Gamespot's Site Mashup

Written By Kom Limpulnam on Selasa, 27 Mei 2014 | 11.52

Gamespot's Site MashupWatch Dogs map takes seven minutes to drive through from end to endThe Pokemon Company giving away uniquely coloured Vivillon PokemonGS News - Call of Duty has 3D-Printer Gun; PS4 Coming To ChinaMonochroma - The Maze - GameplayAnalog - 3 RPGs to Explore After South Park: Stick of TruthPlayStation Plus members get 20-hour Battlefield 4 PS3 trial tomorrowBrink dev's Extraction changes its name back to Dirty BombMonochroma ReviewCall of Duty: Advanced Warfare's futuristic weapons include 3D printer gunHouse of Horrors - Awkward Moaning & Epic Puzzling In The 7th Guest!PlayStation coming to ChinaAU New Releases: Watch Dogs launches for multiple platformsFallout: New Vegas dev hopes the next Fallout game has agonizing choicesOculus Rift, Kinect, Wii Balance Board combined to simulate hoverboardWasteland 2 dev doesn't believe people are sick of Kickstarter -- are you?

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Mon, 26 May 2014 21:04:33 -0700 http://www.gamespot.com/articles/watch-dogs-map-takes-seven-minutes-to-drive-through-from-end-to-end/1100-6419876/ <div data-embed-type="video" data-src="http://www.youtube.com/watch?v=V4EqrC-0nkc" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FV4EqrC-0nkc%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DV4EqrC-0nkc&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FV4EqrC-0nkc%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">The open world in <a href="/watch-dogs/" data-ref-id="false">Watch Dogs</a> takes less than ten minutes to drive from one end to the other.</p><p style="">Demonstrated in a video uploaded by <a href="https://www.youtube.com/watch?v=V4EqrC-0nkc" rel="nofollow" data-ref-id="false">PlayStation Access</a>, the Chicago setting in Watch Dogs takes approximately seven minutes to drive through when following the roads.</p><p style="">Creative director Jonathan Morin has said that the <a href="http://www.gamespot.com/articles/watch-dogs-creative-director-says-story-is-35-40-hours-long/1100-6418344/" data-ref-id="1100-6418344">game's main story will take about 35-40 hours to complete</a>, while completing everything in the game brings the length closer to 100 hours.</p><p style="">Watch Dogs launched worldwide today for the Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. The Wii U version <a href="http://www.gamespot.com/articles/watch-dogs-for-wii-u-definitely-not-canceled/1100-6418164/">will be released later</a>. Be on the lookout for<a href="http://www.gamespot.com/watch-dogs/" data-ref-id="false"> GameSpot's full review</a>, which hits at midnight PST tonight.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Zorine Te is an associate editor at GameSpot, and you can follow her on <a href="https://twitter.com/ztharli" rel="nofollow" data-ref-id="false">Twitter @ztharli</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 26 May 2014 20:37:00 -0700 http://www.gamespot.com/articles/watch-dogs-map-takes-seven-minutes-to-drive-through-from-end-to-end/1100-6419876/ http://www.gamespot.com/articles/the-pokemon-company-giving-away-uniquely-coloured-vivillon-pokemon/1100-6419875/ <figure data-align="center" data-size="large" data-img-src="http://static2.gamespot.com/uploads/original/280/2802776/2541399-fancypatternvivillon.jpg" data-ref-id="1300-2541399" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static2.gamespot.com/uploads/original/280/2802776/2541399-fancypatternvivillon.jpg" data-ref-id="1300-2541399"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/280/2802776/2541399-fancypatternvivillon.jpg"></a></figure><p style=""> </p><h2> </h2><p style=""><span>Fans will soon be able to pick up a newly coloured Vivillon Pokemon in celebration of 100 million global trades.</span></p><p style=""><span>As reported by <a href="http://www.siliconera.com/2014/05/23/pokemon-company-celebrate-100-million-trades-fancy-pattern-vivillon/" rel="nofollow" data-ref-id="false">siliconera</a>, players all around the globe have traded 90 million Pokemon so far on the Global Trade Station. When 100 million trades have been reached, The Pokemon Company will distribute a new "Fancy Pattern" Vivillon.</span></p><p style=""><span>Vivillon is a bug/flying type Pokemon which appears in 2013's <a href="/pokemon-x/" data-ref-id="false">Pokemon X</a> and<a href="/pokemon-y/" data-ref-id="false"> Pokemon Y</a>. The patterns on its wings are set according to the real-world geographic location of the player. Because of this, Vivillon is frequently traded by players who wish to collect all the patterns.</span></p><p style="">The Pokemon Company looks after the marketing and licensing of the Pokemon franchise, and is affiliated with Nintendo. The company announced last month that the <a href="http://www.gamespot.com/articles/pokemon-x-and-y-are-the-best-selling-3ds-games-to-date/1100-6418822/" data-ref-id="1100-6418822">Pokemon X and Y games combined are the best-selling 3DS titles to date,</a> shifting almost 12 million copies worldwide since launch.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Zorine Te is an associate editor at GameSpot, and you can follow her on <a href="https://twitter.com/ztharli" rel="nofollow" data-ref-id="false">Twitter @ztharli</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table><p style=""> </p><p style=""> </p> Mon, 26 May 2014 18:00:00 -0700 http://www.gamespot.com/articles/the-pokemon-company-giving-away-uniquely-coloured-vivillon-pokemon/1100-6419875/ http://www.gamespot.com/videos/gs-news-call-of-duty-has-3d-printer-gun-ps4-coming/2300-6418963/ Fallout: New Vegas dev details what he wants out of Fallout 4, Sony brings their systems to China, and what futuristic weapons are in the new CoD? Mon, 26 May 2014 16:00:00 -0700 http://www.gamespot.com/videos/gs-news-call-of-duty-has-3d-printer-gun-ps4-coming/2300-6418963/ http://www.gamespot.com/videos/monochroma-the-maze-gameplay/2300-6418956/ Up and down, left and right. Put your thinking cap on for this gameplay clip from Monochroma. Mon, 26 May 2014 12:01:00 -0700 http://www.gamespot.com/videos/monochroma-the-maze-gameplay/2300-6418956/ http://www.gamespot.com/videos/analog-3-rpgs-to-explore-after-south-park-stick-of/2300-6418900/ Done with throwing faeces and talking to Al Gore in South Park: Stick of Truth? Lisa Foiles has got three super cereal role-playing games for you to try. Mon, 26 May 2014 12:00:00 -0700 http://www.gamespot.com/videos/analog-3-rpgs-to-explore-after-south-park-stick-of/2300-6418900/ http://www.gamespot.com/articles/playstation-plus-members-get-20-hour-battlefield-4-ps3-trial-tomorrow/1100-6419874/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/123/1239113/2541210-bf4-.jpg" data-ref-id="1300-2541210" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/123/1239113/2541210-bf4-.jpg" data-ref-id="1300-2541210"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2541210-bf4-.jpg"></a></figure><p style="">In addition to the already-announced allotment of free games PlayStation Plus members <a href="http://www.gamespot.com/articles/playstation-plus-free-games-of-may-for-ps4-ps3-and-vita-announced/1100-6419159/" data-ref-id="1100-6419159">have gotten this month</a>, an extra freebie is coming tomorrow for PlayStation 3 owners in the form of a substantial free trial of <a href="/battlefield-4/" data-ref-id="false">Battlefield 4</a>.</p><p dir="ltr" style="">Game trials are nothing new to Plus, but whereas they typically allow Plus subscribers to try out a game for only an hour, this one will entitle them to play Battlefield 4 for 20 hours. You'll only get access to content from the base game--which is, it should be noted, a substantial amount--but that unfortunately means you'll still have to pay if you're interested in trying out content from any of the three <a href="http://www.gamespot.com/articles/delayed-battlefield-4-dlc-launching-today-on-xbox-one-pc-players-need-to-wait/1100-6418611/" data-ref-id="1100-6418611">expansion packs</a> released so far.</p><p dir="ltr" style="">Since being released last October, Battlefield 4 has suffered from numerous <a href="http://www.gamespot.com/articles/class-action-lawsuit-commenced-over-buggy-battlefield-4-ea-calls-it-meritless-update/1100-6416790/" data-ref-id="1100-6416790">technical problems</a>. Future development was actually <a href="http://www.gamespot.com/articles/ea-on-battlefield-4-issues-we-will-not-stop-until-this-is-right/1100-6416546/" data-ref-id="1100-6416546">placed on hold</a> at one point as publisher EA and developer DICE attempted to resolve these issues, many of which have been fixed as patches were <a href="http://www.gamespot.com/articles/battlefield-4-ps4-update-features-33-fixes-tweaks-and-improvements/1100-6418094/" data-ref-id="1100-6418094">rolled out</a>. Things are still far from perfect, however, and DICE recently launched a new "Community Test Environment" on PC that it's <a href="http://www.gamespot.com/articles/battlefield-4-dev-turns-to-fans-for-help-testing-new-improvements/1100-6419516/" data-ref-id="1100-6419516">using to test changes and improvements</a>.</p><p dir="ltr" style="">Should the trial not be of interest to you, it's luckily not the only thing Plus members get tomorrow, as <a href="/limbo/" data-ref-id="false">Limbo</a> for PlayStation Vita will be added to the Instant Game Collection. <a href="http://www.gamespot.com/reviews/limbo-review/1900-6409490/" data-ref-id="1900-6409490">GameSpot's review of the Vita version</a> notes that it's still the same great game released on consoles and PC, but lacks some of those versions' visual fidelity.</p><p dir="ltr" style="">A small handful of discounts will also be available to Plus members as follows:</p><ul><li dir="ltr"><a href="/mind-zero/" data-ref-id="false">Mind Zero</a> (Vita) -- $27.19 (regular price: $33.99)</li><li dir="ltr"><a href="/master-reboot/" data-ref-id="false">Master Reboot</a> (PS3) -- $7.64 (regular price: $14.99)</li><li dir="ltr"><a href="/the-lego-movie-videogame/" data-ref-id="false">The LEGO Movie Videogame</a> (PS4) -- $40.49 (regular price: $59.99)</li><li dir="ltr">The LEGO Movie Videogame (PS3) -- $33.74 (regular price: $49.99)</li><li dir="ltr">The LEGO Movie Videogame (Vita) -- $20.24 (regular price: $29.99)</li></ul><p dir="ltr" style="">Lastly, this next week represents the last chance to download five free Plus games--<a href="/resogun/" data-ref-id="false">Resogun</a>, <a href="/uncharted-3-drakes-deception/" data-ref-id="false">Uncharted 3: Drake's Deception</a>'s single-player mode, <a href="/stick-it-to-the-man/" data-ref-id="false">Stick it to the Man</a>, <a href="/pro-evolution-soccer-2014/" data-ref-id="false">Pro Evolution Soccer 2014</a>, and <a href="/littlebigplanet-karting/" data-ref-id="false">LittleBigPlanet Karting</a>--which will be leaving the service on June 3. By simply initiating a download on any of these, they will be attached to your account so that they can be re-downloaded and played for as long as you remain a Plus subscriber.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/TheSmokingManX" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Mon, 26 May 2014 10:11:00 -0700 http://www.gamespot.com/articles/playstation-plus-members-get-20-hour-battlefield-4-ps3-trial-tomorrow/1100-6419874/ http://www.gamespot.com/articles/brink-dev-s-extraction-changes-its-name-back-to-dirty-bomb/1100-6419873/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/123/1239113/2541187-dirty+bomb2.png" data-ref-id="1300-2541187" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/123/1239113/2541187-dirty+bomb2.png" data-ref-id="1300-2541187"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2541187-dirty+bomb2.png"></a></figure><p style="">Jokingly stating that this is "almost definitely" the last time it does so, Nexon America has announced the name for Splash Damage's new free-to-play shooter has been changed again, this time going from Extraction to <a href="/extraction/" data-ref-id="false">Dirty Bomb</a>.</p><p dir="ltr" style="">If the name sounds familiar, that's because it's the one the game <a href="http://www.gamespot.com/articles/brink-dev-reveals-new-pc-shooter/1100-6400766/" data-ref-id="1100-6400766">used when it was first revealed</a>. In a post on its <a href="http://www.splashdamage.com/blog/1087/extraction-dead-long-live-dirty-bomb" rel="nofollow" data-ref-id="false">blog</a>, developer Splash Damage explains, "This not only better reflects its personality, but also ensures that we have a single, consistent name across the globe." It also signals the use of a new phrase--"Play Dirty"--that will be used to market the game.</p><p dir="ltr" style="">In addition to announcing the name change, the game's <a href="http://dirtybomb.nexon.net/" rel="nofollow" data-ref-id="false">website</a> has been revamped, although it's still not home to much information about the PC-only shooter. What it does offer of note is the opportunity to <a href="http://dirtybomb.nexon.net/#survey-content" rel="nofollow" data-ref-id="false">sign up for the beta</a>, which registrations are being taken for again. Registrations for it originally <a href="http://www.gamespot.com/articles/extraction-closed-beta-starts-october-1/1100-6414580/" data-ref-id="1100-6414580">began last September</a>, prior to the beta's launch in October.</p><p dir="ltr" style="">Set in an abandoned London in the year 2020 following a disaster of some kind, private military companies now do battle over valuables that have been left behind. The game promises to have a wide variety of mercenaries--each with different weapons, abilities, and personalities--to play as, and claims it places a premium on teamwork.</p><p style="">The London-based Splash Damage has a history with online multiplayer shooters, having developed <a href="/enemy-territory-quake-wars/" data-ref-id="false">Enemy Territory: Quake Wars</a> and <a href="/brink/" data-ref-id="false">Brink</a>. It also worked on the multiplayer components of <a href="/return-to-castle-wolfenstein/" data-ref-id="false">Return to Castle Wolfenstein</a>, <a href="/batman-arkham-origins/" data-ref-id="false">Batman: Arkham Origins</a>, and <a href="/doom-3/" data-ref-id="false">Doom 3</a> prior to <a href="http://www.gamespot.com/articles/brink-dev-reveals-new-pc-shooter/1100-6400766/" data-ref-id="1100-6400766">announcing Dirty Bomb</a> in 2012.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/TheSmokingManX" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Mon, 26 May 2014 09:28:00 -0700 http://www.gamespot.com/articles/brink-dev-s-extraction-changes-its-name-back-to-dirty-bomb/1100-6419873/ http://www.gamespot.com/reviews/monochroma-review/1900-6415772/ <p style="">The term "corporate overlord" is usually used in jest. We recognize how much power these inhuman entities have over us, but we've yet to reach the point where our waking hours are dictated by their whims. In Monochroma, we see a vision of a city in which this term has reached its terrifying potential. The fear of losing your freedom is palpable, communicated through the emptiness of the cityscape, the bleakness of the visual design, and the unceasing rain washing away any semblance of hope. It's unfortunate, then, that the plight of one boy striving to break free of this citywide prison--filled with puzzling barriers--is overshadowed by something as mundane as technical failings. Monochroma conjures frustration instead of empathy, undermining the intriguing premise set in the early going.</p><p style="">There are no words in Monochroma, no dialogue to explain what has happened to your home. Rather, the story is told through 2D imagery, so questions are left dangling in the air, and you must decide what caused such unrest. During the early hours, I scoured the backdrop looking for pieces to explain what had happened. There are robots stationed in people's homes. Though originally intended as consumer companions, they may have risen in revolt as robots so often do. But I found no such violence when I encountered one. So I could only wonder why the people had left, or if they had been killed by the corporation performing experiments in their factories. Who knows the answer? As the game progressed, my interest waned as supernatural elements were introduced. What was once a gripping allegory of our own society became a fantastical leap to something I couldn't relate to.</p><div data-embed-type="video" data-ref-id="2300-6418956" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418956/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Monochroma's emotional weight should come from the relationship between the young protagonist and his helpless brother. You must carry your sibling on your back, braving the many obstacles that stand before you both as you search for freedom. Normally, such a partnership would have captured my heart, as evidenced by <a href="/brothers-a-tale-of-two-sons/" data-ref-id="false">Brothers: A Tale of Two Sons</a>. But there's a logical problem here that only caused me to question what was going on. In the very beginning, you see your younger brother flying a kite, running freely through wheat fields. However, he ceases to use his legs after the first few minutes, which just made me wonder why he had become such a useless lug. Having to carry him adds to the puzzle dynamic, because your movement is restricted by his weight, and you can only put him down in spotlights, but that added consideration feels forced. Why couldn't he help me?</p><blockquote data-size="large" data-align="center"><p style="">Monochroma conjures frustration instead of empathy, undermining the intriguing premise set in the early going.</p></blockquote><p style="">I wasn't bothered by my brother's ineptitude at first. Nor was I hung up on the clumsy controls. Sure, climbing up boxes took longer than I expected, and I often had to retry jumps because my character wouldn't respond quickly enough, but I was so taken in by the enticing premise and stark visual design that such issues seemed minor. I even marveled at how clever certain situations were. Though I could only push boxes, pull switches, and perform a modest leap, the puzzles offered plenty of diversity, forcing me to take time to formulate a plan. Figuring out that I could quench the flame erupting from a barrel by pushing it into the rain gave me a satisfying "Eureka!" moment, as did clearing a difficult jump by catching a rope midswing. This was a world I wanted to exist in, and the action was good enough to warrant that investment.</p><figure data-ref-id="1300-2447433" data-img-src="http://static3.gamespot.com/uploads/original/536/5360430/2447433-monochroma+2014-01-21+20-56-49-51.png" data-size="medium" data-align="right" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static3.gamespot.com/uploads/original/536/5360430/2447433-monochroma+2014-01-21+20-56-49-51.png" data-ref-id="1300-2447433"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_medium/536/5360430/2447433-monochroma+2014-01-21+20-56-49-51.png"></a><figcaption>The last time your brother will move on his own accord.</figcaption></figure><p style="">Things began to change as I got deeper into the adventure. The controls became such a hindrance that I would be stuck on puzzles long after I knew what to do, only because I couldn't get my character to respond. In one section, I had to push a box before the rising water swallowed me alive. The box had to be in an exact place or my character wouldn't be able to grab it, yet the finicky controls didn't allow for such precision. While the two boys were riding atop the box as the water rose, the box would shift awkwardly, defying expected physics, often tossing them into the deep without giving me a chance to react. In a maddening boss sequence, the collision detection was so off that I would die when his strike was far from my body. And the sluggish movement meant I couldn't accurately dodge his attacks even when they were blatantly telegraphed.</p><p style="">Even when you do coax your character to perform his rightful duties, Monochroma is never satisfying. Instead, you feel relief that you were allowed to move onward, knowing how tricky it would be to replicate your success. But shoddy controls aren't Monochroma's only issue. The game struggles to properly communicate what's going on. In one puzzle, I had to move a flaming barrel through a rain storm. It appeared that I had to use pallets moving along a conveyor belt as a roof, but I could clearly see rain falling across the entire screen--even beneath that shelter--so I had no idea if my plan was at fault or if it was my execution that was lacking.</p><figure data-ref-id="1300-2447435" data-img-src="http://static1.gamespot.com/uploads/original/536/5360430/2447435-monochroma+2014-02-27+16-45-49-55.jpg" data-size="medium" data-align="left" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/536/5360430/2447435-monochroma+2014-02-27+16-45-49-55.jpg" data-ref-id="1300-2447435"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_medium/536/5360430/2447435-monochroma+2014-02-27+16-45-49-55.jpg"></a><figcaption>The bleakness is all encompassing.</figcaption></figure><p style="">And then there are the small problems that ensure you're continually hounded throughout the journey. Monochroma has abrupt loading screens between sections that break the flow of the action, and has sound issues where music fails to play. Knowing how far you can safely fall is a crapshoot; I would often perish even when I plummeted only a modest distance. When you die, your character falls stiffly to the ground, in an almost comedic pratfall. Death is even sillier when it involves your brother. In one puzzle, I mistakenly dropped a barge on his head a dozen or so times, and there was no impact, no ceremony, so I never felt any sadness at what I had done. There were so many times that I groaned from annoyance or laughed from amusement that I couldn't stay invested in the boy's struggles. It's a shame how often Monochroma undermines its own strengths through technical problems.</p><p style="">Monochroma is a game that I wanted to enjoy, and I thought it would be worthwhile even halfway through the adventure. But things really go off the rails as you push onward, with most of the later puzzles demanding precision that's just not possible. Even though the artistic design is eye-catching, and the music deftly builds on the feeling of oppression, there are too many problems heaping frustration upon you. The youthful protagonist of Monochroma is incredibly brave and filled with awe-inspiring love and patience, but all of those good characteristics are overshadowed by his insane clumsiness and the problematic world he exists in.</p> Mon, 26 May 2014 00:01:00 -0700 http://www.gamespot.com/reviews/monochroma-review/1900-6415772/ http://www.gamespot.com/articles/call-of-duty-advanced-warfare-s-futuristic-weapons-include-3d-printer-gun/1100-6419872/ <figure data-align="center" data-size="large" data-img-src="http://static2.gamespot.com/uploads/original/536/5360430/2522997-10259130_700329616695432_3653449287122842329_o.jpg" data-ref-id="1300-2522997" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static2.gamespot.com/uploads/original/536/5360430/2522997-10259130_700329616695432_3653449287122842329_o.jpg" data-ref-id="1300-2522997"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/536/5360430/2522997-10259130_700329616695432_3653449287122842329_o.jpg"></a></figure><p style="">As a part of GameInformer's ongoing coverage of <a href="/call-of-duty-advanced-warfare/" data-ref-id="false">Call of Duty: Advanced Warfare</a>, the outlet has <a href="http://www.gameinformer.com/b/features/archive/2014/05/23/inside-call-of-duty-advanced-warfare-s-future-weapons-and-vehicles.aspx" rel="nofollow" data-ref-id="false">gone into detail</a> on the weapons and technology that will feature in this November's instalment of the first-person shooter series.</p><p style="">The new setting of 2054 allows developer Sledgehammer games to bring into the game's reality concepts that aren't even prototypes today. One of those is a 3D Printer Rifle. Note that this is not a gun which has been created through 3D printing, which is possible today, but a gun that 3D prints its ammunition on-the-fly in the weapon's chamber. </p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1536/15366587/2541093-sologunfull.jpg" data-ref-id="1300-2541093" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1536/15366587/2541093-sologunfull.jpg" data-ref-id="1300-2541093"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_super/1536/15366587/2541093-sologunfull.jpg"></a></figure><p style="">Other technology detailed includes a plasma rifle, a hoverbike, vertical takeoff aircraft, and an exo suit that will increase your speed, strength and jump height.</p><p style="">Check out the gallery below for more, originally found on <a href="http://www.gameinformer.com/b/features/archive/2014/05/23/inside-call-of-duty-advanced-warfare-s-future-weapons-and-vehicles.aspx" rel="nofollow" data-ref-id="false">GameInformer</a>. Call of Duty: Advanced Warfare launches November 4.</p><figure data-embed-type="gallery" data-img-src="http://static1.gamespot.com/uploads/original/1536/15366587/2541094-bikebluefull.jpg,http://static2.gamespot.com/uploads/original/1536/15366587/2541095-codguyrotatefull.jpg,http://static3.gamespot.com/uploads/original/1536/15366587/2541096-fullgunshots.jpg,http://static4.gamespot.com/uploads/original/1536/15366587/2541097-helicopterfull.jpg,http://static5.gamespot.com/uploads/original/1536/15366587/2541098-sologunfull.jpg" data-ref-id="1300-2541094,1300-2541095,1300-2541096,1300-2541097,1300-2541098" data-resize-urls="http://static1.gamespot.com/uploads/square_avatar/1536/15366587/2541094-bikebluefull.jpg,http://static2.gamespot.com/uploads/square_avatar/1536/15366587/2541095-codguyrotatefull.jpg,http://static3.gamespot.com/uploads/square_avatar/1536/15366587/2541096-fullgunshots.jpg,http://static4.gamespot.com/uploads/square_avatar/1536/15366587/2541097-helicopterfull.jpg,http://static5.gamespot.com/uploads/square_avatar/1536/15366587/2541098-sologunfull.jpg" data-resized="" data-resize-url=""><a href="http://static1.gamespot.com/uploads/original/1536/15366587/2541094-bikebluefull.jpg" data-ref-id="1300-2541094" ><img src="http://static1.gamespot.com/uploads/square_avatar/1536/15366587/2541094-bikebluefull.jpg"></a><a href="http://static2.gamespot.com/uploads/original/1536/15366587/2541095-codguyrotatefull.jpg" data-ref-id="1300-2541095" ><img src="http://static2.gamespot.com/uploads/square_avatar/1536/15366587/2541095-codguyrotatefull.jpg"></a><a href="http://static3.gamespot.com/uploads/original/1536/15366587/2541096-fullgunshots.jpg" data-ref-id="1300-2541096" ><img src="http://static3.gamespot.com/uploads/square_avatar/1536/15366587/2541096-fullgunshots.jpg"></a><a href="http://static4.gamespot.com/uploads/original/1536/15366587/2541097-helicopterfull.jpg" data-ref-id="1300-2541097" ><img src="http://static4.gamespot.com/uploads/square_avatar/1536/15366587/2541097-helicopterfull.jpg"></a><a href="http://static5.gamespot.com/uploads/original/1536/15366587/2541098-sologunfull.jpg" data-ref-id="1300-2541098" ><img src="http://static5.gamespot.com/uploads/square_avatar/1536/15366587/2541098-sologunfull.jpg"></a></figure><table data-max-width="true"><thead><tr><th scope="col"><em>Daniel Hindes is the AU editor at GameSpot, and you can follow him on <a href="http://www.twitter.com/dhindes" rel="nofollow" data-ref-id="false">Twitter @dhindes</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 25 May 2014 23:45:00 -0700 http://www.gamespot.com/articles/call-of-duty-advanced-warfare-s-futuristic-weapons-include-3d-printer-gun/1100-6419872/ http://www.gamespot.com/videos/house-of-horrors-awkward-moaning-epic-puzzling-in-/2300-6418960/ Jess and Zorine attempt to prove their puzzling chops and enjoy the retro age of live actors once again. Sun, 25 May 2014 23:23:00 -0700 http://www.gamespot.com/videos/house-of-horrors-awkward-moaning-epic-puzzling-in-/2300-6418960/ http://www.gamespot.com/articles/playstation-coming-to-china/1100-6419871/ <p style=""> </p><p style=""> </p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/280/2802776/2541072-ps4controller.jpg" data-ref-id="1300-2541072" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/280/2802776/2541072-ps4controller.jpg" data-ref-id="1300-2541072"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/280/2802776/2541072-ps4controller.jpg"></a></figure><p style="">Sony has partnered with Shanghai Oriental Pearl Group Co Ltd to begin bringing in the PlayStation consoles in China, following the country's lift of a 14-year ban on the sale of consoles.</p><p style=""> </p><p style="">According to <a href="http://www.businessweek.com/news/2014-05-25/sony-forms-ventures-to-make-sell-playstation-consoles-in-china" rel="nofollow" data-ref-id="2014-05">BusinessWeek</a>, Sony has agreed to form two ventures with Shanghai Oriental Pearl Group to begin making and selling PlayStation consoles. Sony will own a 70 percent stake in one venture and 49 percent in the other.</p><p style="">Sony did not reveal what timeframe consoles are expected to hit the Chinese market. It was not confirmed whether the PlayStation 4 or a specially designed console would be sold.</p><p style="">The announcement follows on from news last month of Microsoft's plans to release the <a href="http://www.gamespot.com/articles/xbox-one-coming-to-china-this-september/1100-6419305/" data-ref-id="1100-6419305">Xbox One in China this September</a>. Statistics released at the Games Marketing Summit last month revealed that China holds a large potential market, with the number of gamers in the country <a href="http://www.gamespot.com/articles/the-number-of-chinese-gamers-surpasses-the-number-of-american-citizens/1100-6419166/" data-ref-id="1100-6419166">surpassing the total population of the United States</a>.</p><p style="">China originally implemented the ban of consoles in 2000 over concerns that video games could negatively impact the physical and mental development of children. Following the lift of the ban, <a href="http://www.gamespot.com/articles/china-reveals-censorship-rules-for-console-games-nothing-that-promotes-drug-use-or-violence-will-be-allowed/1100-6419151/" data-ref-id="1100-6419151">a list of censorship rules for console games</a> was published, disallowing games that promoted violence or drug use.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Zorine Te is an associate editor at GameSpot, and you can follow her on <a href="https://twitter.com/ztharli" rel="nofollow" data-ref-id="false">Twitter @ztharli</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 25 May 2014 22:00:00 -0700 http://www.gamespot.com/articles/playstation-coming-to-china/1100-6419871/ http://www.gamespot.com/articles/au-new-releases-watch-dogs-launches-for-multiple-platforms/1100-6419870/ <figure data-align="center" data-size="large" data-img-src="http://static2.gamespot.com/uploads/original/536/5360430/2449263-watch_dogs_running_on_ltrain_.png" data-ref-id="1300-2449263" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static2.gamespot.com/uploads/original/536/5360430/2449263-watch_dogs_running_on_ltrain_.png" data-ref-id="1300-2449263"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/536/5360430/2449263-watch_dogs_running_on_ltrain_.png"></a></figure><p style="">Ubisoft's much-anticipated <a href="/watch-dogs/" data-ref-id="false">Watch Dogs </a>hits Australian retailers this week for the PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and PC.</p><p style=""> </p><p style="">The game has already been announced as <a href="http://www.gamespot.com/articles/watch-dogs-is-most-preordered-next-gen-game-in-gamestop-s-history/1100-6419836/" data-ref-id="1100-6419836">Ubisoft's second most-preordered game</a> in the company's history. CEO Yves Guillemont has stated that the game is "perfectly positioned to become the industry's most successful new IP in history."</p><p style=""> </p><p style="">Watch Dogs sees players step into the shoes of vigilante Aiden Pierce in an open-world Chicago. Aiden is able to hack into the city's central operating system (CtOS) to achieve different objectives.</p><p style=""> </p><p style="">The game will run in <a href="http://www.gamespot.com/articles/watch-dogs-runs-at-900p-on-ps4-792p-on-xbox-one/1100-6419607/" data-ref-id="1100-6419607">900p on PlayStation 4 and 792p on Xbox One</a>, with both versions to run at 30fps. Ubisoft has explained the specific differences between the Xbox 360/PlayStation 3 and Xbox One/PS4 versions of Watch Dogs. On the single-player side, Xbox 360/PS3 players can expect fewer NPCs in some areas, but Ubisoft has stated that this will not affect the core gameplay. For multiplayer, Xbox 360 and PS3 owners will miss out on the Decryption competitive multiplayer mode and the ability to free roam with multiple players.</p><p style="">For fans of the Mario Kart series, the latest numbered iteration of the iconic racer launches for the Wii U this week. <a href="/mario-kart-8/" data-ref-id="false">Mario Kart 8</a> introduces new racing circuit designs and new karts. The game will feature the return of several features including 12-player online competitive play, hang-gliders, underwater racing and motorbikes.</p><p style=""> </p><p style="">The game was well-received in <a href="http://www.gamespot.com/reviews/mario-kart-8/1900-6415760/" data-ref-id="1900-6415760">GameSpot's review</a>, praised for its wide assortment of interesting tracks and challenging gameplay, but let down by a weak selection of characters.</p><p style=""> </p><p style="">For more details on games out this week, check out the full list below.</p><div data-embed-type="video" data-ref-id="2300-6418882" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418882/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""><b>May 26, 2014</b></p><p style=""><a href="/mxgp-the-official-motocross-videogame/" data-ref-id="false">MXGP -The Official Motocross Videogame</a> (PlayStation 3, 360, Vita, PC)</p><p style=""><b>May 27, 2014</b></p><p style=""><a href="/watch-dogs/" data-ref-id="false">Watch Dogs </a>(PlayStation 4, Xbox One, PlayStation 3, Xbox 360, PC)</p><p style=""> </p><p style=""><b>May 28, 2014</b></p><p style=""><a href="/borderlands-2/" data-ref-id="false">Borderlands 2</a> (Vita)</p><p style=""> </p><p style=""><b>May 29, 2014</b></p><p style=""><a href="/the-amazing-spider-man-2/" data-ref-id="false">The Amazing Spider-Man 2 </a>(Xbox One)</p><p style=""> </p><p style=""><b>May 30, 2014</b></p><p style=""><a href="/worms-battlegrounds/" data-ref-id="false">Worms Battlegrounds </a>(PS4, Xbox One)</p><p style=""> </p><p style=""><b>May 31, 2014</b></p><p style=""><a href="/mario-kart-8/" data-ref-id="false">Mario Kart 8</a> (Wii U)</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Zorine Te is an associate editor at GameSpot, and you can follow her on <a href="https://twitter.com/ztharli" rel="nofollow" data-ref-id="false">Twitter @ztharli</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 25 May 2014 21:00:00 -0700 http://www.gamespot.com/articles/au-new-releases-watch-dogs-launches-for-multiple-platforms/1100-6419870/ http://www.gamespot.com/articles/fallout-new-vegas-dev-hopes-the-next-fallout-game-has-agonizing-choices/1100-6419869/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1535/15354745/2540969-6467419638-17402.jpg" data-ref-id="1300-2540969" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1535/15354745/2540969-6467419638-17402.jpg" data-ref-id="1300-2540969"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2540969-6467419638-17402.jpg"></a></figure><p dir="ltr" style="">Lead designer and project director on <a href="http://www.gamespot.com/fallout-new-vegas/">Fallout: New Vegas</a> Josh Sawyer said he hopes the next game in the Fallout series will force players to make difficult choices.</p><p dir="ltr" style="">"Fallout games are best when the choices are - and this applies to role-playing games in general, but Fallout is a more desperate world - more agonizing," Sawyer told <a href="http://www.eurogamer.net/articles/2014-05-23-what-does-fallout-new-vegas-lead-designer-want-from-fallout-4?utm_source=twitter&amp;utm_medium=social&amp;utm_campaign=socialoomph" rel="nofollow">Eurogamer</a> in an interview. "They feel more appropriate to the post-apocalyptic genre. So I hope that whatever twists and turns the story takes, it's more nuanced than a black-and-white choice."</p><p dir="ltr" style="">Sawyer cites the endings of the original, 2D Fallout games, as well as Fallout: New Vegas, which he said was designed to challenge the player.</p><p dir="ltr" style="">"Some people want to go through the wasteland like a tourist, which is fine - they don't really want it to be super-difficult," he said. "Personally I like things to be a little more challenging," he said, "and there's a segment of players that also want [that]. I don't have any doubt in this."</p><p dir="ltr" style="">Bethesda Game Studios' next project has been in full development for more than a year now. Rumor has it that the developer's next game is <a href="http://www.gamespot.com/articles/fallout-4-in-development-set-in-boston-report/1100-6416669/">Fallout 4</a>, and that it takes place, at least partially, in Boston and its surrounding area. This is unconfirmed, but the <a href="http://www.gamespot.com/articles/fallout-4-in-development-set-in-boston-report/1100-6416669/">evidence is piling up</a>.</p><p style="">Even if that is the case, Bethesda marketing executive Pete Hines confirmed last week that <a href="http://www.gamespot.com/articles/studio-that-made-skyrim-and-fallout-3-won-t-announce-its-next-game-anytime-soon/1100-6419808/">we will not see the game at E3 2014</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sun, 25 May 2014 15:10:00 -0700 http://www.gamespot.com/articles/fallout-new-vegas-dev-hopes-the-next-fallout-game-has-agonizing-choices/1100-6419869/ http://www.gamespot.com/articles/oculus-rift-kinect-wii-balance-board-combined-to-simulate-hoverboard/1100-6419868/ <div data-embed-type="video" data-src="https://vimeo.com/95960989" data-width="1280" data-height="720"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fplayer.vimeo.com%2Fvideo%2F95960989&amp;wmode=opaque&amp;src_secure=1&amp;url=http%3A%2F%2Fvimeo.com%2F95960989&amp;image=http%3A%2F%2Fi.vimeocdn.com%2Fvideo%2F476011630_1280.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=vimeo" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">If you've ever watched <a href="https://www.youtube.com/watch?v=TkyLnWm1iCs" rel="nofollow">Back to the Future Part II</a> you've probably fantasized about one day owning and riding your own hoverboard.</p><p dir="ltr" style="">So far, science has failed us miserably in that department. Back to the Future Part II takes place in 2015 and we are nowhere near getting our hoverboards, though Tony Hawk and the actor that plays Doc Brown in Back to The Future, Christopher Lloyd, <a href="https://www.youtube.com/watch?v=A4vE_vpkr90" rel="nofollow">made a great fake advertisement for one just a couple of months ago</a>.</p><p dir="ltr" style="">Realistically, you'll probably never get to ride one. However <a href="http://quince.nl/#" rel="nofollow">Quince</a> (via <a href="http://killscreendaily.com/articles/all-you-need-hoverboard-oculus-rift-kinect-and-wii-balance-board/" rel="nofollow">Kill Screen</a>), a communications agency based in Amsterdam, proved that it could simulate the experience using an Oculus Rift, Kinect, and a Wii Balance Board. The Hoverboard VR uses the Wii Balance Board as the controller, the Kinect to track your body and translate it to virtual reality, and the Oculus Rift to fully immerse you in the experience. The graphics look crude at the moment, but it's a great proof of concept.</p><p style="">It's an elaborate setup, but not nearly the only creative implementation of Oculus Rift we've seen. A couple of weeks ago we reported on <a href="http://www.gamespot.com/articles/fly-like-a-bird-with-this-epic-oculus-rift-contraption/1100-6419559/">Birdly</a>, which uses Oculus Rift and a large contraption to simulate the experience of flying like a bird.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sun, 25 May 2014 14:12:00 -0700 http://www.gamespot.com/articles/oculus-rift-kinect-wii-balance-board-combined-to-simulate-hoverboard/1100-6419868/ http://www.gamespot.com/articles/wasteland-2-dev-doesn-t-believe-people-are-sick-of-kickstarter-are-you/1100-6419867/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1535/15354745/2540933-8181990485-20518.jpg" data-ref-id="1300-2540933" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1535/15354745/2540933-8181990485-20518.jpg" data-ref-id="1300-2540933"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2540933-8181990485-20518.jpg"></a></figure><p dir="ltr" style="">Creator of <a href="http://www.gamespot.com/wasteland-2/">Wasteland 2</a> Brian Fargo doesn't believe that people are sick of funding projects on Kickstarter, only that not all project are meant to be funded.</p><p dir="ltr" style="">Wasteland 2 launched its Kickstarter in 2012 hoping to raise $900,000, and eventually hit nearly $3 million in funding. Many other Kickstarters didn't have as much luck. <a href="http://www.gamespot.com/articles/horror-game-cult-county-canceled-for-3ds-now-aiming-for-ps4-s-morpheus/1100-6418798/">Renegade Kid's Cult County</a>, for example, failed to meet its funding goal earlier this month.</p><p dir="ltr" style="">"I think sometimes some of the projects that have failed is Kickstarter doing its job," Fargo told <a href="http://www.digitalspy.com/gaming/news/a573068/kickstarter-not-in-fatigue-but-niches-harder-to-fill-says-brian-fargo.html#~oFiSQnXjhYtdKe" rel="nofollow">Digital Spy</a>. "Which is saying, 'We don't really want that, or there's already too much like it'. I think it worked very well for us, and it <a href="http://www.gamespot.com/articles/double-fine-adventure-kickstarter-concludes-with-33-million/1100-6366166/">worked well for [Tim] Schafer</a>, because it's quite honest to say this game wouldn't have existed without it, period, because we're a middle-ground developer, we're not two guys."</p><p dir="ltr" style="">Harmonix's Amplitude, which was <a href="http://www.gamespot.com/articles/as-amplitude-funding-passes-800k-harmonix-explains-why-it-went-playstation-exclusive/1100-6419848/">successfully Kickstarted last week</a>, fits Fargo's description, as does Keiji Inafune <a href="http://www.gamespot.com/mighty-no-9/">Mighty No. 9</a>, which <a href="http://www.gamespot.com/articles/mighty-no-9-kickstarter-crosses-3-million/1100-6415120/">raised more than $3.8 million on Kickstarter last year</a>. Both of them appeal to niches in the market that weren't being served otherwise, but there's less demand for such games with each successfully funded Kickstarter.</p><p dir="ltr" style="">Fargo uses his own game as an example: "There was a Fallout audience that loved one and two, and they wanted something more like that than where <a href="http://www.gamespot.com/fallout-3/">Fallout 3</a> and <a href="http://www.gamespot.com/fallout-new-vegas/">New Vegas</a> went," he said. "Now if somebody came up with another one after us, it wouldn't do as well, I think, because we would have been scratching that itch."</p><p dir="ltr" style="">Wasteland 2 will release around "the end of August" 2014, on PC, Mac, and Linux. GameSpot recently <a href="http://www.gamespot.com/articles/wasteland-2-early-access-review/1100-6419545/">reviewed the Early Access version of Wasteland 2</a>, finding that it "spectacularly balances the older style of classic PC RPGs and more modern sensibilities."</p><p style="">Are you still finding exciting games to back on Kickstarter? Let us know in the comments below.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sun, 25 May 2014 12:27:00 -0700 http://www.gamespot.com/articles/wasteland-2-dev-doesn-t-believe-people-are-sick-of-kickstarter-are-you/1100-6419867/

Gamespot's Site MashupWatch Dogs map takes seven minutes to drive through from end to endThe Pokemon Company giving away uniquely coloured Vivillon PokemonGS News - Call of Duty has 3D-Printer Gun; PS4 Coming To ChinaMonochroma - The Maze - GameplayAnalog - 3 RPGs to Explore After South Park: Stick of TruthPlayStation Plus members get 20-hour Battlefield 4 PS3 trial tomorrowBrink dev's Extraction changes its name back to Dirty BombMonochroma ReviewCall of Duty: Advanced Warfare's futuristic weapons include 3D printer gunHouse of Horrors - Awkward Moaning & Epic Puzzling In The 7th Guest!PlayStation coming to ChinaAU New Releases: Watch Dogs launches for multiple platformsFallout: New Vegas dev hopes the next Fallout game has agonizing choicesOculus Rift, Kinect, Wii Balance Board combined to simulate hoverboardWasteland 2 dev doesn't believe people are sick of Kickstarter -- are you?

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Mon, 26 May 2014 21:04:33 -0700 http://www.gamespot.com/articles/watch-dogs-map-takes-seven-minutes-to-drive-through-from-end-to-end/1100-6419876/ <div data-embed-type="video" data-src="http://www.youtube.com/watch?v=V4EqrC-0nkc" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FV4EqrC-0nkc%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DV4EqrC-0nkc&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FV4EqrC-0nkc%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">The open world in <a href="/watch-dogs/" data-ref-id="false">Watch Dogs</a> takes less than ten minutes to drive from one end to the other.</p><p style="">Demonstrated in a video uploaded by <a href="https://www.youtube.com/watch?v=V4EqrC-0nkc" rel="nofollow" data-ref-id="false">PlayStation Access</a>, the Chicago setting in Watch Dogs takes approximately seven minutes to drive through when following the roads.</p><p style="">Creative director Jonathan Morin has said that the <a href="http://www.gamespot.com/articles/watch-dogs-creative-director-says-story-is-35-40-hours-long/1100-6418344/" data-ref-id="1100-6418344">game's main story will take about 35-40 hours to complete</a>, while completing everything in the game brings the length closer to 100 hours.</p><p style="">Watch Dogs launched worldwide today for the Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. The Wii U version <a href="http://www.gamespot.com/articles/watch-dogs-for-wii-u-definitely-not-canceled/1100-6418164/">will be released later</a>. Be on the lookout for<a href="http://www.gamespot.com/watch-dogs/" data-ref-id="false"> GameSpot's full review</a>, which hits at midnight PST tonight.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Zorine Te is an associate editor at GameSpot, and you can follow her on <a href="https://twitter.com/ztharli" rel="nofollow" data-ref-id="false">Twitter @ztharli</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 26 May 2014 20:37:00 -0700 http://www.gamespot.com/articles/watch-dogs-map-takes-seven-minutes-to-drive-through-from-end-to-end/1100-6419876/ http://www.gamespot.com/articles/the-pokemon-company-giving-away-uniquely-coloured-vivillon-pokemon/1100-6419875/ <figure data-align="center" data-size="large" data-img-src="http://static2.gamespot.com/uploads/original/280/2802776/2541399-fancypatternvivillon.jpg" data-ref-id="1300-2541399" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static2.gamespot.com/uploads/original/280/2802776/2541399-fancypatternvivillon.jpg" data-ref-id="1300-2541399"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/280/2802776/2541399-fancypatternvivillon.jpg"></a></figure><p style=""> </p><h2> </h2><p style=""><span>Fans will soon be able to pick up a newly coloured Vivillon Pokemon in celebration of 100 million global trades.</span></p><p style=""><span>As reported by <a href="http://www.siliconera.com/2014/05/23/pokemon-company-celebrate-100-million-trades-fancy-pattern-vivillon/" rel="nofollow" data-ref-id="false">siliconera</a>, players all around the globe have traded 90 million Pokemon so far on the Global Trade Station. When 100 million trades have been reached, The Pokemon Company will distribute a new "Fancy Pattern" Vivillon.</span></p><p style=""><span>Vivillon is a bug/flying type Pokemon which appears in 2013's <a href="/pokemon-x/" data-ref-id="false">Pokemon X</a> and<a href="/pokemon-y/" data-ref-id="false"> Pokemon Y</a>. The patterns on its wings are set according to the real-world geographic location of the player. Because of this, Vivillon is frequently traded by players who wish to collect all the patterns.</span></p><p style="">The Pokemon Company looks after the marketing and licensing of the Pokemon franchise, and is affiliated with Nintendo. The company announced last month that the <a href="http://www.gamespot.com/articles/pokemon-x-and-y-are-the-best-selling-3ds-games-to-date/1100-6418822/" data-ref-id="1100-6418822">Pokemon X and Y games combined are the best-selling 3DS titles to date,</a> shifting almost 12 million copies worldwide since launch.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Zorine Te is an associate editor at GameSpot, and you can follow her on <a href="https://twitter.com/ztharli" rel="nofollow" data-ref-id="false">Twitter @ztharli</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table><p style=""> </p><p style=""> </p> Mon, 26 May 2014 18:00:00 -0700 http://www.gamespot.com/articles/the-pokemon-company-giving-away-uniquely-coloured-vivillon-pokemon/1100-6419875/ http://www.gamespot.com/videos/gs-news-call-of-duty-has-3d-printer-gun-ps4-coming/2300-6418963/ Fallout: New Vegas dev details what he wants out of Fallout 4, Sony brings their systems to China, and what futuristic weapons are in the new CoD? Mon, 26 May 2014 16:00:00 -0700 http://www.gamespot.com/videos/gs-news-call-of-duty-has-3d-printer-gun-ps4-coming/2300-6418963/ http://www.gamespot.com/videos/monochroma-the-maze-gameplay/2300-6418956/ Up and down, left and right. Put your thinking cap on for this gameplay clip from Monochroma. Mon, 26 May 2014 12:01:00 -0700 http://www.gamespot.com/videos/monochroma-the-maze-gameplay/2300-6418956/ http://www.gamespot.com/videos/analog-3-rpgs-to-explore-after-south-park-stick-of/2300-6418900/ Done with throwing faeces and talking to Al Gore in South Park: Stick of Truth? Lisa Foiles has got three super cereal role-playing games for you to try. Mon, 26 May 2014 12:00:00 -0700 http://www.gamespot.com/videos/analog-3-rpgs-to-explore-after-south-park-stick-of/2300-6418900/ http://www.gamespot.com/articles/playstation-plus-members-get-20-hour-battlefield-4-ps3-trial-tomorrow/1100-6419874/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/123/1239113/2541210-bf4-.jpg" data-ref-id="1300-2541210" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/123/1239113/2541210-bf4-.jpg" data-ref-id="1300-2541210"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2541210-bf4-.jpg"></a></figure><p style="">In addition to the already-announced allotment of free games PlayStation Plus members <a href="http://www.gamespot.com/articles/playstation-plus-free-games-of-may-for-ps4-ps3-and-vita-announced/1100-6419159/" data-ref-id="1100-6419159">have gotten this month</a>, an extra freebie is coming tomorrow for PlayStation 3 owners in the form of a substantial free trial of <a href="/battlefield-4/" data-ref-id="false">Battlefield 4</a>.</p><p dir="ltr" style="">Game trials are nothing new to Plus, but whereas they typically allow Plus subscribers to try out a game for only an hour, this one will entitle them to play Battlefield 4 for 20 hours. You'll only get access to content from the base game--which is, it should be noted, a substantial amount--but that unfortunately means you'll still have to pay if you're interested in trying out content from any of the three <a href="http://www.gamespot.com/articles/delayed-battlefield-4-dlc-launching-today-on-xbox-one-pc-players-need-to-wait/1100-6418611/" data-ref-id="1100-6418611">expansion packs</a> released so far.</p><p dir="ltr" style="">Since being released last October, Battlefield 4 has suffered from numerous <a href="http://www.gamespot.com/articles/class-action-lawsuit-commenced-over-buggy-battlefield-4-ea-calls-it-meritless-update/1100-6416790/" data-ref-id="1100-6416790">technical problems</a>. Future development was actually <a href="http://www.gamespot.com/articles/ea-on-battlefield-4-issues-we-will-not-stop-until-this-is-right/1100-6416546/" data-ref-id="1100-6416546">placed on hold</a> at one point as publisher EA and developer DICE attempted to resolve these issues, many of which have been fixed as patches were <a href="http://www.gamespot.com/articles/battlefield-4-ps4-update-features-33-fixes-tweaks-and-improvements/1100-6418094/" data-ref-id="1100-6418094">rolled out</a>. Things are still far from perfect, however, and DICE recently launched a new "Community Test Environment" on PC that it's <a href="http://www.gamespot.com/articles/battlefield-4-dev-turns-to-fans-for-help-testing-new-improvements/1100-6419516/" data-ref-id="1100-6419516">using to test changes and improvements</a>.</p><p dir="ltr" style="">Should the trial not be of interest to you, it's luckily not the only thing Plus members get tomorrow, as <a href="/limbo/" data-ref-id="false">Limbo</a> for PlayStation Vita will be added to the Instant Game Collection. <a href="http://www.gamespot.com/reviews/limbo-review/1900-6409490/" data-ref-id="1900-6409490">GameSpot's review of the Vita version</a> notes that it's still the same great game released on consoles and PC, but lacks some of those versions' visual fidelity.</p><p dir="ltr" style="">A small handful of discounts will also be available to Plus members as follows:</p><ul><li dir="ltr"><a href="/mind-zero/" data-ref-id="false">Mind Zero</a> (Vita) -- $27.19 (regular price: $33.99)</li><li dir="ltr"><a href="/master-reboot/" data-ref-id="false">Master Reboot</a> (PS3) -- $7.64 (regular price: $14.99)</li><li dir="ltr"><a href="/the-lego-movie-videogame/" data-ref-id="false">The LEGO Movie Videogame</a> (PS4) -- $40.49 (regular price: $59.99)</li><li dir="ltr">The LEGO Movie Videogame (PS3) -- $33.74 (regular price: $49.99)</li><li dir="ltr">The LEGO Movie Videogame (Vita) -- $20.24 (regular price: $29.99)</li></ul><p dir="ltr" style="">Lastly, this next week represents the last chance to download five free Plus games--<a href="/resogun/" data-ref-id="false">Resogun</a>, <a href="/uncharted-3-drakes-deception/" data-ref-id="false">Uncharted 3: Drake's Deception</a>'s single-player mode, <a href="/stick-it-to-the-man/" data-ref-id="false">Stick it to the Man</a>, <a href="/pro-evolution-soccer-2014/" data-ref-id="false">Pro Evolution Soccer 2014</a>, and <a href="/littlebigplanet-karting/" data-ref-id="false">LittleBigPlanet Karting</a>--which will be leaving the service on June 3. By simply initiating a download on any of these, they will be attached to your account so that they can be re-downloaded and played for as long as you remain a Plus subscriber.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/TheSmokingManX" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Mon, 26 May 2014 10:11:00 -0700 http://www.gamespot.com/articles/playstation-plus-members-get-20-hour-battlefield-4-ps3-trial-tomorrow/1100-6419874/ http://www.gamespot.com/articles/brink-dev-s-extraction-changes-its-name-back-to-dirty-bomb/1100-6419873/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/123/1239113/2541187-dirty+bomb2.png" data-ref-id="1300-2541187" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/123/1239113/2541187-dirty+bomb2.png" data-ref-id="1300-2541187"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2541187-dirty+bomb2.png"></a></figure><p style="">Jokingly stating that this is "almost definitely" the last time it does so, Nexon America has announced the name for Splash Damage's new free-to-play shooter has been changed again, this time going from Extraction to <a href="/extraction/" data-ref-id="false">Dirty Bomb</a>.</p><p dir="ltr" style="">If the name sounds familiar, that's because it's the one the game <a href="http://www.gamespot.com/articles/brink-dev-reveals-new-pc-shooter/1100-6400766/" data-ref-id="1100-6400766">used when it was first revealed</a>. In a post on its <a href="http://www.splashdamage.com/blog/1087/extraction-dead-long-live-dirty-bomb" rel="nofollow" data-ref-id="false">blog</a>, developer Splash Damage explains, "This not only better reflects its personality, but also ensures that we have a single, consistent name across the globe." It also signals the use of a new phrase--"Play Dirty"--that will be used to market the game.</p><p dir="ltr" style="">In addition to announcing the name change, the game's <a href="http://dirtybomb.nexon.net/" rel="nofollow" data-ref-id="false">website</a> has been revamped, although it's still not home to much information about the PC-only shooter. What it does offer of note is the opportunity to <a href="http://dirtybomb.nexon.net/#survey-content" rel="nofollow" data-ref-id="false">sign up for the beta</a>, which registrations are being taken for again. Registrations for it originally <a href="http://www.gamespot.com/articles/extraction-closed-beta-starts-october-1/1100-6414580/" data-ref-id="1100-6414580">began last September</a>, prior to the beta's launch in October.</p><p dir="ltr" style="">Set in an abandoned London in the year 2020 following a disaster of some kind, private military companies now do battle over valuables that have been left behind. The game promises to have a wide variety of mercenaries--each with different weapons, abilities, and personalities--to play as, and claims it places a premium on teamwork.</p><p style="">The London-based Splash Damage has a history with online multiplayer shooters, having developed <a href="/enemy-territory-quake-wars/" data-ref-id="false">Enemy Territory: Quake Wars</a> and <a href="/brink/" data-ref-id="false">Brink</a>. It also worked on the multiplayer components of <a href="/return-to-castle-wolfenstein/" data-ref-id="false">Return to Castle Wolfenstein</a>, <a href="/batman-arkham-origins/" data-ref-id="false">Batman: Arkham Origins</a>, and <a href="/doom-3/" data-ref-id="false">Doom 3</a> prior to <a href="http://www.gamespot.com/articles/brink-dev-reveals-new-pc-shooter/1100-6400766/" data-ref-id="1100-6400766">announcing Dirty Bomb</a> in 2012.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/TheSmokingManX" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Mon, 26 May 2014 09:28:00 -0700 http://www.gamespot.com/articles/brink-dev-s-extraction-changes-its-name-back-to-dirty-bomb/1100-6419873/ http://www.gamespot.com/reviews/monochroma-review/1900-6415772/ <p style="">The term "corporate overlord" is usually used in jest. We recognize how much power these inhuman entities have over us, but we've yet to reach the point where our waking hours are dictated by their whims. In Monochroma, we see a vision of a city in which this term has reached its terrifying potential. The fear of losing your freedom is palpable, communicated through the emptiness of the cityscape, the bleakness of the visual design, and the unceasing rain washing away any semblance of hope. It's unfortunate, then, that the plight of one boy striving to break free of this citywide prison--filled with puzzling barriers--is overshadowed by something as mundane as technical failings. Monochroma conjures frustration instead of empathy, undermining the intriguing premise set in the early going.</p><p style="">There are no words in Monochroma, no dialogue to explain what has happened to your home. Rather, the story is told through 2D imagery, so questions are left dangling in the air, and you must decide what caused such unrest. During the early hours, I scoured the backdrop looking for pieces to explain what had happened. There are robots stationed in people's homes. Though originally intended as consumer companions, they may have risen in revolt as robots so often do. But I found no such violence when I encountered one. So I could only wonder why the people had left, or if they had been killed by the corporation performing experiments in their factories. Who knows the answer? As the game progressed, my interest waned as supernatural elements were introduced. What was once a gripping allegory of our own society became a fantastical leap to something I couldn't relate to.</p><div data-embed-type="video" data-ref-id="2300-6418956" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418956/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Monochroma's emotional weight should come from the relationship between the young protagonist and his helpless brother. You must carry your sibling on your back, braving the many obstacles that stand before you both as you search for freedom. Normally, such a partnership would have captured my heart, as evidenced by <a href="/brothers-a-tale-of-two-sons/" data-ref-id="false">Brothers: A Tale of Two Sons</a>. But there's a logical problem here that only caused me to question what was going on. In the very beginning, you see your younger brother flying a kite, running freely through wheat fields. However, he ceases to use his legs after the first few minutes, which just made me wonder why he had become such a useless lug. Having to carry him adds to the puzzle dynamic, because your movement is restricted by his weight, and you can only put him down in spotlights, but that added consideration feels forced. Why couldn't he help me?</p><blockquote data-size="large" data-align="center"><p style="">Monochroma conjures frustration instead of empathy, undermining the intriguing premise set in the early going.</p></blockquote><p style="">I wasn't bothered by my brother's ineptitude at first. Nor was I hung up on the clumsy controls. Sure, climbing up boxes took longer than I expected, and I often had to retry jumps because my character wouldn't respond quickly enough, but I was so taken in by the enticing premise and stark visual design that such issues seemed minor. I even marveled at how clever certain situations were. Though I could only push boxes, pull switches, and perform a modest leap, the puzzles offered plenty of diversity, forcing me to take time to formulate a plan. Figuring out that I could quench the flame erupting from a barrel by pushing it into the rain gave me a satisfying "Eureka!" moment, as did clearing a difficult jump by catching a rope midswing. This was a world I wanted to exist in, and the action was good enough to warrant that investment.</p><figure data-ref-id="1300-2447433" data-img-src="http://static3.gamespot.com/uploads/original/536/5360430/2447433-monochroma+2014-01-21+20-56-49-51.png" data-size="medium" data-align="right" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static3.gamespot.com/uploads/original/536/5360430/2447433-monochroma+2014-01-21+20-56-49-51.png" data-ref-id="1300-2447433"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_medium/536/5360430/2447433-monochroma+2014-01-21+20-56-49-51.png"></a><figcaption>The last time your brother will move on his own accord.</figcaption></figure><p style="">Things began to change as I got deeper into the adventure. The controls became such a hindrance that I would be stuck on puzzles long after I knew what to do, only because I couldn't get my character to respond. In one section, I had to push a box before the rising water swallowed me alive. The box had to be in an exact place or my character wouldn't be able to grab it, yet the finicky controls didn't allow for such precision. While the two boys were riding atop the box as the water rose, the box would shift awkwardly, defying expected physics, often tossing them into the deep without giving me a chance to react. In a maddening boss sequence, the collision detection was so off that I would die when his strike was far from my body. And the sluggish movement meant I couldn't accurately dodge his attacks even when they were blatantly telegraphed.</p><p style="">Even when you do coax your character to perform his rightful duties, Monochroma is never satisfying. Instead, you feel relief that you were allowed to move onward, knowing how tricky it would be to replicate your success. But shoddy controls aren't Monochroma's only issue. The game struggles to properly communicate what's going on. In one puzzle, I had to move a flaming barrel through a rain storm. It appeared that I had to use pallets moving along a conveyor belt as a roof, but I could clearly see rain falling across the entire screen--even beneath that shelter--so I had no idea if my plan was at fault or if it was my execution that was lacking.</p><figure data-ref-id="1300-2447435" data-img-src="http://static1.gamespot.com/uploads/original/536/5360430/2447435-monochroma+2014-02-27+16-45-49-55.jpg" data-size="medium" data-align="left" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/536/5360430/2447435-monochroma+2014-02-27+16-45-49-55.jpg" data-ref-id="1300-2447435"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_medium/536/5360430/2447435-monochroma+2014-02-27+16-45-49-55.jpg"></a><figcaption>The bleakness is all encompassing.</figcaption></figure><p style="">And then there are the small problems that ensure you're continually hounded throughout the journey. Monochroma has abrupt loading screens between sections that break the flow of the action, and has sound issues where music fails to play. Knowing how far you can safely fall is a crapshoot; I would often perish even when I plummeted only a modest distance. When you die, your character falls stiffly to the ground, in an almost comedic pratfall. Death is even sillier when it involves your brother. In one puzzle, I mistakenly dropped a barge on his head a dozen or so times, and there was no impact, no ceremony, so I never felt any sadness at what I had done. There were so many times that I groaned from annoyance or laughed from amusement that I couldn't stay invested in the boy's struggles. It's a shame how often Monochroma undermines its own strengths through technical problems.</p><p style="">Monochroma is a game that I wanted to enjoy, and I thought it would be worthwhile even halfway through the adventure. But things really go off the rails as you push onward, with most of the later puzzles demanding precision that's just not possible. Even though the artistic design is eye-catching, and the music deftly builds on the feeling of oppression, there are too many problems heaping frustration upon you. The youthful protagonist of Monochroma is incredibly brave and filled with awe-inspiring love and patience, but all of those good characteristics are overshadowed by his insane clumsiness and the problematic world he exists in.</p> Mon, 26 May 2014 00:01:00 -0700 http://www.gamespot.com/reviews/monochroma-review/1900-6415772/ http://www.gamespot.com/articles/call-of-duty-advanced-warfare-s-futuristic-weapons-include-3d-printer-gun/1100-6419872/ <figure data-align="center" data-size="large" data-img-src="http://static2.gamespot.com/uploads/original/536/5360430/2522997-10259130_700329616695432_3653449287122842329_o.jpg" data-ref-id="1300-2522997" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static2.gamespot.com/uploads/original/536/5360430/2522997-10259130_700329616695432_3653449287122842329_o.jpg" data-ref-id="1300-2522997"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/536/5360430/2522997-10259130_700329616695432_3653449287122842329_o.jpg"></a></figure><p style="">As a part of GameInformer's ongoing coverage of <a href="/call-of-duty-advanced-warfare/" data-ref-id="false">Call of Duty: Advanced Warfare</a>, the outlet has <a href="http://www.gameinformer.com/b/features/archive/2014/05/23/inside-call-of-duty-advanced-warfare-s-future-weapons-and-vehicles.aspx" rel="nofollow" data-ref-id="false">gone into detail</a> on the weapons and technology that will feature in this November's instalment of the first-person shooter series.</p><p style="">The new setting of 2054 allows developer Sledgehammer games to bring into the game's reality concepts that aren't even prototypes today. One of those is a 3D Printer Rifle. Note that this is not a gun which has been created through 3D printing, which is possible today, but a gun that 3D prints its ammunition on-the-fly in the weapon's chamber. </p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1536/15366587/2541093-sologunfull.jpg" data-ref-id="1300-2541093" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1536/15366587/2541093-sologunfull.jpg" data-ref-id="1300-2541093"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_super/1536/15366587/2541093-sologunfull.jpg"></a></figure><p style="">Other technology detailed includes a plasma rifle, a hoverbike, vertical takeoff aircraft, and an exo suit that will increase your speed, strength and jump height.</p><p style="">Check out the gallery below for more, originally found on <a href="http://www.gameinformer.com/b/features/archive/2014/05/23/inside-call-of-duty-advanced-warfare-s-future-weapons-and-vehicles.aspx" rel="nofollow" data-ref-id="false">GameInformer</a>. Call of Duty: Advanced Warfare launches November 4.</p><figure data-embed-type="gallery" data-img-src="http://static1.gamespot.com/uploads/original/1536/15366587/2541094-bikebluefull.jpg,http://static2.gamespot.com/uploads/original/1536/15366587/2541095-codguyrotatefull.jpg,http://static3.gamespot.com/uploads/original/1536/15366587/2541096-fullgunshots.jpg,http://static4.gamespot.com/uploads/original/1536/15366587/2541097-helicopterfull.jpg,http://static5.gamespot.com/uploads/original/1536/15366587/2541098-sologunfull.jpg" data-ref-id="1300-2541094,1300-2541095,1300-2541096,1300-2541097,1300-2541098" data-resize-urls="http://static1.gamespot.com/uploads/square_avatar/1536/15366587/2541094-bikebluefull.jpg,http://static2.gamespot.com/uploads/square_avatar/1536/15366587/2541095-codguyrotatefull.jpg,http://static3.gamespot.com/uploads/square_avatar/1536/15366587/2541096-fullgunshots.jpg,http://static4.gamespot.com/uploads/square_avatar/1536/15366587/2541097-helicopterfull.jpg,http://static5.gamespot.com/uploads/square_avatar/1536/15366587/2541098-sologunfull.jpg" data-resized="" data-resize-url=""><a href="http://static1.gamespot.com/uploads/original/1536/15366587/2541094-bikebluefull.jpg" data-ref-id="1300-2541094" ><img src="http://static1.gamespot.com/uploads/square_avatar/1536/15366587/2541094-bikebluefull.jpg"></a><a href="http://static2.gamespot.com/uploads/original/1536/15366587/2541095-codguyrotatefull.jpg" data-ref-id="1300-2541095" ><img src="http://static2.gamespot.com/uploads/square_avatar/1536/15366587/2541095-codguyrotatefull.jpg"></a><a href="http://static3.gamespot.com/uploads/original/1536/15366587/2541096-fullgunshots.jpg" data-ref-id="1300-2541096" ><img src="http://static3.gamespot.com/uploads/square_avatar/1536/15366587/2541096-fullgunshots.jpg"></a><a href="http://static4.gamespot.com/uploads/original/1536/15366587/2541097-helicopterfull.jpg" data-ref-id="1300-2541097" ><img src="http://static4.gamespot.com/uploads/square_avatar/1536/15366587/2541097-helicopterfull.jpg"></a><a href="http://static5.gamespot.com/uploads/original/1536/15366587/2541098-sologunfull.jpg" data-ref-id="1300-2541098" ><img src="http://static5.gamespot.com/uploads/square_avatar/1536/15366587/2541098-sologunfull.jpg"></a></figure><table data-max-width="true"><thead><tr><th scope="col"><em>Daniel Hindes is the AU editor at GameSpot, and you can follow him on <a href="http://www.twitter.com/dhindes" rel="nofollow" data-ref-id="false">Twitter @dhindes</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 25 May 2014 23:45:00 -0700 http://www.gamespot.com/articles/call-of-duty-advanced-warfare-s-futuristic-weapons-include-3d-printer-gun/1100-6419872/ http://www.gamespot.com/videos/house-of-horrors-awkward-moaning-epic-puzzling-in-/2300-6418960/ Jess and Zorine attempt to prove their puzzling chops and enjoy the retro age of live actors once again. Sun, 25 May 2014 23:23:00 -0700 http://www.gamespot.com/videos/house-of-horrors-awkward-moaning-epic-puzzling-in-/2300-6418960/ http://www.gamespot.com/articles/playstation-coming-to-china/1100-6419871/ <p style=""> </p><p style=""> </p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/280/2802776/2541072-ps4controller.jpg" data-ref-id="1300-2541072" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/280/2802776/2541072-ps4controller.jpg" data-ref-id="1300-2541072"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/280/2802776/2541072-ps4controller.jpg"></a></figure><p style="">Sony has partnered with Shanghai Oriental Pearl Group Co Ltd to begin bringing in the PlayStation consoles in China, following the country's lift of a 14-year ban on the sale of consoles.</p><p style=""> </p><p style="">According to <a href="http://www.businessweek.com/news/2014-05-25/sony-forms-ventures-to-make-sell-playstation-consoles-in-china" rel="nofollow" data-ref-id="2014-05">BusinessWeek</a>, Sony has agreed to form two ventures with Shanghai Oriental Pearl Group to begin making and selling PlayStation consoles. Sony will own a 70 percent stake in one venture and 49 percent in the other.</p><p style="">Sony did not reveal what timeframe consoles are expected to hit the Chinese market. It was not confirmed whether the PlayStation 4 or a specially designed console would be sold.</p><p style="">The announcement follows on from news last month of Microsoft's plans to release the <a href="http://www.gamespot.com/articles/xbox-one-coming-to-china-this-september/1100-6419305/" data-ref-id="1100-6419305">Xbox One in China this September</a>. Statistics released at the Games Marketing Summit last month revealed that China holds a large potential market, with the number of gamers in the country <a href="http://www.gamespot.com/articles/the-number-of-chinese-gamers-surpasses-the-number-of-american-citizens/1100-6419166/" data-ref-id="1100-6419166">surpassing the total population of the United States</a>.</p><p style="">China originally implemented the ban of consoles in 2000 over concerns that video games could negatively impact the physical and mental development of children. Following the lift of the ban, <a href="http://www.gamespot.com/articles/china-reveals-censorship-rules-for-console-games-nothing-that-promotes-drug-use-or-violence-will-be-allowed/1100-6419151/" data-ref-id="1100-6419151">a list of censorship rules for console games</a> was published, disallowing games that promoted violence or drug use.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Zorine Te is an associate editor at GameSpot, and you can follow her on <a href="https://twitter.com/ztharli" rel="nofollow" data-ref-id="false">Twitter @ztharli</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 25 May 2014 22:00:00 -0700 http://www.gamespot.com/articles/playstation-coming-to-china/1100-6419871/ http://www.gamespot.com/articles/au-new-releases-watch-dogs-launches-for-multiple-platforms/1100-6419870/ <figure data-align="center" data-size="large" data-img-src="http://static2.gamespot.com/uploads/original/536/5360430/2449263-watch_dogs_running_on_ltrain_.png" data-ref-id="1300-2449263" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static2.gamespot.com/uploads/original/536/5360430/2449263-watch_dogs_running_on_ltrain_.png" data-ref-id="1300-2449263"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/536/5360430/2449263-watch_dogs_running_on_ltrain_.png"></a></figure><p style="">Ubisoft's much-anticipated <a href="/watch-dogs/" data-ref-id="false">Watch Dogs </a>hits Australian retailers this week for the PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and PC.</p><p style=""> </p><p style="">The game has already been announced as <a href="http://www.gamespot.com/articles/watch-dogs-is-most-preordered-next-gen-game-in-gamestop-s-history/1100-6419836/" data-ref-id="1100-6419836">Ubisoft's second most-preordered game</a> in the company's history. CEO Yves Guillemont has stated that the game is "perfectly positioned to become the industry's most successful new IP in history."</p><p style=""> </p><p style="">Watch Dogs sees players step into the shoes of vigilante Aiden Pierce in an open-world Chicago. Aiden is able to hack into the city's central operating system (CtOS) to achieve different objectives.</p><p style=""> </p><p style="">The game will run in <a href="http://www.gamespot.com/articles/watch-dogs-runs-at-900p-on-ps4-792p-on-xbox-one/1100-6419607/" data-ref-id="1100-6419607">900p on PlayStation 4 and 792p on Xbox One</a>, with both versions to run at 30fps. Ubisoft has explained the specific differences between the Xbox 360/PlayStation 3 and Xbox One/PS4 versions of Watch Dogs. On the single-player side, Xbox 360/PS3 players can expect fewer NPCs in some areas, but Ubisoft has stated that this will not affect the core gameplay. For multiplayer, Xbox 360 and PS3 owners will miss out on the Decryption competitive multiplayer mode and the ability to free roam with multiple players.</p><p style="">For fans of the Mario Kart series, the latest numbered iteration of the iconic racer launches for the Wii U this week. <a href="/mario-kart-8/" data-ref-id="false">Mario Kart 8</a> introduces new racing circuit designs and new karts. The game will feature the return of several features including 12-player online competitive play, hang-gliders, underwater racing and motorbikes.</p><p style=""> </p><p style="">The game was well-received in <a href="http://www.gamespot.com/reviews/mario-kart-8/1900-6415760/" data-ref-id="1900-6415760">GameSpot's review</a>, praised for its wide assortment of interesting tracks and challenging gameplay, but let down by a weak selection of characters.</p><p style=""> </p><p style="">For more details on games out this week, check out the full list below.</p><div data-embed-type="video" data-ref-id="2300-6418882" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418882/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""><b>May 26, 2014</b></p><p style=""><a href="/mxgp-the-official-motocross-videogame/" data-ref-id="false">MXGP -The Official Motocross Videogame</a> (PlayStation 3, 360, Vita, PC)</p><p style=""><b>May 27, 2014</b></p><p style=""><a href="/watch-dogs/" data-ref-id="false">Watch Dogs </a>(PlayStation 4, Xbox One, PlayStation 3, Xbox 360, PC)</p><p style=""> </p><p style=""><b>May 28, 2014</b></p><p style=""><a href="/borderlands-2/" data-ref-id="false">Borderlands 2</a> (Vita)</p><p style=""> </p><p style=""><b>May 29, 2014</b></p><p style=""><a href="/the-amazing-spider-man-2/" data-ref-id="false">The Amazing Spider-Man 2 </a>(Xbox One)</p><p style=""> </p><p style=""><b>May 30, 2014</b></p><p style=""><a href="/worms-battlegrounds/" data-ref-id="false">Worms Battlegrounds </a>(PS4, Xbox One)</p><p style=""> </p><p style=""><b>May 31, 2014</b></p><p style=""><a href="/mario-kart-8/" data-ref-id="false">Mario Kart 8</a> (Wii U)</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Zorine Te is an associate editor at GameSpot, and you can follow her on <a href="https://twitter.com/ztharli" rel="nofollow" data-ref-id="false">Twitter @ztharli</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 25 May 2014 21:00:00 -0700 http://www.gamespot.com/articles/au-new-releases-watch-dogs-launches-for-multiple-platforms/1100-6419870/ http://www.gamespot.com/articles/fallout-new-vegas-dev-hopes-the-next-fallout-game-has-agonizing-choices/1100-6419869/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1535/15354745/2540969-6467419638-17402.jpg" data-ref-id="1300-2540969" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1535/15354745/2540969-6467419638-17402.jpg" data-ref-id="1300-2540969"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2540969-6467419638-17402.jpg"></a></figure><p dir="ltr" style="">Lead designer and project director on <a href="http://www.gamespot.com/fallout-new-vegas/">Fallout: New Vegas</a> Josh Sawyer said he hopes the next game in the Fallout series will force players to make difficult choices.</p><p dir="ltr" style="">"Fallout games are best when the choices are - and this applies to role-playing games in general, but Fallout is a more desperate world - more agonizing," Sawyer told <a href="http://www.eurogamer.net/articles/2014-05-23-what-does-fallout-new-vegas-lead-designer-want-from-fallout-4?utm_source=twitter&amp;utm_medium=social&amp;utm_campaign=socialoomph" rel="nofollow">Eurogamer</a> in an interview. "They feel more appropriate to the post-apocalyptic genre. So I hope that whatever twists and turns the story takes, it's more nuanced than a black-and-white choice."</p><p dir="ltr" style="">Sawyer cites the endings of the original, 2D Fallout games, as well as Fallout: New Vegas, which he said was designed to challenge the player.</p><p dir="ltr" style="">"Some people want to go through the wasteland like a tourist, which is fine - they don't really want it to be super-difficult," he said. "Personally I like things to be a little more challenging," he said, "and there's a segment of players that also want [that]. I don't have any doubt in this."</p><p dir="ltr" style="">Bethesda Game Studios' next project has been in full development for more than a year now. Rumor has it that the developer's next game is <a href="http://www.gamespot.com/articles/fallout-4-in-development-set-in-boston-report/1100-6416669/">Fallout 4</a>, and that it takes place, at least partially, in Boston and its surrounding area. This is unconfirmed, but the <a href="http://www.gamespot.com/articles/fallout-4-in-development-set-in-boston-report/1100-6416669/">evidence is piling up</a>.</p><p style="">Even if that is the case, Bethesda marketing executive Pete Hines confirmed last week that <a href="http://www.gamespot.com/articles/studio-that-made-skyrim-and-fallout-3-won-t-announce-its-next-game-anytime-soon/1100-6419808/">we will not see the game at E3 2014</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sun, 25 May 2014 15:10:00 -0700 http://www.gamespot.com/articles/fallout-new-vegas-dev-hopes-the-next-fallout-game-has-agonizing-choices/1100-6419869/ http://www.gamespot.com/articles/oculus-rift-kinect-wii-balance-board-combined-to-simulate-hoverboard/1100-6419868/ <div data-embed-type="video" data-src="https://vimeo.com/95960989" data-width="1280" data-height="720"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fplayer.vimeo.com%2Fvideo%2F95960989&amp;wmode=opaque&amp;src_secure=1&amp;url=http%3A%2F%2Fvimeo.com%2F95960989&amp;image=http%3A%2F%2Fi.vimeocdn.com%2Fvideo%2F476011630_1280.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=vimeo" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">If you've ever watched <a href="https://www.youtube.com/watch?v=TkyLnWm1iCs" rel="nofollow">Back to the Future Part II</a> you've probably fantasized about one day owning and riding your own hoverboard.</p><p dir="ltr" style="">So far, science has failed us miserably in that department. Back to the Future Part II takes place in 2015 and we are nowhere near getting our hoverboards, though Tony Hawk and the actor that plays Doc Brown in Back to The Future, Christopher Lloyd, <a href="https://www.youtube.com/watch?v=A4vE_vpkr90" rel="nofollow">made a great fake advertisement for one just a couple of months ago</a>.</p><p dir="ltr" style="">Realistically, you'll probably never get to ride one. However <a href="http://quince.nl/#" rel="nofollow">Quince</a> (via <a href="http://killscreendaily.com/articles/all-you-need-hoverboard-oculus-rift-kinect-and-wii-balance-board/" rel="nofollow">Kill Screen</a>), a communications agency based in Amsterdam, proved that it could simulate the experience using an Oculus Rift, Kinect, and a Wii Balance Board. The Hoverboard VR uses the Wii Balance Board as the controller, the Kinect to track your body and translate it to virtual reality, and the Oculus Rift to fully immerse you in the experience. The graphics look crude at the moment, but it's a great proof of concept.</p><p style="">It's an elaborate setup, but not nearly the only creative implementation of Oculus Rift we've seen. A couple of weeks ago we reported on <a href="http://www.gamespot.com/articles/fly-like-a-bird-with-this-epic-oculus-rift-contraption/1100-6419559/">Birdly</a>, which uses Oculus Rift and a large contraption to simulate the experience of flying like a bird.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sun, 25 May 2014 14:12:00 -0700 http://www.gamespot.com/articles/oculus-rift-kinect-wii-balance-board-combined-to-simulate-hoverboard/1100-6419868/ http://www.gamespot.com/articles/wasteland-2-dev-doesn-t-believe-people-are-sick-of-kickstarter-are-you/1100-6419867/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1535/15354745/2540933-8181990485-20518.jpg" data-ref-id="1300-2540933" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1535/15354745/2540933-8181990485-20518.jpg" data-ref-id="1300-2540933"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2540933-8181990485-20518.jpg"></a></figure><p dir="ltr" style="">Creator of <a href="http://www.gamespot.com/wasteland-2/">Wasteland 2</a> Brian Fargo doesn't believe that people are sick of funding projects on Kickstarter, only that not all project are meant to be funded.</p><p dir="ltr" style="">Wasteland 2 launched its Kickstarter in 2012 hoping to raise $900,000, and eventually hit nearly $3 million in funding. Many other Kickstarters didn't have as much luck. <a href="http://www.gamespot.com/articles/horror-game-cult-county-canceled-for-3ds-now-aiming-for-ps4-s-morpheus/1100-6418798/">Renegade Kid's Cult County</a>, for example, failed to meet its funding goal earlier this month.</p><p dir="ltr" style="">"I think sometimes some of the projects that have failed is Kickstarter doing its job," Fargo told <a href="http://www.digitalspy.com/gaming/news/a573068/kickstarter-not-in-fatigue-but-niches-harder-to-fill-says-brian-fargo.html#~oFiSQnXjhYtdKe" rel="nofollow">Digital Spy</a>. "Which is saying, 'We don't really want that, or there's already too much like it'. I think it worked very well for us, and it <a href="http://www.gamespot.com/articles/double-fine-adventure-kickstarter-concludes-with-33-million/1100-6366166/">worked well for [Tim] Schafer</a>, because it's quite honest to say this game wouldn't have existed without it, period, because we're a middle-ground developer, we're not two guys."</p><p dir="ltr" style="">Harmonix's Amplitude, which was <a href="http://www.gamespot.com/articles/as-amplitude-funding-passes-800k-harmonix-explains-why-it-went-playstation-exclusive/1100-6419848/">successfully Kickstarted last week</a>, fits Fargo's description, as does Keiji Inafune <a href="http://www.gamespot.com/mighty-no-9/">Mighty No. 9</a>, which <a href="http://www.gamespot.com/articles/mighty-no-9-kickstarter-crosses-3-million/1100-6415120/">raised more than $3.8 million on Kickstarter last year</a>. Both of them appeal to niches in the market that weren't being served otherwise, but there's less demand for such games with each successfully funded Kickstarter.</p><p dir="ltr" style="">Fargo uses his own game as an example: "There was a Fallout audience that loved one and two, and they wanted something more like that than where <a href="http://www.gamespot.com/fallout-3/">Fallout 3</a> and <a href="http://www.gamespot.com/fallout-new-vegas/">New Vegas</a> went," he said. "Now if somebody came up with another one after us, it wouldn't do as well, I think, because we would have been scratching that itch."</p><p dir="ltr" style="">Wasteland 2 will release around "the end of August" 2014, on PC, Mac, and Linux. GameSpot recently <a href="http://www.gamespot.com/articles/wasteland-2-early-access-review/1100-6419545/">reviewed the Early Access version of Wasteland 2</a>, finding that it "spectacularly balances the older style of classic PC RPGs and more modern sensibilities."</p><p style="">Are you still finding exciting games to back on Kickstarter? Let us know in the comments below.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sun, 25 May 2014 12:27:00 -0700 http://www.gamespot.com/articles/wasteland-2-dev-doesn-t-believe-people-are-sick-of-kickstarter-are-you/1100-6419867/


Anda sedang membaca artikel tentang

Gamespot's Site Mashup

Dengan url

http://romantisem.blogspot.com/2014/05/gamespots-site-mashup_27.html

Anda boleh menyebar luaskannya atau mengcopy paste-nya

Gamespot's Site Mashup

namun jangan lupa untuk meletakkan link

Gamespot's Site Mashup

sebagai sumbernya

0 komentar:

Posting Komentar

techieblogger.com Techie Blogger Techie Blogger