GS News - Xbox One DVR only for Gold, DA: Inquisition details!

Written By Kom Limpulnam on Kamis, 08 Agustus 2013 | 11.52

What? You aren't going to make the news I want to hear happen? I'm not angry, I'm just ... disappointed.


And in stock feedback, 

TOPIC 18: Dragon Age 2 (Hide this header)

I can't believe people don't like Dragon Age 2. Really. I think it is, easily, the best game Bioware ever made. Yes, that includes Baldur's Gate. I love Baldur's Gate, but I thought several things in DA2 set it apart from Bioware's already high standard. First, let me say that Dragon Age Origins was a real let down for me. It had been looking forward to the "spiritual successor to Baldur's Gate", and I was living in Germany when it was released, so I didn't get a chance to play it until the February after its initial release. I fell asleep while playing it. I was so bored that I put the game down and didn't pick it up again for a while. Why? Well, the darkspawn as a threat are boring, aren't they? On top of that, DA:O just feels uncohesive as a game.

Dragon Age 2, despite its flaws, and no, I also don't enjoy endless hordes of thieves hiding on the roof tops to jump down, but despite the flaws when you have is a game with really strong characterisation used to drive a compelling story of a personal level. Do you realise how many games have you save the world as an objective? It's a boring goal in its absoluteness. Mainly, because you know the outcome of the story before you embark. In a story where the world is at stake, it is pretty obvious that means the world isn't going to end. Otherwise the player loses, and a player would usually not feel gratified if dozens of hours of gameplay are rewarded with an absolute fail state. But because of the scale, DA2 is able to tell a story where Hawke doesn't stand triumphantly over the corpse of the Big bad and the sun shines and we all skip merrily into the horizon. That wouldn't fit with the theme of the game anyhow, which seems to be overcoming loss. This aside, we get a closer story to Kirkwall. We have no other chance to explore any other cities, but instead have a chance to really get in well with the stories of that one place, and the game starts to take on a Suikoden like feeling. More over than that, we also get to do something that many RPGs neglect, and that is explore the area over time. About 12 years pass in the story of DA2, and we see these characters grow and change and react to their worlds. We see inner turmoils rise to the top as new events open old scars and or expose the inner suffering of a character as we realise the strain that has been placed upon them. Furthermore, it is a story of shades of grey. There is no villain in that game. There is also no right answer, which is the correct way to represent such a complicated issue as magic in Dragon Age.

What we end up with is a flawed game, but also a game with a depth that we have never truly seen in any of Bioware's other titles. I believe this game is worthy of praise and emulation, and not to be slagged off because it wasn't more of the same.

Oh, and Wii U, I think the overhead of the unit makes it viable despite it not being especially popular outside of Nintendo fanboys and casual games. There are plenty of both for one, but I think that inability to penetrate other "core" markets will mean that Nintendo will remain irrelevant to the current gaming landscape. They're selling games and systems, but they aren't getting into the same dialogue that the rest of us are in.


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