GS News - Sony and Microsoft get hyperbolic + Star Wars games!

Written By Kom Limpulnam on Jumat, 23 Agustus 2013 | 11.52

I'm sure whatever the most ridiculous quote of the day was, it was probably uttered by me. They can't all be gems. What I regularly post here is a great indication of this.


I hope that EA is not a bunch of ... use your own imagination and come up with some creative insult for EA. Bonus points if you do it without getting censored. Triple Bonus points if its so offensive that Malcolm Tucker wouldn't say it. I hope they aren't that terribly creative thing you just came up with. Because what they're saying makes sense. The Arkham games were excellent in capturing the feeling of Batman. If they can make a game that captures the feeling of the Star Wars movies-- that is to say makes it feel like you're playing Star Wars. Unfortunately, we've replaced our memories of the original series with the over choreographed prequels. Which is probably the treatment EA will give it, giving us a billion guys running around with light sabres and force powers to the XTREME MAX.


More bonus points if because I mentioned Malcolm Tucker in a post about Star Wars if you already tracked that clip down.

What EA needs to do is watch the Red Letter Media reviews of the Star Wars Prequels, because while they are funny they get to the core on the issue on a lot of things. Like why its bad to have 10,000,000 light sabres, why overblown fight scenes are bad and why the force should be sparingly used. I mean, a good star wars game doesn't even need to include light sabres, force powers or hyper reflexed jedi. Remember those first movies? There were only a few Jedi left, and their stories are already all told. We can move on now. We don't even need to play as Han Solo 2 or Boba Fett 2. Its like they think if we aren't playing as a smuggler, a jedi or a bounty hunter then we won't be able to identify the iconic universe. That would be a shame, because its when it gets off the beaten path does Star Wars become the most interesting. 

Tie Fighter was a good example of this. It cast you in the role of an Imperial pilot and when you weren't killing rebels, you were playing peacekeeper and promoting peace and order-- which is exactly what the Empire should be doing. We see the Empire in a completely different light and can come to understand why people willingly supported it in the films. And they did, remember that Luke growing up wanted to join the Empire as a pilot. Its these nuances that disappeared into the legend of Star Wars, as memory blurred the facts and painted the movie's essence in broad strokes. It might be easy to make a Star Wars game based on that legend, but that's exactly what they shouldn't do. I'd say that's where the Prequels went wrong.

Okay. That's my view on EA and Star Wars.


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