Gamespot's Site Mashup

Written By Kom Limpulnam on Selasa, 14 Januari 2014 | 11.52

Gamespot's Site MashupGS News - Respawn Responds! + Sim City Finally Has Real Single Player?Last of Us single-player DLC will feel "playful" compared to main gameContinue?9876543210 Review

http://auth.spacecat.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Mon, 13 Jan 2014 20:39:16 -0800 http://www.gamespot.com/videos/gs-news-respawn-responds-sim-city-finally-has-real/2300-6416811/ Today we hear back from Respawn Entertainment about 6v6 multiplayer concerns and how Sim City will finally be offline. Also Sony and Microsoft sound off about hardware in the present and future. Mon, 13 Jan 2014 16:31:00 -0800 http://www.gamespot.com/videos/gs-news-respawn-responds-sim-city-finally-has-real/2300-6416811/ http://www.gamespot.com/articles/last-of-us-single-player-dlc-will-feel-playful-compared-to-main-game/1100-6417114/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2417932-leftbehind.jpg" data-ref-id="1300-2417932" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2417932-leftbehind.jpg" data-ref-id="1300-2417932"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2417932-leftbehind.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Left Behind, the upcoming single-player expansion for <a href="/the-last-of-us/" data-ref-id="false">The Last of Us</a>, will feel more "playful" than the main game, Ellie voice actor Ashley Johnson said today on the <a href="http://blog.us.playstation.com/2014/01/13/the-last-of-us-dlc-ashley-johnson-on-reprising-ellie-in-left-behind/" rel="nofollow" data-ref-id="false">PlayStation Blog</a>.</p><p dir="ltr" style="">The content, set before the events of The Last of Us and representing the first single-player expansion that developer Naughty Dog has ever created, will introduce players to the "real" Ellie and focus on her interactions with her friend Riley, Johnson said.</p><p dir="ltr" style="">"You'll definitely see a more playful side to Ellie and get to know her a bit better," she said. "You're going to see a lot of different sides to the character that you definitely didn't see in The Last of Us."</p><p dir="ltr" style="">Regarding how Left Behind "feels" compared to the main campaign, Johnson said you should absolutely expect something different.</p><p dir="ltr" style="">"It's a little bit more 'fun,' because you have two teenage girls going through a mall. It's kind of like a post-pandemic version of two teenage girls hanging out. Definitely not a normal hangout! It's very different--a little more playful."</p><p dir="ltr" style="">Players will engage in combat that feels familiar to the original Last of Us campaign, but Johnson made clear that there are "some new touches and nuances, too."</p><p dir="ltr" style="">Johnson wasn't ready to spill all the secrets about Left Behind though, as she would not confirm if players will get to learn more about when Ellie is bitten by one of the infected, which she mentions during the main campaign while with Riley.</p><p dir="ltr" style="">"Playful" appears to be the tone Naughty Dog and Sony are going for with The Last of Us' Left Behind expansion, as Riley voice actor Yaani King also used that word to describe the game.</p><p dir="ltr" style="">"You're going to have a little more fun, I would say," King said in an interview with <a href="http://www.ign.com/articles/2014/01/13/your-first-look-at-the-last-of-us-single-player-dlc" rel="nofollow" data-ref-id="false">IGN</a>. "One thing I can talk about is what you kind of see in the teaser trailer, the carousel scene… you get to be a little more playful, you get to see a side of Ellie, along with Riley, that is a bit more carefree, not so focused on the world that they live in and the reality in which they live in, but you get to explore a playful side of Ellie that you don't necessarily get to see. And you get to see her through Riley, who's kind of bringing these things out of her and loosening [her] up a bit."</p><p style="">Left Behind launches exclusively for PlayStation 3 in early 2014. It is included with <a href="http://www.gamespot.com/articles/the-last-of-us-season-pass-detailed/1100-6408991/" data-ref-id="1100-6408991">$20 The Last of Us DLC season pass</a> and can purchased separately. The Last of Us was one of the few titles Sony demonstrated last week at CES 2014 running on the company's <a href="http://www.gamespot.com/articles/everything-we-know-about-playstation-now-so-far/1100-6417069/" data-ref-id="1100-6417069">new PlayStation Now streaming service</a>, which goes into beta later this month.</p><div data-embed-type="video" data-ref-id="2300-6416171" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416171/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Mon, 13 Jan 2014 13:08:00 -0800 http://www.gamespot.com/articles/last-of-us-single-player-dlc-will-feel-playful-compared-to-main-game/1100-6417114/ http://www.gamespot.com/reviews/continue-9876543210-review/1900-6415623/ <p style="">Your time is over. Whatever quest you were on, young video game hero, is now finished. All your hearts, coins, and other worldly possessions--save for a simple broadsword--have abandoned you. Continue?9876543210 begins where most games end: your demise. Now you are faced with deletion, and then nothingness. But being the adventurous spirit that you are, you decide to use what little time you have left to attempt one last adventure--one final journey before the end. The outcome is certain. It's how you reconcile this fact that is at stake.</p><div data-embed-type="video" data-ref-id="2300-6416795" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416795/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">You awake from your demise in a sort of limbo populated by other fallen characters. It's really nothing more than a dingy little rock floating in the ether. Everyone here is awaiting deletion. The memory cache of this world will soon be wiped clean by a being referred to as the "garbage collector," and everyone in it will cease to be. This is inevitable. In response, limbo's inhabitants flutter about in hazy melancholy, rambling confusing, half-finished sentences and requesting something called "foo." What they think they're going to do with all this foo is a mystery, but it matters not. You have what they seek, and what they give you in exchange could be the key to your salvation.</p><blockquote data-size="medium" data-align="left"><p style="">The hero's journey seems so trivial as the game holds up a mirror to you--the player--and asks how accepting you are of your own mortality.</p></blockquote><p style="">Continue's limbo is divided into 11 different areas, but you venture through only six of these on any given playthrough. Most of your time is spent running around these different areas--a sea pier, a mountain village, a red-light district--talking with the locals and bargaining for their help. The rest of your time is occupied by fighting the garbage collector's minions. These encounters mimic fights you might have in other games, such as a third-person brawler or a Space Invaders-esque shooter. Defeating all the minions is always your goal, but the combat itself takes on different forms from encounter to encounter.</p><p style="">Unfortunately, these enemy encounters highlight how poorly Continue handles. Your avatar darts around so quickly, and without momentum, that he feels out of place in the often cramped environments you explore. In combat, his sword attack is a quick stab that strikes enemies well beyond the reach of the blade. At best, this makes some fights ridiculously easy, while in others, it's difficult to judge who you're going to hit. Ultimately, you don't feel as if you have as much control over your character as you should.</p><p style="">Your existence is prolonged by interacting with others, and by balancing their gifts of either lightning or prayer. Lightning is used to reach the exit and continue to the next area. Prayers are used to shield you from the garbage collector after every two areas. To maximize the time you have left, you are encouraged to interact with as many people as possible. Speaking with and engaging others affords you more opportunities to earn lightning and prayers, which in turn lets you progress further on your quest.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/949/9490474/2416863-continue_win_1_4+2014-01-10+11-29-57-31.jpg" data-ref-id="1300-2416863" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/949/9490474/2416863-continue_win_1_4+2014-01-10+11-29-57-31.jpg" data-ref-id="1300-2416863"><img src="http://static.gamespot.com/uploads/scale_super/949/9490474/2416863-continue_win_1_4+2014-01-10+11-29-57-31.jpg"></a><figcaption>Each area you visit has a time limit, which adds some extra challenge to the game's otherwise simple tasks.</figcaption></figure><p style="">This seems to be the heart of Continue's message. As previously stated, the outcome of this journey has already been determined. It's only a matter of time, and when the inevitable finds you--and your hero passes from existence--you receive a simple message telling you how your hero felt as he faded away. By utilizing your time to its fullest, your hero will feel more at ease with his passing. And once he's gone, and the game is over, it's hard not to stop and think how you will feel when your time comes. The hero's journey seems so trivial as the game holds up a mirror to you--the player--and asks how accepting you are of your own mortality.</p><p style="">Any game that can elicit such questions in its audience is an impressive feat. Continue's commentary on mortality, existence, and what is truly important in our lives will persist long after you put the game away. It is a pity the actual game supporting this evaluation isn't as rich as the subject matter it addresses.</p> Fri, 10 Jan 2014 16:56:00 -0800 http://www.gamespot.com/reviews/continue-9876543210-review/1900-6415623/

Gamespot's Site MashupGS News - Respawn Responds! + Sim City Finally Has Real Single Player?Last of Us single-player DLC will feel "playful" compared to main gameContinue?9876543210 Review

http://auth.spacecat.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Mon, 13 Jan 2014 20:39:16 -0800 http://www.gamespot.com/videos/gs-news-respawn-responds-sim-city-finally-has-real/2300-6416811/ Today we hear back from Respawn Entertainment about 6v6 multiplayer concerns and how Sim City will finally be offline. Also Sony and Microsoft sound off about hardware in the present and future. Mon, 13 Jan 2014 16:31:00 -0800 http://www.gamespot.com/videos/gs-news-respawn-responds-sim-city-finally-has-real/2300-6416811/ http://www.gamespot.com/articles/last-of-us-single-player-dlc-will-feel-playful-compared-to-main-game/1100-6417114/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2417932-leftbehind.jpg" data-ref-id="1300-2417932" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2417932-leftbehind.jpg" data-ref-id="1300-2417932"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2417932-leftbehind.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Left Behind, the upcoming single-player expansion for <a href="/the-last-of-us/" data-ref-id="false">The Last of Us</a>, will feel more "playful" than the main game, Ellie voice actor Ashley Johnson said today on the <a href="http://blog.us.playstation.com/2014/01/13/the-last-of-us-dlc-ashley-johnson-on-reprising-ellie-in-left-behind/" rel="nofollow" data-ref-id="false">PlayStation Blog</a>.</p><p dir="ltr" style="">The content, set before the events of The Last of Us and representing the first single-player expansion that developer Naughty Dog has ever created, will introduce players to the "real" Ellie and focus on her interactions with her friend Riley, Johnson said.</p><p dir="ltr" style="">"You'll definitely see a more playful side to Ellie and get to know her a bit better," she said. "You're going to see a lot of different sides to the character that you definitely didn't see in The Last of Us."</p><p dir="ltr" style="">Regarding how Left Behind "feels" compared to the main campaign, Johnson said you should absolutely expect something different.</p><p dir="ltr" style="">"It's a little bit more 'fun,' because you have two teenage girls going through a mall. It's kind of like a post-pandemic version of two teenage girls hanging out. Definitely not a normal hangout! It's very different--a little more playful."</p><p dir="ltr" style="">Players will engage in combat that feels familiar to the original Last of Us campaign, but Johnson made clear that there are "some new touches and nuances, too."</p><p dir="ltr" style="">Johnson wasn't ready to spill all the secrets about Left Behind though, as she would not confirm if players will get to learn more about when Ellie is bitten by one of the infected, which she mentions during the main campaign while with Riley.</p><p dir="ltr" style="">"Playful" appears to be the tone Naughty Dog and Sony are going for with The Last of Us' Left Behind expansion, as Riley voice actor Yaani King also used that word to describe the game.</p><p dir="ltr" style="">"You're going to have a little more fun, I would say," King said in an interview with <a href="http://www.ign.com/articles/2014/01/13/your-first-look-at-the-last-of-us-single-player-dlc" rel="nofollow" data-ref-id="false">IGN</a>. "One thing I can talk about is what you kind of see in the teaser trailer, the carousel scene… you get to be a little more playful, you get to see a side of Ellie, along with Riley, that is a bit more carefree, not so focused on the world that they live in and the reality in which they live in, but you get to explore a playful side of Ellie that you don't necessarily get to see. And you get to see her through Riley, who's kind of bringing these things out of her and loosening [her] up a bit."</p><p style="">Left Behind launches exclusively for PlayStation 3 in early 2014. It is included with <a href="http://www.gamespot.com/articles/the-last-of-us-season-pass-detailed/1100-6408991/" data-ref-id="1100-6408991">$20 The Last of Us DLC season pass</a> and can purchased separately. The Last of Us was one of the few titles Sony demonstrated last week at CES 2014 running on the company's <a href="http://www.gamespot.com/articles/everything-we-know-about-playstation-now-so-far/1100-6417069/" data-ref-id="1100-6417069">new PlayStation Now streaming service</a>, which goes into beta later this month.</p><div data-embed-type="video" data-ref-id="2300-6416171" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416171/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Mon, 13 Jan 2014 13:08:00 -0800 http://www.gamespot.com/articles/last-of-us-single-player-dlc-will-feel-playful-compared-to-main-game/1100-6417114/ http://www.gamespot.com/reviews/continue-9876543210-review/1900-6415623/ <p style="">Your time is over. Whatever quest you were on, young video game hero, is now finished. All your hearts, coins, and other worldly possessions--save for a simple broadsword--have abandoned you. Continue?9876543210 begins where most games end: your demise. Now you are faced with deletion, and then nothingness. But being the adventurous spirit that you are, you decide to use what little time you have left to attempt one last adventure--one final journey before the end. The outcome is certain. It's how you reconcile this fact that is at stake.</p><div data-embed-type="video" data-ref-id="2300-6416795" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416795/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">You awake from your demise in a sort of limbo populated by other fallen characters. It's really nothing more than a dingy little rock floating in the ether. Everyone here is awaiting deletion. The memory cache of this world will soon be wiped clean by a being referred to as the "garbage collector," and everyone in it will cease to be. This is inevitable. In response, limbo's inhabitants flutter about in hazy melancholy, rambling confusing, half-finished sentences and requesting something called "foo." What they think they're going to do with all this foo is a mystery, but it matters not. You have what they seek, and what they give you in exchange could be the key to your salvation.</p><blockquote data-size="medium" data-align="left"><p style="">The hero's journey seems so trivial as the game holds up a mirror to you--the player--and asks how accepting you are of your own mortality.</p></blockquote><p style="">Continue's limbo is divided into 11 different areas, but you venture through only six of these on any given playthrough. Most of your time is spent running around these different areas--a sea pier, a mountain village, a red-light district--talking with the locals and bargaining for their help. The rest of your time is occupied by fighting the garbage collector's minions. These encounters mimic fights you might have in other games, such as a third-person brawler or a Space Invaders-esque shooter. Defeating all the minions is always your goal, but the combat itself takes on different forms from encounter to encounter.</p><p style="">Unfortunately, these enemy encounters highlight how poorly Continue handles. Your avatar darts around so quickly, and without momentum, that he feels out of place in the often cramped environments you explore. In combat, his sword attack is a quick stab that strikes enemies well beyond the reach of the blade. At best, this makes some fights ridiculously easy, while in others, it's difficult to judge who you're going to hit. Ultimately, you don't feel as if you have as much control over your character as you should.</p><p style="">Your existence is prolonged by interacting with others, and by balancing their gifts of either lightning or prayer. Lightning is used to reach the exit and continue to the next area. Prayers are used to shield you from the garbage collector after every two areas. To maximize the time you have left, you are encouraged to interact with as many people as possible. Speaking with and engaging others affords you more opportunities to earn lightning and prayers, which in turn lets you progress further on your quest.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/949/9490474/2416863-continue_win_1_4+2014-01-10+11-29-57-31.jpg" data-ref-id="1300-2416863" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/949/9490474/2416863-continue_win_1_4+2014-01-10+11-29-57-31.jpg" data-ref-id="1300-2416863"><img src="http://static.gamespot.com/uploads/scale_super/949/9490474/2416863-continue_win_1_4+2014-01-10+11-29-57-31.jpg"></a><figcaption>Each area you visit has a time limit, which adds some extra challenge to the game's otherwise simple tasks.</figcaption></figure><p style="">This seems to be the heart of Continue's message. As previously stated, the outcome of this journey has already been determined. It's only a matter of time, and when the inevitable finds you--and your hero passes from existence--you receive a simple message telling you how your hero felt as he faded away. By utilizing your time to its fullest, your hero will feel more at ease with his passing. And once he's gone, and the game is over, it's hard not to stop and think how you will feel when your time comes. The hero's journey seems so trivial as the game holds up a mirror to you--the player--and asks how accepting you are of your own mortality.</p><p style="">Any game that can elicit such questions in its audience is an impressive feat. Continue's commentary on mortality, existence, and what is truly important in our lives will persist long after you put the game away. It is a pity the actual game supporting this evaluation isn't as rich as the subject matter it addresses.</p> Fri, 10 Jan 2014 16:56:00 -0800 http://www.gamespot.com/reviews/continue-9876543210-review/1900-6415623/


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