Gamespot's Site Mashup

Written By Kom Limpulnam on Rabu, 29 Januari 2014 | 11.52

Gamespot's Site MashupRust Early Access ReviewInsurgency ReviewBeat Blasters III - Teaser Trailer

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Tue, 28 Jan 2014 20:34:09 -0800 http://www.gamespot.com/articles/rust-early-access-review/1100-6417381/ <table data-max-width="true"><tbody><tr><td><em>GameSpot's early access reviews evaluate unfinished games that are nonetheless available for purchase by the public. While the games in question are not considered finished by their creators, you may still devote money, time, and bandwidth for the privilege of playing them before they are complete. The review below critiques a work in progress, and represents a snapshot of the game at the time of the review's</em><em> p</em><em>ublication.<br /></em></td></tr></tbody></table><p style="">Some games succeed by presenting immaculately crafted worlds full of beautiful artistry and refined gameplay systems, while others excel for reasons far more ambiguous. At the latter end of that spectrum lies Rust, a multiplayer survival game from the creator of <a href="/garrys-mod/" data-ref-id="false">Garry's Mod</a>. In its current state, Rust is very much an alpha: crude, rough around the edges, and littered with bugs in serious need of fixing. But it also happens to be a wildly entertaining sandbox full of emergent gameplay and unpredictable player interactions. Rust is more framework than finished product right now, but it's absolutely brimming with potential.</p><p style="">The world of Rust is an unforgiving one with no clear goal other than survival. Threats to your existence come in the form of wild animals, zombies, and--scariest of all--other players. But the most immediate danger when you first begin is hunger. Armed with little more than a rock, you'll likely find yourself chasing deer and wild boar across rolling valleys and dense forests in a desperate quest to fill your stomach. But use that rock to smash at trees and large boulders, and you can craft yourself a stone hatchet, making the task of hunting far more manageable (not to mention elegant).</p><div data-embed-type="video" data-ref-id="2300-6416850" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416850/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Indeed, crafting is a big focus in Rust, and something that plays a very large role in the game's potential for open-ended entertainment. By collecting wood and smelting ore, you can construct everything from a basic shed to a sprawling compound fortified with spikes and watchtowers. These buildings are highly modular, allowing you to build a window here and a stairway there in order to create something that suits your own personal needs. You can also craft weapons and armor: bows to hunt wild animals, guns to hunt enemy players, or hazmat gear to venture into irradiated towns where you might luck into finding preassembled items.</p><p style="">It's a robust system, but it's also clumsy and in need of refinement. Boulders and woodpiles are the most efficient places to gather resources, but they're snatched up like precious diamonds in any server with a remotely decent player population and take ages to respawn once they've been claimed. You can spend hours wandering through the game's sprawling map and return to your base with hardly anything to show for it. Beyond that, resource gathering is riddled with little oddities (like the way you gather cloth and chicken meat from a dead bear), and the inventory system is clunky at best.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/642/6422750/2426783-vlcsnap-2014-01-29-14h07m41s43.png" data-ref-id="1300-2426783" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/642/6422750/2426783-vlcsnap-2014-01-29-14h07m41s43.png" data-ref-id="1300-2426783"><img src="http://static.gamespot.com/uploads/scale_medium/642/6422750/2426783-vlcsnap-2014-01-29-14h07m41s43.png"></a><figcaption>You never know what sort of characters you'll encounter in Rust.</figcaption></figure><p style="">But with any luck, those issues will be ironed out in future patches, because what's in place right now has the potential to be a truly special open-world adventure. At any given moment in Rust, you might wander into a player-run trading outpost, get taken hostage by an outfit of roaming bandits, or happen upon an impromptu dance party with one player blasting techno through in-game voice chat while the others leap frantically about. It's a co-op architecture simulator where you can work with friends to design a mighty base for your clan, or the cruelest of shooters where you can taunt unarmed newcomers by firing potshots in the terrifying pitch black of night. For a game with no narrative, it's capable of generating one wonderful and bizarre story after the next.</p><p style="">Yes, there's still a lot of room left to improve. Guns carry all the impact of a wet towel, and character animations bear a strong resemblance to an infant taking its first steps. But the development team at Facepunch Studios has already implemented substantial improvements since Rust went on sale last month, including the recent addition of door sharing, which makes communal bases even more viable (previously, doors could be opened only by the player who built them), as well as technical improvements, such as improved grass effects and reduced strain on servers full of player-made buildings.</p><p style="">At $20, Rust requires a real willingness to forgive its technical shortcomings in order to experience the emergent gameplay that makes it such a promising entry in the survival genre. But it's a game that continues to improve with each passing update, and the potential that lies beneath those flaws becomes even easier to see. Whether or not you choose to buy it now, Rust is certainly a game to keep an eye on.</p><table data-max-width="true"><tbody><tr><td><p style=""><strong>What's There?</strong></p></td><td><em><strong>A sprawling, open-world map with servers topping out at 100 to 200 players. A crafting system offers a wealth of emergent gameplay, while the ability to choose PvP or non-PvP lets you ease your way into the building systems. </strong></em></td></tr><tr><td><p style=""><strong>What's to Come?</strong></p></td><td><b><i>Player model customization, expanded defensive items for player homes, expanded in-game soundtrack, and replacing zombies with more realistic enemy types. (See <a href="http://playrust.com/" rel="nofollow" data-ref-id="false">official blog</a> for more.)</i></b></td></tr><tr><td><p style=""><strong>What Does it Cost?</strong></p></td><td><em><strong>$19.99, <a href="http://store.steampowered.com/app/252490/" rel="nofollow" data-ref-id="false">available via Steam</a>.</strong></em></td></tr><tr><td><p style=""><strong>When Will it be Finished?</strong></p></td><td><em><strong>There is no official release estimate, and the developer's Steam listing states "we are in very early development." </strong></em></td></tr><tr><td><p style=""><strong>What's the Verdict?</strong></p></td><td><p style=""><em><strong>Rust's flaws are abundant, but it's still a vibrant canvas for experiencing memorable stories. Nevertheless, it requires great patience in its current form</strong></em></p><p style=""> </p></td></tr></tbody></table> Tue, 28 Jan 2014 18:41:00 -0800 http://www.gamespot.com/articles/rust-early-access-review/1100-6417381/ http://www.gamespot.com/reviews/insurgency-review/1900-6415649/ <p style=""><i>Another</i> military online shooter? Don't groan and roll your eyes just yet. Despite being a stand-alone update on a seven-year-old <a href="/half-life-2/" data-ref-id="false">Half-Life 2</a> mod, Insurgency's freshness runs deeper than its familiar urban warfare settings and "good guys vs. the terrorist infidels" trappings might suggest. This first-person multiplayer killfest pushes cooperative team play in interesting directions, using hyperrealism and a unique team role structure to drive its frenetic team-based firefights. Granted, it's not the slickest-looking shooter, but the dated look of these battlefields melts away as the intense tactical encounters heat up.</p><p style="">Like being shot in real life, it takes only a bullet or two to end your life in Insurgency. This makes getting dropped as you sneak out from cover or dart across an alleyway a jarring experience. Without any sort of map or radar system beyond your current objectives, you never know when you'll be caught in the crosshairs, or whether those bullets will come from the enemy or a trigger-happy comrade who mistook you for one. That alone doesn't make Insurgency's 16-on-16 team matches particularly unique, but the way this welcome realism extends throughout and enhances other aspects of its design certainly does.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2426593-0001.jpg" data-ref-id="1300-2426593" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2426593-0001.jpg" data-ref-id="1300-2426593"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2426593-0001.jpg"></a><figcaption>When there's smoke, fire is not far behind</figcaption></figure><p style="">Minimal use of HUD elements enhances the excellent tension threaded throughout each match and makes it easier to get sucked into the flow of battle. There's no health meter. No crosshairs for aiming other than your equipped scope or iron sights. No frilly nonsense clogging up the screen. No hand-holding. Resurgence forces you to pay close attention to what's happening around you. Without scouting, proceeding cautiously, and gauging the proximity and direction of nearby gunshots, you're pretty much guaranteed to wind up as toast. The exciting sense of danger this instills is tangible as you move through each map's tangled network of choke points and open areas.</p><p style="">Direct shootouts are a thrill in their own right when you've got a large mass of opposing squad members pressure-cooking an objective zone or a pinned-down group working together to escape alive. Outside of these heavyweight encounters, it's rare that you get to see your attacker until it's too late--at least when you set off on your own. By the time you hear the pow-pow-pow of gunfire and catch a quick flash in your peripheral field of view, you're on the ground bleeding out. Racking up kills requires great skill, and thoughtful teamwork often plays a critical role in how long you stay alive.</p><blockquote data-size="large" data-align="center"><p style="">This first-person multiplayer killfest pushes cooperative team play in interesting directions.</p></blockquote><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2426594-0002.jpg" data-ref-id="1300-2426594" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2426594-0002.jpg" data-ref-id="1300-2426594"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2426594-0002.jpg"></a><figcaption> "Do you think we're overdressed?"</figcaption></figure><p style="">Insurgency's cool squad system is well designed to nudge you toward team cohesion without making it mandatory. You can go lone wolf and try to tackle objectives on your own, but working with your comrades is a far easier way to stay alive and push your squad across the victory line. It's also a lot more fun way to play that way, too. From the many numerous matches I dove into, I found that the online player community is far more engaged and communicative about combat tactics than in some other similar-themed shooters.</p><p style="">Plenty of classes offer distinct loadouts and roles to choose, ranging from assault and heavy support forces to snipers and demolitionists. The twist here is that there are a limited number of slots on a given squad for each class, and everything is on a first-come, first-served basis. You can use limited supply points to customize your class loadout with a few different guns, weapon upgrades, and secondary gear, but these upgrades stick within the wheelhouse of each class type.</p><p style="">Team makeup specifics change depending on the map you're playing and the side you're on, but everyone has a role to play. For example, you might find yourself to be one of the only two snipers in your group or a soldier who has smoke grenades or a particular type of explosive needed to complete a mission. This encourages each team member to step in line or face the wrath of your squadmates. It's not just about playing your part, though; your team can't persevere if everyone is dead.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2426603-0005.jpg" data-ref-id="1300-2426603" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2426603-0005.jpg" data-ref-id="1300-2426603"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2426603-0005.jpg"></a><figcaption>Sneaky tactics are encouraged.</figcaption></figure><p style="">Most of Insurgency's game modes use permadeath as incentive to play super strategically and minimize the run-and-gun mentality of other shooters. In tactical operations, like Firefight and Search &amp; Destroy, dying once kicks you into a spectator slot. You're stuck on the sidelines until your squad captures an objective zone, which allows you and your dead comrades to respawn as reinforcements. It's another neat wrinkle--one that makes matches feel fresh and entertaining but can also bog down the fun when you're just itching to shoot things. Sustained combat matches, like Skirmish, Strike, and Push, loosen the reins on this mechanic a bit, giving you more ways to earn reinforcements and stay in the action. Not every game mode is readily available on a consistent basis, however, if only because there are not a lot of players gravitating toward certain matches. VIP escort missions and the cooperative humans vs. swarms of AI mode are hard to hop into as a result.</p><blockquote data-size="small" data-align="left"><p style="">Insurgency's cool squad system is well designed to nudge you toward team cohesion without making it mandatory.</p></blockquote><p style="">A dozen different Middle Eastern map locales let you fight it out everywhere, from abandoned cities with tight alleyways and lots of structures to open forested mountaintops and snowy villages. Each area is well designed and full of nooks and crannies to use to your tactical advantage, and a handful of nighttime maps also add some nice variety. While the scenery and characters get the job done, they're nowhere as crisp, detailed, or stylized as those in other recent shooters. It can be an initial turnoff if you're used to more visually appealing offerings on the PC, but delving beneath the surface reveals Insurgency's strong team-driven focus and realistic gameplay to be the real gems here.</p><p style="">Intense tactical encounters filled with firefights and flying bodies prove thrilling enough to make it easy to look beyond Insurgency's less impressive visual design. The team dynamic and unique squad system inject something different into the mix too, offering match after match of absorbing cooperative killing that proves good looks aren't everything.</p> Tue, 28 Jan 2014 17:17:00 -0800 http://www.gamespot.com/reviews/insurgency-review/1900-6415649/ http://www.gamespot.com/videos/beat-blasters-iii-teaser-trailer/2300-6416992/ Take your first look at Beat Blasters III. Tue, 28 Jan 2014 16:10:00 -0800 http://www.gamespot.com/videos/beat-blasters-iii-teaser-trailer/2300-6416992/

Gamespot's Site MashupRust Early Access ReviewInsurgency ReviewBeat Blasters III - Teaser Trailer

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Tue, 28 Jan 2014 20:34:09 -0800 http://www.gamespot.com/articles/rust-early-access-review/1100-6417381/ <table data-max-width="true"><tbody><tr><td><em>GameSpot's early access reviews evaluate unfinished games that are nonetheless available for purchase by the public. While the games in question are not considered finished by their creators, you may still devote money, time, and bandwidth for the privilege of playing them before they are complete. The review below critiques a work in progress, and represents a snapshot of the game at the time of the review's</em><em> p</em><em>ublication.<br /></em></td></tr></tbody></table><p style="">Some games succeed by presenting immaculately crafted worlds full of beautiful artistry and refined gameplay systems, while others excel for reasons far more ambiguous. At the latter end of that spectrum lies Rust, a multiplayer survival game from the creator of <a href="/garrys-mod/" data-ref-id="false">Garry's Mod</a>. In its current state, Rust is very much an alpha: crude, rough around the edges, and littered with bugs in serious need of fixing. But it also happens to be a wildly entertaining sandbox full of emergent gameplay and unpredictable player interactions. Rust is more framework than finished product right now, but it's absolutely brimming with potential.</p><p style="">The world of Rust is an unforgiving one with no clear goal other than survival. Threats to your existence come in the form of wild animals, zombies, and--scariest of all--other players. But the most immediate danger when you first begin is hunger. Armed with little more than a rock, you'll likely find yourself chasing deer and wild boar across rolling valleys and dense forests in a desperate quest to fill your stomach. But use that rock to smash at trees and large boulders, and you can craft yourself a stone hatchet, making the task of hunting far more manageable (not to mention elegant).</p><div data-embed-type="video" data-ref-id="2300-6416850" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416850/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Indeed, crafting is a big focus in Rust, and something that plays a very large role in the game's potential for open-ended entertainment. By collecting wood and smelting ore, you can construct everything from a basic shed to a sprawling compound fortified with spikes and watchtowers. These buildings are highly modular, allowing you to build a window here and a stairway there in order to create something that suits your own personal needs. You can also craft weapons and armor: bows to hunt wild animals, guns to hunt enemy players, or hazmat gear to venture into irradiated towns where you might luck into finding preassembled items.</p><p style="">It's a robust system, but it's also clumsy and in need of refinement. Boulders and woodpiles are the most efficient places to gather resources, but they're snatched up like precious diamonds in any server with a remotely decent player population and take ages to respawn once they've been claimed. You can spend hours wandering through the game's sprawling map and return to your base with hardly anything to show for it. Beyond that, resource gathering is riddled with little oddities (like the way you gather cloth and chicken meat from a dead bear), and the inventory system is clunky at best.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/642/6422750/2426783-vlcsnap-2014-01-29-14h07m41s43.png" data-ref-id="1300-2426783" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/642/6422750/2426783-vlcsnap-2014-01-29-14h07m41s43.png" data-ref-id="1300-2426783"><img src="http://static.gamespot.com/uploads/scale_medium/642/6422750/2426783-vlcsnap-2014-01-29-14h07m41s43.png"></a><figcaption>You never know what sort of characters you'll encounter in Rust.</figcaption></figure><p style="">But with any luck, those issues will be ironed out in future patches, because what's in place right now has the potential to be a truly special open-world adventure. At any given moment in Rust, you might wander into a player-run trading outpost, get taken hostage by an outfit of roaming bandits, or happen upon an impromptu dance party with one player blasting techno through in-game voice chat while the others leap frantically about. It's a co-op architecture simulator where you can work with friends to design a mighty base for your clan, or the cruelest of shooters where you can taunt unarmed newcomers by firing potshots in the terrifying pitch black of night. For a game with no narrative, it's capable of generating one wonderful and bizarre story after the next.</p><p style="">Yes, there's still a lot of room left to improve. Guns carry all the impact of a wet towel, and character animations bear a strong resemblance to an infant taking its first steps. But the development team at Facepunch Studios has already implemented substantial improvements since Rust went on sale last month, including the recent addition of door sharing, which makes communal bases even more viable (previously, doors could be opened only by the player who built them), as well as technical improvements, such as improved grass effects and reduced strain on servers full of player-made buildings.</p><p style="">At $20, Rust requires a real willingness to forgive its technical shortcomings in order to experience the emergent gameplay that makes it such a promising entry in the survival genre. But it's a game that continues to improve with each passing update, and the potential that lies beneath those flaws becomes even easier to see. Whether or not you choose to buy it now, Rust is certainly a game to keep an eye on.</p><table data-max-width="true"><tbody><tr><td><p style=""><strong>What's There?</strong></p></td><td><em><strong>A sprawling, open-world map with servers topping out at 100 to 200 players. A crafting system offers a wealth of emergent gameplay, while the ability to choose PvP or non-PvP lets you ease your way into the building systems. </strong></em></td></tr><tr><td><p style=""><strong>What's to Come?</strong></p></td><td><b><i>Player model customization, expanded defensive items for player homes, expanded in-game soundtrack, and replacing zombies with more realistic enemy types. (See <a href="http://playrust.com/" rel="nofollow" data-ref-id="false">official blog</a> for more.)</i></b></td></tr><tr><td><p style=""><strong>What Does it Cost?</strong></p></td><td><em><strong>$19.99, <a href="http://store.steampowered.com/app/252490/" rel="nofollow" data-ref-id="false">available via Steam</a>.</strong></em></td></tr><tr><td><p style=""><strong>When Will it be Finished?</strong></p></td><td><em><strong>There is no official release estimate, and the developer's Steam listing states "we are in very early development." </strong></em></td></tr><tr><td><p style=""><strong>What's the Verdict?</strong></p></td><td><p style=""><em><strong>Rust's flaws are abundant, but it's still a vibrant canvas for experiencing memorable stories. Nevertheless, it requires great patience in its current form</strong></em></p><p style=""> </p></td></tr></tbody></table> Tue, 28 Jan 2014 18:41:00 -0800 http://www.gamespot.com/articles/rust-early-access-review/1100-6417381/ http://www.gamespot.com/reviews/insurgency-review/1900-6415649/ <p style=""><i>Another</i> military online shooter? Don't groan and roll your eyes just yet. Despite being a stand-alone update on a seven-year-old <a href="/half-life-2/" data-ref-id="false">Half-Life 2</a> mod, Insurgency's freshness runs deeper than its familiar urban warfare settings and "good guys vs. the terrorist infidels" trappings might suggest. This first-person multiplayer killfest pushes cooperative team play in interesting directions, using hyperrealism and a unique team role structure to drive its frenetic team-based firefights. Granted, it's not the slickest-looking shooter, but the dated look of these battlefields melts away as the intense tactical encounters heat up.</p><p style="">Like being shot in real life, it takes only a bullet or two to end your life in Insurgency. This makes getting dropped as you sneak out from cover or dart across an alleyway a jarring experience. Without any sort of map or radar system beyond your current objectives, you never know when you'll be caught in the crosshairs, or whether those bullets will come from the enemy or a trigger-happy comrade who mistook you for one. That alone doesn't make Insurgency's 16-on-16 team matches particularly unique, but the way this welcome realism extends throughout and enhances other aspects of its design certainly does.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2426593-0001.jpg" data-ref-id="1300-2426593" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2426593-0001.jpg" data-ref-id="1300-2426593"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2426593-0001.jpg"></a><figcaption>When there's smoke, fire is not far behind</figcaption></figure><p style="">Minimal use of HUD elements enhances the excellent tension threaded throughout each match and makes it easier to get sucked into the flow of battle. There's no health meter. No crosshairs for aiming other than your equipped scope or iron sights. No frilly nonsense clogging up the screen. No hand-holding. Resurgence forces you to pay close attention to what's happening around you. Without scouting, proceeding cautiously, and gauging the proximity and direction of nearby gunshots, you're pretty much guaranteed to wind up as toast. The exciting sense of danger this instills is tangible as you move through each map's tangled network of choke points and open areas.</p><p style="">Direct shootouts are a thrill in their own right when you've got a large mass of opposing squad members pressure-cooking an objective zone or a pinned-down group working together to escape alive. Outside of these heavyweight encounters, it's rare that you get to see your attacker until it's too late--at least when you set off on your own. By the time you hear the pow-pow-pow of gunfire and catch a quick flash in your peripheral field of view, you're on the ground bleeding out. Racking up kills requires great skill, and thoughtful teamwork often plays a critical role in how long you stay alive.</p><blockquote data-size="large" data-align="center"><p style="">This first-person multiplayer killfest pushes cooperative team play in interesting directions.</p></blockquote><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2426594-0002.jpg" data-ref-id="1300-2426594" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2426594-0002.jpg" data-ref-id="1300-2426594"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2426594-0002.jpg"></a><figcaption> "Do you think we're overdressed?"</figcaption></figure><p style="">Insurgency's cool squad system is well designed to nudge you toward team cohesion without making it mandatory. You can go lone wolf and try to tackle objectives on your own, but working with your comrades is a far easier way to stay alive and push your squad across the victory line. It's also a lot more fun way to play that way, too. From the many numerous matches I dove into, I found that the online player community is far more engaged and communicative about combat tactics than in some other similar-themed shooters.</p><p style="">Plenty of classes offer distinct loadouts and roles to choose, ranging from assault and heavy support forces to snipers and demolitionists. The twist here is that there are a limited number of slots on a given squad for each class, and everything is on a first-come, first-served basis. You can use limited supply points to customize your class loadout with a few different guns, weapon upgrades, and secondary gear, but these upgrades stick within the wheelhouse of each class type.</p><p style="">Team makeup specifics change depending on the map you're playing and the side you're on, but everyone has a role to play. For example, you might find yourself to be one of the only two snipers in your group or a soldier who has smoke grenades or a particular type of explosive needed to complete a mission. This encourages each team member to step in line or face the wrath of your squadmates. It's not just about playing your part, though; your team can't persevere if everyone is dead.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2426603-0005.jpg" data-ref-id="1300-2426603" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2426603-0005.jpg" data-ref-id="1300-2426603"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2426603-0005.jpg"></a><figcaption>Sneaky tactics are encouraged.</figcaption></figure><p style="">Most of Insurgency's game modes use permadeath as incentive to play super strategically and minimize the run-and-gun mentality of other shooters. In tactical operations, like Firefight and Search &amp; Destroy, dying once kicks you into a spectator slot. You're stuck on the sidelines until your squad captures an objective zone, which allows you and your dead comrades to respawn as reinforcements. It's another neat wrinkle--one that makes matches feel fresh and entertaining but can also bog down the fun when you're just itching to shoot things. Sustained combat matches, like Skirmish, Strike, and Push, loosen the reins on this mechanic a bit, giving you more ways to earn reinforcements and stay in the action. Not every game mode is readily available on a consistent basis, however, if only because there are not a lot of players gravitating toward certain matches. VIP escort missions and the cooperative humans vs. swarms of AI mode are hard to hop into as a result.</p><blockquote data-size="small" data-align="left"><p style="">Insurgency's cool squad system is well designed to nudge you toward team cohesion without making it mandatory.</p></blockquote><p style="">A dozen different Middle Eastern map locales let you fight it out everywhere, from abandoned cities with tight alleyways and lots of structures to open forested mountaintops and snowy villages. Each area is well designed and full of nooks and crannies to use to your tactical advantage, and a handful of nighttime maps also add some nice variety. While the scenery and characters get the job done, they're nowhere as crisp, detailed, or stylized as those in other recent shooters. It can be an initial turnoff if you're used to more visually appealing offerings on the PC, but delving beneath the surface reveals Insurgency's strong team-driven focus and realistic gameplay to be the real gems here.</p><p style="">Intense tactical encounters filled with firefights and flying bodies prove thrilling enough to make it easy to look beyond Insurgency's less impressive visual design. The team dynamic and unique squad system inject something different into the mix too, offering match after match of absorbing cooperative killing that proves good looks aren't everything.</p> Tue, 28 Jan 2014 17:17:00 -0800 http://www.gamespot.com/reviews/insurgency-review/1900-6415649/ http://www.gamespot.com/videos/beat-blasters-iii-teaser-trailer/2300-6416992/ Take your first look at Beat Blasters III. Tue, 28 Jan 2014 16:10:00 -0800 http://www.gamespot.com/videos/beat-blasters-iii-teaser-trailer/2300-6416992/


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Dengan url

http://romantisem.blogspot.com/2014/01/gamespots-site-mashup_29.html

Anda boleh menyebar luaskannya atau mengcopy paste-nya

Gamespot's Site Mashup

namun jangan lupa untuk meletakkan link

Gamespot's Site Mashup

sebagai sumbernya

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