, fjs); }(document, 'script', 'woobox-sdk')); // ]]></script><div class="woobox-offer" data-offer="npf6k8"> </div></div><p style=""> </p><h3><ins><strong>Here's how you redeem your beta code:</strong></ins></h3><ol><li>Head to <a href="http://www.playzmr.com" rel="nofollow" data-ref-id="false">Zombies Monsters Robots' site</a>.</li><li>Sign in to your En Masse account. If you don't already have an En Masse account, click on "Account Create" to register one. It only takes a moment.</li><li>Click on "Account Settings."</li><li>Click on "Enter Code" at the top of En Masse Account Overview</li><li>Enter your closed beta key code.</li><li>You should now have access to the Zombies Monsters Robots closed beta. Click on "Download Game" in the "Your Games" section to begin downloading the game client.</li></ol><h3><strong><ins>To redeem your GameSpot exclusive 30-day MP5-ZK SMG:</ins></strong></h3><ol><li>Create a character in-game.</li><li>Login to your En Masse account at <a href="http://account.enmasse.com" rel="nofollow" data-ref-id="false">account.enmasse.com</a>.</li><li>Enter your previous beta code, and add "gun" at the end with no spaces. Example: XXXXXXXXXXXXXXXXgun</li></ol><p style=""> </p> Fri, 20 Jun 2014 12:00:00 -0700 http://www.gamespot.com/articles/zombies-monsters-robots-closed-beta-giveaway/1100-6420577/ http://www.gamespot.com/articles/nintendo-loses-uk-motion-control-patent-ruling-to-electronics-giant-philips/1100-6420634/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1179/11799911/2573537-nintendocharacters.jpg" data-ref-id="1300-2573537" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1179/11799911/2573537-nintendocharacters.jpg" data-ref-id="1300-2573537"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2573537-nintendocharacters.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">A United Kingdom court today ruled in favor of electronics giant Philips in its <a href="http://www.gamespot.com/articles/philips-seeks-wii-u-ban-after-it-claims-nintendo-copied-patents/1100-6419650/" data-ref-id="1100-6419650">ongoing case against Nintendo</a>, stating that the company infringed on two Philips patents related to motion controls. Nintendo did not violate a third patent related to "modeling a body in a virtual environment," UK High Court Judge Colin Birss said in court today, as reported by <a href="http://www.bloomberg.com/news/2014-06-20/nintendo-s-wii-infringed-philips-patents-u-k-court-says.html" rel="nofollow" data-ref-id="2014-06">Bloomberg</a>.</p><p dir="ltr" style="">It's not immediately clear what penalty Nintendo faces as a result, but Birss said he would provide an update on the damages to be paid to Philips sometime in July. Whatever the case, a Nintendo representative said the company plans to appeal the decision.</p><p dir="ltr" style="">"Nintendo has a long history of developing innovative products while respecting the intellectual property rights of others," the company said. "Nintendo is committed to ensuring that this judgment does not affect continued sales of its highly acclaimed line of video game hardware, software, and accessories and will actively pursue all such legitimate steps as are necessary to avoid any interruptions to its business."</p><p dir="ltr" style="">Philips is also <a href="http://www.gamespot.com/articles/philips-seeks-wii-u-ban-after-it-claims-nintendo-copied-patents/1100-6419650/" data-ref-id="1100-6419650">suing Nintendo in the United States</a>, claiming that Nintendo copied two of its technology patents. The first is related to real-life actions inside a game and the second revolves around an input system featuring a pointing device. In this case, Philips is asking for a block on all sales of the Wii U, as well as damages.</p><p style="">This is the second major patent lawsuit Nintendo has lost in as many years. Last year, a jury ruled that Nintendo's 3DS <a href="http://www.gamespot.com/articles/nintendo-loses-3ds-patent-lawsuit/1100-6405297/" data-ref-id="1100-6405297">violated patents</a> held by former Sony inventor Seijiro Tomita. He was initially awarded $30.2 million in damages, but <a href="http://www.gamespot.com/articles/nintendo-must-pay-15-million-to-former-sony-inventor-in-3ds-lawsuit/1100-6413028/" data-ref-id="1100-6413028">this figure was later halved</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Fri, 20 Jun 2014 11:54:00 -0700 http://www.gamespot.com/articles/nintendo-loses-uk-motion-control-patent-ruling-to-electronics-giant-philips/1100-6420634/ http://www.gamespot.com/articles/ea-boss-battlefield-4-launch-unacceptable/1100-6420633/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1539/15391776/2573525-2995460463-23958.jpg" data-ref-id="1300-2573525" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1539/15391776/2573525-2995460463-23958.jpg" data-ref-id="1300-2573525"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1539/15391776/2573525-2995460463-23958.jpg"></a></figure><p style=""><a href="/companies/electronic-arts/" data-ref-id="false">Electronic Arts</a> and <a href="/companies/dice/" data-ref-id="false">DICE</a>, developer of the Battlefield series, have admitted that the launch of last year's <a href="/battlefield-4/" data-ref-id="false">Battlefield 4</a> had "unacceptable" problems.</p><p style="">When it was released in November, Battlefield a number of significant and often game-breaking bugs. Many players reported the game as unplayable, and DICE has released <a href="http://www.gamespot.com/articles/battlefield-4-player-testing-results-in-new-update-improving-netcode/1100-6420065/" data-ref-id="1100-6420065">a variety of patches to try to improve stability.</a><a href="http://www.gamespot.com/articles/ea-on-battlefield-4-issues-we-will-not-stop-until-this-is-right/1100-6416546/" data-ref-id="1100-6416546"><br /></a></p><p style="">Now, the developer has acknowledged that it cannot launch games the same way anymore. <a href="http://www.eurogamer.net/articles/2014-06-19-ea-addresses-unacceptable-battlefield-4-launch" rel="nofollow" data-ref-id="2014-06">In an interview with Eurogamer</a>, EA CEO Andrew Wilson said that the problem was because of ambition, and that in the future the publisher and developer will work harder on achieving stability at launch.</p><p style="">"Think about what Battlefield 4 was: 64 player multiplayer, giant maps, 1080p, Levolution that was changing the gameplay design in an emergent way," Wilson stated. "There is a chance there are things you are going to miss through the development cycle. And you end up in a situation we had with Battlefield 4."</p><p style="">However, Wilson continued and admitted that the team should have done more to make sure that the game was ready for launch. "For me, the situation we had was unacceptable" he explains. "For the team it was unacceptable. We have worked tirelessly since then to make sure the gameplay experience got to where it absolutely should have been at launch and we're focused on that and we continue to deliver value to that player base."</p><p style="">In the future, Wilson promised that the final version of projects would be completed earlier so that developers were given more time to test the games. Recently, Wilson also said that <a href="http://www.gamespot.com/articles/in-wake-of-battlefield-4-launch-issues-ea-overhauling-testing-process/1100-6420568/" data-ref-id="1100-6420568">the company was completely overhauling its QA system</a> to make sure similar problems do not make it into the final product.</p><p style="">EA and Visceral Games are currently working on the next installment in the Battlefield series, <a href="/battlefield-hardline/" data-ref-id="false">Battlefield Hardline</a>. It is set to release on <a href="/PS3/" data-ref-id="false">PlayStation 3</a>, <a href="/ps4/" data-ref-id="false">PlayStation 4</a>, <a href="/xbox-360/" data-ref-id="false">Xbox 360</a>, <a href="/xbox-one/" data-ref-id="false">Xbox One</a>, and <a href="/pc/" data-ref-id="false">PC</a> on October 21.</p> Fri, 20 Jun 2014 11:47:00 -0700 http://www.gamespot.com/articles/ea-boss-battlefield-4-launch-unacceptable/1100-6420633/ http://www.gamespot.com/articles/ubisoft-on-tricky-task-of-getting-open-world-games-to-1080p/1100-6420632/ <div data-embed-type="video" data-ref-id="2300-6419587" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419587/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Resolution has been one of the hottest topics in gaming of late, frequenting the headlines and gathering much debate from gamers. According to Ubisoft senior vice president of sales and marketing Tony Key, gamers have every right to want 1080p, but they should also know that reaching this high mark is no easy task, especially for the kinds of open-world games that Ubisoft is <a href="http://www.gamespot.com/articles/ubisoft-making-more-open-world-games-because-gamers-want-more-freedom/1100-6420598/" data-ref-id="1100-6420598">so intent on making</a>.</p><p dir="ltr" style="">"1080p is awesome," Key said. "I do think people can tell the difference; not everybody, but some people can tell the difference; it depends on the equipment that they have. People have every right to want 1080p because the the TV can deliver that, the machine can deliver that."</p><p dir="ltr" style="">Though the PlayStation 4 and Xbox One are both <a href="http://www.gamespot.com/articles/xbox-s-spencer-on-1080p-60fps-developers-decide-resolution-and-frame-rate/1100-6420156/" data-ref-id="1100-6420156">technically capable</a> of delivering games in 1080p, we don't always see games reach that mark. That's because, according to Key, developers are faced with a trade-off that can sometimes mean prioritizing gameplay or other features above resolution.</p><blockquote data-align="left"><p dir="ltr" style="">"Yes, the PS4 can deliver 1080p; that doesn't mean that the game can without making sacrifices in other areas. For an open-world game, it's incredibly difficult" -- Tony Key</p></blockquote><p dir="ltr" style="">"Everybody has a criteria that they value above the other. What's the thing that you value the most in your video game? Do you value the story? Do you value the graphics? Do you value the open-world nature of it? The weight of the gun? The speed of the car? Everybody has this thing that they care about the most," Key said. "And the people who care about 1080p the most should be the ones who are most vocal about it. So when a game's not 1080p, maybe they don't want it. But that depends, how are you defining the game? If you're defining it [based on 1080p resolution], then you're right, it's not good enough. When a team is designing a game, they have to make choices because there's not unlimited power. Yes, the PS4 can deliver 1080p; that doesn't mean that the game can without making sacrifices in other areas. For an open-world game, it's incredibly difficult."</p><p dir="ltr" style="">Despite this difficulty, Key says you're already starting to see some open-world games, like <a href="http://www.gamespot.com/articles/assassin-s-creed-4-black-flag-native-1080p-patch-now-live-on-ps4/1100-6416269/" data-ref-id="1100-6416269">Assassin's Creed IV: Black Flag</a>, reach 1080p. It was also recently revealed that this year's Assassin's Creed Unity is<a href="http://www.gamespot.com/articles/report-assassin-s-creed-unity-targeting-1080p-60fps-on-ps4-and-xbox-one/1100-6420580/" data-ref-id="1100-6420580"> targeting 1080p/60fps on PS4 and Xbox One</a>.</p><p dir="ltr" style="">"We got there on Black Flag with <a href="http://www.gamespot.com/articles/assassin-s-creed-4-black-flag-native-1080p-patch-now-live-on-ps4/1100-6416269/" data-ref-id="1100-6416269">some extra work</a>. But it was very, very difficult because there's so much more going on in an open-world," Key said. "And the power you need to create buildings that you can explore, to create the density of that universe; those are choices that the games make. Do we want to be 1080p or do we want more density in the city or a bigger map?"</p><p dir="ltr" style="">"And if you ask 10 gamers what they care about the most, you'll get 10 different answers," he added. "So ultimately, the team has to decide what they think is going to be the best experience and it's not always going to be 1080p because in order to get 1080p, you have to give up something else, at least right now."</p><p style="">Key said he expects more open-world games to run in 1080p over time, thanks to advancements to development processes. "As the toolsets improve over time, we'll get there. You saw how much better the games were getting and looking towards the end of the current-gen cycle, so give these developers a couple of years and they'll get there," Key said. "But for people to say 'Everything should be 1080p right now', they are choosing one criteria that's important to them and deciding that's all that matters. And I don't think that's the case for everybody."</p><p style=""><em>What's your take on the 1080p debate? Let us know in the comments below!</em></p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Fri, 20 Jun 2014 11:13:00 -0700 http://www.gamespot.com/articles/ubisoft-on-tricky-task-of-getting-open-world-games-to-1080p/1100-6420632/ http://www.gamespot.com/articles/freddie-prinze-jr-voicing-dragon-age-inquisition/1100-6420630/ <div data-embed-type="video" data-src="http://www.youtube.com/watch?v=6hYDSUBCr-U" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2F6hYDSUBCr-U%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D6hYDSUBCr-U&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F6hYDSUBCr-U%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style="">The Iron Bull character in BioWare's upcoming role-playing game <a href="/dragon-age-inquisition/" data-ref-id="false">Dragon Age: Inquisition</a> is voiced by actor Freddie Prinze Jr., the developer announced today on the <a href="http://blog.bioware.com/2014/06/20/under-the-horns/" rel="nofollow" data-ref-id="false">BioWare Blog</a>.</p><p dir="ltr" style="">Prinze Jr. starred in movies like <em>She's All That</em>, <em>Scooby Doo!</em>, <em>I Know What You Did Last Summer</em>, and <em>Wing Commander</em>. This is not his first video game, as he also voiced James Vega for <a href="/mass-effect-3/" data-ref-id="false">Mass Effect 3</a>.</p><p dir="ltr" style="">His character, Iron Bull, is a one-eyed Qunari mercenary that Prinze Jr. describes as a the "James Bond of Qunari." Check out the video above for more.</p><p dir="ltr" style="">Dragon Age: Inquisition launches <a href="http://www.gamespot.com/articles/dragon-age-inquisition-release-date-announced-new-gameplay-trailer-sets-up-the-story/1100-6419128/" data-ref-id="1100-6419128">October 7</a> for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. We played the game at E3 last week and concluded that it <a href="/articles/e3-2014-dragon-age-inquisition-overcomes-the-many-problems-of-its-predecessor/1100-6420349/" data-ref-id="1100-6420349">overcomes the many problems of predecessor Dragon Age II</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Fri, 20 Jun 2014 10:50:00 -0700 http://www.gamespot.com/articles/freddie-prinze-jr-voicing-dragon-age-inquisition/1100-6420630/


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