Gamespot's Site Mashup

Written By Kom Limpulnam on Kamis, 19 Juni 2014 | 11.52

Gamespot's Site MashupWatch Dogs to get Stability and Performance Improvements in New Official PatchGoat Simulator 1.1 Patch TrailerFallout 1, Fallout 2, and Fallout Tactics Return to Steam, Now Available for PurchaseUpcoming Horror Game Alien: Isolation "About 15 Hours Long," According to DeveloperGS News - GTAV PS3 vs. PS4 Graphics; Do YouTubers Owe Game Devs Money?SpinTires Inspires!Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX Plus Alpha ReviewUbisoft: Wii U Could Shine at the "Right Price"E3 2014: Far Cry 4 Behind the Scenes - Designing the Open WorldHideo Kojima Blown Away By GTA 5 PS4 VisualsPS4 Now Supports Pre-LoadingSummer Games Done Quick 2014 TrailerGOG: Gamers Don't Need DRM Because They Aren't CriminalsReport: Assassin's Creed Unity Targeting 1080p/60fps on PS4 and Xbox OneMetal Gear Solid 5: Phantom Pain 30-Minute Gameplay Video Coming Tomorrow

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Wed, 18 Jun 2014 20:54:31 -0700 http://www.gamespot.com/articles/watch-dogs-to-get-stability-and-performance-improvements-in-new-official-patch/1100-6420589/ <div data-embed-type="video" data-ref-id="2300-6418962" data-width="854" data-height="480"><iframe src="/videos/embed/6418962/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Following the release of a<a href="http://www.gamespot.com/articles/watch-dogs-mod-adds-dynamic-shadows-from-headlights-bloom-and-other-improvements/1100-6420498/" data-ref-id="1100-6420498"> user-created mod that significantly improved the visual quality of the PC version of Watch Dogs</a>, Ubisoft has detailed the next official patch for its open-world hacking game.</p><p style="">The patch is for both PC and console, and it will bring a number of stability fixes and performance improvements to the game. The console versions of the patch deal primarily with <a href="http://www.gamespot.com/articles/watch-dogs-ubisoft-investigating-loading-bug/1100-6420078/" data-ref-id="1100-6420078">game-breaking bugs</a>, including a glitch that prevented players from progressing past 90 percent completion. It is available for the PS4 now, and it will launch for the PS3, 360, and One "within the next week."</p><p style="">The PC version of the <a href="/watch-dogs/" data-ref-id="false">Watch Dogs</a> patch will launch "in the coming days," but it also addresses a broader range of problems, including addressing graphical bugs, improving stability, and increasing performance. Ubisoft is also improving graphics stability and fidelity.</p><p style="">Ubisoft has not yet commented on the previous user-created mod or the files that the creators unearthed within the game labeled "E3 2012 Bloom" and "E3 2012 Explosions," among others. But you can read the<a href="http://forums.ubi.com/showthread.php/892700-Watch-Dogs-Patch-%286-18-14%29?p=10052409#post10052409" rel="nofollow" data-ref-id="false"> full list of improvements from the Ubisoft forums</a> below:</p><blockquote><p style="">MAJOR GAME FIXES</p><ul><li>Automatically reconstructed corrupted save files which prevented loading to go further than 90%. Some collectibles may remain unrecoverable.</li><li>Fixed the issue preventing players from using hacks in game.</li></ul><p style="">GAMEPLAY FIXES</p><ul><li>Fixed several mission-breaking bugs.</li><li>Fixed minor mission and item-related issues.</li><li>Fixed the issue that caused the empty weapon-wheel.</li></ul><p style="">MULTIPLAYER FIXES</p><ul><li>Fixed several minor respawn issues.</li><li>Fixed some connection and session joining issues.</li></ul><p style="">PC SPECIFIC FIXES<br /><br /></p><ul><li>Fixed graphical glitches on Low &amp; Medium settings.</li><li>Fixed some crashes on SLI configurations.</li><li>Implemented several performance improvements.</li><li>Implemented a few control improvements.</li><li>Fixed issues causing infinite messaging and timing-out when trying to access the Online Shop from the Extras Menu while Uplay is set to Offline mode.</li><li>Fixed issues connecting to a Multiplayer game.</li><li>Implemented several mouse modifications.</li><li>Fixed "Drinking Game" control issue where wrong information was displayed when played with a gamepad.</li><li>Fixed "Chess Game" control issue.</li><li>Fixed bug where the invasion setting was never saved.</li><li>Fixed graphical issues during cut scenes and cinematics.</li><li>Fixed several graphical and texture bugs.</li><li>Removed Vista OS check to prevent false positives.</li><li>Added game version in main menu.</li></ul></blockquote><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Wed, 18 Jun 2014 17:39:00 -0700 http://www.gamespot.com/articles/watch-dogs-to-get-stability-and-performance-improvements-in-new-official-patch/1100-6420589/ http://www.gamespot.com/videos/goat-simulator-1-1-patch-trailer/2300-6419817/ New Patch 1.1 adds split screen multiplayer, a new map and the Humans have been updated with (child-like) brains and speech! Wed, 18 Jun 2014 17:09:00 -0700 http://www.gamespot.com/videos/goat-simulator-1-1-patch-trailer/2300-6419817/ http://www.gamespot.com/articles/fallout-1-fallout-2-and-fallout-tactics-return-to-steam-now-available-for-purchase/1100-6420588/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1539/15391776/2571540-7895982999-22762.jpg" data-ref-id="1300-2571540" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1539/15391776/2571540-7895982999-22762.jpg" data-ref-id="1300-2571540"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1539/15391776/2571540-7895982999-22762.jpg"></a></figure><p style=""><a href="/fallout/" data-ref-id="false">Fallout</a>, <a href="/fallout-2/" data-ref-id="false">Fallout 2</a>, and <a href="/fallout-tactics-brotherhood-of-steel/" data-ref-id="false">Fallout Tactics</a> are once again available for purchase on Steam.</p><p dir="ltr" style=""><a href="http://www.bethblog.com/" rel="nofollow" data-ref-id="false">Bethesda announced today on its blog</a> that it has resolved publishing issues and put the classic Fallout games back on Steam. <a href="http://www.gamespot.com/articles/the-fallout-series-will-return-to-steam-says-bethesda/1100-6416905/" data-ref-id="1100-6416905">Early this year,</a> the games were removed from all digital distribution platforms (including Steam and GOG.com) after the rights to the games transitioned to Bethesda. According to the company, it needed to "remove existing publisher info, legal text, etc."</p><p dir="ltr" style="">With their return to Steam, minor changes have been made to the original games. Saves now have Steam Cloud support, and Fallout 1 and 2 have "default" and "classic" modes. Default mode allows for high resolutions and classic is the unmodified, original game. Fallout Tactics is unmodified, but its multiplayer is still supported via direct connection. Tactics cannot run on Windows 8.</p><p dir="ltr" style="">Each game costs $10 individually and a bundle of all three costs $20. There is no word yet on if the games are returning to GOG.com. If you already own the games, they're still in your digital library. There's no need to buy them again.</p><p style="">Recently, <a href="http://www.gamespot.com/articles/what-we-d-like-to-see-in-the-next-fallout/1100-6419330/" data-ref-id="1100-6419330">GameSpot discussed</a> what a new Fallout game should include. Although Bethesda has not said anything official about it, <a href="http://www.gamespot.com/articles/fallout-4-in-development-set-in-boston-report/1100-6416669/" data-ref-id="1100-6416669">rumors suggest</a> that the next entry in the series will be set in Boston.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Wed, 18 Jun 2014 16:49:00 -0700 http://www.gamespot.com/articles/fallout-1-fallout-2-and-fallout-tactics-return-to-steam-now-available-for-purchase/1100-6420588/ http://www.gamespot.com/articles/upcoming-horror-game-alien-isolation-about-15-hours-long-according-to-developer/1100-6420587/ <div data-embed-type="video" data-ref-id="2300-6419558" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419558/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Developer <a href="/companies/creative-assembly/" data-ref-id="false">Creative Assembly</a> has revealed that its upcoming horror game, <a href="/alien-isolation/" data-ref-id="false">Alien: Isolation</a>, will take around 15 hours to complete.</p><p dir="ltr" style=""><a href="http://www.youtube.com/watch?v=G6pHM6DVG5o#t=13" rel="nofollow" data-ref-id="false">In an interview with the Angry Joe Show</a>, Gary Napper, Lead Game Designer on Isolation, states that the team has crafted a lengthy story than takes several hours to complete. He says, "The game's actually about 15 hours long because we've got so much to do with the narrative and all the different mechanics of the alien."</p><p dir="ltr" style="">Although the story is linear, Napper promises that the game has many opportunities to explore and discover new places. "It's a bit like a Metroidvania game," he explains. "You can go back to areas and find new things, explore and open up new areas. There's a lot to do in the world."</p><p dir="ltr" style="">However, Napper warns that it is hard to accurately estimate the length of Alien: Isolation. "The difficult thing is nailing a time because people can play for absolutely ages without even seeing the alien because they're being really careful and really stealthy," he says. "They've done nothing to call him down or there have been no explosions that he has come to investigate. Those people can get through it fairly quickly."</p><p style="">GameSpot editors have played Alien: Isolation and <a href="http://www.gamespot.com/articles/e3-2014-how-alien-isolation-helped-me-overcome-my-greatest-cinematic-shame/1100-6420075/" data-ref-id="1100-6420075">think it looks promising</a>. The game releases on October 7 for <a href="http://gamespot.com/pc/" data-ref-id="false">PC</a>, <a href="/ps4/" data-ref-id="false">PS4</a>, <a href="/ps3/" data-ref-id="false">PS3</a>, <a href="/xbox-one/" data-ref-id="false">Xbox One</a>, and <a href="/xbox-360/" data-ref-id="false">Xbox 360</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Wed, 18 Jun 2014 16:45:00 -0700 http://www.gamespot.com/articles/upcoming-horror-game-alien-isolation-about-15-hours-long-according-to-developer/1100-6420587/ http://www.gamespot.com/videos/gs-news-gtav-ps3-vs-ps4-graphics-do-youtubers-owe-/2300-6419816/ Fez creator Phil Fish says YouTubers are committing piracy, Microsoft say millions more Xbox 360s will be sold, and promised PS4 features are coming! Wed, 18 Jun 2014 16:00:00 -0700 http://www.gamespot.com/videos/gs-news-gtav-ps3-vs-ps4-graphics-do-youtubers-owe-/2300-6419816/ http://www.gamespot.com/videos/spintires-inspires/2300-6419814/ What is there to learn from getting stuck in mud over and over again in the hazardous road simulator SpinTires? Probably nothing, but what if? Wed, 18 Jun 2014 15:42:00 -0700 http://www.gamespot.com/videos/spintires-inspires/2300-6419814/ http://www.gamespot.com/reviews/super-ultra-dead-rising-3-arcade-remix-hyper-editi/1900-6415791/ <p style="">Dead Rising 3 struggled with the balance of its tone. It portrayed a grittier, serious world while still trying to appeal to the fans who enjoyed the series' more offbeat humor. Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX Plus Alpha swings as far in the opposite direction as possible, going completely over the top while also paying more homage to Capcom's arcade history than all three Dead Rising games combined.</p><p style="">Unlike previous downloadable content for the game, Super Arcade Dead Rising 3 takes the bare-bones controls and format of Dead Rising 3 and does something very different with them. The world is not open, your weapons cannot be combined, and there is no real progression of characters or story. Instead, you are given a time limit to you fight your way through a series of arcade-like challenges, ranging from "Kill 50 zombies" to "Retrieve the vehicles" to Escape the city." While you can accomplish this alone, the challenges are best played with a group of up to four online friends, all working together while at the same time fighting for a higher score.</p><div data-embed-type="video" data-ref-id="2300-6419795" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419795/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">This isn't because the co-op is innovative or expertly designed. Honestly, you do the exact same things with one person as you do with four. However, tasks that might become monotonous alone are accomplished far more quickly with help, which makes for a brisk, exciting pace through the game's challenges. For example, one of the tasks you come across more than once is "Rescue the survivors." The survivors in question--8-bit-style citizens crying out for help--are merely pickups that you need to touch to "rescue," but running around the environment to find them all can take a long time when you're on your own. With friends, you can each explore different sections of the map and be done with the matter.</p><p style="">The way it moves you briskly from one challenge to the next is one of Super Arcade Dead Rising 3's strengths, as each individual task doesn't stand tall on its own. While the basic act of killing zombies (whether with weapons or in vehicles) in Dead Rising 3 is as fun as it ever was, the game is great about giving you different goals to accomplish, usually in rapid-fire succession. You may be asked to kill 100 zombies, yes, but then you are immediately sent to destroy specific items around town before you need to escape the area altogether--all as a timer ticks down, encouraging you to hurry. With skill, you can finish a list of tasks within a few minutes before moving onto the next round of challenges.</p><p style="">You do this across four districts, each based on a different section of Dead Rising 3's map. Fundamentally, these are the same environments from the base game, but they've been brightened up with lots of color, neon arcade signs, and a generally cheerier atmosphere than the drab color scheme you're probably more familiar with. So while the city's major landmarks won't be new to you, the coat of paint makes them at least a bit fresh.</p><div data-embed-type="video" data-ref-id="2300-6419793" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419793/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Super Dead Rising 3 Arcade Remix's main draw isn't the slaughter of the undead; it's the zaniness surrounding it. The second you jump into the DLC, accessible from Dead Rising 3's main menu, its arcade influence is front and center. You're greeted with an old-school memory check screen, a joke about those old "Winners Don't Use Drugs" PSAs (fitting in with Dead Rising 3's canon, this one reads "Winners Get Chipped"), and then Capcom's classic logo jingle, right before a remix of the old <a href="/street-fighter-ii/" data-ref-id="false" data-mce-href="/street-fighter-ii/">Street Fighter II</a> menu music starts up.</p><p style="">It's clear that Capcom aims to tug at the nostalgic heartstrings of its old fans, and frankly, it works. At just about every point possible, the developer shoves something in your face and says, "Hey, remember this old game we made? What about this one?" These references are old enough that they don't feel like advertising (there are no references to the likes of <a href="/dragons-dogma/" data-ref-id="false" data-mce-href="/dragons-dogma/">Dragon's Dogma</a> or <a href="/monster-hunter-tri/" data-ref-id="false" data-mce-href="/monster-hunter-tri/">Monster Hunter</a>) and instead evoke the feeling you might get when flipping through an old video game magazine and looking back at the biggest hits of the 90s. Whether it's Frank West dressed up as Mike Haggar or a billboard for <a href="/mega-man-x4/" data-ref-id="false" data-mce-href="/mega-man-x4/">Mega Man X4</a>, you see signs of Capcom's history everywhere.</p><figure data-align="left" data-size="medium" data-img-src="http://static4.gamespot.com/uploads/original/536/5360430/2556746-superdr3-key-art-final-landscape-logo.jpg" data-ref-id="1300-2556746" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static4.gamespot.com/uploads/original/536/5360430/2556746-superdr3-key-art-final-landscape-logo.jpg" data-ref-id="1300-2556746"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_medium/536/5360430/2556746-superdr3-key-art-final-landscape-logo.jpg"></a></figure><p style="">But it doesn't feel like outright exploitation of old brands. In fact, it feels like a celebration of them, as if at least a few people at Capcom woke up one morning and said, "We haven't paid as much homage to our classics as we perhaps should have." So when you see references to <a href="/rival-schools/" data-ref-id="false" data-mce-href="/rival-schools/">Rival Schools</a> or <a href="/power-stone/" data-ref-id="false" data-mce-href="/power-stone/">Power Stone</a>, or when you turn into Tofu (a particularly obscure <a href="/resident-evil-2/" data-ref-id="false" data-mce-href="/resident-evil-2/">Resident Evil 2</a> reference), it all seems to come from a place of genuine appreciation.</p><p style="">This is also true of the character selection. Each of the 20 options on the character select screen are different variations of established Dead Rising characters Nick, Annie, Chuck, and Frank, but more than half of the options are nods to other characters from Capcom's past. And these aren't mere costume changes. Each character feels unique, with its own attributes and attacks. Each character also has a unique special attack that is directly influenced by the character's source material. So when you play as Annie dressed as Regina from <a href="/dino-crisis/" data-ref-id="false" data-mce-href="/dino-crisis/">Dino Crisis</a>, it feels more like you're playing as Regina herself, especially when her special move involves a pterodactyl that swoops in to attack the enemies in front of her.</p><figure data-align="right" data-size="medium" data-img-src="http://static3.gamespot.com/uploads/original/536/5360430/2556741-superdr3-06.jpg" data-ref-id="1300-2556741" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static3.gamespot.com/uploads/original/536/5360430/2556741-superdr3-06.jpg" data-ref-id="1300-2556741"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_medium/536/5360430/2556741-superdr3-06.jpg"></a></figure><p style="">The result of all of this is an homage to classic Capcom. When developers cash in on its audience's nostalgia, they often do so through half-measures such as classic costumes and other trinkets that have little to no bearing on actual gameplay. Instead of taking that route, the developers of Super Dead Rising 3 Arcade Remix have created something unique and heartfelt, and ultimately much more entertaining.</p><p style="">The entertainment has its limits, though. Nostalgia can take you only so far, after all. The game is obviously intended for co-op players and is most enjoyable when played with friends or even strangers, and you can blaze through the game's four districts in no time at all, whether you're playing alone or not. The replay value comes in unlocking all of the game's 20 characters, which requires replaying levels many times over with different characters, as well as hunting down arcade cabinets hidden throughout each district. If you don't have allies to do this with, you might find the experience a slog, and whether it was due to technological inferiority or the DLC's unpopularity, I often had difficulty finding strangers to play with.</p><p style="">If you don't have much love for Capcom's back catalog, or you don't already enjoy Dead Rising 3, there's not much for you here other than a possible chuckle or two. You need to understand and revel in a bonus level that involves nothing more than destroying a car in order to fully grasp why this DLC is special. But if the idea of fighting a giant zombified M. Bison as Nick Ramos dressed as Felicia from <a href="/darkstalkers/" data-ref-id="false" data-mce-href="/darkstalkers/">Darkstalkers</a> is exciting to you, then Super Dead Rising 3 Arcade Remix is a blast.</p> Wed, 18 Jun 2014 15:23:00 -0700 http://www.gamespot.com/reviews/super-ultra-dead-rising-3-arcade-remix-hyper-editi/1900-6415791/ http://www.gamespot.com/articles/ubisoft-wii-u-could-shine-at-the-right-price/1100-6420585/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1179/11799911/2571504-wiiuubisoft.png" data-ref-id="1300-2571504" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1179/11799911/2571504-wiiuubisoft.png" data-ref-id="1300-2571504"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2571504-wiiuubisoft.png"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">Wii U hardware sales <a href="http://www.gamespot.com/articles/mario-kart-8-drives-massive-wii-u-sales-3ds-is-number-two-console-on-npd/1100-6420520/" data-ref-id="1100-6420520">jumped significantly after the release of Mario Kart 8 last month</a>, and Nintendo could shift even more units if the system is sold at the "right price," according to Ubisoft CEO Yves Guillemot.</p><p dir="ltr" style="">"With Mario Kart, Wii U made one step and we expect with <a href="/super-smash-bros-for-wii-u/" data-ref-id="false">Smash Bros.</a> it will also do more," Guillemot told <a href="http://www.computerandvideogames.com/468687/interviews/an-audience-with-ubisoft-ceo-yves-guillemot/" rel="nofollow" data-ref-id="false">CVG</a>. "If Nintendo put the right price on the machine then they will probably have a chance to do further." The Wii U currently starts at $299, a full $100 less than the Xbox One and PlayStation 4.</p><p dir="ltr" style="">The Wii U has sold <a href="http://www.gamespot.com/articles/wii-u-sales-reach-6-17-million-as-nintendo-reveals-best-selling-games-to-date/1100-6419486/" data-ref-id="1100-6419486">6.17 million units worldwide</a> as of March 31, but Nintendo has not shared a new sales update since. Earlier this week, data from the NPD Group for May 2014 showed that <a href="http://www.gamespot.com/articles/mario-kart-8-drives-massive-wii-u-sales-3ds-is-number-two-console-on-npd/1100-6420520/" data-ref-id="1100-6420520">Wii U sales jumped 80 percent over figures from April 2014 </a>and <a href="http://www.gamespot.com/articles/mario-kart-8-drives-massive-wii-u-sales-3ds-is-number-two-console-on-npd/1100-6420520/" data-ref-id="1100-6420520">90 percent year-over-year </a>in the United States.</p><p dir="ltr" style="">Ubisoft will release (at least) two games on Wii U this year: <a href="/watch-dogs/" data-ref-id="false">Watch Dogs </a>and <a href="/just-dance-2015/" data-ref-id="false">Just Dance 2015</a>. In addition, Guillemot reiterated that Ubisoft has a Wii U game "<a href="http://www.gamespot.com/articles/e3-2014-ubisoft-waiting-for-better-wii-u-sales-to-launch-some-new-games/1100-6420265/" data-ref-id="1100-6420265">on the shelf</a>" and is merely waiting for further console sales to release this mystery title.</p><p style="">"Nintendo has to perform this year, otherwise they will have less games," Guillemot said. "Justifying investing in the machine needs a larger install base."</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 18 Jun 2014 14:50:00 -0700 http://www.gamespot.com/articles/ubisoft-wii-u-could-shine-at-the-right-price/1100-6420585/ http://www.gamespot.com/videos/e3-2014-far-cry-4-behind-the-scenes-designing-the-/2300-6419809/ Chris Watters catches up with Far Cry 4's level design director, Mark Thompson, at E3 to discuss the process of creating Kyrat's open world. Wed, 18 Jun 2014 14:34:00 -0700 http://www.gamespot.com/videos/e3-2014-far-cry-4-behind-the-scenes-designing-the-/2300-6419809/ http://www.gamespot.com/articles/hideo-kojima-blown-away-by-gta-5-ps4-visuals/1100-6420584/ <figure data-align="center" data-size="large" data-img-src="http://static4.gamespot.com/uploads/original/1197/11970954/2560139-mgsvtpp_e3_cut_02_web.jpg" data-ref-id="1300-2560139" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static4.gamespot.com/uploads/original/1197/11970954/2560139-mgsvtpp_e3_cut_02_web.jpg" data-ref-id="1300-2560139"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1197/11970954/2560139-mgsvtpp_e3_cut_02_web.jpg"></a></figure><p style=""><a href="/metal-gear-solid/" data-ref-id="false">Metal Gear Solid </a>creator Hideo Kojima was so blown away by the <a href="http://www.gamespot.com/videos/e3-2014-grand-theft-auto-v-on-ps4-at-sony-press-co/2300-6419362/" data-ref-id="2300-6419362">Grand Theft Auto V PlayStation 4 trailer </a>that it made him "depressed," the industry veteran said in a new interview with <a href="http://www.computerandvideogames.com/467996/interviews/interview-hideo-kojima-on-darker-themes-and-phantom-cigars/" rel="nofollow" data-ref-id="false">CVG</a>.</p><p dir="ltr" style="">"What Rockstar has created and the world they have created is super impressive, and actually when I saw the PS4 version a few days ago I got depressed again," Kojima said. "And this is not game design-related it's just me. The quality that they showed in the PS4 trailer was really impressive."</p><p dir="ltr" style="">Last summer, ahead of GTA V's release, Kojima said Rockstar's open-world game made him "<a href="http://www.gamespot.com/articles/hideo-kojima-depressed-by-gtav/1100-6411295/" data-ref-id="1100-6411295">depressed</a>" because he didn't think Metal Gear Solid V: The Phantom Pain could reach the same level.</p><p dir="ltr" style="">The Phantom Pain has been described as an open-world game--like GTA V--but this isn't entirely accurate, Kojima said. "It's a bit different because Rockstar is going in a very different direction to what I'm trying to create," he said. "When we say we're an open-world game it makes it sound like it's trying to be the same as what those guys are creating. But this is very different--I'm trying to do a free infiltration game."</p><p style="">GTA V launches for PS4, Xbox One, and PC later this fall, while Metal Gear Solid V: The Phantom Pain does not have an official release date yet. The 30-minute gameplay demo we saw at E3 will be <a href="http://www.gamespot.com/articles/metal-gear-solid-5-phantom-pain-30-minute-gameplay-video-coming-tomorrow/1100-6420579/" data-ref-id="1100-6420579">published publicly tomorrow </a>morning and we'll be sure to post it when it becomes available.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 18 Jun 2014 14:30:00 -0700 http://www.gamespot.com/articles/hideo-kojima-blown-away-by-gta-5-ps4-visuals/1100-6420584/ http://www.gamespot.com/articles/ps4-now-supports-pre-loading/1100-6420583/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1179/11799911/2571484-ps4console.jpg" data-ref-id="1300-2571484" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1179/11799911/2571484-ps4console.jpg" data-ref-id="1300-2571484"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2571484-ps4console.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Confirming <a href="http://www.gamespot.com/articles/report-ps4-will-let-you-pre-load-games-starting-in-april/1100-6418459/" data-ref-id="1100-6418459">earlier rumors</a>, Sony officially announced today that PlayStation 4 owners will be able to download and install games ahead of release. It's all part of the PS4's new automatic pre-load functionality, which will let you start playing the second a game is officially released.</p><p dir="ltr" style="">"We all know that some of the biggest games can take a while to download, and with the pre-load functionality, you'll be able to download and install those huge files up to several days in advance," Sony wrote in a post on the<a href="http://blog.us.playstation.com/2014/06/18/pre-order-pre-load-upcoming-ps4-games/" rel="nofollow" data-ref-id="false"> PlayStation Blog</a>.</p><p dir="ltr" style="">Any games you've already preordered will be automatically pre-loaded and downloaded to your PS4. "All you have to do is pre-order the game, make sure your PS4 remains in standby mode, and sit back and relax," Sony says.</p><p style="">The first PS4 game to take advantage pre-loading is next week's <a href="/transformers-rise-of-the-dark-spark/" data-ref-id="false">Transformers: Rise of the Dark Spark</a>. All titles available for preorder on the PlayStation Store on or after May 20 will be pre-loaded, and it works on PlayStation 3, too. PS4 games available for pre-load include:</p><ul><li dir="ltr"><a href="/battlefield-hardline/" data-ref-id="false">Battlefield Hardline</a></li><li dir="ltr"><a href="/bloodborne/" data-ref-id="false">Bloodborne</a></li><li dir="ltr"><a href="/call-of-duty-advanced-warfare/" data-ref-id="false">Call of Duty: Advance Warfare</a></li><li dir="ltr"><a href="/destiny/" data-ref-id="false">Destiny</a></li><li dir="ltr"><a href="/dragon-age-inquisition/" data-ref-id="false">Dragon Age: Inquisition</a></li><li dir="ltr"><a href="/far-cry-4/" data-ref-id="false">Far Cry 4</a></li><li dir="ltr"><a href="/videos/e3-2014-infamous-first-light-stand-alone-dlc-at-so/2300-6419343/" data-ref-id="2300-6419343">Infamous: First Light</a></li><li dir="ltr"><a href="/reviews/plants-vs-zombies-garden-warfare-review/1900-6415676/" data-ref-id="1900-6415676">Plants vs. Zombies: Garden Warfare</a></li><li dir="ltr"><a href="/littlebigplanet-3/" data-ref-id="false">Little Big Planet 3</a></li><li dir="ltr"><a href="/middle-earth-shadow-of-mordor/" data-ref-id="false">Middle-earth: Shadow of Mordor</a></li><li dir="ltr"><a href="/the-order-1886/" data-ref-id="false">The Order: 1886</a></li><li dir="ltr"><a href="/transformers-rise-of-the-dark-spark/" data-ref-id="false">Transformers: Rise of the Dark Spark</a></li><li><a href="/uncharted-4-a-thiefs-end/" data-ref-id="false">Uncharted 4: A Thief's End</a></li></ul><p dir="ltr" style="">Microsoft is also <a href="http://www.ign.com/articles/2013/08/05/ask-microsoft-anything-about-xbox-one" rel="nofollow">planning to introduce pre-loading for Xbox One games</a>, though the company has not said when this functionality will be unlocked.</p><p style="">PC gamers have enjoyed pre-loading for a long time now, as both Steam and Origin allow users to download games and begin playing when the clock strikes midnight.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 18 Jun 2014 14:00:00 -0700 http://www.gamespot.com/articles/ps4-now-supports-pre-loading/1100-6420583/ http://www.gamespot.com/videos/summer-games-done-quick-2014-trailer/2300-6419807/ Speed Demos Archive/Games Done Quick presents "Summer Games Done Quick 2014!" A charity speedrun gaming marathon benefitting Doctors Without Borders. Wed, 18 Jun 2014 13:27:00 -0700 http://www.gamespot.com/videos/summer-games-done-quick-2014-trailer/2300-6419807/ http://www.gamespot.com/articles/gog-gamers-don-t-need-drm-because-they-aren-t-criminals/1100-6420582/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1179/11799911/2571464-gog.jpg" data-ref-id="1300-2571464" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1179/11799911/2571464-gog.jpg" data-ref-id="1300-2571464"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2571464-gog.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Earlier this month, game distribution service GOG <a href="http://www.gamespot.com/articles/gog-launches-a-drm-free-steam-competitor-gog-galaxy/1100-6420137/" data-ref-id="1100-6420137">announced its own standalone download client </a>called GOG Galaxy, leading some to wonder if the company has loosened its <a href="http://www.gamespot.com/articles/witcher-dev-drm-is-worst-thing-in-the-gaming-industry/1100-6407588/?utm_campaign=gamespace&amp;utm_content=news&amp;utm_medium=partner&amp;utm_source=gamerankings/" data-ref-id="1100-6407588">defiant anti-DRM stance</a>. Not to worry, as GOG insists in a new interview that it has no plans to use DRM for Galaxy.</p><p dir="ltr" style="">"DRM is only impacting the good-hearted passionate gamers out there," GOG North America VP Guillaume Rambourg told <a href="http://www.eurogamer.de/articles/2014-06-10-gog-com-galaxy-drm-kann-einfach-kein-produkt-schuetzen" rel="nofollow">Eurogamer Germany in an interview</a>. "The very same gamers who are ready to spend $50 or more to own their favorite triple-A title and support our industry.</p><blockquote data-align="left"><p dir="ltr" style="">"Our industry should be cherishing and treating all gamers with respect" -- GOG VP Guillaume Rambourg</p></blockquote><p dir="ltr" style="">Rambourg said making gamers go through a "cumbersome" online activation procedure or requiring that they connect to the Internet to play a single-play game is "not really the best way" to treat people who just spent money on a new title.</p><p dir="ltr" style="">"Our industry should be cherishing and treating all gamers with respect, those people who pay our wages, servers, development projects, and what not," he said. "Instead, we just make it frustrating for them to buy games. How schizophrenic is that? DRM is not protecting any product. It is harming your fans and your brands in the long run."</p><p dir="ltr" style="">Put plainly, DRM misses the point, Rambourg said. "We totally believe that distributing games without DRM is a good thing for our industry," he said. "Let's make it easy and rewarding for gamers to buy games. They are not criminals and they do not need DRM."</p><p dir="ltr" style="">In addition to being DRM-free, <a href="http://www.gamespot.com/articles/gog-launches-a-drm-free-steam-competitor-gog-galaxy/1100-6420137/" data-ref-id="1100-6420137">GOG Galaxy is entirely optional</a>. The service will replicate some of the features offered through Steam, like the ability to automatically update games, chat with friends, and compare achievements. While certain functionality--like playing online or talking to other people--will of course require an Internet connection, GOG customers who opt to make use of Galaxy will be free to play all of their games offline without any online activations required.</p><p style="">More information about GOG Galaxy will be shared later in 2014.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 18 Jun 2014 13:25:00 -0700 http://www.gamespot.com/articles/gog-gamers-don-t-need-drm-because-they-aren-t-criminals/1100-6420582/ http://www.gamespot.com/articles/report-assassin-s-creed-unity-targeting-1080p-60fps-on-ps4-and-xbox-one/1100-6420580/ <figure data-align="center" data-size="large" data-img-src="http://static5.gamespot.com/uploads/original/536/5360430/2556064-acu_screen_ballroomstealth_e3_140609_4pmpst_1402143759+%281%29.jpg" data-ref-id="1300-2556064" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static5.gamespot.com/uploads/original/536/5360430/2556064-acu_screen_ballroomstealth_e3_140609_4pmpst_1402143759+%281%29.jpg" data-ref-id="1300-2556064"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/536/5360430/2556064-acu_screen_ballroomstealth_e3_140609_4pmpst_1402143759+%281%29.jpg"></a></figure><p style="">Ubisoft's upcoming stealth-action game <a href="/assassins-creed-unity/" data-ref-id="false">Assassin's Creed Unity </a>is targeting 1080p/60fps for both the PlayStation 4 and Xbox One versions, level designer Bruno St-André revealed in an interview with <a href="http://gamingbolt.com/assassins-creed-unity-is-targetting-1080p60fps-on-ps4-and-xbox-one" rel="nofollow" data-ref-id="false">GamingBolt</a> conducted at <a href="http://www.gamespot.com/e3/" data-ref-id="false">E3 </a>but published today. According to the report, St-André initially said he was unsure about the game's resolution and frame rate, before eventually confirming the details.</p><p dir="ltr" style="">Last year's <a href="/assassins-creed-iv-black-flag/" data-ref-id="false">Assassin's Creed IV: Black Flag</a> ran in native 1080p (<a href="http://www.gamespot.com/articles/assassin-s-creed-4-black-flag-native-1080p-patch-now-live-on-ps4/1100-6416269/" data-ref-id="1100-6416269">after a day-one patch</a>) on PS4, while the Xbox One version outputted in something below that level. A notable difference between Assassin's Creed IV: Black Flag and Assassin's Creed Unity, however, is that this year's game is <a href="http://www.gamespot.com/articles/e3-2014-assassin-s-creed-unity-can-t-be-done-on-xbox-360-ps3/1100-6420448/" data-ref-id="1100-6420448">not in development</a> for last-generation consoles like the Xbox 360 or PlayStation 3. </p><p dir="ltr" style="">Assassin's Creed Unity launches October 28 for PS4, Xbox One, and PC. Ubisoft has <a href="http://www.gamespot.com/articles/e3-2014-assassin-s-creed-unity-can-t-be-done-on-xbox-360-ps3/1100-6420448/" data-ref-id="1100-6420448">strongly suggested</a> that a new Assassin's Creed game is coming to Xbox 360 and PS3 this year, but Ubisoft has yet to formally announce a 2014 title for those platforms.</p><p dir="ltr" style="">Currently, many multiplatform games--including heavy-hitters like <a href="http://www.gamespot.com/battlefield-4/">Battlefield 4</a> and <a href="http://www.gamespot.com/call-of-duty-ghosts/">Call of Duty: Ghosts</a>--run in a higher resolution on the PS4 than the Xbox One. But, thanks to an Xbox One developer update released this month, it now appears that Sony <a href="http://www.gamespot.com/articles/e3-2014-bungie-s-destiny-aiming-for-1080p-30fps-on-xbox-one/1100-6420385/" data-ref-id="1100-6420385">may not hold a resolution advantage forever</a>.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 18 Jun 2014 12:46:00 -0700 http://www.gamespot.com/articles/report-assassin-s-creed-unity-targeting-1080p-60fps-on-ps4-and-xbox-one/1100-6420580/ http://www.gamespot.com/articles/metal-gear-solid-5-phantom-pain-30-minute-gameplay-video-coming-tomorrow/1100-6420579/ <div data-height="100%" data-width="100%" data-ref-id="2300-6419204" data-embed-type="video"><iframe src="/videos/embed/6419204/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">Konami will be sharing video of a lengthy <a href="/metal-gear-solid-v-the-phantom-pain/" data-ref-id="false">Metal Gear Solid V: The Phantom Pain</a> gameplay demo in the early morning hours tomorrow, the company <a href="https://twitter.com/Konami/status/479328768041840640" rel="nofollow" data-ref-id="false">announced</a> today.</p><p dir="ltr" style="">The 30-minute video will consist of the full demo that was on display last week at E3. It's set to go live on <a href="http://www.konami.jp/kojima_pro/station/en/" rel="nofollow" data-ref-id="false">Kojima Station</a> at 3 AM Pacific on Thursday, June 19, and <a href="https://twitter.com/HIDEO_KOJIMA_EN/statuses/479077012783370240" rel="nofollow" data-ref-id="false">according to</a> Hideo Kojima, the presentation will be in English. We <a href="http://www.gamespot.com/articles/e3-2014-making-peace-in-metal-gear-solid-5-the-phantom-pain/1100-6420370/" data-ref-id="1100-6420370">got a look at the demo for ourselves last week</a> and found The Phantom Pain to be "the most complex Metal Gear Solid game yet."</p><p dir="ltr" style="">Separate from this demo shown at E3, Konami also <a href="http://www.gamespot.com/articles/e3-2014-metal-gear-solid-5-the-phantom-pain-trailer-impressions/1100-6420203/" data-ref-id="1100-6420203">released a new trailer</a> for the game last week that raised a number of questions about where The Phantom Pain's story will go.</p><p dir="ltr" style=""><a href="/metal-gear-solid-ground-zeroes/" data-ref-id="false">Metal Gear Solid V: Ground Zeroes</a>, the prologue of sorts to The Phantom Pain, was released in March to a good deal of <a href="http://www.gamespot.com/articles/metal-gear-solid-v-ground-zeroes-length-controversy-kojima-weighs-in/1100-6417557/" data-ref-id="1100-6417557">criticism over to its length</a>. Also controversial was the game's use of torture, which <a href="http://www.gamespot.com/articles/e3-2014-kojima-responds-to-metal-gear-solid-5-torture-controversy/1100-6420442/" data-ref-id="1100-6420442">Kojima addressed recently</a>. The creator of the series said he expected the response the scene got, but he refused to let that keep him away from such subject matter.</p><p dir="ltr" style="">The Phantom Pain does not yet have a release date, but is not expected out until 2015 at the earliest.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/thesmokingmanx" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Wed, 18 Jun 2014 12:40:00 -0700 http://www.gamespot.com/articles/metal-gear-solid-5-phantom-pain-30-minute-gameplay-video-coming-tomorrow/1100-6420579/

Gamespot's Site MashupWatch Dogs to get Stability and Performance Improvements in New Official PatchGoat Simulator 1.1 Patch TrailerFallout 1, Fallout 2, and Fallout Tactics Return to Steam, Now Available for PurchaseUpcoming Horror Game Alien: Isolation "About 15 Hours Long," According to DeveloperGS News - GTAV PS3 vs. PS4 Graphics; Do YouTubers Owe Game Devs Money?SpinTires Inspires!Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX Plus Alpha ReviewUbisoft: Wii U Could Shine at the "Right Price"E3 2014: Far Cry 4 Behind the Scenes - Designing the Open WorldHideo Kojima Blown Away By GTA 5 PS4 VisualsPS4 Now Supports Pre-LoadingSummer Games Done Quick 2014 TrailerGOG: Gamers Don't Need DRM Because They Aren't CriminalsReport: Assassin's Creed Unity Targeting 1080p/60fps on PS4 and Xbox OneMetal Gear Solid 5: Phantom Pain 30-Minute Gameplay Video Coming Tomorrow

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Wed, 18 Jun 2014 20:54:31 -0700 http://www.gamespot.com/articles/watch-dogs-to-get-stability-and-performance-improvements-in-new-official-patch/1100-6420589/ <div data-embed-type="video" data-ref-id="2300-6418962" data-width="854" data-height="480"><iframe src="/videos/embed/6418962/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Following the release of a<a href="http://www.gamespot.com/articles/watch-dogs-mod-adds-dynamic-shadows-from-headlights-bloom-and-other-improvements/1100-6420498/" data-ref-id="1100-6420498"> user-created mod that significantly improved the visual quality of the PC version of Watch Dogs</a>, Ubisoft has detailed the next official patch for its open-world hacking game.</p><p style="">The patch is for both PC and console, and it will bring a number of stability fixes and performance improvements to the game. The console versions of the patch deal primarily with <a href="http://www.gamespot.com/articles/watch-dogs-ubisoft-investigating-loading-bug/1100-6420078/" data-ref-id="1100-6420078">game-breaking bugs</a>, including a glitch that prevented players from progressing past 90 percent completion. It is available for the PS4 now, and it will launch for the PS3, 360, and One "within the next week."</p><p style="">The PC version of the <a href="/watch-dogs/" data-ref-id="false">Watch Dogs</a> patch will launch "in the coming days," but it also addresses a broader range of problems, including addressing graphical bugs, improving stability, and increasing performance. Ubisoft is also improving graphics stability and fidelity.</p><p style="">Ubisoft has not yet commented on the previous user-created mod or the files that the creators unearthed within the game labeled "E3 2012 Bloom" and "E3 2012 Explosions," among others. But you can read the<a href="http://forums.ubi.com/showthread.php/892700-Watch-Dogs-Patch-%286-18-14%29?p=10052409#post10052409" rel="nofollow" data-ref-id="false"> full list of improvements from the Ubisoft forums</a> below:</p><blockquote><p style="">MAJOR GAME FIXES</p><ul><li>Automatically reconstructed corrupted save files which prevented loading to go further than 90%. Some collectibles may remain unrecoverable.</li><li>Fixed the issue preventing players from using hacks in game.</li></ul><p style="">GAMEPLAY FIXES</p><ul><li>Fixed several mission-breaking bugs.</li><li>Fixed minor mission and item-related issues.</li><li>Fixed the issue that caused the empty weapon-wheel.</li></ul><p style="">MULTIPLAYER FIXES</p><ul><li>Fixed several minor respawn issues.</li><li>Fixed some connection and session joining issues.</li></ul><p style="">PC SPECIFIC FIXES<br /><br /></p><ul><li>Fixed graphical glitches on Low &amp; Medium settings.</li><li>Fixed some crashes on SLI configurations.</li><li>Implemented several performance improvements.</li><li>Implemented a few control improvements.</li><li>Fixed issues causing infinite messaging and timing-out when trying to access the Online Shop from the Extras Menu while Uplay is set to Offline mode.</li><li>Fixed issues connecting to a Multiplayer game.</li><li>Implemented several mouse modifications.</li><li>Fixed "Drinking Game" control issue where wrong information was displayed when played with a gamepad.</li><li>Fixed "Chess Game" control issue.</li><li>Fixed bug where the invasion setting was never saved.</li><li>Fixed graphical issues during cut scenes and cinematics.</li><li>Fixed several graphical and texture bugs.</li><li>Removed Vista OS check to prevent false positives.</li><li>Added game version in main menu.</li></ul></blockquote><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Wed, 18 Jun 2014 17:39:00 -0700 http://www.gamespot.com/articles/watch-dogs-to-get-stability-and-performance-improvements-in-new-official-patch/1100-6420589/ http://www.gamespot.com/videos/goat-simulator-1-1-patch-trailer/2300-6419817/ New Patch 1.1 adds split screen multiplayer, a new map and the Humans have been updated with (child-like) brains and speech! Wed, 18 Jun 2014 17:09:00 -0700 http://www.gamespot.com/videos/goat-simulator-1-1-patch-trailer/2300-6419817/ http://www.gamespot.com/articles/fallout-1-fallout-2-and-fallout-tactics-return-to-steam-now-available-for-purchase/1100-6420588/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1539/15391776/2571540-7895982999-22762.jpg" data-ref-id="1300-2571540" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1539/15391776/2571540-7895982999-22762.jpg" data-ref-id="1300-2571540"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1539/15391776/2571540-7895982999-22762.jpg"></a></figure><p style=""><a href="/fallout/" data-ref-id="false">Fallout</a>, <a href="/fallout-2/" data-ref-id="false">Fallout 2</a>, and <a href="/fallout-tactics-brotherhood-of-steel/" data-ref-id="false">Fallout Tactics</a> are once again available for purchase on Steam.</p><p dir="ltr" style=""><a href="http://www.bethblog.com/" rel="nofollow" data-ref-id="false">Bethesda announced today on its blog</a> that it has resolved publishing issues and put the classic Fallout games back on Steam. <a href="http://www.gamespot.com/articles/the-fallout-series-will-return-to-steam-says-bethesda/1100-6416905/" data-ref-id="1100-6416905">Early this year,</a> the games were removed from all digital distribution platforms (including Steam and GOG.com) after the rights to the games transitioned to Bethesda. According to the company, it needed to "remove existing publisher info, legal text, etc."</p><p dir="ltr" style="">With their return to Steam, minor changes have been made to the original games. Saves now have Steam Cloud support, and Fallout 1 and 2 have "default" and "classic" modes. Default mode allows for high resolutions and classic is the unmodified, original game. Fallout Tactics is unmodified, but its multiplayer is still supported via direct connection. Tactics cannot run on Windows 8.</p><p dir="ltr" style="">Each game costs $10 individually and a bundle of all three costs $20. There is no word yet on if the games are returning to GOG.com. If you already own the games, they're still in your digital library. There's no need to buy them again.</p><p style="">Recently, <a href="http://www.gamespot.com/articles/what-we-d-like-to-see-in-the-next-fallout/1100-6419330/" data-ref-id="1100-6419330">GameSpot discussed</a> what a new Fallout game should include. Although Bethesda has not said anything official about it, <a href="http://www.gamespot.com/articles/fallout-4-in-development-set-in-boston-report/1100-6416669/" data-ref-id="1100-6416669">rumors suggest</a> that the next entry in the series will be set in Boston.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Wed, 18 Jun 2014 16:49:00 -0700 http://www.gamespot.com/articles/fallout-1-fallout-2-and-fallout-tactics-return-to-steam-now-available-for-purchase/1100-6420588/ http://www.gamespot.com/articles/upcoming-horror-game-alien-isolation-about-15-hours-long-according-to-developer/1100-6420587/ <div data-embed-type="video" data-ref-id="2300-6419558" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419558/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Developer <a href="/companies/creative-assembly/" data-ref-id="false">Creative Assembly</a> has revealed that its upcoming horror game, <a href="/alien-isolation/" data-ref-id="false">Alien: Isolation</a>, will take around 15 hours to complete.</p><p dir="ltr" style=""><a href="http://www.youtube.com/watch?v=G6pHM6DVG5o#t=13" rel="nofollow" data-ref-id="false">In an interview with the Angry Joe Show</a>, Gary Napper, Lead Game Designer on Isolation, states that the team has crafted a lengthy story than takes several hours to complete. He says, "The game's actually about 15 hours long because we've got so much to do with the narrative and all the different mechanics of the alien."</p><p dir="ltr" style="">Although the story is linear, Napper promises that the game has many opportunities to explore and discover new places. "It's a bit like a Metroidvania game," he explains. "You can go back to areas and find new things, explore and open up new areas. There's a lot to do in the world."</p><p dir="ltr" style="">However, Napper warns that it is hard to accurately estimate the length of Alien: Isolation. "The difficult thing is nailing a time because people can play for absolutely ages without even seeing the alien because they're being really careful and really stealthy," he says. "They've done nothing to call him down or there have been no explosions that he has come to investigate. Those people can get through it fairly quickly."</p><p style="">GameSpot editors have played Alien: Isolation and <a href="http://www.gamespot.com/articles/e3-2014-how-alien-isolation-helped-me-overcome-my-greatest-cinematic-shame/1100-6420075/" data-ref-id="1100-6420075">think it looks promising</a>. The game releases on October 7 for <a href="http://gamespot.com/pc/" data-ref-id="false">PC</a>, <a href="/ps4/" data-ref-id="false">PS4</a>, <a href="/ps3/" data-ref-id="false">PS3</a>, <a href="/xbox-one/" data-ref-id="false">Xbox One</a>, and <a href="/xbox-360/" data-ref-id="false">Xbox 360</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Wed, 18 Jun 2014 16:45:00 -0700 http://www.gamespot.com/articles/upcoming-horror-game-alien-isolation-about-15-hours-long-according-to-developer/1100-6420587/ http://www.gamespot.com/videos/gs-news-gtav-ps3-vs-ps4-graphics-do-youtubers-owe-/2300-6419816/ Fez creator Phil Fish says YouTubers are committing piracy, Microsoft say millions more Xbox 360s will be sold, and promised PS4 features are coming! Wed, 18 Jun 2014 16:00:00 -0700 http://www.gamespot.com/videos/gs-news-gtav-ps3-vs-ps4-graphics-do-youtubers-owe-/2300-6419816/ http://www.gamespot.com/videos/spintires-inspires/2300-6419814/ What is there to learn from getting stuck in mud over and over again in the hazardous road simulator SpinTires? Probably nothing, but what if? Wed, 18 Jun 2014 15:42:00 -0700 http://www.gamespot.com/videos/spintires-inspires/2300-6419814/ http://www.gamespot.com/reviews/super-ultra-dead-rising-3-arcade-remix-hyper-editi/1900-6415791/ <p style="">Dead Rising 3 struggled with the balance of its tone. It portrayed a grittier, serious world while still trying to appeal to the fans who enjoyed the series' more offbeat humor. Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX Plus Alpha swings as far in the opposite direction as possible, going completely over the top while also paying more homage to Capcom's arcade history than all three Dead Rising games combined.</p><p style="">Unlike previous downloadable content for the game, Super Arcade Dead Rising 3 takes the bare-bones controls and format of Dead Rising 3 and does something very different with them. The world is not open, your weapons cannot be combined, and there is no real progression of characters or story. Instead, you are given a time limit to you fight your way through a series of arcade-like challenges, ranging from "Kill 50 zombies" to "Retrieve the vehicles" to Escape the city." While you can accomplish this alone, the challenges are best played with a group of up to four online friends, all working together while at the same time fighting for a higher score.</p><div data-embed-type="video" data-ref-id="2300-6419795" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419795/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">This isn't because the co-op is innovative or expertly designed. Honestly, you do the exact same things with one person as you do with four. However, tasks that might become monotonous alone are accomplished far more quickly with help, which makes for a brisk, exciting pace through the game's challenges. For example, one of the tasks you come across more than once is "Rescue the survivors." The survivors in question--8-bit-style citizens crying out for help--are merely pickups that you need to touch to "rescue," but running around the environment to find them all can take a long time when you're on your own. With friends, you can each explore different sections of the map and be done with the matter.</p><p style="">The way it moves you briskly from one challenge to the next is one of Super Arcade Dead Rising 3's strengths, as each individual task doesn't stand tall on its own. While the basic act of killing zombies (whether with weapons or in vehicles) in Dead Rising 3 is as fun as it ever was, the game is great about giving you different goals to accomplish, usually in rapid-fire succession. You may be asked to kill 100 zombies, yes, but then you are immediately sent to destroy specific items around town before you need to escape the area altogether--all as a timer ticks down, encouraging you to hurry. With skill, you can finish a list of tasks within a few minutes before moving onto the next round of challenges.</p><p style="">You do this across four districts, each based on a different section of Dead Rising 3's map. Fundamentally, these are the same environments from the base game, but they've been brightened up with lots of color, neon arcade signs, and a generally cheerier atmosphere than the drab color scheme you're probably more familiar with. So while the city's major landmarks won't be new to you, the coat of paint makes them at least a bit fresh.</p><div data-embed-type="video" data-ref-id="2300-6419793" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419793/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Super Dead Rising 3 Arcade Remix's main draw isn't the slaughter of the undead; it's the zaniness surrounding it. The second you jump into the DLC, accessible from Dead Rising 3's main menu, its arcade influence is front and center. You're greeted with an old-school memory check screen, a joke about those old "Winners Don't Use Drugs" PSAs (fitting in with Dead Rising 3's canon, this one reads "Winners Get Chipped"), and then Capcom's classic logo jingle, right before a remix of the old <a href="/street-fighter-ii/" data-ref-id="false" data-mce-href="/street-fighter-ii/">Street Fighter II</a> menu music starts up.</p><p style="">It's clear that Capcom aims to tug at the nostalgic heartstrings of its old fans, and frankly, it works. At just about every point possible, the developer shoves something in your face and says, "Hey, remember this old game we made? What about this one?" These references are old enough that they don't feel like advertising (there are no references to the likes of <a href="/dragons-dogma/" data-ref-id="false" data-mce-href="/dragons-dogma/">Dragon's Dogma</a> or <a href="/monster-hunter-tri/" data-ref-id="false" data-mce-href="/monster-hunter-tri/">Monster Hunter</a>) and instead evoke the feeling you might get when flipping through an old video game magazine and looking back at the biggest hits of the 90s. Whether it's Frank West dressed up as Mike Haggar or a billboard for <a href="/mega-man-x4/" data-ref-id="false" data-mce-href="/mega-man-x4/">Mega Man X4</a>, you see signs of Capcom's history everywhere.</p><figure data-align="left" data-size="medium" data-img-src="http://static4.gamespot.com/uploads/original/536/5360430/2556746-superdr3-key-art-final-landscape-logo.jpg" data-ref-id="1300-2556746" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static4.gamespot.com/uploads/original/536/5360430/2556746-superdr3-key-art-final-landscape-logo.jpg" data-ref-id="1300-2556746"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_medium/536/5360430/2556746-superdr3-key-art-final-landscape-logo.jpg"></a></figure><p style="">But it doesn't feel like outright exploitation of old brands. In fact, it feels like a celebration of them, as if at least a few people at Capcom woke up one morning and said, "We haven't paid as much homage to our classics as we perhaps should have." So when you see references to <a href="/rival-schools/" data-ref-id="false" data-mce-href="/rival-schools/">Rival Schools</a> or <a href="/power-stone/" data-ref-id="false" data-mce-href="/power-stone/">Power Stone</a>, or when you turn into Tofu (a particularly obscure <a href="/resident-evil-2/" data-ref-id="false" data-mce-href="/resident-evil-2/">Resident Evil 2</a> reference), it all seems to come from a place of genuine appreciation.</p><p style="">This is also true of the character selection. Each of the 20 options on the character select screen are different variations of established Dead Rising characters Nick, Annie, Chuck, and Frank, but more than half of the options are nods to other characters from Capcom's past. And these aren't mere costume changes. Each character feels unique, with its own attributes and attacks. Each character also has a unique special attack that is directly influenced by the character's source material. So when you play as Annie dressed as Regina from <a href="/dino-crisis/" data-ref-id="false" data-mce-href="/dino-crisis/">Dino Crisis</a>, it feels more like you're playing as Regina herself, especially when her special move involves a pterodactyl that swoops in to attack the enemies in front of her.</p><figure data-align="right" data-size="medium" data-img-src="http://static3.gamespot.com/uploads/original/536/5360430/2556741-superdr3-06.jpg" data-ref-id="1300-2556741" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static3.gamespot.com/uploads/original/536/5360430/2556741-superdr3-06.jpg" data-ref-id="1300-2556741"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_medium/536/5360430/2556741-superdr3-06.jpg"></a></figure><p style="">The result of all of this is an homage to classic Capcom. When developers cash in on its audience's nostalgia, they often do so through half-measures such as classic costumes and other trinkets that have little to no bearing on actual gameplay. Instead of taking that route, the developers of Super Dead Rising 3 Arcade Remix have created something unique and heartfelt, and ultimately much more entertaining.</p><p style="">The entertainment has its limits, though. Nostalgia can take you only so far, after all. The game is obviously intended for co-op players and is most enjoyable when played with friends or even strangers, and you can blaze through the game's four districts in no time at all, whether you're playing alone or not. The replay value comes in unlocking all of the game's 20 characters, which requires replaying levels many times over with different characters, as well as hunting down arcade cabinets hidden throughout each district. If you don't have allies to do this with, you might find the experience a slog, and whether it was due to technological inferiority or the DLC's unpopularity, I often had difficulty finding strangers to play with.</p><p style="">If you don't have much love for Capcom's back catalog, or you don't already enjoy Dead Rising 3, there's not much for you here other than a possible chuckle or two. You need to understand and revel in a bonus level that involves nothing more than destroying a car in order to fully grasp why this DLC is special. But if the idea of fighting a giant zombified M. Bison as Nick Ramos dressed as Felicia from <a href="/darkstalkers/" data-ref-id="false" data-mce-href="/darkstalkers/">Darkstalkers</a> is exciting to you, then Super Dead Rising 3 Arcade Remix is a blast.</p> Wed, 18 Jun 2014 15:23:00 -0700 http://www.gamespot.com/reviews/super-ultra-dead-rising-3-arcade-remix-hyper-editi/1900-6415791/ http://www.gamespot.com/articles/ubisoft-wii-u-could-shine-at-the-right-price/1100-6420585/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1179/11799911/2571504-wiiuubisoft.png" data-ref-id="1300-2571504" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1179/11799911/2571504-wiiuubisoft.png" data-ref-id="1300-2571504"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2571504-wiiuubisoft.png"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">Wii U hardware sales <a href="http://www.gamespot.com/articles/mario-kart-8-drives-massive-wii-u-sales-3ds-is-number-two-console-on-npd/1100-6420520/" data-ref-id="1100-6420520">jumped significantly after the release of Mario Kart 8 last month</a>, and Nintendo could shift even more units if the system is sold at the "right price," according to Ubisoft CEO Yves Guillemot.</p><p dir="ltr" style="">"With Mario Kart, Wii U made one step and we expect with <a href="/super-smash-bros-for-wii-u/" data-ref-id="false">Smash Bros.</a> it will also do more," Guillemot told <a href="http://www.computerandvideogames.com/468687/interviews/an-audience-with-ubisoft-ceo-yves-guillemot/" rel="nofollow" data-ref-id="false">CVG</a>. "If Nintendo put the right price on the machine then they will probably have a chance to do further." The Wii U currently starts at $299, a full $100 less than the Xbox One and PlayStation 4.</p><p dir="ltr" style="">The Wii U has sold <a href="http://www.gamespot.com/articles/wii-u-sales-reach-6-17-million-as-nintendo-reveals-best-selling-games-to-date/1100-6419486/" data-ref-id="1100-6419486">6.17 million units worldwide</a> as of March 31, but Nintendo has not shared a new sales update since. Earlier this week, data from the NPD Group for May 2014 showed that <a href="http://www.gamespot.com/articles/mario-kart-8-drives-massive-wii-u-sales-3ds-is-number-two-console-on-npd/1100-6420520/" data-ref-id="1100-6420520">Wii U sales jumped 80 percent over figures from April 2014 </a>and <a href="http://www.gamespot.com/articles/mario-kart-8-drives-massive-wii-u-sales-3ds-is-number-two-console-on-npd/1100-6420520/" data-ref-id="1100-6420520">90 percent year-over-year </a>in the United States.</p><p dir="ltr" style="">Ubisoft will release (at least) two games on Wii U this year: <a href="/watch-dogs/" data-ref-id="false">Watch Dogs </a>and <a href="/just-dance-2015/" data-ref-id="false">Just Dance 2015</a>. In addition, Guillemot reiterated that Ubisoft has a Wii U game "<a href="http://www.gamespot.com/articles/e3-2014-ubisoft-waiting-for-better-wii-u-sales-to-launch-some-new-games/1100-6420265/" data-ref-id="1100-6420265">on the shelf</a>" and is merely waiting for further console sales to release this mystery title.</p><p style="">"Nintendo has to perform this year, otherwise they will have less games," Guillemot said. "Justifying investing in the machine needs a larger install base."</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 18 Jun 2014 14:50:00 -0700 http://www.gamespot.com/articles/ubisoft-wii-u-could-shine-at-the-right-price/1100-6420585/ http://www.gamespot.com/videos/e3-2014-far-cry-4-behind-the-scenes-designing-the-/2300-6419809/ Chris Watters catches up with Far Cry 4's level design director, Mark Thompson, at E3 to discuss the process of creating Kyrat's open world. Wed, 18 Jun 2014 14:34:00 -0700 http://www.gamespot.com/videos/e3-2014-far-cry-4-behind-the-scenes-designing-the-/2300-6419809/ http://www.gamespot.com/articles/hideo-kojima-blown-away-by-gta-5-ps4-visuals/1100-6420584/ <figure data-align="center" data-size="large" data-img-src="http://static4.gamespot.com/uploads/original/1197/11970954/2560139-mgsvtpp_e3_cut_02_web.jpg" data-ref-id="1300-2560139" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static4.gamespot.com/uploads/original/1197/11970954/2560139-mgsvtpp_e3_cut_02_web.jpg" data-ref-id="1300-2560139"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1197/11970954/2560139-mgsvtpp_e3_cut_02_web.jpg"></a></figure><p style=""><a href="/metal-gear-solid/" data-ref-id="false">Metal Gear Solid </a>creator Hideo Kojima was so blown away by the <a href="http://www.gamespot.com/videos/e3-2014-grand-theft-auto-v-on-ps4-at-sony-press-co/2300-6419362/" data-ref-id="2300-6419362">Grand Theft Auto V PlayStation 4 trailer </a>that it made him "depressed," the industry veteran said in a new interview with <a href="http://www.computerandvideogames.com/467996/interviews/interview-hideo-kojima-on-darker-themes-and-phantom-cigars/" rel="nofollow" data-ref-id="false">CVG</a>.</p><p dir="ltr" style="">"What Rockstar has created and the world they have created is super impressive, and actually when I saw the PS4 version a few days ago I got depressed again," Kojima said. "And this is not game design-related it's just me. The quality that they showed in the PS4 trailer was really impressive."</p><p dir="ltr" style="">Last summer, ahead of GTA V's release, Kojima said Rockstar's open-world game made him "<a href="http://www.gamespot.com/articles/hideo-kojima-depressed-by-gtav/1100-6411295/" data-ref-id="1100-6411295">depressed</a>" because he didn't think Metal Gear Solid V: The Phantom Pain could reach the same level.</p><p dir="ltr" style="">The Phantom Pain has been described as an open-world game--like GTA V--but this isn't entirely accurate, Kojima said. "It's a bit different because Rockstar is going in a very different direction to what I'm trying to create," he said. "When we say we're an open-world game it makes it sound like it's trying to be the same as what those guys are creating. But this is very different--I'm trying to do a free infiltration game."</p><p style="">GTA V launches for PS4, Xbox One, and PC later this fall, while Metal Gear Solid V: The Phantom Pain does not have an official release date yet. The 30-minute gameplay demo we saw at E3 will be <a href="http://www.gamespot.com/articles/metal-gear-solid-5-phantom-pain-30-minute-gameplay-video-coming-tomorrow/1100-6420579/" data-ref-id="1100-6420579">published publicly tomorrow </a>morning and we'll be sure to post it when it becomes available.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 18 Jun 2014 14:30:00 -0700 http://www.gamespot.com/articles/hideo-kojima-blown-away-by-gta-5-ps4-visuals/1100-6420584/ http://www.gamespot.com/articles/ps4-now-supports-pre-loading/1100-6420583/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1179/11799911/2571484-ps4console.jpg" data-ref-id="1300-2571484" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1179/11799911/2571484-ps4console.jpg" data-ref-id="1300-2571484"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2571484-ps4console.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Confirming <a href="http://www.gamespot.com/articles/report-ps4-will-let-you-pre-load-games-starting-in-april/1100-6418459/" data-ref-id="1100-6418459">earlier rumors</a>, Sony officially announced today that PlayStation 4 owners will be able to download and install games ahead of release. It's all part of the PS4's new automatic pre-load functionality, which will let you start playing the second a game is officially released.</p><p dir="ltr" style="">"We all know that some of the biggest games can take a while to download, and with the pre-load functionality, you'll be able to download and install those huge files up to several days in advance," Sony wrote in a post on the<a href="http://blog.us.playstation.com/2014/06/18/pre-order-pre-load-upcoming-ps4-games/" rel="nofollow" data-ref-id="false"> PlayStation Blog</a>.</p><p dir="ltr" style="">Any games you've already preordered will be automatically pre-loaded and downloaded to your PS4. "All you have to do is pre-order the game, make sure your PS4 remains in standby mode, and sit back and relax," Sony says.</p><p style="">The first PS4 game to take advantage pre-loading is next week's <a href="/transformers-rise-of-the-dark-spark/" data-ref-id="false">Transformers: Rise of the Dark Spark</a>. All titles available for preorder on the PlayStation Store on or after May 20 will be pre-loaded, and it works on PlayStation 3, too. PS4 games available for pre-load include:</p><ul><li dir="ltr"><a href="/battlefield-hardline/" data-ref-id="false">Battlefield Hardline</a></li><li dir="ltr"><a href="/bloodborne/" data-ref-id="false">Bloodborne</a></li><li dir="ltr"><a href="/call-of-duty-advanced-warfare/" data-ref-id="false">Call of Duty: Advance Warfare</a></li><li dir="ltr"><a href="/destiny/" data-ref-id="false">Destiny</a></li><li dir="ltr"><a href="/dragon-age-inquisition/" data-ref-id="false">Dragon Age: Inquisition</a></li><li dir="ltr"><a href="/far-cry-4/" data-ref-id="false">Far Cry 4</a></li><li dir="ltr"><a href="/videos/e3-2014-infamous-first-light-stand-alone-dlc-at-so/2300-6419343/" data-ref-id="2300-6419343">Infamous: First Light</a></li><li dir="ltr"><a href="/reviews/plants-vs-zombies-garden-warfare-review/1900-6415676/" data-ref-id="1900-6415676">Plants vs. Zombies: Garden Warfare</a></li><li dir="ltr"><a href="/littlebigplanet-3/" data-ref-id="false">Little Big Planet 3</a></li><li dir="ltr"><a href="/middle-earth-shadow-of-mordor/" data-ref-id="false">Middle-earth: Shadow of Mordor</a></li><li dir="ltr"><a href="/the-order-1886/" data-ref-id="false">The Order: 1886</a></li><li dir="ltr"><a href="/transformers-rise-of-the-dark-spark/" data-ref-id="false">Transformers: Rise of the Dark Spark</a></li><li><a href="/uncharted-4-a-thiefs-end/" data-ref-id="false">Uncharted 4: A Thief's End</a></li></ul><p dir="ltr" style="">Microsoft is also <a href="http://www.ign.com/articles/2013/08/05/ask-microsoft-anything-about-xbox-one" rel="nofollow">planning to introduce pre-loading for Xbox One games</a>, though the company has not said when this functionality will be unlocked.</p><p style="">PC gamers have enjoyed pre-loading for a long time now, as both Steam and Origin allow users to download games and begin playing when the clock strikes midnight.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 18 Jun 2014 14:00:00 -0700 http://www.gamespot.com/articles/ps4-now-supports-pre-loading/1100-6420583/ http://www.gamespot.com/videos/summer-games-done-quick-2014-trailer/2300-6419807/ Speed Demos Archive/Games Done Quick presents "Summer Games Done Quick 2014!" A charity speedrun gaming marathon benefitting Doctors Without Borders. Wed, 18 Jun 2014 13:27:00 -0700 http://www.gamespot.com/videos/summer-games-done-quick-2014-trailer/2300-6419807/ http://www.gamespot.com/articles/gog-gamers-don-t-need-drm-because-they-aren-t-criminals/1100-6420582/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1179/11799911/2571464-gog.jpg" data-ref-id="1300-2571464" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1179/11799911/2571464-gog.jpg" data-ref-id="1300-2571464"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2571464-gog.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Earlier this month, game distribution service GOG <a href="http://www.gamespot.com/articles/gog-launches-a-drm-free-steam-competitor-gog-galaxy/1100-6420137/" data-ref-id="1100-6420137">announced its own standalone download client </a>called GOG Galaxy, leading some to wonder if the company has loosened its <a href="http://www.gamespot.com/articles/witcher-dev-drm-is-worst-thing-in-the-gaming-industry/1100-6407588/?utm_campaign=gamespace&amp;utm_content=news&amp;utm_medium=partner&amp;utm_source=gamerankings/" data-ref-id="1100-6407588">defiant anti-DRM stance</a>. Not to worry, as GOG insists in a new interview that it has no plans to use DRM for Galaxy.</p><p dir="ltr" style="">"DRM is only impacting the good-hearted passionate gamers out there," GOG North America VP Guillaume Rambourg told <a href="http://www.eurogamer.de/articles/2014-06-10-gog-com-galaxy-drm-kann-einfach-kein-produkt-schuetzen" rel="nofollow">Eurogamer Germany in an interview</a>. "The very same gamers who are ready to spend $50 or more to own their favorite triple-A title and support our industry.</p><blockquote data-align="left"><p dir="ltr" style="">"Our industry should be cherishing and treating all gamers with respect" -- GOG VP Guillaume Rambourg</p></blockquote><p dir="ltr" style="">Rambourg said making gamers go through a "cumbersome" online activation procedure or requiring that they connect to the Internet to play a single-play game is "not really the best way" to treat people who just spent money on a new title.</p><p dir="ltr" style="">"Our industry should be cherishing and treating all gamers with respect, those people who pay our wages, servers, development projects, and what not," he said. "Instead, we just make it frustrating for them to buy games. How schizophrenic is that? DRM is not protecting any product. It is harming your fans and your brands in the long run."</p><p dir="ltr" style="">Put plainly, DRM misses the point, Rambourg said. "We totally believe that distributing games without DRM is a good thing for our industry," he said. "Let's make it easy and rewarding for gamers to buy games. They are not criminals and they do not need DRM."</p><p dir="ltr" style="">In addition to being DRM-free, <a href="http://www.gamespot.com/articles/gog-launches-a-drm-free-steam-competitor-gog-galaxy/1100-6420137/" data-ref-id="1100-6420137">GOG Galaxy is entirely optional</a>. The service will replicate some of the features offered through Steam, like the ability to automatically update games, chat with friends, and compare achievements. While certain functionality--like playing online or talking to other people--will of course require an Internet connection, GOG customers who opt to make use of Galaxy will be free to play all of their games offline without any online activations required.</p><p style="">More information about GOG Galaxy will be shared later in 2014.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 18 Jun 2014 13:25:00 -0700 http://www.gamespot.com/articles/gog-gamers-don-t-need-drm-because-they-aren-t-criminals/1100-6420582/ http://www.gamespot.com/articles/report-assassin-s-creed-unity-targeting-1080p-60fps-on-ps4-and-xbox-one/1100-6420580/ <figure data-align="center" data-size="large" data-img-src="http://static5.gamespot.com/uploads/original/536/5360430/2556064-acu_screen_ballroomstealth_e3_140609_4pmpst_1402143759+%281%29.jpg" data-ref-id="1300-2556064" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static5.gamespot.com/uploads/original/536/5360430/2556064-acu_screen_ballroomstealth_e3_140609_4pmpst_1402143759+%281%29.jpg" data-ref-id="1300-2556064"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/536/5360430/2556064-acu_screen_ballroomstealth_e3_140609_4pmpst_1402143759+%281%29.jpg"></a></figure><p style="">Ubisoft's upcoming stealth-action game <a href="/assassins-creed-unity/" data-ref-id="false">Assassin's Creed Unity </a>is targeting 1080p/60fps for both the PlayStation 4 and Xbox One versions, level designer Bruno St-André revealed in an interview with <a href="http://gamingbolt.com/assassins-creed-unity-is-targetting-1080p60fps-on-ps4-and-xbox-one" rel="nofollow" data-ref-id="false">GamingBolt</a> conducted at <a href="http://www.gamespot.com/e3/" data-ref-id="false">E3 </a>but published today. According to the report, St-André initially said he was unsure about the game's resolution and frame rate, before eventually confirming the details.</p><p dir="ltr" style="">Last year's <a href="/assassins-creed-iv-black-flag/" data-ref-id="false">Assassin's Creed IV: Black Flag</a> ran in native 1080p (<a href="http://www.gamespot.com/articles/assassin-s-creed-4-black-flag-native-1080p-patch-now-live-on-ps4/1100-6416269/" data-ref-id="1100-6416269">after a day-one patch</a>) on PS4, while the Xbox One version outputted in something below that level. A notable difference between Assassin's Creed IV: Black Flag and Assassin's Creed Unity, however, is that this year's game is <a href="http://www.gamespot.com/articles/e3-2014-assassin-s-creed-unity-can-t-be-done-on-xbox-360-ps3/1100-6420448/" data-ref-id="1100-6420448">not in development</a> for last-generation consoles like the Xbox 360 or PlayStation 3. </p><p dir="ltr" style="">Assassin's Creed Unity launches October 28 for PS4, Xbox One, and PC. Ubisoft has <a href="http://www.gamespot.com/articles/e3-2014-assassin-s-creed-unity-can-t-be-done-on-xbox-360-ps3/1100-6420448/" data-ref-id="1100-6420448">strongly suggested</a> that a new Assassin's Creed game is coming to Xbox 360 and PS3 this year, but Ubisoft has yet to formally announce a 2014 title for those platforms.</p><p dir="ltr" style="">Currently, many multiplatform games--including heavy-hitters like <a href="http://www.gamespot.com/battlefield-4/">Battlefield 4</a> and <a href="http://www.gamespot.com/call-of-duty-ghosts/">Call of Duty: Ghosts</a>--run in a higher resolution on the PS4 than the Xbox One. But, thanks to an Xbox One developer update released this month, it now appears that Sony <a href="http://www.gamespot.com/articles/e3-2014-bungie-s-destiny-aiming-for-1080p-30fps-on-xbox-one/1100-6420385/" data-ref-id="1100-6420385">may not hold a resolution advantage forever</a>.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 18 Jun 2014 12:46:00 -0700 http://www.gamespot.com/articles/report-assassin-s-creed-unity-targeting-1080p-60fps-on-ps4-and-xbox-one/1100-6420580/ http://www.gamespot.com/articles/metal-gear-solid-5-phantom-pain-30-minute-gameplay-video-coming-tomorrow/1100-6420579/ <div data-height="100%" data-width="100%" data-ref-id="2300-6419204" data-embed-type="video"><iframe src="/videos/embed/6419204/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">Konami will be sharing video of a lengthy <a href="/metal-gear-solid-v-the-phantom-pain/" data-ref-id="false">Metal Gear Solid V: The Phantom Pain</a> gameplay demo in the early morning hours tomorrow, the company <a href="https://twitter.com/Konami/status/479328768041840640" rel="nofollow" data-ref-id="false">announced</a> today.</p><p dir="ltr" style="">The 30-minute video will consist of the full demo that was on display last week at E3. It's set to go live on <a href="http://www.konami.jp/kojima_pro/station/en/" rel="nofollow" data-ref-id="false">Kojima Station</a> at 3 AM Pacific on Thursday, June 19, and <a href="https://twitter.com/HIDEO_KOJIMA_EN/statuses/479077012783370240" rel="nofollow" data-ref-id="false">according to</a> Hideo Kojima, the presentation will be in English. We <a href="http://www.gamespot.com/articles/e3-2014-making-peace-in-metal-gear-solid-5-the-phantom-pain/1100-6420370/" data-ref-id="1100-6420370">got a look at the demo for ourselves last week</a> and found The Phantom Pain to be "the most complex Metal Gear Solid game yet."</p><p dir="ltr" style="">Separate from this demo shown at E3, Konami also <a href="http://www.gamespot.com/articles/e3-2014-metal-gear-solid-5-the-phantom-pain-trailer-impressions/1100-6420203/" data-ref-id="1100-6420203">released a new trailer</a> for the game last week that raised a number of questions about where The Phantom Pain's story will go.</p><p dir="ltr" style=""><a href="/metal-gear-solid-ground-zeroes/" data-ref-id="false">Metal Gear Solid V: Ground Zeroes</a>, the prologue of sorts to The Phantom Pain, was released in March to a good deal of <a href="http://www.gamespot.com/articles/metal-gear-solid-v-ground-zeroes-length-controversy-kojima-weighs-in/1100-6417557/" data-ref-id="1100-6417557">criticism over to its length</a>. Also controversial was the game's use of torture, which <a href="http://www.gamespot.com/articles/e3-2014-kojima-responds-to-metal-gear-solid-5-torture-controversy/1100-6420442/" data-ref-id="1100-6420442">Kojima addressed recently</a>. The creator of the series said he expected the response the scene got, but he refused to let that keep him away from such subject matter.</p><p dir="ltr" style="">The Phantom Pain does not yet have a release date, but is not expected out until 2015 at the earliest.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/thesmokingmanx" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Wed, 18 Jun 2014 12:40:00 -0700 http://www.gamespot.com/articles/metal-gear-solid-5-phantom-pain-30-minute-gameplay-video-coming-tomorrow/1100-6420579/


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