Gamespot's Site Mashup

Written By Kom Limpulnam on Selasa, 18 Maret 2014 | 11.53

Gamespot's Site MashupWal-Mart taking on GameStop, will soon accept video game trade-insHouse of Horrors - Dressing Inappropriately And Hoarding Paper Cups In ObscurePvZ: Garden Warfare Free DLC Weaponizes GnomesThe Yawhg Review"Plot is highly overrated," League of Legends designer saysCloudbuilt - Launch TrailerDiablo III - GameplayXbox boss Marc Whitten quits MicrosoftCloudbuilt - Now PlayingReport: Amazon's console could stream "top-tier" PC games at 30fpsGS News - Xbox One Sales Double and PlayStation 4 Getting Price Hike?Gentlemen! - Multiple PlayersSuper T.I.M.E. Force, MGSV:Ground Zeroes, Godus - The LobbyGDC and IGF 2014 Live TrailerNew RollerCoaster Tycoon revealed, coming to mobiles and PC

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Mon, 17 Mar 2014 21:52:00 -0700 http://www.gamespot.com/articles/wal-mart-taking-on-gamestop-will-soon-accept-video-game-trade-ins/1100-6418369/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2456707-walmart1.jpg" data-ref-id="1300-2456707" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2456707-walmart1.jpg" data-ref-id="1300-2456707"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2456707-walmart1.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Watch out, GameStop, you have a new competitor in the used game market. Wal-Mart announced today that it will begin accepting video game software trade-ins at 3,100 stores nationwide on March 26.</p><p dir="ltr" style="">During a conference call attended by GameSpot, Wal-Mart merchandising chief Duncan Mac Naughton said Wal-Mart is hoping to "shake up" the secondhand market and steal some marketshare away from competitors like GameStop.</p><p dir="ltr" style="">There are 880 million video games sitting in homes today, Mac Naughton said. And according to a cited NPD report, 80 percent of these games, or more than 700 million, are rarely played. Clearly, there is a market for second-hand games, just look at <a href="http://investor.gamestop.com/phoenix.zhtml?c=130125&amp;p=irol-newsArticle&amp;ID=1879030&amp;highlight=" rel="nofollow" data-ref-id="false">GameStop's quarterly revenue</a> for evidence of that. But why trade these games in at Wal-Mart instead of GameStop or Best Buy?</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2445654-heavy+pistol+and+special+carbine+.jpg" data-ref-id="1300-2445654" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2445654-heavy+pistol+and+special+carbine+.jpg" data-ref-id="1300-2445654"><img src="http://static.gamespot.com/uploads/scale_medium/536/5360430/2445654-heavy+pistol+and+special+carbine+.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">Wal-Mart's "true differentiator," Mac Naughton said, is that you can use your in-store credit for purchases <em>outside</em> of gaming like food and clothing. Indeed, GameStop can't compete there. But unlike GameStop, Wal-Mart will not have a cash option for trade-ins. It's credit or nothing. And on top of that, Wal-Mart will only accept games, not hardware.</p><p dir="ltr" style="">Wal-Mart will accept all games (provided they are not scratched or damaged beyond repair) and refurbish them via third-party company CE Exchange. These games will then be sold at stores on and online with a "certified pre-owned" label on their packaging. Wal-Mart expects to have a solid inventory of secondhand games available this summer.</p><p dir="ltr" style="">GameStop has its own <a href="http://www.gamespot.com/articles/inside-gamestops-refurbishment-center/1100-6389498/" data-ref-id="1100-6389498">dedicated refurbishment center in Grapevine, Texas</a> and it is this very operation that management believes <a href="http://www.gamespot.com/articles/inside-gamestops-refurbishment-center/1100-6389498/" data-ref-id="1100-6389498">sets GameStop apart from competitors</a>. We've reached out to Gamestop for comment on this story but we have not heard back.</p><p dir="ltr" style="">Just because Wal-Mart is getting into the used game market, it doesn't mean the company is backing away from new games anytime soon. The company's new release business will "remain a focus" for Wal-Mart going forward, Mac Naughton said.</p><p dir="ltr" style="">But why get into the secondhand market now, in 2014, when an increasing amount of attention is paid to download services? It's a question we poised to Mac Naughton and he said Wal-Mart isn't worried because bandwidth into homes is still an issue for many. Still, he explained that Wal-Mart is indeed eyeing the digital market as a future growth opportunity.</p><p dir="ltr" style="">"We think being on the shoulders of disruptive tech is good," he said. "We're ready to grow into digital as that business emerges."</p><p dir="ltr" style="">Wal-Mart's move into the used-game market will also conceivably affect publishers like Electronic Arts and Activision, which do not participate in second-hand sales. We've also reached out to these companies, but have not heard back. We'll have more in the future.</p><p dir="ltr" style="">Finally, though Mac Naughton never mentioned GameStop by name during the call, he said Wal-Mart's aim with its secondhand program is to "pay more than anybody else" for your old games. Of course, trade-in prices will vary, but he said the average price paid per title should be around $35. </p><p dir="ltr" style=""> </p><p dir="ltr" style=""><ins><strong>Here's how Wal-Mart's used-game program works:</strong></ins></p><ul><li>Customers bring their working video games, in the original packaging, to the electronics department.</li><li>Associates scan the UPC code on the case and evaluate the game for obvious damage such as deep scratches or cracks.</li><li>The customer is then provided with a trade-in value for each game to accept.</li><li>The total value accepted by the customer is awarded immediately and can be applied at checkout in a Walmart store or Sam's Club, or online at Walmart.com or SamsClub.com</li></ul><p dir="ltr" style=""> </p> Mon, 17 Mar 2014 21:00:00 -0700 http://www.gamespot.com/articles/wal-mart-taking-on-gamestop-will-soon-accept-video-game-trade-ins/1100-6418369/ http://www.gamespot.com/videos/house-of-horrors-dressing-inappropriately-and-hoar/2300-6417775/ Jess and Zorine take on Obscure co-operatively to horrifying and hilarious results. Expect demon-battling and awkward voice-acting in spades. Mon, 17 Mar 2014 19:41:00 -0700 http://www.gamespot.com/videos/house-of-horrors-dressing-inappropriately-and-hoar/2300-6417775/ http://www.gamespot.com/videos/pvz-garden-warfare-free-dlc-weaponizes-gnomes/2300-6417771/ Chris Watters tries out new abilities and blows up gnomes in the Garden Variety Pack. Mon, 17 Mar 2014 18:09:00 -0700 http://www.gamespot.com/videos/pvz-garden-warfare-free-dlc-weaponizes-gnomes/2300-6417771/ http://www.gamespot.com/reviews/the-yawhg-review/1900-6415703/ <p style="">The Yawhg isn't really about the Yawhg, as it turns out. Though the titular calamity is destined to ravage your medieval village in a scant six weeks, it's not half as important as the way that you spend your remaining time. And who could find the hours to make doomsday preparations anyway, when there are demons to be slain, magical potions to be imbibed, and artless lute players in need of some comeuppance?</p><p style="">The role-playing game by Damian Sommer and Emily Carroll confines itself to familiar grounds: a rowdy tavern, a gladiatorial arena, enchanted forests--eight locations in all, brought to life by a few whimsical drawings. Each locale houses two possible activities, and each activity occupies a week of your remaining six. At the arena, for example, you might while away the hours with blood sport or spend them in the grandstand betting on the matches. These initial decisions are a formality, conferring the expected benefits--some improved strength for the former, a bit of coin for the latter. But at week's end, there's always a further choice to be made, this one less rote than the first. Perhaps a bomb has been set in the palace, or you happen upon a gathering of magical talking rats. The Yawhg's four playable characters are tabula rasa, molded or warped by these decisions.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2456567-0001.jpg" data-ref-id="1300-2456567" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2456567-0001.jpg" data-ref-id="1300-2456567"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2456567-0001.jpg"></a><figcaption>The art style is quirky, but that belies a real emotional depth.</figcaption></figure><p style="">It takes a village to raise them. There's a communal quality to The Yawhg, not unlike a board game when you get down to brass tacks. Two characters must be fielded at minimum, the tacit implication being that the game is best experienced with a few local friends. The unnamed characters you can choose from are identical in every quality save physical appearance and coloration of attire; it's easy to imagine friends squabbling over them like Monopoly players arguing who gets to be the dog (spoiler alert: I do). The board game similarities only get more prominent as the action unfolds. You move your characters' tokens about their cartoon village, settling upon a fantasy trope of choice and seeing where the cards fall. A breezy sort of strategy takes shape for players keen on maxing out their abilities, who can play with an eye to the simple logistics of the stat bonus handouts and angle for the "best" ending. For everyone else, there's always the tavern.</p><blockquote data-size="small" data-align="left"><p style="">Who could find the hours to make doomsday preparations anyway, when there are demons to be slain, magical potions to be imbibed, and artless lute players in need of some comeuppance?</p></blockquote><p style="">There's a curiously inert quality to actions taken in The Yawhg, even a week spent binge drinking and bar fighting. It's owed in large part to the writing, which adopts an austere approach throughout. Mercifully, the scenarios it describes are not straightforward, and the scripting is careful enough to ensure that few decisions ever feel like wasted efforts, even as it deadpans that you've just, say, contracted vampirism. If you try to pay for something when you don't have any cash to your name, you're still usually treated to a bit of expository dialogue, even if it's just to say that you stumbled upon a lost bag of coins on your way back home. Plus-one finesse here, minus-two mind there--the effects act as rewards, consolation prizes, and, occasionally, punch lines. The Yawhg uses these statistics as video game shorthand, penciling in the rough structure of a personality over the six turns like an art student doing a 30-minute sketch exercise.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2456568-0002.jpg" data-ref-id="1300-2456568" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2456568-0002.jpg" data-ref-id="1300-2456568"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2456568-0002.jpg"></a><figcaption>Even belching fire can have its benefits.</figcaption></figure><p style="">The art direction of The Yawhg reveals a practiced hand. The illustrations riff on medieval trappings, playing fast and loose with proportion and color like an illuminated manuscript filled with classroom doodles. The artwork turns out to be flexible too, perfectly comfortable capturing the highs and lows that the randomly generated storyline doles out. Ditto for the lilting, folksy musical score, which takes on an increasingly melancholic tone as the Yawhg approaches your town.</p><p style="">Six weeks pass in a heartbeat. There's something to be said for The Yawhg's spartan writing style, but in a game this short, it's asking a lot for it to weave a meaningful narrative. Despite the doomsday countdown, the stakes feel pretty low. It would take a bleeding heart to be much affected by a sentence or two telling you that you defused a bomb, or that a nameless, faceless character you happened upon once has died. And what about the third or fourth time it happens? Like any good board game, The Yawhg feels geared toward replayability, but you'll find the game's various scenarios repeat themselves too quickly for the liking.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2456570-0003a.jpg" data-ref-id="1300-2456570" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2456570-0003a.jpg" data-ref-id="1300-2456570"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2456570-0003a.jpg"></a><figcaption>I'm guessing it was a Grue.</figcaption></figure><p style="">After the fated day, an epilogue spins a yarn about how you and your besieged village fared. Here again, there's humor and occasional pathos to be found in The Yawhg's brevity, but it's just not very moving to be told that you were a strong leader, or that you never found love, in as many words. And yet as the final screen fades to black and the music swells, there's a small, lingering curiosity. So you reset the clock to experience that simple, comforting feedback loop of cause and effect play out in some new permutation.</p> Mon, 17 Mar 2014 17:49:00 -0700 http://www.gamespot.com/reviews/the-yawhg-review/1900-6415703/ http://www.gamespot.com/articles/plot-is-highly-overrated-league-of-legends-designer-says/1100-6418368/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2387150-yasuo_art.jpg" data-ref-id="1300-2387150" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2387150-yasuo_art.jpg" data-ref-id="1300-2387150"><img src="http://static.gamespot.com/uploads/scale_super/536/5360430/2387150-yasuo_art.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">"Plot is highly overrated," <a href="/league-of-legends/" data-ref-id="false">League of Legends</a> developer Riot Games narrative lead Tom Abernathy said today during a Game Developers Conference presentation at the Moscone Center in San Francisco. Abernathy, who previously worked at Microsoft on <a href="/halo-reach/" data-ref-id="false">Halo: Reach</a>, said internal and external research "proves that out."</p><p dir="ltr" style="">It's not plot that truly hooks gamers, but rather characters, Abernathy said.</p><p dir="ltr" style="">"Users don't remember plot; what the do remember is they remember characters," Abernathy said. Players become "hooked" in a game if they care about its characters, he explained.</p><p dir="ltr" style="">"Focus on the things that they will retain, that are going to be most important to them in the long-run," Abernathy said to a room of developers and press. "Focus on character."</p><p dir="ltr" style="">But to create believable and compelling characters, developers should make sure that characters' motivations are aligned appropriately with the motivations that they are leading the player to experience as well, Abernathy said.</p><p dir="ltr" style="">Also during the talk, co-presenter Richard Rouse III, a design lead at Microsoft, said most players do not finish games. He estimated that only about a third of players actually finish the games they play. </p><p dir="ltr" style=""> </p><div data-embed-type="video" data-ref-id="2300-6413917" data-width="100%" data-height="100%"><iframe src="/videos/embed/6413917/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 17 Mar 2014 17:48:00 -0700 http://www.gamespot.com/articles/plot-is-highly-overrated-league-of-legends-designer-says/1100-6418368/ http://www.gamespot.com/videos/cloudbuilt-launch-trailer/2300-6417768/ Cloudbuilt will be available on March 20, 2014 on PC. Mon, 17 Mar 2014 17:30:00 -0700 http://www.gamespot.com/videos/cloudbuilt-launch-trailer/2300-6417768/ http://www.gamespot.com/videos/diablo-iii-gameplay/2300-6417765/ As a Demon Hunter, survive the onslaught of Maghda's dark minions. Mon, 17 Mar 2014 16:58:00 -0700 http://www.gamespot.com/videos/diablo-iii-gameplay/2300-6417765/ http://www.gamespot.com/articles/xbox-boss-marc-whitten-quits-microsoft/1100-6418367/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2456687-whitten.jpg" data-ref-id="1300-2456687" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2456687-whitten.jpg" data-ref-id="1300-2456687"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2456687-whitten.jpg"></a><figcaption>Whitten is on the left</figcaption></figure><p style=""> </p><p style=""> </p><p style="">Microsoft veteran Marc Whitten, who worked as chief product officer and corporate vice president for the Xbox team, is leaving Microsoft to join <a href="http://www.sonos.com/" rel="nofollow" data-ref-id="false">Sonos</a> also as its chief product officer.</p><p style="">The news was announced today on the <a href="http://news.xbox.com/2014/03/games-marc-whitten" rel="nofollow" data-ref-id="false">Xbox Wire</a>. Whitten joined Microsoft right out of college, beginning his career at the company as a software developer for Windows 2000. He joined the Xbox team in 2000 and helped launch the original Xbox, Xbox 360, and Xbox One. Whitten also helped Microsoft launch Xbox Live</p><p style="">"I have had the extreme pleasure over the last 14 years to work on the greatest product with the greatest team and for the greatest community," Whitten said in a statement. "Xbox is so special because of the amazing team I've had the opportunity to work with and because our fans are the most incredible fans on the planet. It has been the highlight of my career to work on a product so loved. It's incredibly tough to leave but I am confident the best days are ahead for Xbox fans, in the capable hands of a very talented team."</p><p style="">Whitten's decision to exit Microsoft will not affect the remainder of the Xbox leadership team. Going forward, these staffers will report to executive vice president Terry Myerson, who oversees all Windows, Windows Phone, and Xbox software and platform development. In a statement of his own, Myerson said he looks forward to finding a "great replacement" for Whitten.</p><p style="">Xbox marketing executive Yusuf Mehdi said Whitten played a "pivotal role" in building out the Xbox business over the past 14 years and has been a "great partner for me personally."</p><p style="">If you want to play against Whitten on Xbox Live, his gamertag is notwen.</p><p style="">Whitten is not the only high-ranking gaming executive to leave his post recently. Last week, veteran Sony Computer Entertainment America (SCEA) president and CEO Jack Tretton <a href="http://www.gamespot.com/articles/veteran-playstation-boss-jack-tretton-to-step-down/1100-6418156/" data-ref-id="1100-6418156">announced his departure from the PlayStation company</a>.</p><div data-embed-type="video" data-ref-id="2300-6416249" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416249/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 17 Mar 2014 16:38:00 -0700 http://www.gamespot.com/articles/xbox-boss-marc-whitten-quits-microsoft/1100-6418367/ http://www.gamespot.com/videos/cloudbuilt-now-playing/2300-6417762/ Ryan and Erick are joined by the CEO of Coilworks Martin Lowgren, creative director Anders Davallius, and community manager of Rising Star Samuel Elphick to showcase Cloudbuilt a futuristic free-running game of speed, precision, and freedom. Mon, 17 Mar 2014 16:24:00 -0700 http://www.gamespot.com/videos/cloudbuilt-now-playing/2300-6417762/ http://www.gamespot.com/articles/report-amazon-s-console-could-stream-top-tier-pc-games-at-30fps/1100-6418366/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2456623-amazonconsole.png" data-ref-id="1300-2456623" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2456623-amazonconsole.png" data-ref-id="1300-2456623"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2456623-amazonconsole.png"></a></figure><p style=""> </p><p dir="ltr" style="">Amazon's <a href="http://www.gamespot.com/articles/first-images-of-amazon-s-game-controller-appear-what-do-you-think/1100-6418314/" data-ref-id="1100-6418314">rumored console </a>could stream full PC titles, sources speaking with <a href="http://techcrunch.com/2014/03/17/amazon-set-top-box-game-streaming/" rel="nofollow" data-ref-id="false">TechCrunch</a> said today. Such functionality would conceivably allow the system to compete directly with Xbox and PlayStation consoles, as well as PC download hubs like Origin and Steam.</p><p dir="ltr" style="">Games available for streaming are described as "top-tier," though specific titles were not mentioned. They will be streamed, according to the report, using Amazon's services and will run at 30fps. Amazon already has an extensive network of high-capacity servers across the country, which are currently used to power its various digital content and cloud-based initiatives.</p><p dir="ltr" style="">The site's sources also said Amazon's rumored console will have a form factor similar to <a href="http://www.google.com/intl/en-US/chrome/devices/chromecast/" rel="nofollow" data-ref-id="false">Google's Chromecast</a>--meaning it will plug into your TV via a dongle. Streaming company <a href="http://www.roku.com/products/streaming-stick" rel="nofollow" data-ref-id="false">Roku recently launched its own streaming device </a>employing a very similar design.</p><p dir="ltr" style="">Last week, we got our <a href="http://www.gamespot.com/articles/first-images-of-amazon-s-game-controller-appear-what-do-you-think/1100-6418314/" data-ref-id="1100-6418314">first look at the rumored Amazon gaming controller</a>, though it is unclear if it will be included with the Amazon console. The role Amazon's premium subscription service Amazon Prime will play with the rumored console is also up in the air.</p><p dir="ltr" style="">Amazon has yet to comment in any way regarding its rumored console.</p><p dir="ltr" style="">It was previously unclear if Amazon's rumored box would support gaming, but that is now looking very likely with today's streaming news and the leaked controller images. Amazon has increased its <a href="http://www.gamespot.com/articles/halo-writer-joins-amazon/1100-6413105/">gaming-related hiring of late</a> and even <a href="http://www.gamespot.com/articles/amazon-buys-killer-instinct-developer-double-helix-games/1100-6417554/">acquired Killer Instinct and Strider developer Double Helix Games</a> for an undisclosed sum last month.</p><div data-embed-type="video" data-ref-id="2300-6417730" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417730/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 17 Mar 2014 16:17:00 -0700 http://www.gamespot.com/articles/report-amazon-s-console-could-stream-top-tier-pc-games-at-30fps/1100-6418366/ http://www.gamespot.com/videos/gs-news-xbox-one-sales-double-and-playstation-4-ge/2300-6417755/ We tell you how Microsoft doubled Xbox One sales in the UK, what Canadians will have to pay for a PS4, and how long the Watch Dogs campaign will be! Mon, 17 Mar 2014 16:00:00 -0700 http://www.gamespot.com/videos/gs-news-xbox-one-sales-double-and-playstation-4-ge/2300-6417755/ http://www.gamespot.com/videos/gentlemen-multiple-players/2300-6417761/ Join Chris Watters and the GameSpot crew as they play Gentlemen! a frantic local multiplayer Victorian-themed deathmatch game. Mon, 17 Mar 2014 15:54:00 -0700 http://www.gamespot.com/videos/gentlemen-multiple-players/2300-6417761/ http://www.gamespot.com/videos/super-t-i-m-e-force-mgsv-ground-zeroes-godus-the-l/2300-6417757/ This week we talk all things GDC 2014, Play some Super T.I.M.E. Force, get our hands on Metal Gear Solid V: Ground Zeroes and invite Peter Molyneux into The Lobby to show Godus! All that, and we're giving away an Infamous: Second Son PS4 Bundle with 1 year PS Plus subscription! Mon, 17 Mar 2014 15:45:00 -0700 http://www.gamespot.com/videos/super-t-i-m-e-force-mgsv-ground-zeroes-godus-the-l/2300-6417757/ http://www.gamespot.com/videos/gdc-and-igf-2014-live-trailer/2300-6417754/ Take a look at what's in store for this year's Game Developers Conference and Independent Game Festival, live on Gamespot! Mon, 17 Mar 2014 15:03:00 -0700 http://www.gamespot.com/videos/gdc-and-igf-2014-live-trailer/2300-6417754/ http://www.gamespot.com/articles/new-rollercoaster-tycoon-revealed-coming-to-mobiles-and-pc/1100-6418364/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2456482-rct4.jpg" data-ref-id="1300-2456482" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2456482-rct4.jpg" data-ref-id="1300-2456482"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2456482-rct4.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Atari announced today that the classic amusement park simulation franchise RollerCoaster Tycoon is coming back this spring for mobiles and PC. </p><p dir="ltr" style="">The mobile version is appropriately titled RollerCoaster Tycoon 4 Mobile and it's coming to iOS devices this spring (there's no word on an Android version). It includes 20 pre-designed coasters and a "bevy" of new attractions and features, Atari said.</p><p dir="ltr" style="">RollerCoaster Tycoon 4 Mobile lets you create and share your parks and includes Facebook and Game Center support. You'll also be able to visit your friends' parks and exchange roller coaster blueprints, too. The game will sell for $3 at launch.</p><p style="">As for the PC version of RollerCoaster Tycoon, <a href="https://twitter.com/atari/status/445600594871349248" rel="nofollow" data-ref-id="false">Atari said on Twitter</a> that a "PC experience" is currently in development and will launch this year. Unfortunately, that's all we have to go on right now.</p><p style="">The most recent entry in the core RollerCoaster Tycoon series was 2004's <a href="/rollercoaster-tycoon-3/" data-ref-id="false">RollerCoaster Tycoon 3</a>.</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=iomc1P7HaX8" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2Fiomc1P7HaX8%3Fwmode%3Dopaque%26feature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Diomc1P7HaX8&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2Fiomc1P7HaX8%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube&amp;wmode=opaque" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 17 Mar 2014 13:54:00 -0700 http://www.gamespot.com/articles/new-rollercoaster-tycoon-revealed-coming-to-mobiles-and-pc/1100-6418364/

Gamespot's Site MashupWal-Mart taking on GameStop, will soon accept video game trade-insHouse of Horrors - Dressing Inappropriately And Hoarding Paper Cups In ObscurePvZ: Garden Warfare Free DLC Weaponizes GnomesThe Yawhg Review"Plot is highly overrated," League of Legends designer saysCloudbuilt - Launch TrailerDiablo III - GameplayXbox boss Marc Whitten quits MicrosoftCloudbuilt - Now PlayingReport: Amazon's console could stream "top-tier" PC games at 30fpsGS News - Xbox One Sales Double and PlayStation 4 Getting Price Hike?Gentlemen! - Multiple PlayersSuper T.I.M.E. Force, MGSV:Ground Zeroes, Godus - The LobbyGDC and IGF 2014 Live TrailerNew RollerCoaster Tycoon revealed, coming to mobiles and PC

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Mon, 17 Mar 2014 21:52:00 -0700 http://www.gamespot.com/articles/wal-mart-taking-on-gamestop-will-soon-accept-video-game-trade-ins/1100-6418369/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2456707-walmart1.jpg" data-ref-id="1300-2456707" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2456707-walmart1.jpg" data-ref-id="1300-2456707"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2456707-walmart1.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Watch out, GameStop, you have a new competitor in the used game market. Wal-Mart announced today that it will begin accepting video game software trade-ins at 3,100 stores nationwide on March 26.</p><p dir="ltr" style="">During a conference call attended by GameSpot, Wal-Mart merchandising chief Duncan Mac Naughton said Wal-Mart is hoping to "shake up" the secondhand market and steal some marketshare away from competitors like GameStop.</p><p dir="ltr" style="">There are 880 million video games sitting in homes today, Mac Naughton said. And according to a cited NPD report, 80 percent of these games, or more than 700 million, are rarely played. Clearly, there is a market for second-hand games, just look at <a href="http://investor.gamestop.com/phoenix.zhtml?c=130125&amp;p=irol-newsArticle&amp;ID=1879030&amp;highlight=" rel="nofollow" data-ref-id="false">GameStop's quarterly revenue</a> for evidence of that. But why trade these games in at Wal-Mart instead of GameStop or Best Buy?</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2445654-heavy+pistol+and+special+carbine+.jpg" data-ref-id="1300-2445654" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2445654-heavy+pistol+and+special+carbine+.jpg" data-ref-id="1300-2445654"><img src="http://static.gamespot.com/uploads/scale_medium/536/5360430/2445654-heavy+pistol+and+special+carbine+.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">Wal-Mart's "true differentiator," Mac Naughton said, is that you can use your in-store credit for purchases <em>outside</em> of gaming like food and clothing. Indeed, GameStop can't compete there. But unlike GameStop, Wal-Mart will not have a cash option for trade-ins. It's credit or nothing. And on top of that, Wal-Mart will only accept games, not hardware.</p><p dir="ltr" style="">Wal-Mart will accept all games (provided they are not scratched or damaged beyond repair) and refurbish them via third-party company CE Exchange. These games will then be sold at stores on and online with a "certified pre-owned" label on their packaging. Wal-Mart expects to have a solid inventory of secondhand games available this summer.</p><p dir="ltr" style="">GameStop has its own <a href="http://www.gamespot.com/articles/inside-gamestops-refurbishment-center/1100-6389498/" data-ref-id="1100-6389498">dedicated refurbishment center in Grapevine, Texas</a> and it is this very operation that management believes <a href="http://www.gamespot.com/articles/inside-gamestops-refurbishment-center/1100-6389498/" data-ref-id="1100-6389498">sets GameStop apart from competitors</a>. We've reached out to Gamestop for comment on this story but we have not heard back.</p><p dir="ltr" style="">Just because Wal-Mart is getting into the used game market, it doesn't mean the company is backing away from new games anytime soon. The company's new release business will "remain a focus" for Wal-Mart going forward, Mac Naughton said.</p><p dir="ltr" style="">But why get into the secondhand market now, in 2014, when an increasing amount of attention is paid to download services? It's a question we poised to Mac Naughton and he said Wal-Mart isn't worried because bandwidth into homes is still an issue for many. Still, he explained that Wal-Mart is indeed eyeing the digital market as a future growth opportunity.</p><p dir="ltr" style="">"We think being on the shoulders of disruptive tech is good," he said. "We're ready to grow into digital as that business emerges."</p><p dir="ltr" style="">Wal-Mart's move into the used-game market will also conceivably affect publishers like Electronic Arts and Activision, which do not participate in second-hand sales. We've also reached out to these companies, but have not heard back. We'll have more in the future.</p><p dir="ltr" style="">Finally, though Mac Naughton never mentioned GameStop by name during the call, he said Wal-Mart's aim with its secondhand program is to "pay more than anybody else" for your old games. Of course, trade-in prices will vary, but he said the average price paid per title should be around $35. </p><p dir="ltr" style=""> </p><p dir="ltr" style=""><ins><strong>Here's how Wal-Mart's used-game program works:</strong></ins></p><ul><li>Customers bring their working video games, in the original packaging, to the electronics department.</li><li>Associates scan the UPC code on the case and evaluate the game for obvious damage such as deep scratches or cracks.</li><li>The customer is then provided with a trade-in value for each game to accept.</li><li>The total value accepted by the customer is awarded immediately and can be applied at checkout in a Walmart store or Sam's Club, or online at Walmart.com or SamsClub.com</li></ul><p dir="ltr" style=""> </p> Mon, 17 Mar 2014 21:00:00 -0700 http://www.gamespot.com/articles/wal-mart-taking-on-gamestop-will-soon-accept-video-game-trade-ins/1100-6418369/ http://www.gamespot.com/videos/house-of-horrors-dressing-inappropriately-and-hoar/2300-6417775/ Jess and Zorine take on Obscure co-operatively to horrifying and hilarious results. Expect demon-battling and awkward voice-acting in spades. Mon, 17 Mar 2014 19:41:00 -0700 http://www.gamespot.com/videos/house-of-horrors-dressing-inappropriately-and-hoar/2300-6417775/ http://www.gamespot.com/videos/pvz-garden-warfare-free-dlc-weaponizes-gnomes/2300-6417771/ Chris Watters tries out new abilities and blows up gnomes in the Garden Variety Pack. Mon, 17 Mar 2014 18:09:00 -0700 http://www.gamespot.com/videos/pvz-garden-warfare-free-dlc-weaponizes-gnomes/2300-6417771/ http://www.gamespot.com/reviews/the-yawhg-review/1900-6415703/ <p style="">The Yawhg isn't really about the Yawhg, as it turns out. Though the titular calamity is destined to ravage your medieval village in a scant six weeks, it's not half as important as the way that you spend your remaining time. And who could find the hours to make doomsday preparations anyway, when there are demons to be slain, magical potions to be imbibed, and artless lute players in need of some comeuppance?</p><p style="">The role-playing game by Damian Sommer and Emily Carroll confines itself to familiar grounds: a rowdy tavern, a gladiatorial arena, enchanted forests--eight locations in all, brought to life by a few whimsical drawings. Each locale houses two possible activities, and each activity occupies a week of your remaining six. At the arena, for example, you might while away the hours with blood sport or spend them in the grandstand betting on the matches. These initial decisions are a formality, conferring the expected benefits--some improved strength for the former, a bit of coin for the latter. But at week's end, there's always a further choice to be made, this one less rote than the first. Perhaps a bomb has been set in the palace, or you happen upon a gathering of magical talking rats. The Yawhg's four playable characters are tabula rasa, molded or warped by these decisions.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2456567-0001.jpg" data-ref-id="1300-2456567" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2456567-0001.jpg" data-ref-id="1300-2456567"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2456567-0001.jpg"></a><figcaption>The art style is quirky, but that belies a real emotional depth.</figcaption></figure><p style="">It takes a village to raise them. There's a communal quality to The Yawhg, not unlike a board game when you get down to brass tacks. Two characters must be fielded at minimum, the tacit implication being that the game is best experienced with a few local friends. The unnamed characters you can choose from are identical in every quality save physical appearance and coloration of attire; it's easy to imagine friends squabbling over them like Monopoly players arguing who gets to be the dog (spoiler alert: I do). The board game similarities only get more prominent as the action unfolds. You move your characters' tokens about their cartoon village, settling upon a fantasy trope of choice and seeing where the cards fall. A breezy sort of strategy takes shape for players keen on maxing out their abilities, who can play with an eye to the simple logistics of the stat bonus handouts and angle for the "best" ending. For everyone else, there's always the tavern.</p><blockquote data-size="small" data-align="left"><p style="">Who could find the hours to make doomsday preparations anyway, when there are demons to be slain, magical potions to be imbibed, and artless lute players in need of some comeuppance?</p></blockquote><p style="">There's a curiously inert quality to actions taken in The Yawhg, even a week spent binge drinking and bar fighting. It's owed in large part to the writing, which adopts an austere approach throughout. Mercifully, the scenarios it describes are not straightforward, and the scripting is careful enough to ensure that few decisions ever feel like wasted efforts, even as it deadpans that you've just, say, contracted vampirism. If you try to pay for something when you don't have any cash to your name, you're still usually treated to a bit of expository dialogue, even if it's just to say that you stumbled upon a lost bag of coins on your way back home. Plus-one finesse here, minus-two mind there--the effects act as rewards, consolation prizes, and, occasionally, punch lines. The Yawhg uses these statistics as video game shorthand, penciling in the rough structure of a personality over the six turns like an art student doing a 30-minute sketch exercise.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2456568-0002.jpg" data-ref-id="1300-2456568" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2456568-0002.jpg" data-ref-id="1300-2456568"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2456568-0002.jpg"></a><figcaption>Even belching fire can have its benefits.</figcaption></figure><p style="">The art direction of The Yawhg reveals a practiced hand. The illustrations riff on medieval trappings, playing fast and loose with proportion and color like an illuminated manuscript filled with classroom doodles. The artwork turns out to be flexible too, perfectly comfortable capturing the highs and lows that the randomly generated storyline doles out. Ditto for the lilting, folksy musical score, which takes on an increasingly melancholic tone as the Yawhg approaches your town.</p><p style="">Six weeks pass in a heartbeat. There's something to be said for The Yawhg's spartan writing style, but in a game this short, it's asking a lot for it to weave a meaningful narrative. Despite the doomsday countdown, the stakes feel pretty low. It would take a bleeding heart to be much affected by a sentence or two telling you that you defused a bomb, or that a nameless, faceless character you happened upon once has died. And what about the third or fourth time it happens? Like any good board game, The Yawhg feels geared toward replayability, but you'll find the game's various scenarios repeat themselves too quickly for the liking.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2456570-0003a.jpg" data-ref-id="1300-2456570" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2456570-0003a.jpg" data-ref-id="1300-2456570"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2456570-0003a.jpg"></a><figcaption>I'm guessing it was a Grue.</figcaption></figure><p style="">After the fated day, an epilogue spins a yarn about how you and your besieged village fared. Here again, there's humor and occasional pathos to be found in The Yawhg's brevity, but it's just not very moving to be told that you were a strong leader, or that you never found love, in as many words. And yet as the final screen fades to black and the music swells, there's a small, lingering curiosity. So you reset the clock to experience that simple, comforting feedback loop of cause and effect play out in some new permutation.</p> Mon, 17 Mar 2014 17:49:00 -0700 http://www.gamespot.com/reviews/the-yawhg-review/1900-6415703/ http://www.gamespot.com/articles/plot-is-highly-overrated-league-of-legends-designer-says/1100-6418368/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2387150-yasuo_art.jpg" data-ref-id="1300-2387150" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2387150-yasuo_art.jpg" data-ref-id="1300-2387150"><img src="http://static.gamespot.com/uploads/scale_super/536/5360430/2387150-yasuo_art.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">"Plot is highly overrated," <a href="/league-of-legends/" data-ref-id="false">League of Legends</a> developer Riot Games narrative lead Tom Abernathy said today during a Game Developers Conference presentation at the Moscone Center in San Francisco. Abernathy, who previously worked at Microsoft on <a href="/halo-reach/" data-ref-id="false">Halo: Reach</a>, said internal and external research "proves that out."</p><p dir="ltr" style="">It's not plot that truly hooks gamers, but rather characters, Abernathy said.</p><p dir="ltr" style="">"Users don't remember plot; what the do remember is they remember characters," Abernathy said. Players become "hooked" in a game if they care about its characters, he explained.</p><p dir="ltr" style="">"Focus on the things that they will retain, that are going to be most important to them in the long-run," Abernathy said to a room of developers and press. "Focus on character."</p><p dir="ltr" style="">But to create believable and compelling characters, developers should make sure that characters' motivations are aligned appropriately with the motivations that they are leading the player to experience as well, Abernathy said.</p><p dir="ltr" style="">Also during the talk, co-presenter Richard Rouse III, a design lead at Microsoft, said most players do not finish games. He estimated that only about a third of players actually finish the games they play. </p><p dir="ltr" style=""> </p><div data-embed-type="video" data-ref-id="2300-6413917" data-width="100%" data-height="100%"><iframe src="/videos/embed/6413917/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 17 Mar 2014 17:48:00 -0700 http://www.gamespot.com/articles/plot-is-highly-overrated-league-of-legends-designer-says/1100-6418368/ http://www.gamespot.com/videos/cloudbuilt-launch-trailer/2300-6417768/ Cloudbuilt will be available on March 20, 2014 on PC. Mon, 17 Mar 2014 17:30:00 -0700 http://www.gamespot.com/videos/cloudbuilt-launch-trailer/2300-6417768/ http://www.gamespot.com/videos/diablo-iii-gameplay/2300-6417765/ As a Demon Hunter, survive the onslaught of Maghda's dark minions. Mon, 17 Mar 2014 16:58:00 -0700 http://www.gamespot.com/videos/diablo-iii-gameplay/2300-6417765/ http://www.gamespot.com/articles/xbox-boss-marc-whitten-quits-microsoft/1100-6418367/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2456687-whitten.jpg" data-ref-id="1300-2456687" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2456687-whitten.jpg" data-ref-id="1300-2456687"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2456687-whitten.jpg"></a><figcaption>Whitten is on the left</figcaption></figure><p style=""> </p><p style=""> </p><p style="">Microsoft veteran Marc Whitten, who worked as chief product officer and corporate vice president for the Xbox team, is leaving Microsoft to join <a href="http://www.sonos.com/" rel="nofollow" data-ref-id="false">Sonos</a> also as its chief product officer.</p><p style="">The news was announced today on the <a href="http://news.xbox.com/2014/03/games-marc-whitten" rel="nofollow" data-ref-id="false">Xbox Wire</a>. Whitten joined Microsoft right out of college, beginning his career at the company as a software developer for Windows 2000. He joined the Xbox team in 2000 and helped launch the original Xbox, Xbox 360, and Xbox One. Whitten also helped Microsoft launch Xbox Live</p><p style="">"I have had the extreme pleasure over the last 14 years to work on the greatest product with the greatest team and for the greatest community," Whitten said in a statement. "Xbox is so special because of the amazing team I've had the opportunity to work with and because our fans are the most incredible fans on the planet. It has been the highlight of my career to work on a product so loved. It's incredibly tough to leave but I am confident the best days are ahead for Xbox fans, in the capable hands of a very talented team."</p><p style="">Whitten's decision to exit Microsoft will not affect the remainder of the Xbox leadership team. Going forward, these staffers will report to executive vice president Terry Myerson, who oversees all Windows, Windows Phone, and Xbox software and platform development. In a statement of his own, Myerson said he looks forward to finding a "great replacement" for Whitten.</p><p style="">Xbox marketing executive Yusuf Mehdi said Whitten played a "pivotal role" in building out the Xbox business over the past 14 years and has been a "great partner for me personally."</p><p style="">If you want to play against Whitten on Xbox Live, his gamertag is notwen.</p><p style="">Whitten is not the only high-ranking gaming executive to leave his post recently. Last week, veteran Sony Computer Entertainment America (SCEA) president and CEO Jack Tretton <a href="http://www.gamespot.com/articles/veteran-playstation-boss-jack-tretton-to-step-down/1100-6418156/" data-ref-id="1100-6418156">announced his departure from the PlayStation company</a>.</p><div data-embed-type="video" data-ref-id="2300-6416249" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416249/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 17 Mar 2014 16:38:00 -0700 http://www.gamespot.com/articles/xbox-boss-marc-whitten-quits-microsoft/1100-6418367/ http://www.gamespot.com/videos/cloudbuilt-now-playing/2300-6417762/ Ryan and Erick are joined by the CEO of Coilworks Martin Lowgren, creative director Anders Davallius, and community manager of Rising Star Samuel Elphick to showcase Cloudbuilt a futuristic free-running game of speed, precision, and freedom. Mon, 17 Mar 2014 16:24:00 -0700 http://www.gamespot.com/videos/cloudbuilt-now-playing/2300-6417762/ http://www.gamespot.com/articles/report-amazon-s-console-could-stream-top-tier-pc-games-at-30fps/1100-6418366/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2456623-amazonconsole.png" data-ref-id="1300-2456623" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2456623-amazonconsole.png" data-ref-id="1300-2456623"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2456623-amazonconsole.png"></a></figure><p style=""> </p><p dir="ltr" style="">Amazon's <a href="http://www.gamespot.com/articles/first-images-of-amazon-s-game-controller-appear-what-do-you-think/1100-6418314/" data-ref-id="1100-6418314">rumored console </a>could stream full PC titles, sources speaking with <a href="http://techcrunch.com/2014/03/17/amazon-set-top-box-game-streaming/" rel="nofollow" data-ref-id="false">TechCrunch</a> said today. Such functionality would conceivably allow the system to compete directly with Xbox and PlayStation consoles, as well as PC download hubs like Origin and Steam.</p><p dir="ltr" style="">Games available for streaming are described as "top-tier," though specific titles were not mentioned. They will be streamed, according to the report, using Amazon's services and will run at 30fps. Amazon already has an extensive network of high-capacity servers across the country, which are currently used to power its various digital content and cloud-based initiatives.</p><p dir="ltr" style="">The site's sources also said Amazon's rumored console will have a form factor similar to <a href="http://www.google.com/intl/en-US/chrome/devices/chromecast/" rel="nofollow" data-ref-id="false">Google's Chromecast</a>--meaning it will plug into your TV via a dongle. Streaming company <a href="http://www.roku.com/products/streaming-stick" rel="nofollow" data-ref-id="false">Roku recently launched its own streaming device </a>employing a very similar design.</p><p dir="ltr" style="">Last week, we got our <a href="http://www.gamespot.com/articles/first-images-of-amazon-s-game-controller-appear-what-do-you-think/1100-6418314/" data-ref-id="1100-6418314">first look at the rumored Amazon gaming controller</a>, though it is unclear if it will be included with the Amazon console. The role Amazon's premium subscription service Amazon Prime will play with the rumored console is also up in the air.</p><p dir="ltr" style="">Amazon has yet to comment in any way regarding its rumored console.</p><p dir="ltr" style="">It was previously unclear if Amazon's rumored box would support gaming, but that is now looking very likely with today's streaming news and the leaked controller images. Amazon has increased its <a href="http://www.gamespot.com/articles/halo-writer-joins-amazon/1100-6413105/">gaming-related hiring of late</a> and even <a href="http://www.gamespot.com/articles/amazon-buys-killer-instinct-developer-double-helix-games/1100-6417554/">acquired Killer Instinct and Strider developer Double Helix Games</a> for an undisclosed sum last month.</p><div data-embed-type="video" data-ref-id="2300-6417730" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417730/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 17 Mar 2014 16:17:00 -0700 http://www.gamespot.com/articles/report-amazon-s-console-could-stream-top-tier-pc-games-at-30fps/1100-6418366/ http://www.gamespot.com/videos/gs-news-xbox-one-sales-double-and-playstation-4-ge/2300-6417755/ We tell you how Microsoft doubled Xbox One sales in the UK, what Canadians will have to pay for a PS4, and how long the Watch Dogs campaign will be! Mon, 17 Mar 2014 16:00:00 -0700 http://www.gamespot.com/videos/gs-news-xbox-one-sales-double-and-playstation-4-ge/2300-6417755/ http://www.gamespot.com/videos/gentlemen-multiple-players/2300-6417761/ Join Chris Watters and the GameSpot crew as they play Gentlemen! a frantic local multiplayer Victorian-themed deathmatch game. Mon, 17 Mar 2014 15:54:00 -0700 http://www.gamespot.com/videos/gentlemen-multiple-players/2300-6417761/ http://www.gamespot.com/videos/super-t-i-m-e-force-mgsv-ground-zeroes-godus-the-l/2300-6417757/ This week we talk all things GDC 2014, Play some Super T.I.M.E. Force, get our hands on Metal Gear Solid V: Ground Zeroes and invite Peter Molyneux into The Lobby to show Godus! All that, and we're giving away an Infamous: Second Son PS4 Bundle with 1 year PS Plus subscription! Mon, 17 Mar 2014 15:45:00 -0700 http://www.gamespot.com/videos/super-t-i-m-e-force-mgsv-ground-zeroes-godus-the-l/2300-6417757/ http://www.gamespot.com/videos/gdc-and-igf-2014-live-trailer/2300-6417754/ Take a look at what's in store for this year's Game Developers Conference and Independent Game Festival, live on Gamespot! Mon, 17 Mar 2014 15:03:00 -0700 http://www.gamespot.com/videos/gdc-and-igf-2014-live-trailer/2300-6417754/ http://www.gamespot.com/articles/new-rollercoaster-tycoon-revealed-coming-to-mobiles-and-pc/1100-6418364/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2456482-rct4.jpg" data-ref-id="1300-2456482" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2456482-rct4.jpg" data-ref-id="1300-2456482"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2456482-rct4.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Atari announced today that the classic amusement park simulation franchise RollerCoaster Tycoon is coming back this spring for mobiles and PC. </p><p dir="ltr" style="">The mobile version is appropriately titled RollerCoaster Tycoon 4 Mobile and it's coming to iOS devices this spring (there's no word on an Android version). It includes 20 pre-designed coasters and a "bevy" of new attractions and features, Atari said.</p><p dir="ltr" style="">RollerCoaster Tycoon 4 Mobile lets you create and share your parks and includes Facebook and Game Center support. You'll also be able to visit your friends' parks and exchange roller coaster blueprints, too. The game will sell for $3 at launch.</p><p style="">As for the PC version of RollerCoaster Tycoon, <a href="https://twitter.com/atari/status/445600594871349248" rel="nofollow" data-ref-id="false">Atari said on Twitter</a> that a "PC experience" is currently in development and will launch this year. Unfortunately, that's all we have to go on right now.</p><p style="">The most recent entry in the core RollerCoaster Tycoon series was 2004's <a href="/rollercoaster-tycoon-3/" data-ref-id="false">RollerCoaster Tycoon 3</a>.</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=iomc1P7HaX8" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2Fiomc1P7HaX8%3Fwmode%3Dopaque%26feature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Diomc1P7HaX8&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2Fiomc1P7HaX8%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube&amp;wmode=opaque" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 17 Mar 2014 13:54:00 -0700 http://www.gamespot.com/articles/new-rollercoaster-tycoon-revealed-coming-to-mobiles-and-pc/1100-6418364/


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