Gamespot's Site Mashup

Written By Kom Limpulnam on Jumat, 13 Juni 2014 | 11.52

Gamespot's Site MashupE3 2014: The Punishing, Brutal World of Natural DoctrineE3 2014: Impressive PC Games of E3E3 2014: Earthbound's Legacy is Alive and Well in Citizens of EarthE3 2014: Everybody's Gone to the Rapture is a Beautiful Exercise in First-Person StorytellingE3 2014: Launching Diseased Farm Animals in Stronghold Crusader 2E3 2014: Microsoft's Phil Spencer Says Gamers "Won" E3E3 2014: Day 2 Wrap Show - Evolve, Elite: Dangerous, Alien: Isolation an Mortal Kombat XMortal Kombat X: Fatality CompilationE3 2014: Miyamoto Tries Oculus Rift -- What's Your Dream Nintendo VR Game?E3 2014: Hyrule Warriors Bomb GameplayE3 2014: Hyrule Warriors Link GameplayE3 2014: Hyrule Warriors Boss GameplayE3 2014: Hyrule Warriors Zelda GameplayE3 2014: Lego Batman 3: Beyond Gotham Makes Space Feel CrampedE3 2014: Rise of Incarnates is the Gundam Game We Never Got

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Thu, 12 Jun 2014 21:14:54 -0700 http://www.gamespot.com/articles/e3-2014-the-punishing-brutal-world-of-natural-doctrine/1100-6420472/ <p style="">Only the fittest can survive. That's a terrible truth considering how infrequently I exercise, and how much I enjoy fast food, and one that would give me less than a fighting chance during an apocalypse. Luckily, I don't have to worry about the situations that mark the sad reality for the people in Natural Doctrine. As the name implies, Natural Doctrine references natural selection, so we see Darwinian principles play out before our eyes. That's pretty heavy stuff. With dwindling resources and lots of people (and creatures) vying for control of the few remaining fuel sources left (sounds a little like real life, no?), everyone is in a constant battle to stay alive. I'm happy that I can experience this grim reality on my couch while I force others to claw and spit to stay alive just one more day.</p><p style="">The representative showing off Natural Doctrine had a quick pitch to succinctly sum up the game: <a href="/xcom-enemy-unknown/" data-ref-id="false">XCOM</a> meets <a href="/dark-souls/" data-ref-id="false">Dark Souls</a>. It amazes me how many games are now being compared to Dark Souls in some capacity, but it shouldn't be surprising. In many ways, Dark Souls (alongside <a href="/spelunky/" data-ref-id="false">Spelunky</a>) is the poster child for how to properly implement difficult within a game. Sure, surviving Lordran serves as a feat that is worthy of bragging about (Oh, I should mention here that I totally finished Dark Souls), but there is so much more to enjoy beyond the unrepentant challenge. And I hope that everyone who uses that comparison understands just what it means to say you're similar to Dark Souls. Now, I haven't actually played Natural Doctrine (the developer was playing it instead), but from what I saw, I'm not sure there's much beyond the raw combat, even though that looks particularly well done.</p><div data-height="100%" data-width="100%" data-ref-id="2300-6418841" data-embed-type="video"><iframe src="/videos/embed/6418841/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">So maybe we should instead focus on the XCOM aspect of that description. It's not humans versus aliens here. Instead, it's humans versus humans (humans are the worst!), goblins, orcs, giant spiders, and who knows what else. Like I said, it's a terrible world, one in which resources are almost gone but giant spiders roam the land. If I had to exist in this universe, I would die of a heart attack right away, or live with the perpetual feeling of a spider touching my arm. Just writing that sounds like torture. It's a good thing that you're aligned with humans (the good humans, presumably) because I couldn't stand a lengthy adventure partnered with spiders.</p><p style="">Combat is a turn-based, tactical test of your strategic cunning. Place your characters wisely around the battlefield to mount an attack without endangering your allies. Keep your sniper far away lest you want her to meet an early end, and push your tank toward the front to engage the baddies. It's all pretty standard sounding, right? Not that there's anything wrong with smart planning, but, if you're the demanding type (like me), you probably want a reason to play Natural Doctrine over other tactical role-playing games. Well, you're in luck, because there is a twist to this basic formula that adds a lot of complexity to your actions.</p><figure data-ref-id="1300-2565636" data-img-src="http://static1.gamespot.com/uploads/original/725/7253563/2565636-23.jpg" data-size="medium" data-align="left" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/725/7253563/2565636-23.jpg" data-ref-id="1300-2565636"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_medium/725/7253563/2565636-23.jpg"></a></figure><p style="">You can link up characters on the battlefield. This isn't like <a href="/fire-emblem-awakening/" data-ref-id="false">Fire Emblem Awakening</a> where you can only pair two people together for a quick buff. No, this goes much deeper than that, so much so that I have only a vague idea of what it all means. You see, linking characters together gives you various attribute boosts. You may raise an ally's defense or heal the party, among other things. Still with me? The most important part of linking is that you can switch a character's turn order. Instead of alternating between you and your enemy attacking, maybe you can get everyone on your team to swing away in succession. Of course, your enemies can do that, too, so if you aren't vigilant, you will die. Often. Hence the Dark Souls comparison.</p><p style="">There's also multiplayer for those who don't like to fight alone. Team up against the artificial intelligence, or go toe-to-toe with another person. If you're competitive, you have cards that represent characters (this is before fights, not mid-battle). You earn more powerful cards by winning. Sounds fair, right? And the best part is, you can't buy cards with real money. It's all about skill. I'm so glad this game doesn't have lame microtransactions. And I'm also glad this is going to all three Sony systems. Not too shabby. Check it out for yourself later this year.</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p> Thu, 12 Jun 2014 20:01:00 -0700 http://www.gamespot.com/articles/e3-2014-the-punishing-brutal-world-of-natural-doctrine/1100-6420472/ http://www.gamespot.com/videos/e3-2014-impressive-pc-games-of-e3/2300-6419767/ GameSpot editors sound off on a few standout PC games of E3 2014. Don't let the console heavy show fool you, there are still plenty of new PC games on display. Thu, 12 Jun 2014 19:30:00 -0700 http://www.gamespot.com/videos/e3-2014-impressive-pc-games-of-e3/2300-6419767/ http://www.gamespot.com/articles/e3-2014-earthbound-s-legacy-is-alive-and-well-in-citizens-of-earth/1100-6420469/ <p style="">No matter how bad we want it, the chances of another Earthbound coming stateside are slim. However, the influence of this cult classic can still be felt in the gaming industry today. Citizens of Earth is a great example. This Japanese-style role-playing game drops you in the shoes of Earth's hapless Vice President, and sets you on an absurd adventure to recruit the many unique citizens of Earth to fight for you. You are a politician, after all. It's not like you're going to do all the fighting yourself.</p><figure data-align="right" data-size="medium" data-img-src="http://static1.gamespot.com/uploads/original/949/9490474/2565615-coe1.jpg" data-ref-id="1300-2565615" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/949/9490474/2565615-coe1.jpg" data-ref-id="1300-2565615"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_medium/949/9490474/2565615-coe1.jpg"></a><figcaption>Anytown, U.S.A.</figcaption></figure><p dir="ltr" style="">In combat, Citizens of Earth will look instantly familiar to Earthbound fans, right down to the psychedelic backgrounds. But dig a little deeper and you will quickly spot the differences. Each citizen has a variety attacks that either add to or subtract from his or her power. For example, your brother has a weak attack that adds one point of power, and a significantly stronger attack that drains two power. Managing your power--while also factoring in which citizens to battle with and the weaknesses of individual enemies--is a fun challenge born out of some very simple designs.</p><p dir="ltr" style="">Outside of combat, your citizens each have something to contribute to the team. Your mother can offer helpful advice on how to play the game, while your brother can order items and add them to your inventory. Not long into the game, you will recruit more citizens than your party size can accomodate. Thankfully, the Vice President can use his powers of delegation to swap out any part other party member at any time. You can even swap citizens during combat, however doing so requires you to start the fight over from the beginning.</p><p style="">Topping off this game's Pokemon-esque citizen management is an ever-present sense of humor--typically in the form of a wonderfully bad pun. Citizens of Earth is a charming homage to one of the genre's best, while still feeling like a distinct game in its own right. You can look forward to it come this October for the Nintendo Wii U, 3DS, PlayStation 4, PlayStation Vita, and PC through Steam.</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/949/9490474/2565614-coe2.jpg" data-ref-id="1300-2565614" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/949/9490474/2565614-coe2.jpg" data-ref-id="1300-2565614"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_super/949/9490474/2565614-coe2.jpg"></a></figure><p style=""> </p> Thu, 12 Jun 2014 18:56:00 -0700 http://www.gamespot.com/articles/e3-2014-earthbound-s-legacy-is-alive-and-well-in-citizens-of-earth/1100-6420469/ http://www.gamespot.com/articles/e3-2014-everybody-s-gone-to-the-rapture-is-a-beautiful-exercise-in-first-person-storytelling/1100-6420467/ <p dir="ltr" style="">Everybody's Gone to the Rapture is a wordy title, but an apt one. Like The Chinese Room's earlier effort on <a href="/dear-esther/" data-ref-id="false">Dear Esther</a>, this is a game that is very much about storytelling. The world has ended, but you remain--a lone survivor left exploring an idyllic little town in the English countryside picking up on the remnants of lives once lived. But unlike Dear Esther's rigid, linear approach to first-person narrative, Rapture is an open world that you can explore at your own pace. And boy is it a beautiful one.</p><p dir="ltr" style="">It's that contrast between the gorgeous and the cataclysmic that makes Rapture such an intriguing game. This is a postcard vision of England circa 1984, a little swath of farmland and forests complete with quaint ponds and stone bridges. The music that accompanies you is a lush collection of strings and piano, a moody score that feels almost hymnal in its etherealness.</p><div data-embed-type="video" data-ref-id="2300-6419714" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419714/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p dir="ltr" style="">But something has clearly gone wrong. There's no life to be found, except for strange little echoes of the town's former occupants that you encounter as you explore the world. It might be a pair of voices having a strained conversation about a child's birthday out by the garden, or it might be whispers you hear from a locked room as you explore a disheveled farmhouse. Rapture plays around with the continuity of time by giving you fleeting glimpses into the past, little audio clues tied to the environment around them.</p><figure data-align="right" data-size="medium" data-img-src="http://static2.gamespot.com/uploads/original/mig/1/3/7/5/2051375-727991_20130820_003.jpg" data-ref-id="1300-2051375" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static2.gamespot.com/uploads/original/mig/1/3/7/5/2051375-727991_20130820_003.jpg" data-ref-id="1300-2051375"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_medium/mig/1/3/7/5/2051375-727991_20130820_003.jpg"></a></figure><p dir="ltr" style="">According to creative director Dan Pinchbeck, the overarching story is about the quiet relationships between people leading up to some great calamity. It's that marriage between the personal and the epic that Pinchbeck wants to explore with the game's story.</p><p dir="ltr" style="">The whole thing does feel a little bit like what The Fullbright Company has already done with <a href="/gone-home/" data-ref-id="false">Gone Home</a>, at least in the sense that you're exploring this lived-in world reading into the details of people who once occupied a particular space. But whereas Gone Home told its story within a single home densely packed with little details, Rapture is broader in scope: it's about walking through fields and forests, passing through buildings on occasion but generally soaking up the natural splendor of this setting as you travel from one large area to the next.</p><p dir="ltr" style="">With the support of Sony Santa Monica behind The Chinese Room's relatively small team of 13 people, Rapture looks poised to deliver on its intriguing premise. Stay tuned for more on this gorgeous PlayStation 4 exclusive.</p> Thu, 12 Jun 2014 18:46:00 -0700 http://www.gamespot.com/articles/e3-2014-everybody-s-gone-to-the-rapture-is-a-beautiful-exercise-in-first-person-storytelling/1100-6420467/ http://www.gamespot.com/articles/e3-2014-launching-diseased-farm-animals-in-stronghold-crusader-2/1100-6420462/ <p style="">Stronghold Crusader II is a whole lot like the original <a href="/stronghold-crusader/" data-ref-id="false">Stronghold Crusader</a>, and that's by design. Firefly Studios knows its audience, and it knows that by pleasing its fans, its fans will drive word-of-mouth advertising. This is the series' primary means of audience penetration: people who love its games tell others. The audience propagates on its own accord.</p><p dir="ltr" style="">At E3 2014, I caught up with Paul Harris, Stronghold II's senior producer, as well as Firefly marketing manager Nick Tannahill. When I set eyes on the game, the fact that it was a Stronghold game was immediately apparent, with its stony castle base, its slowly swaying trees, and its medieval setting. "It's a city-builder meets RTS," Harris told me. "That's what a Stronghold game is." So as per usual, you have to build a village economy in order to support your military campaign. What makes Stronghold Crusader different from a typical Stronghold game is that there's more emphasis on battle and less on specific objectives. But the economy is still vital to success, and so you set up the necessary supply lines and stockpile food, wood, stone, and so forth.</p><div data-embed-type="video" data-ref-id="2300-6419733" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419733/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">"It's all about skirmish," said Harris. And to make skirmishes satisfying, Stronghold Crusader II will support matches for up to eight players at once, with each AI-controlled player sporting a different personality. For instance, in the match I watched Harris play, the single enemy forces were commanded by RIchard the Lionheart, who mounted an aggressive campaign against Harris. I was curious though: would the game let you play against seven Richards if you wanted to? Actually, it probably will. "We're at an age where players want as many options as possible," Harris told me. And if you want to face seven Richard the Lionhearts, then go right ahead.</p><p dir="ltr" style="">My other concern was whether personality-driven AI characters would become too predictable. Would I be able to use the same tactics to win against Richard over and over again? Said Harris, "He has a set of behavior. Depending on the size of the map, where he's positioned, what kind of routes you've blocked off, he'll adapt the strategy according to that. He'll pick one from a sequence of different behaviors, so you won't be like, 'it's Richard, he'll send out two catapults and 10 archers and five swordsmen.' He'll mix it up, he'll choose from a range of different options."</p><figure data-align="left" data-size="medium" data-img-src="http://static4.gamespot.com/uploads/original/mig/2/7/3/6/2052736-681795_20130829_010.jpg" data-ref-id="1300-2052736" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static4.gamespot.com/uploads/original/mig/2/7/3/6/2052736-681795_20130829_010.jpg" data-ref-id="1300-2052736"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_medium/mig/2/7/3/6/2052736-681795_20130829_010.jpg"></a></figure><p dir="ltr" style="">Another element of Stronghold Crusader II I particularly enjoy is its sense of humor. One of your defensive structures is a caged pack of dogs that you can release by pressing a button that says "release the hounds." (It's best appreciated if you imagine yourself as C. Montgomery Burns when you press that button.) Whirling Dervishes holding dual swords swirl into groups of units and slash enemies to bits. You can even catapult diseased farm animals into the enemy's village and spread sickness. (That might sound preposterous, but the idea is based on actual historical events. It didn't just happen in <em>Monty Python and the Holy Grail</em>!)</p><p dir="ltr" style="">This sequel might seem remarkably similar to the original, but Tannahill wants to make sure Stronghold fans have a reason to make the leap. "We can't make the same game all over again," says Tannahill. "There are some new things in there. In the original you had, like, two units with special abilities. The assassin could scale walls and cloak, the horse archer could shoot while riding, shoot at any angle. Now over half the units have special abilities. Units can charge in, the pikemen can form a sort of defensive line, and so on." Harris adds, "One of the things we wanted to do was make sure everything from Crusader 1 is in Crusader II. That's the kind of starting point. Obviously, the old game had a 2D engine, four rotation points. It's bringing that kind of old-school RTS into 2014, so you know, with the [new 3D] engine, it's so much easier with the Havok physics and the walls, it feels even more like a castle simulation now."</p><p dir="ltr" style="">Indeed, Stronghold Crusader II does a great job of capturing the medieval tone that made earlier games in the series such a hit. The Stronghold games have always had dedicated players, and Stronghold Crusader II seems like another game with a long life ahead of it.</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Thu, 12 Jun 2014 18:37:00 -0700 http://www.gamespot.com/articles/e3-2014-launching-diseased-farm-animals-in-stronghold-crusader-2/1100-6420462/ http://www.gamespot.com/articles/e3-2014-microsoft-s-phil-spencer-says-gamers-won-e3/1100-6420465/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1179/11799911/2565579-xboxgamers.jpg" data-ref-id="1300-2565579" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1179/11799911/2565579-xboxgamers.jpg" data-ref-id="1300-2565579"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2565579-xboxgamers.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">When E3 ends, it's often debated which company "won" the show. According to Xbox boss Phil Spencer, it wasn't Microsoft, Sony, or Nintendo--or any other company for that matter--who "won," but rather gamers.</p><p dir="ltr" style="">"We saw amazing games from innovative creators, developed for Xbox, Sony, and Nintendo. Some people have asked who 'won' this week and the answer is simple--the gamers," Spencer said in a <a href="http://news.xbox.com/2014/06/events-e3-letter-from-phil" rel="nofollow" data-ref-id="false">post on the Xbox Wire</a>. "It's wonderful to see our industry healthy and delivering what we all want--great games."</p><p dir="ltr" style="">Spencer thanked fans for watching <a href="http://www.gamespot.com/e3/microsoft-press-conference-2014/" data-ref-id="false">Microsoft's briefing on Monday</a>, visiting the company's booth during the show all week, and reading about the new games coming out of the event. This holiday, Microsoft will deliver nine exclusive games for Xbox One*, and there's even more on the horizon, Spencer said.</p><p dir="ltr" style="">"As we look ahead, our team is laser focused on delivering the best line-up of exclusive games and continuously working to deliver new features and improvements to Xbox One," Spencer said. "As always, we look forward to your feedback."</p><p dir="ltr" style="">To that end, you can write to Microsoft at the company's <a href="http://www.gamespot.com/articles/xbox-feedback-site-now-lets-you-submit-and-vote-on-ideas-for-xbox/1100-6420243/" data-ref-id="1100-6420243">new Xbox Feedback portal</a>. So far, fans have submitted more than 169,000 votes since the site went live earlier this week. "As I said at our briefing, Xbox One is being built by you and we are better for it. I can't wait to hear your ideas," he said.</p><p dir="ltr" style="">* 2014's Xbox One exclusives include: <a href="/the-master-chief-collection/" data-ref-id="false">Halo: The Master Chief Collection</a>, <a href="/sunset-overdrive/" data-ref-id="false">Sunset Overdrive</a>,<a href="/forza-horizon-2/" data-ref-id="false"> Forza Horizon 2</a>, <a href="/ori-and-the-blind-forest/" data-ref-id="false">Ori and the Blind Forest</a>, <a href="/dance-central-spotlight/" data-ref-id="false">Dance Central: Spotlight</a>, <a href="http://www.gamespot.com/fantasia-music-evolved/" data-ref-id="false">Fantasia: Music Evolved</a>,<a href="/project-spark/" data-ref-id="false"> Project Spark</a>, <a href="/killer-instinct/" data-ref-id="false">Killer Instinct Season 2</a>,<a href="/fable-legends/" data-ref-id="false"> Fable Legends</a> (the beta, at least).</p><p dir="ltr" style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p><p style=""> </p> Thu, 12 Jun 2014 18:32:00 -0700 http://www.gamespot.com/articles/e3-2014-microsoft-s-phil-spencer-says-gamers-won-e3/1100-6420465/ http://www.gamespot.com/videos/e3-2014-day-2-wrap-show-evolve-elite-dangerous-ali/2300-6419766/ Shaun, Martin, Mary and Cam break down Day 3 at E3 2014, highlighting games such as Evolve, Elite: Dangerous, and Far Cry 4. Thu, 12 Jun 2014 18:25:00 -0700 http://www.gamespot.com/videos/e3-2014-day-2-wrap-show-evolve-elite-dangerous-ali/2300-6419766/ http://www.gamespot.com/videos/mortal-kombat-x-fatality-compilation/2300-6419764/ Here are the fatalities for Sub-Zero, Cassie Cage, D'Vorah, Ferra/Torr, and Kotal Kahn. Missing on this list: Scorpion. Sorry! Thu, 12 Jun 2014 18:10:00 -0700 http://www.gamespot.com/videos/mortal-kombat-x-fatality-compilation/2300-6419764/ http://www.gamespot.com/articles/e3-2014-miyamoto-tries-oculus-rift-what-s-your-dream-nintendo-vr-game/1100-6420464/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1179/11799911/2565553-miyamotovr.jpg" data-ref-id="1300-2565553" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1179/11799911/2565553-miyamotovr.jpg" data-ref-id="1300-2565553"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2565553-miyamotovr.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Shigeru Miyamoto--creator of acclaimed franchises like Mario, Zelda, and Donkey Kong--tried out the Oculus Rift headset today at E3. The image above comes from<a href="https://twitter.com/DevRelCallum/status/477164283533733888" rel="nofollow" data-ref-id="false"> Twitter user Callum Underwood</a>, who snapped a photo of Miyamoto getting a demo at the Oculus VR booth.</p><p dir="ltr" style="">It's unclear what demo Miyamoto was trying out, but we can see that he's holding an Xbox 360 controller and looking to his right. With so little to go on, we have to ask: if you could play one Nintendo game in virtual reality, what would it be and why?</p><p style="">Think about it and let us know in the comments!</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Thu, 12 Jun 2014 18:04:00 -0700 http://www.gamespot.com/articles/e3-2014-miyamoto-tries-oculus-rift-what-s-your-dream-nintendo-vr-game/1100-6420464/ http://www.gamespot.com/videos/e3-2014-hyrule-warriors-bomb-gameplay/2300-6419763/ Link acquires bombs and makes his way to King Dodongo in Hyrule Warriors for Wii U. Thu, 12 Jun 2014 18:03:00 -0700 http://www.gamespot.com/videos/e3-2014-hyrule-warriors-bomb-gameplay/2300-6419763/ http://www.gamespot.com/videos/e3-2014-hyrule-warriors-link-gameplay/2300-6419761/ Gameplay of Link in Hyrule Warriors for Wii U. Thu, 12 Jun 2014 18:02:00 -0700 http://www.gamespot.com/videos/e3-2014-hyrule-warriors-link-gameplay/2300-6419761/ http://www.gamespot.com/videos/e3-2014-hyrule-warriors-boss-gameplay/2300-6419759/ See how Zelda fares as she takes on King Dodongo in Hyrule Warriors. Thu, 12 Jun 2014 18:01:00 -0700 http://www.gamespot.com/videos/e3-2014-hyrule-warriors-boss-gameplay/2300-6419759/ http://www.gamespot.com/videos/e3-2014-hyrule-warriors-zelda-gameplay/2300-6419758/ Gameplay of Zelda destroying waves of men in Hyrule Warriors for Wii U. Thu, 12 Jun 2014 18:00:00 -0700 http://www.gamespot.com/videos/e3-2014-hyrule-warriors-zelda-gameplay/2300-6419758/ http://www.gamespot.com/articles/e3-2014-lego-batman-3-beyond-gotham-makes-space-feel-cramped/1100-6420463/ <div data-embed-type="video" data-ref-id="2300-6419428" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419428/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">My hands-on demo with <a href="/lego-batman-3-beyond-gotham/" data-ref-id="false">Lego Batman 3: Beyond Gotham</a> made a point of highlighting its new setting by starting with a section that played more like <a href="/resogun/" data-ref-id="false">Resogun</a> than a traditional Traveller's Tales Lego adventure. Flying on a 2D plane in Batman's spaceship (the bat-ship?), I sped around the edges of a cylindrical level, shooting down enemies that entered from the left and right of the screen. Powerups that resembled those of Resogun--such as multi-directional cannons and powerful beam weapons--were scattered around the cylinder. I had to pick up missiles and fire them at The Joker's rocket to damage his ship and make it crash into a nearby space station.</p><blockquote><p style="">Every character has multiple suits they can instantly switch into at any time.</p></blockquote><p style="">Control then shifted to Batman himself as he, The Flash, and Cyborg advanced along the outer hull of the space station. Here, the new suit mechanics came into play. Every character has multiple suits they can instantly switch into at any time. Each suit comes with different attacks and abilities, which are often used to solve environmental puzzles. One of Batman's suits allowed him to fire a laser which melted gold Lego pieces; I had to do this to take down certain larger obstacles. Cyborg has a suit that comes with a magnet gun, allowing him to detach pieces of the environment and open new passages. The most fun to use was Batman's space suit, which let him fly around the level as long as I had topped up at a fuel station.</p><figure data-align="right" data-size="medium" data-img-src="http://static1.gamespot.com/uploads/original/1365/13658182/2559682-lego+batman+3_batmanspace_01_result.jpg" data-ref-id="1300-2559682" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1365/13658182/2559682-lego+batman+3_batmanspace_01_result.jpg" data-ref-id="1300-2559682"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_medium/1365/13658182/2559682-lego+batman+3_batmanspace_01_result.jpg"></a></figure><p style="">I took down the space station's shield generator and entered its interior. There, I encountered the same problem that I have been experiencing with all of the more recent Lego games: an overload of detail. So much of the environment was active and in motion, and so many Lego blocks were popping up from fallen enemies and destructible objects, that I could not see what was going on. Additionally, I had difficulty differentiating interactive objects, or things that I needed to activate to progress, from incidental level details. The nested complexity of individual player characters--over 150 of them from the DC universe--with their own set of suits, each with individual powers, means that signposting when each power needs to be used is crucial. On multiple occasions I had to scroll through each suit to just see what worked and what didn't on certain parts of the level.</p><p style="">There is a lot of detail in Beyond Gotham, and the new space setting has allowed Traveller's Tales to craft sections, such as the Resogun-like opening of my demo, that are fun, self-contained experiences themselves. But the standard Lego game formula is getting stale for me, and I'm not sure that piling more layers of detail and additional mechanics behind that detail is an elegant solution.</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Thu, 12 Jun 2014 17:55:00 -0700 http://www.gamespot.com/articles/e3-2014-lego-batman-3-beyond-gotham-makes-space-feel-cramped/1100-6420463/ http://www.gamespot.com/articles/e3-2014-rise-of-incarnates-is-the-gundam-game-we-never-got/1100-6420460/ <p style=""><a href="/kidou-senshi-gundam-extreme-vs-full-boost/" data-ref-id="false">Gundam Extreme Vs.</a> is one of the most distinct and interesting fighting game franchises never to grace our Western shores. Battles are fought between teams of two, and it emphasizes teamwork and communication over complicated mechanics. <a href="/rise-of-incarnates/" data-ref-id="false">Rise of Incarnates</a> is about as close to a Gundam Extreme Vs. game as we're going to get--even if it is lacking in the giant robot department. Rise mirrors many of the same mechanics that are in Gundam--the 2-on-2 fighting, the team-based strategy--but puts its own spin on these designs. Based on what I played, it feels a bit like Gundam Extreme Vs. with training wheels, but that's OK when you're introducing this style of combat to a new audience.</p><figure data-align="left" data-size="medium" data-img-src="http://static3.gamespot.com/uploads/original/1197/11970954/2511712-10001224_650499631652308_3294577378190143496_o.jpg" data-ref-id="1300-2511712" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static3.gamespot.com/uploads/original/1197/11970954/2511712-10001224_650499631652308_3294577378190143496_o.jpg" data-ref-id="1300-2511712"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_medium/1197/11970954/2511712-10001224_650499631652308_3294577378190143496_o.jpg"></a></figure><p style="">The goal in Rise is to defeat the opposing team and win the match. Each time a player is defeated, points are subtracted for that team's score. The match is over when one team runs out of points. The fights themselves are a mixture of closer-quarters melee and long-range gunplay, with the different characters specializing more in one style or another.</p><p style="">Working with your partner, or at the very least paying attention to what your partner is doing, is key to winning the match. At times, you may need to rescue your partner from a jam, or vice versa. Each character also has certain attacks that will launch your opponent into the air, at which point the cursor will change indicating he or she is primed for a combo attack. Your partner will also notice the change and can then perform a follow-up attack that deals extra damage.</p><p style="">Skill customization is also a part of Rise of Incarnates, however I was only able to see a very limited version of it. In brief, players will unlock small power-ups, such as additional speed or defense, which they can apply to their fighters. Considering Rise is a free-to-play game, this could be cause for alarm, however Bandai Namco was quick to note that the goods they have for sale within the game are purely cosmetic only. Players won't be able to buy their way to a top-tier fighter.</p><p style="">If you want to see Rise of Incarnates in action, be sure to check out the video below from our E3 2014 live show.</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p><div data-embed-type="video" data-ref-id="2300-6419675" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419675/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Thu, 12 Jun 2014 17:05:00 -0700 http://www.gamespot.com/articles/e3-2014-rise-of-incarnates-is-the-gundam-game-we-never-got/1100-6420460/

Gamespot's Site MashupE3 2014: The Punishing, Brutal World of Natural DoctrineE3 2014: Impressive PC Games of E3E3 2014: Earthbound's Legacy is Alive and Well in Citizens of EarthE3 2014: Everybody's Gone to the Rapture is a Beautiful Exercise in First-Person StorytellingE3 2014: Launching Diseased Farm Animals in Stronghold Crusader 2E3 2014: Microsoft's Phil Spencer Says Gamers "Won" E3E3 2014: Day 2 Wrap Show - Evolve, Elite: Dangerous, Alien: Isolation an Mortal Kombat XMortal Kombat X: Fatality CompilationE3 2014: Miyamoto Tries Oculus Rift -- What's Your Dream Nintendo VR Game?E3 2014: Hyrule Warriors Bomb GameplayE3 2014: Hyrule Warriors Link GameplayE3 2014: Hyrule Warriors Boss GameplayE3 2014: Hyrule Warriors Zelda GameplayE3 2014: Lego Batman 3: Beyond Gotham Makes Space Feel CrampedE3 2014: Rise of Incarnates is the Gundam Game We Never Got

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Thu, 12 Jun 2014 21:14:54 -0700 http://www.gamespot.com/articles/e3-2014-the-punishing-brutal-world-of-natural-doctrine/1100-6420472/ <p style="">Only the fittest can survive. That's a terrible truth considering how infrequently I exercise, and how much I enjoy fast food, and one that would give me less than a fighting chance during an apocalypse. Luckily, I don't have to worry about the situations that mark the sad reality for the people in Natural Doctrine. As the name implies, Natural Doctrine references natural selection, so we see Darwinian principles play out before our eyes. That's pretty heavy stuff. With dwindling resources and lots of people (and creatures) vying for control of the few remaining fuel sources left (sounds a little like real life, no?), everyone is in a constant battle to stay alive. I'm happy that I can experience this grim reality on my couch while I force others to claw and spit to stay alive just one more day.</p><p style="">The representative showing off Natural Doctrine had a quick pitch to succinctly sum up the game: <a href="/xcom-enemy-unknown/" data-ref-id="false">XCOM</a> meets <a href="/dark-souls/" data-ref-id="false">Dark Souls</a>. It amazes me how many games are now being compared to Dark Souls in some capacity, but it shouldn't be surprising. In many ways, Dark Souls (alongside <a href="/spelunky/" data-ref-id="false">Spelunky</a>) is the poster child for how to properly implement difficult within a game. Sure, surviving Lordran serves as a feat that is worthy of bragging about (Oh, I should mention here that I totally finished Dark Souls), but there is so much more to enjoy beyond the unrepentant challenge. And I hope that everyone who uses that comparison understands just what it means to say you're similar to Dark Souls. Now, I haven't actually played Natural Doctrine (the developer was playing it instead), but from what I saw, I'm not sure there's much beyond the raw combat, even though that looks particularly well done.</p><div data-height="100%" data-width="100%" data-ref-id="2300-6418841" data-embed-type="video"><iframe src="/videos/embed/6418841/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">So maybe we should instead focus on the XCOM aspect of that description. It's not humans versus aliens here. Instead, it's humans versus humans (humans are the worst!), goblins, orcs, giant spiders, and who knows what else. Like I said, it's a terrible world, one in which resources are almost gone but giant spiders roam the land. If I had to exist in this universe, I would die of a heart attack right away, or live with the perpetual feeling of a spider touching my arm. Just writing that sounds like torture. It's a good thing that you're aligned with humans (the good humans, presumably) because I couldn't stand a lengthy adventure partnered with spiders.</p><p style="">Combat is a turn-based, tactical test of your strategic cunning. Place your characters wisely around the battlefield to mount an attack without endangering your allies. Keep your sniper far away lest you want her to meet an early end, and push your tank toward the front to engage the baddies. It's all pretty standard sounding, right? Not that there's anything wrong with smart planning, but, if you're the demanding type (like me), you probably want a reason to play Natural Doctrine over other tactical role-playing games. Well, you're in luck, because there is a twist to this basic formula that adds a lot of complexity to your actions.</p><figure data-ref-id="1300-2565636" data-img-src="http://static1.gamespot.com/uploads/original/725/7253563/2565636-23.jpg" data-size="medium" data-align="left" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/725/7253563/2565636-23.jpg" data-ref-id="1300-2565636"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_medium/725/7253563/2565636-23.jpg"></a></figure><p style="">You can link up characters on the battlefield. This isn't like <a href="/fire-emblem-awakening/" data-ref-id="false">Fire Emblem Awakening</a> where you can only pair two people together for a quick buff. No, this goes much deeper than that, so much so that I have only a vague idea of what it all means. You see, linking characters together gives you various attribute boosts. You may raise an ally's defense or heal the party, among other things. Still with me? The most important part of linking is that you can switch a character's turn order. Instead of alternating between you and your enemy attacking, maybe you can get everyone on your team to swing away in succession. Of course, your enemies can do that, too, so if you aren't vigilant, you will die. Often. Hence the Dark Souls comparison.</p><p style="">There's also multiplayer for those who don't like to fight alone. Team up against the artificial intelligence, or go toe-to-toe with another person. If you're competitive, you have cards that represent characters (this is before fights, not mid-battle). You earn more powerful cards by winning. Sounds fair, right? And the best part is, you can't buy cards with real money. It's all about skill. I'm so glad this game doesn't have lame microtransactions. And I'm also glad this is going to all three Sony systems. Not too shabby. Check it out for yourself later this year.</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p> Thu, 12 Jun 2014 20:01:00 -0700 http://www.gamespot.com/articles/e3-2014-the-punishing-brutal-world-of-natural-doctrine/1100-6420472/ http://www.gamespot.com/videos/e3-2014-impressive-pc-games-of-e3/2300-6419767/ GameSpot editors sound off on a few standout PC games of E3 2014. Don't let the console heavy show fool you, there are still plenty of new PC games on display. Thu, 12 Jun 2014 19:30:00 -0700 http://www.gamespot.com/videos/e3-2014-impressive-pc-games-of-e3/2300-6419767/ http://www.gamespot.com/articles/e3-2014-earthbound-s-legacy-is-alive-and-well-in-citizens-of-earth/1100-6420469/ <p style="">No matter how bad we want it, the chances of another Earthbound coming stateside are slim. However, the influence of this cult classic can still be felt in the gaming industry today. Citizens of Earth is a great example. This Japanese-style role-playing game drops you in the shoes of Earth's hapless Vice President, and sets you on an absurd adventure to recruit the many unique citizens of Earth to fight for you. You are a politician, after all. It's not like you're going to do all the fighting yourself.</p><figure data-align="right" data-size="medium" data-img-src="http://static1.gamespot.com/uploads/original/949/9490474/2565615-coe1.jpg" data-ref-id="1300-2565615" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/949/9490474/2565615-coe1.jpg" data-ref-id="1300-2565615"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_medium/949/9490474/2565615-coe1.jpg"></a><figcaption>Anytown, U.S.A.</figcaption></figure><p dir="ltr" style="">In combat, Citizens of Earth will look instantly familiar to Earthbound fans, right down to the psychedelic backgrounds. But dig a little deeper and you will quickly spot the differences. Each citizen has a variety attacks that either add to or subtract from his or her power. For example, your brother has a weak attack that adds one point of power, and a significantly stronger attack that drains two power. Managing your power--while also factoring in which citizens to battle with and the weaknesses of individual enemies--is a fun challenge born out of some very simple designs.</p><p dir="ltr" style="">Outside of combat, your citizens each have something to contribute to the team. Your mother can offer helpful advice on how to play the game, while your brother can order items and add them to your inventory. Not long into the game, you will recruit more citizens than your party size can accomodate. Thankfully, the Vice President can use his powers of delegation to swap out any part other party member at any time. You can even swap citizens during combat, however doing so requires you to start the fight over from the beginning.</p><p style="">Topping off this game's Pokemon-esque citizen management is an ever-present sense of humor--typically in the form of a wonderfully bad pun. Citizens of Earth is a charming homage to one of the genre's best, while still feeling like a distinct game in its own right. You can look forward to it come this October for the Nintendo Wii U, 3DS, PlayStation 4, PlayStation Vita, and PC through Steam.</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/949/9490474/2565614-coe2.jpg" data-ref-id="1300-2565614" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/949/9490474/2565614-coe2.jpg" data-ref-id="1300-2565614"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_super/949/9490474/2565614-coe2.jpg"></a></figure><p style=""> </p> Thu, 12 Jun 2014 18:56:00 -0700 http://www.gamespot.com/articles/e3-2014-earthbound-s-legacy-is-alive-and-well-in-citizens-of-earth/1100-6420469/ http://www.gamespot.com/articles/e3-2014-everybody-s-gone-to-the-rapture-is-a-beautiful-exercise-in-first-person-storytelling/1100-6420467/ <p dir="ltr" style="">Everybody's Gone to the Rapture is a wordy title, but an apt one. Like The Chinese Room's earlier effort on <a href="/dear-esther/" data-ref-id="false">Dear Esther</a>, this is a game that is very much about storytelling. The world has ended, but you remain--a lone survivor left exploring an idyllic little town in the English countryside picking up on the remnants of lives once lived. But unlike Dear Esther's rigid, linear approach to first-person narrative, Rapture is an open world that you can explore at your own pace. And boy is it a beautiful one.</p><p dir="ltr" style="">It's that contrast between the gorgeous and the cataclysmic that makes Rapture such an intriguing game. This is a postcard vision of England circa 1984, a little swath of farmland and forests complete with quaint ponds and stone bridges. The music that accompanies you is a lush collection of strings and piano, a moody score that feels almost hymnal in its etherealness.</p><div data-embed-type="video" data-ref-id="2300-6419714" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419714/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p dir="ltr" style="">But something has clearly gone wrong. There's no life to be found, except for strange little echoes of the town's former occupants that you encounter as you explore the world. It might be a pair of voices having a strained conversation about a child's birthday out by the garden, or it might be whispers you hear from a locked room as you explore a disheveled farmhouse. Rapture plays around with the continuity of time by giving you fleeting glimpses into the past, little audio clues tied to the environment around them.</p><figure data-align="right" data-size="medium" data-img-src="http://static2.gamespot.com/uploads/original/mig/1/3/7/5/2051375-727991_20130820_003.jpg" data-ref-id="1300-2051375" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static2.gamespot.com/uploads/original/mig/1/3/7/5/2051375-727991_20130820_003.jpg" data-ref-id="1300-2051375"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_medium/mig/1/3/7/5/2051375-727991_20130820_003.jpg"></a></figure><p dir="ltr" style="">According to creative director Dan Pinchbeck, the overarching story is about the quiet relationships between people leading up to some great calamity. It's that marriage between the personal and the epic that Pinchbeck wants to explore with the game's story.</p><p dir="ltr" style="">The whole thing does feel a little bit like what The Fullbright Company has already done with <a href="/gone-home/" data-ref-id="false">Gone Home</a>, at least in the sense that you're exploring this lived-in world reading into the details of people who once occupied a particular space. But whereas Gone Home told its story within a single home densely packed with little details, Rapture is broader in scope: it's about walking through fields and forests, passing through buildings on occasion but generally soaking up the natural splendor of this setting as you travel from one large area to the next.</p><p dir="ltr" style="">With the support of Sony Santa Monica behind The Chinese Room's relatively small team of 13 people, Rapture looks poised to deliver on its intriguing premise. Stay tuned for more on this gorgeous PlayStation 4 exclusive.</p> Thu, 12 Jun 2014 18:46:00 -0700 http://www.gamespot.com/articles/e3-2014-everybody-s-gone-to-the-rapture-is-a-beautiful-exercise-in-first-person-storytelling/1100-6420467/ http://www.gamespot.com/articles/e3-2014-launching-diseased-farm-animals-in-stronghold-crusader-2/1100-6420462/ <p style="">Stronghold Crusader II is a whole lot like the original <a href="/stronghold-crusader/" data-ref-id="false">Stronghold Crusader</a>, and that's by design. Firefly Studios knows its audience, and it knows that by pleasing its fans, its fans will drive word-of-mouth advertising. This is the series' primary means of audience penetration: people who love its games tell others. The audience propagates on its own accord.</p><p dir="ltr" style="">At E3 2014, I caught up with Paul Harris, Stronghold II's senior producer, as well as Firefly marketing manager Nick Tannahill. When I set eyes on the game, the fact that it was a Stronghold game was immediately apparent, with its stony castle base, its slowly swaying trees, and its medieval setting. "It's a city-builder meets RTS," Harris told me. "That's what a Stronghold game is." So as per usual, you have to build a village economy in order to support your military campaign. What makes Stronghold Crusader different from a typical Stronghold game is that there's more emphasis on battle and less on specific objectives. But the economy is still vital to success, and so you set up the necessary supply lines and stockpile food, wood, stone, and so forth.</p><div data-embed-type="video" data-ref-id="2300-6419733" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419733/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">"It's all about skirmish," said Harris. And to make skirmishes satisfying, Stronghold Crusader II will support matches for up to eight players at once, with each AI-controlled player sporting a different personality. For instance, in the match I watched Harris play, the single enemy forces were commanded by RIchard the Lionheart, who mounted an aggressive campaign against Harris. I was curious though: would the game let you play against seven Richards if you wanted to? Actually, it probably will. "We're at an age where players want as many options as possible," Harris told me. And if you want to face seven Richard the Lionhearts, then go right ahead.</p><p dir="ltr" style="">My other concern was whether personality-driven AI characters would become too predictable. Would I be able to use the same tactics to win against Richard over and over again? Said Harris, "He has a set of behavior. Depending on the size of the map, where he's positioned, what kind of routes you've blocked off, he'll adapt the strategy according to that. He'll pick one from a sequence of different behaviors, so you won't be like, 'it's Richard, he'll send out two catapults and 10 archers and five swordsmen.' He'll mix it up, he'll choose from a range of different options."</p><figure data-align="left" data-size="medium" data-img-src="http://static4.gamespot.com/uploads/original/mig/2/7/3/6/2052736-681795_20130829_010.jpg" data-ref-id="1300-2052736" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static4.gamespot.com/uploads/original/mig/2/7/3/6/2052736-681795_20130829_010.jpg" data-ref-id="1300-2052736"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_medium/mig/2/7/3/6/2052736-681795_20130829_010.jpg"></a></figure><p dir="ltr" style="">Another element of Stronghold Crusader II I particularly enjoy is its sense of humor. One of your defensive structures is a caged pack of dogs that you can release by pressing a button that says "release the hounds." (It's best appreciated if you imagine yourself as C. Montgomery Burns when you press that button.) Whirling Dervishes holding dual swords swirl into groups of units and slash enemies to bits. You can even catapult diseased farm animals into the enemy's village and spread sickness. (That might sound preposterous, but the idea is based on actual historical events. It didn't just happen in <em>Monty Python and the Holy Grail</em>!)</p><p dir="ltr" style="">This sequel might seem remarkably similar to the original, but Tannahill wants to make sure Stronghold fans have a reason to make the leap. "We can't make the same game all over again," says Tannahill. "There are some new things in there. In the original you had, like, two units with special abilities. The assassin could scale walls and cloak, the horse archer could shoot while riding, shoot at any angle. Now over half the units have special abilities. Units can charge in, the pikemen can form a sort of defensive line, and so on." Harris adds, "One of the things we wanted to do was make sure everything from Crusader 1 is in Crusader II. That's the kind of starting point. Obviously, the old game had a 2D engine, four rotation points. It's bringing that kind of old-school RTS into 2014, so you know, with the [new 3D] engine, it's so much easier with the Havok physics and the walls, it feels even more like a castle simulation now."</p><p dir="ltr" style="">Indeed, Stronghold Crusader II does a great job of capturing the medieval tone that made earlier games in the series such a hit. The Stronghold games have always had dedicated players, and Stronghold Crusader II seems like another game with a long life ahead of it.</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Thu, 12 Jun 2014 18:37:00 -0700 http://www.gamespot.com/articles/e3-2014-launching-diseased-farm-animals-in-stronghold-crusader-2/1100-6420462/ http://www.gamespot.com/articles/e3-2014-microsoft-s-phil-spencer-says-gamers-won-e3/1100-6420465/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1179/11799911/2565579-xboxgamers.jpg" data-ref-id="1300-2565579" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1179/11799911/2565579-xboxgamers.jpg" data-ref-id="1300-2565579"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2565579-xboxgamers.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">When E3 ends, it's often debated which company "won" the show. According to Xbox boss Phil Spencer, it wasn't Microsoft, Sony, or Nintendo--or any other company for that matter--who "won," but rather gamers.</p><p dir="ltr" style="">"We saw amazing games from innovative creators, developed for Xbox, Sony, and Nintendo. Some people have asked who 'won' this week and the answer is simple--the gamers," Spencer said in a <a href="http://news.xbox.com/2014/06/events-e3-letter-from-phil" rel="nofollow" data-ref-id="false">post on the Xbox Wire</a>. "It's wonderful to see our industry healthy and delivering what we all want--great games."</p><p dir="ltr" style="">Spencer thanked fans for watching <a href="http://www.gamespot.com/e3/microsoft-press-conference-2014/" data-ref-id="false">Microsoft's briefing on Monday</a>, visiting the company's booth during the show all week, and reading about the new games coming out of the event. This holiday, Microsoft will deliver nine exclusive games for Xbox One*, and there's even more on the horizon, Spencer said.</p><p dir="ltr" style="">"As we look ahead, our team is laser focused on delivering the best line-up of exclusive games and continuously working to deliver new features and improvements to Xbox One," Spencer said. "As always, we look forward to your feedback."</p><p dir="ltr" style="">To that end, you can write to Microsoft at the company's <a href="http://www.gamespot.com/articles/xbox-feedback-site-now-lets-you-submit-and-vote-on-ideas-for-xbox/1100-6420243/" data-ref-id="1100-6420243">new Xbox Feedback portal</a>. So far, fans have submitted more than 169,000 votes since the site went live earlier this week. "As I said at our briefing, Xbox One is being built by you and we are better for it. I can't wait to hear your ideas," he said.</p><p dir="ltr" style="">* 2014's Xbox One exclusives include: <a href="/the-master-chief-collection/" data-ref-id="false">Halo: The Master Chief Collection</a>, <a href="/sunset-overdrive/" data-ref-id="false">Sunset Overdrive</a>,<a href="/forza-horizon-2/" data-ref-id="false"> Forza Horizon 2</a>, <a href="/ori-and-the-blind-forest/" data-ref-id="false">Ori and the Blind Forest</a>, <a href="/dance-central-spotlight/" data-ref-id="false">Dance Central: Spotlight</a>, <a href="http://www.gamespot.com/fantasia-music-evolved/" data-ref-id="false">Fantasia: Music Evolved</a>,<a href="/project-spark/" data-ref-id="false"> Project Spark</a>, <a href="/killer-instinct/" data-ref-id="false">Killer Instinct Season 2</a>,<a href="/fable-legends/" data-ref-id="false"> Fable Legends</a> (the beta, at least).</p><p dir="ltr" style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p><p style=""> </p> Thu, 12 Jun 2014 18:32:00 -0700 http://www.gamespot.com/articles/e3-2014-microsoft-s-phil-spencer-says-gamers-won-e3/1100-6420465/ http://www.gamespot.com/videos/e3-2014-day-2-wrap-show-evolve-elite-dangerous-ali/2300-6419766/ Shaun, Martin, Mary and Cam break down Day 3 at E3 2014, highlighting games such as Evolve, Elite: Dangerous, and Far Cry 4. Thu, 12 Jun 2014 18:25:00 -0700 http://www.gamespot.com/videos/e3-2014-day-2-wrap-show-evolve-elite-dangerous-ali/2300-6419766/ http://www.gamespot.com/videos/mortal-kombat-x-fatality-compilation/2300-6419764/ Here are the fatalities for Sub-Zero, Cassie Cage, D'Vorah, Ferra/Torr, and Kotal Kahn. Missing on this list: Scorpion. Sorry! Thu, 12 Jun 2014 18:10:00 -0700 http://www.gamespot.com/videos/mortal-kombat-x-fatality-compilation/2300-6419764/ http://www.gamespot.com/articles/e3-2014-miyamoto-tries-oculus-rift-what-s-your-dream-nintendo-vr-game/1100-6420464/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1179/11799911/2565553-miyamotovr.jpg" data-ref-id="1300-2565553" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1179/11799911/2565553-miyamotovr.jpg" data-ref-id="1300-2565553"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2565553-miyamotovr.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Shigeru Miyamoto--creator of acclaimed franchises like Mario, Zelda, and Donkey Kong--tried out the Oculus Rift headset today at E3. The image above comes from<a href="https://twitter.com/DevRelCallum/status/477164283533733888" rel="nofollow" data-ref-id="false"> Twitter user Callum Underwood</a>, who snapped a photo of Miyamoto getting a demo at the Oculus VR booth.</p><p dir="ltr" style="">It's unclear what demo Miyamoto was trying out, but we can see that he's holding an Xbox 360 controller and looking to his right. With so little to go on, we have to ask: if you could play one Nintendo game in virtual reality, what would it be and why?</p><p style="">Think about it and let us know in the comments!</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Thu, 12 Jun 2014 18:04:00 -0700 http://www.gamespot.com/articles/e3-2014-miyamoto-tries-oculus-rift-what-s-your-dream-nintendo-vr-game/1100-6420464/ http://www.gamespot.com/videos/e3-2014-hyrule-warriors-bomb-gameplay/2300-6419763/ Link acquires bombs and makes his way to King Dodongo in Hyrule Warriors for Wii U. Thu, 12 Jun 2014 18:03:00 -0700 http://www.gamespot.com/videos/e3-2014-hyrule-warriors-bomb-gameplay/2300-6419763/ http://www.gamespot.com/videos/e3-2014-hyrule-warriors-link-gameplay/2300-6419761/ Gameplay of Link in Hyrule Warriors for Wii U. Thu, 12 Jun 2014 18:02:00 -0700 http://www.gamespot.com/videos/e3-2014-hyrule-warriors-link-gameplay/2300-6419761/ http://www.gamespot.com/videos/e3-2014-hyrule-warriors-boss-gameplay/2300-6419759/ See how Zelda fares as she takes on King Dodongo in Hyrule Warriors. Thu, 12 Jun 2014 18:01:00 -0700 http://www.gamespot.com/videos/e3-2014-hyrule-warriors-boss-gameplay/2300-6419759/ http://www.gamespot.com/videos/e3-2014-hyrule-warriors-zelda-gameplay/2300-6419758/ Gameplay of Zelda destroying waves of men in Hyrule Warriors for Wii U. Thu, 12 Jun 2014 18:00:00 -0700 http://www.gamespot.com/videos/e3-2014-hyrule-warriors-zelda-gameplay/2300-6419758/ http://www.gamespot.com/articles/e3-2014-lego-batman-3-beyond-gotham-makes-space-feel-cramped/1100-6420463/ <div data-embed-type="video" data-ref-id="2300-6419428" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419428/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">My hands-on demo with <a href="/lego-batman-3-beyond-gotham/" data-ref-id="false">Lego Batman 3: Beyond Gotham</a> made a point of highlighting its new setting by starting with a section that played more like <a href="/resogun/" data-ref-id="false">Resogun</a> than a traditional Traveller's Tales Lego adventure. Flying on a 2D plane in Batman's spaceship (the bat-ship?), I sped around the edges of a cylindrical level, shooting down enemies that entered from the left and right of the screen. Powerups that resembled those of Resogun--such as multi-directional cannons and powerful beam weapons--were scattered around the cylinder. I had to pick up missiles and fire them at The Joker's rocket to damage his ship and make it crash into a nearby space station.</p><blockquote><p style="">Every character has multiple suits they can instantly switch into at any time.</p></blockquote><p style="">Control then shifted to Batman himself as he, The Flash, and Cyborg advanced along the outer hull of the space station. Here, the new suit mechanics came into play. Every character has multiple suits they can instantly switch into at any time. Each suit comes with different attacks and abilities, which are often used to solve environmental puzzles. One of Batman's suits allowed him to fire a laser which melted gold Lego pieces; I had to do this to take down certain larger obstacles. Cyborg has a suit that comes with a magnet gun, allowing him to detach pieces of the environment and open new passages. The most fun to use was Batman's space suit, which let him fly around the level as long as I had topped up at a fuel station.</p><figure data-align="right" data-size="medium" data-img-src="http://static1.gamespot.com/uploads/original/1365/13658182/2559682-lego+batman+3_batmanspace_01_result.jpg" data-ref-id="1300-2559682" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1365/13658182/2559682-lego+batman+3_batmanspace_01_result.jpg" data-ref-id="1300-2559682"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_medium/1365/13658182/2559682-lego+batman+3_batmanspace_01_result.jpg"></a></figure><p style="">I took down the space station's shield generator and entered its interior. There, I encountered the same problem that I have been experiencing with all of the more recent Lego games: an overload of detail. So much of the environment was active and in motion, and so many Lego blocks were popping up from fallen enemies and destructible objects, that I could not see what was going on. Additionally, I had difficulty differentiating interactive objects, or things that I needed to activate to progress, from incidental level details. The nested complexity of individual player characters--over 150 of them from the DC universe--with their own set of suits, each with individual powers, means that signposting when each power needs to be used is crucial. On multiple occasions I had to scroll through each suit to just see what worked and what didn't on certain parts of the level.</p><p style="">There is a lot of detail in Beyond Gotham, and the new space setting has allowed Traveller's Tales to craft sections, such as the Resogun-like opening of my demo, that are fun, self-contained experiences themselves. But the standard Lego game formula is getting stale for me, and I'm not sure that piling more layers of detail and additional mechanics behind that detail is an elegant solution.</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Thu, 12 Jun 2014 17:55:00 -0700 http://www.gamespot.com/articles/e3-2014-lego-batman-3-beyond-gotham-makes-space-feel-cramped/1100-6420463/ http://www.gamespot.com/articles/e3-2014-rise-of-incarnates-is-the-gundam-game-we-never-got/1100-6420460/ <p style=""><a href="/kidou-senshi-gundam-extreme-vs-full-boost/" data-ref-id="false">Gundam Extreme Vs.</a> is one of the most distinct and interesting fighting game franchises never to grace our Western shores. Battles are fought between teams of two, and it emphasizes teamwork and communication over complicated mechanics. <a href="/rise-of-incarnates/" data-ref-id="false">Rise of Incarnates</a> is about as close to a Gundam Extreme Vs. game as we're going to get--even if it is lacking in the giant robot department. Rise mirrors many of the same mechanics that are in Gundam--the 2-on-2 fighting, the team-based strategy--but puts its own spin on these designs. Based on what I played, it feels a bit like Gundam Extreme Vs. with training wheels, but that's OK when you're introducing this style of combat to a new audience.</p><figure data-align="left" data-size="medium" data-img-src="http://static3.gamespot.com/uploads/original/1197/11970954/2511712-10001224_650499631652308_3294577378190143496_o.jpg" data-ref-id="1300-2511712" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static3.gamespot.com/uploads/original/1197/11970954/2511712-10001224_650499631652308_3294577378190143496_o.jpg" data-ref-id="1300-2511712"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_medium/1197/11970954/2511712-10001224_650499631652308_3294577378190143496_o.jpg"></a></figure><p style="">The goal in Rise is to defeat the opposing team and win the match. Each time a player is defeated, points are subtracted for that team's score. The match is over when one team runs out of points. The fights themselves are a mixture of closer-quarters melee and long-range gunplay, with the different characters specializing more in one style or another.</p><p style="">Working with your partner, or at the very least paying attention to what your partner is doing, is key to winning the match. At times, you may need to rescue your partner from a jam, or vice versa. Each character also has certain attacks that will launch your opponent into the air, at which point the cursor will change indicating he or she is primed for a combo attack. Your partner will also notice the change and can then perform a follow-up attack that deals extra damage.</p><p style="">Skill customization is also a part of Rise of Incarnates, however I was only able to see a very limited version of it. In brief, players will unlock small power-ups, such as additional speed or defense, which they can apply to their fighters. Considering Rise is a free-to-play game, this could be cause for alarm, however Bandai Namco was quick to note that the goods they have for sale within the game are purely cosmetic only. Players won't be able to buy their way to a top-tier fighter.</p><p style="">If you want to see Rise of Incarnates in action, be sure to check out the video below from our E3 2014 live show.</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p><div data-embed-type="video" data-ref-id="2300-6419675" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419675/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Thu, 12 Jun 2014 17:05:00 -0700 http://www.gamespot.com/articles/e3-2014-rise-of-incarnates-is-the-gundam-game-we-never-got/1100-6420460/


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