Gamespot's Site Mashup

Written By Kom Limpulnam on Jumat, 15 November 2013 | 11.52

Gamespot's Site MashupDefining Next-Gen Racing - Need for Speed: Rivals InterviewXbox 360 outsells PS3, Wii U in October, 3DS tops them bothMorphopolis Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Thu, 14 Nov 2013 20:35:58 -0800 http://www.gamespot.com/videos/defining-next-gen-racing-need-for-speed-rivals-int/2300-6416165/ We chat to Lead Designer James Mouat to find out how Need for Speed: Rivals is defining next-gen racing, and why next-gen racing isn't necessarily exclusive to next-gen consoles. Thu, 14 Nov 2013 18:43:00 -0800 http://www.gamespot.com/videos/defining-next-gen-racing-need-for-speed-rivals-int/2300-6416165/ http://www.gamespot.com/articles/xbox-360-outsells-ps3-wii-u-in-october-3ds-tops-them-both/1100-6416197/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2379017-xbox360.png" data-ref-id="1300-2379017" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2379017-xbox360.png" data-ref-id="1300-2379017"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2379017-xbox360.png"></a></figure><p style=""> </p><p dir="ltr" style="">The Xbox 360 outsold the PlayStation 3 and Wii U to become the top-selling home console in the United States during October, with 166,000 consoles sold, Microsoft announced today, citing data from the NPD Group. This is down substantially from the <a href="http://www.gamespot.com/articles/npd-nba-2k13-tops-declining-october/1100-6399761/" data-ref-id="1100-6399761">260,000 systems sold in October 2012</a>. Sony and Nintendo did not disclose PS3 and Wii U sales figures.</p><p dir="ltr" style="">The 3DS, however, outsold both consoles and was the top-selling platform overall in October, shifting 452,000 units, Nintendo announced. This figure also includes 2DS sales.</p><p dir="ltr" style="">Total Xbox 360 retail spend (hardware, software, and accessories) reached $283 million in October, which Microsoft said was more than any console in the U.S. Nintendo and Sony did not disclose platform spend totals for their systems.</p><p style="">Looking ahead, Sony will release the PlayStation 4 in a matter of hours, while Microsoft will release the Xbox One next Friday, November 22. Microsoft said today it will have more consoles available at launch than it has for any past platform release. In addition, the Xbox One launch will mark the "biggest in Xbox history," the company said.</p><div data-embed-type="video" data-ref-id="2300-6416023" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416023/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Thu, 14 Nov 2013 17:00:00 -0800 http://www.gamespot.com/articles/xbox-360-outsells-ps3-wii-u-in-october-3ds-tops-them-both/1100-6416197/ http://www.gamespot.com/reviews/morphopolis-review/1900-6415553/ <p style=""> </p><p style="">When you walk through a forest or exercise your green thumb while gardening, you venture remarkably close to the secret world lurking just out of view. Peel back the flickering leaves and peek through the thorns and stems, and you spy ants and aphids as they go about their business. Inchworms crawl along the branches, and millipedes tunnel into the soil. The ground is alive with activity and contains both the peacefulness and apathy of Mother Nature.</p><p style="">Morphopolis introduces you to such a world, putting you in control of various insects over the course of five stages and having you mosey along stems and leaves, solving minor puzzles so that you may progress. Those puzzles are not the game's most pervasive element, however: most of the time, Morphopolis takes the form of a traditional hidden-object game. You lead your bug down the few possible paths, clicking on the eggs, flowers, and disembodied grasshopper legs hidden in the busy, detailed environments until you collect the prescribed number. In turn, you click on the insect or foliage associated with the collected goodies in order to initiate a simple brainteaser, which might involve parroting the sequence of lights signaled by a group of creepy-crawlies, or piecing together a moth-themed jigsaw puzzle.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2378884-2378881-morphopolis%2B2013-11-12%2B13-09-15-63.jpg" data-ref-id="1300-2378884" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2378884-2378881-morphopolis%2B2013-11-12%2B13-09-15-63.jpg" data-ref-id="1300-2378884"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2378884-2378881-morphopolis%2B2013-11-12%2B13-09-15-63.jpg"></a><figcaption>Anyone up for wings?</figcaption></figure><p style="">Morphopolis' picturesque backdrops and soothing soundtrack are immediately inviting. Seed pods and imposing dragonflies look as though they were brushed onto the screen, and background blurring allows your focus to remain on the foreground, even while the game implies many layers of thriving flora and fauna. The color scheme gives the game a surreal quality--this is heightened reality brought to you with soft magentas, vivid purples, and subdued greens. In the first level, a harp performs slow arpeggios while synthesizers drone soothing harmonies. In later levels, where the themes darken, the harmonies turn from major to minor, and the rhythm is provided not by the plucking of harp strings, but by xylophone clanks and bongo beats. A tapestry of chirping crickets and tweeting birds puts the finishing touches on Morphopolis' atmosphere. I loved being in this place. It was almost as if I could feel the pollen and humidity fill my lungs with every breath.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2378877-2378870-morphopolis%2B2013-11-12%2B13-09-15-63.jpg" data-ref-id="1300-2378877" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2378877-2378870-morphopolis%2B2013-11-12%2B13-09-15-63.jpg" data-ref-id="1300-2378877"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2378877-2378870-morphopolis%2B2013-11-12%2B13-09-15-63.jpg"></a><figcaption>Pixar should make a film about bugs. Oh wait. They totally did.</figcaption></figure><p style="">When it came to interacting with its world, however, Morphopolis left me wanting. Each level follows the same pattern as the last. You click on hidden objects until you unlock a quick-and-easy puzzle, so that you can unlock the next group of objects to click on, so that you can unlock the next quick-and-easy puzzle. The only puzzle that I got hung up on wasn't due to its challenge, but due to its lack of visual feedback; because it wasn't clear that certain elements could be interacted with, and how to interact with them, I had to fiddle around until something happened. Otherwise, I breezed through the five levels relatively unimpeded in about 45 minutes, wishing that the game would uproot its structure and deliver new ideas.</p><blockquote data-align="center" data-size="large"><p style="">It was almost as if I could feel the pollen and humidity fill my lungs with every breath.</p></blockquote><p style="">Clicking on objects that seem organic to the world rather than ridiculously random objects cluttering the screen makes for a nice change among hidden-object games, but the items are so easy to find that I was never transfixed by the process. Eventually, I grew to see the puzzles, as well as my insects' dawdling speeds, as a hindrance to what I really wanted to experience: the joy of taking in a new set of gorgeous sights. What a terrific place Morphopolis is. So terrific, in fact, that I wish there were less tedium to separate me from its stunning scenery.</p> Thu, 14 Nov 2013 16:03:00 -0800 http://www.gamespot.com/reviews/morphopolis-review/1900-6415553/

Gamespot's Site MashupDefining Next-Gen Racing - Need for Speed: Rivals InterviewXbox 360 outsells PS3, Wii U in October, 3DS tops them bothMorphopolis Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Thu, 14 Nov 2013 20:35:58 -0800 http://www.gamespot.com/videos/defining-next-gen-racing-need-for-speed-rivals-int/2300-6416165/ We chat to Lead Designer James Mouat to find out how Need for Speed: Rivals is defining next-gen racing, and why next-gen racing isn't necessarily exclusive to next-gen consoles. Thu, 14 Nov 2013 18:43:00 -0800 http://www.gamespot.com/videos/defining-next-gen-racing-need-for-speed-rivals-int/2300-6416165/ http://www.gamespot.com/articles/xbox-360-outsells-ps3-wii-u-in-october-3ds-tops-them-both/1100-6416197/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2379017-xbox360.png" data-ref-id="1300-2379017" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2379017-xbox360.png" data-ref-id="1300-2379017"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2379017-xbox360.png"></a></figure><p style=""> </p><p dir="ltr" style="">The Xbox 360 outsold the PlayStation 3 and Wii U to become the top-selling home console in the United States during October, with 166,000 consoles sold, Microsoft announced today, citing data from the NPD Group. This is down substantially from the <a href="http://www.gamespot.com/articles/npd-nba-2k13-tops-declining-october/1100-6399761/" data-ref-id="1100-6399761">260,000 systems sold in October 2012</a>. Sony and Nintendo did not disclose PS3 and Wii U sales figures.</p><p dir="ltr" style="">The 3DS, however, outsold both consoles and was the top-selling platform overall in October, shifting 452,000 units, Nintendo announced. This figure also includes 2DS sales.</p><p dir="ltr" style="">Total Xbox 360 retail spend (hardware, software, and accessories) reached $283 million in October, which Microsoft said was more than any console in the U.S. Nintendo and Sony did not disclose platform spend totals for their systems.</p><p style="">Looking ahead, Sony will release the PlayStation 4 in a matter of hours, while Microsoft will release the Xbox One next Friday, November 22. Microsoft said today it will have more consoles available at launch than it has for any past platform release. In addition, the Xbox One launch will mark the "biggest in Xbox history," the company said.</p><div data-embed-type="video" data-ref-id="2300-6416023" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416023/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Thu, 14 Nov 2013 17:00:00 -0800 http://www.gamespot.com/articles/xbox-360-outsells-ps3-wii-u-in-october-3ds-tops-them-both/1100-6416197/ http://www.gamespot.com/reviews/morphopolis-review/1900-6415553/ <p style=""> </p><p style="">When you walk through a forest or exercise your green thumb while gardening, you venture remarkably close to the secret world lurking just out of view. Peel back the flickering leaves and peek through the thorns and stems, and you spy ants and aphids as they go about their business. Inchworms crawl along the branches, and millipedes tunnel into the soil. The ground is alive with activity and contains both the peacefulness and apathy of Mother Nature.</p><p style="">Morphopolis introduces you to such a world, putting you in control of various insects over the course of five stages and having you mosey along stems and leaves, solving minor puzzles so that you may progress. Those puzzles are not the game's most pervasive element, however: most of the time, Morphopolis takes the form of a traditional hidden-object game. You lead your bug down the few possible paths, clicking on the eggs, flowers, and disembodied grasshopper legs hidden in the busy, detailed environments until you collect the prescribed number. In turn, you click on the insect or foliage associated with the collected goodies in order to initiate a simple brainteaser, which might involve parroting the sequence of lights signaled by a group of creepy-crawlies, or piecing together a moth-themed jigsaw puzzle.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2378884-2378881-morphopolis%2B2013-11-12%2B13-09-15-63.jpg" data-ref-id="1300-2378884" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2378884-2378881-morphopolis%2B2013-11-12%2B13-09-15-63.jpg" data-ref-id="1300-2378884"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2378884-2378881-morphopolis%2B2013-11-12%2B13-09-15-63.jpg"></a><figcaption>Anyone up for wings?</figcaption></figure><p style="">Morphopolis' picturesque backdrops and soothing soundtrack are immediately inviting. Seed pods and imposing dragonflies look as though they were brushed onto the screen, and background blurring allows your focus to remain on the foreground, even while the game implies many layers of thriving flora and fauna. The color scheme gives the game a surreal quality--this is heightened reality brought to you with soft magentas, vivid purples, and subdued greens. In the first level, a harp performs slow arpeggios while synthesizers drone soothing harmonies. In later levels, where the themes darken, the harmonies turn from major to minor, and the rhythm is provided not by the plucking of harp strings, but by xylophone clanks and bongo beats. A tapestry of chirping crickets and tweeting birds puts the finishing touches on Morphopolis' atmosphere. I loved being in this place. It was almost as if I could feel the pollen and humidity fill my lungs with every breath.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2378877-2378870-morphopolis%2B2013-11-12%2B13-09-15-63.jpg" data-ref-id="1300-2378877" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2378877-2378870-morphopolis%2B2013-11-12%2B13-09-15-63.jpg" data-ref-id="1300-2378877"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2378877-2378870-morphopolis%2B2013-11-12%2B13-09-15-63.jpg"></a><figcaption>Pixar should make a film about bugs. Oh wait. They totally did.</figcaption></figure><p style="">When it came to interacting with its world, however, Morphopolis left me wanting. Each level follows the same pattern as the last. You click on hidden objects until you unlock a quick-and-easy puzzle, so that you can unlock the next group of objects to click on, so that you can unlock the next quick-and-easy puzzle. The only puzzle that I got hung up on wasn't due to its challenge, but due to its lack of visual feedback; because it wasn't clear that certain elements could be interacted with, and how to interact with them, I had to fiddle around until something happened. Otherwise, I breezed through the five levels relatively unimpeded in about 45 minutes, wishing that the game would uproot its structure and deliver new ideas.</p><blockquote data-align="center" data-size="large"><p style="">It was almost as if I could feel the pollen and humidity fill my lungs with every breath.</p></blockquote><p style="">Clicking on objects that seem organic to the world rather than ridiculously random objects cluttering the screen makes for a nice change among hidden-object games, but the items are so easy to find that I was never transfixed by the process. Eventually, I grew to see the puzzles, as well as my insects' dawdling speeds, as a hindrance to what I really wanted to experience: the joy of taking in a new set of gorgeous sights. What a terrific place Morphopolis is. So terrific, in fact, that I wish there were less tedium to separate me from its stunning scenery.</p> Thu, 14 Nov 2013 16:03:00 -0800 http://www.gamespot.com/reviews/morphopolis-review/1900-6415553/


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