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Street Fighter X Mega Man revealed

Written By Kom Limpulnam on Minggu, 09 Desember 2012 | 11.52

Free 8-bit PC downloadable crossover game arriving December 17; stars Blue Bomber and features eight Street Fighter-themed levels and bosses.

In celebration of the 25th anniversary of the Street Fighter and Mega Man franchises, Capcom today announced a new 8-bit game called Street Fighter X Mega Man. The PC title will be available for free through Capcom's official website at Capcom-Unity.com beginning December 17.

Developed by Capcom fan Seow Zong Hui, with "direction and support" from the publisher, Street Fighter X Mega Man focuses on Mega Man and boasts eight Street Fighter-themed levels and bosses from the history of the fighting franchise. In addition, Street Fighter X Mega Man features an original soundtrack created by fan Luke Esquivel.

For more on Street Fighter X Mega Man, check out the game's reveal trailer below.

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He lives in Connecticut, works out of the company's New York City office, and loves extra chunky peanut butter.


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GS News - Activision to charge for Call of Duty multiplayer?

Written By Kom Limpulnam on Sabtu, 08 Desember 2012 | 11.52

It's bad enough now paying full price for a broken PS3 version that randomly lags and freezes up, if they're gonna charge for MP they better prepare to lose a hell of a lot of customers then.  Sure some fan's will stick with it but I think more will simply just play another shooter that isn't intent on ripping them off, there's a reason why WoW's number's are dwindling compared to previous year's because people realize they can play a similar (or better) game without an annual fee attached.
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GameSpot's Best of 2012 Awards

There was a noticeable change of direction for the gaming industry in 2012. As many developers shifted their gaze toward the next generation, the big-budget games that would normally fill our time were in much shorter supply. Thankfully, those that did surface often delighted, intrigued, or otherwise compelled us in some way, so there was again no shortage of diverse, memorable games. Don't think for a second that fewer retail releases dampened our enthusiasm during our heated Game of the Year discussions. Downloadable games have grown immeasurably in recent years, and the wealth of quality experience gave us ample opportunity to argue endlessly in favor of those that moved us. If 2012 is the last full year of the current generation, it certainly ended in a rising crescendo worthy of the technology that's finally being put to rest.

Our approach to this year's award ceremony is slightly different than previous ones. We still have an overall Game of the Year, along with platform- and genre-specific awards. But our Special Achievements, where we focus on individual aspects of games, have taken a new life. No longer do we focus on broad categories such as Funniest Game or Best Soundtrack. Instead, we cut to the heart of what our chosen games did that was worthy of commendation, and phrase the award accordingly. That means there are no longer nominees fighting over the crown given that most of these awards are worded in such a way that only one game actually fits the criteria.

Don't think we forget about you, our passionate readers. Last year, our People's Choice award opened the door to every game released in the year, but we've taken a different approach this time. Using our own secret formula, we selected 64 of the best games of the year, and randomly threw them into a bracket where they move through the ranks based on the popular vote from readers just like you. The cutoff for eligibility is December 4th, 2012, and the voting begins on December 7th.

Enjoy the spectacle!


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NPD: Black Ops II tops declining November

Written By Kom Limpulnam on Jumat, 07 Desember 2012 | 11.52

The NPD Group reported United States industry sales for the month of November today, revealing Call of Duty: Black Ops II was the best-selling game of the month that saw overall year-over-year declines. Rounding out the top five best-selling games of November were Halo 4, Assassin's Creed III, Just Dance 4, and Madden NFL 13.

Overall, total software sales slid 11 percent to $1.46 billion compared to $1.65 billion a year ago. Hardware also took a hit during the month of November, with sales in this category dropping by 13 percent to $838.9 million, down from $962.2 million this time last year. Though sales across the board are down, NPD analyst Liam Callahan cautioned that these do not nearly represent the entire consumer spend on games.

"These sales figures represent new physical retail sales of hardware, software, and accessories, which account for roughly 50 percent of the total consumer spend on games," Callahan said in a statement. "When you consider our preliminary estimate for other physical format sales in November such as used and rentals at $207 million, and our estimate for digital format sales including full game and add-on content downloads including microtransactions, subscriptions, mobile apps, and the consumer spend on social network games at $410 million, we would estimate the total consumer spend in November to be over $3.1 billion."

Callahan also made a specific point to compare November 2012's results with those of November 2005, when the industry began to transition between console generations. When compared, retail sales are up 97 percent in 2012 over 2005, which "really demonstrates the long-term health of retail sales even as many platforms are quite late in their life cycles," he said.

Additionally, November saw the smallest year-over-year decrease in terms of total dollar and unit sales this year. Callahan said this is a sign of momentum as the holiday season continues to ramp up.

Specifically concerning software, November's declines are tied with August 2012 for the smallest year-over-year decrease thus far this year. And notably, half of all software dollars sold during the month were attributed to the Xbox 360, Callahan said.

With regard to hardware, Callahan said November 2012 represented the lowest hardware decline for dollar sales thus far this year. He also sounded off on the recent launch of the Wii U, noting its performance is tracking better than the original Wii in 2006.

"The much anticipated launch of the new Wii U console brought in more dollars than the Wii launch in November 2006, up 21 percent from that launch month," Callahan said. "With an average price 35 percent higher for the Wii U at launch compared to the Wii, this is an example of how consumers are willing to come out and spend when they see the value of the product."

Bright spots for hardware in November were the PlayStation Vita and Nintendo DS. The PS Vita saw the second-highest month of sales on a unit basis in November since the device launched in February this year. Callahan said the uptick in sales can be attributed to the numerous bundles that Sony offered in the month.

As for the DS, Callahan said it was the only platform to increase in hardware sales year-over-year.

NPD did not release specific sales figures for hardware, but Microsoft itself announced that total Xbox 360 console sales hit 1.26 million during November, fueled in part by 750,000 system sales during Black Friday week alone. The total 1.26 million figure is down from the 1.7 million sold this time last year.

Microsoft also said that total retail spend on the Xbox 360 platform in November (hardware, software, and accessories) totaled $1.2 billion. This is more than any other console in the United States, Microsoft said.

Separately, Nintendo announced sales for its own hardware and software. The company has now sold 425,000 Wii U units in the US (up from 400,000), falling short of the original Wii's first-week total of 475,000. New Super Mario Bros. U sold in excess of 243,000 units during the month, and was attached at nearly 60 percent of all Wii U sales.

The Nintendo 3DS sold nearly 540,000 units during the month, bringing its total to close to 6.5 million units life-to-date in the US. Mario Kart 7 also reached a milestone during November, becoming the second 3DS game to cross 2 million units sold in the US.

As for the aging original Wii, that system sold 420,000 units during the month, bringing its total US sales figure to over 40 million. The original Nintendo DS sold 370,000 systems in November, with Nintendo expecting the hardware line to cross 53 million life-to-date unit sales in the "next few days."

Concerning accessories, sales in this department dropped 8 percent to $280.9 million, down from $305.3 million last year. Though accessories overall took a hit, Activision's Skylanders franchise was booming during the month. Skylanders unit sales both of the original and new entry Skylanders Giants rose 250 percent compared to November 2011.

NOVEMBER US GAME SALES (October 28-November 24)
OVERALL DOLLAR SALES

Total retail sales: $2.55 billion (-11%)
Non-PC hardware: $838.9 million (-13%)
Non-PC software: $1.43 billion (-11%)
Accessories: $280.9 million (-8%)
Total software: $1.46 (-11%)

TOP 10 GAMES FOR NOVEMBER 2012
Title (Platforms) - Publisher

1. Call of Duty: Black Ops II (X360, PS3, Wii U, PC) - Activision Blizzard
2. Halo 4 (Xbox 360) - Microsoft
3. Assassin's Creed III (X360, PS3, PC, Wii U) - Ubisoft
4. Just Dance 4 (X360, Wii, Wii U, PS3) - Ubisoft
5. Madden NFL 13 (X360, PS3, Wii, PS Vita, Wii U) - Electronic Arts
6. Skylanders Giants (Wii, X360, PS3, 3DS, Wii U) - Activision Blizzard
7. Need for Speed: Most Wanted (X360, PS3, PS Vita , PC) - Electronic Arts
8. NBA 2K13 (X360, PS3, Wii, PSP, Wii U, PC) - Take-Two Interactive
9. WWE 13 (X360, PS3, Wii) - THQ
10. FIFA Soccer 13 (X360, PS3, Wii, PS Vita, 3DS, Wii U, PSP) - Electronic Arts


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Far Cry 3 Review

Written By Kom Limpulnam on Kamis, 06 Desember 2012 | 11.52

Far Cry 3 is a delightful and harsh tropical wonderland, crawling with wildlife and threatened by the pirates and drug runners that disrupt its peace. The troubled paradise you explore is colorful and wild, enticing you to investigate its ravines and discover new ways to enjoy the open-world playground sprawling in front of you. This is a game that ignites the desire to complete every last challenge and check out every last icon on your map. You gradually journey across the entirety of two sunny and sinful islands, hunting for rare game, speeding medicine to needy communities, and skinning sharks so that you might craft new wallets with their hides. Far Cry 3 is an excellent game, marred mainly by some irritating design elements and an inconsistent story that often defaults to generic "tribal" cliches to make an impact.

Remember: being sneaky doesn't have to mean being stabby.

When the story leaves those cliches behind for deeper territory, however, it does manage to communicate ideas of substance. It takes many hours for its themes to come together in a coherent way--yet in certain aspects, the incoherence makes sense. As protagonist Jason Brody, your initial quest to rescue your friends from a chaotic and truly frightful pirate named Vaas turns into a personal journey blurred by drugs, and fueled by the desire to follow a new and exciting spiritual path. Those friends are too shallow for you to care much about them, which keeps the story at arm's length for a good half of the game. But his friends' shallowness ultimately allows Jason to take a guilt-free look inward, as he grows further mesmerized by the customs of the local Rakyat tribe that takes him under its wing. You might see the narrative curveballs coming after a while, but the trippy manner in which certain events unfold effectively blurs the lines between reality and Jason's occasionally drug-addled imagination.

Nonetheless, narrative oddities stand out. Some of Jason's friends are strangely unaffected by the horrors inflicted upon them. The game quickly glosses over an event that would make most of us emotional wrecks, making Jason's proclamations that the issue was harder to deal with than he expected ring hollow. Some moments seem made to be shocking for the sake of shock alone--not because they develop the world or its characters--but Far Cry 3 isn't so much about story as it is about its world, and the ways you exploit it for your own personal enjoyment. Story missions have you navigating caves and holding off enemies in modern shooter fashion, but out in the wild, you have an entire paradise to tame.

And it's that lush and menacing world that makes Far Cry 3 utterly enthralling. The game is big, certainly, but where Far Cry 2 could feel aimless, its sequel feels more focused without ever losing its sandbox appeal. One core activity may sound familiar to returning fans: you shoot up enemy outposts so that you may liberate them, turning them into safe zones where you can load up on ammo and other supplies. These camps also serve as quick-travel points, lessening the tedium of driving from one objective to the next. Early on, freeing an outpost can be remarkably easy: you shoot down a handful of pirates, and the flag is raised declaring the camp as the Rakyat's. Further in, however, you must put Far Cry 3's diverse possibilities to intelligent use.

One consideration: you must be aware of an outpost's alarm. Should a pirate trigger it, reinforcements arrive in a matter of seconds, so you might want to sneak in and deactivate the alarm system. Or, you could snipe the individual alarms, though shooting one does not deactivate others. Caged leopards and bears can be freed with a single shot, granting you a temporary ally in your quest for vengeance. Consider using a C4 charge and luring a small group of pirates to an explosive demise, or using a flamethrower to char evil henchmen to a crisp. That same flamethrower can lay waste to vegetation and effectively create moats of fire that can keep combatants at bay. (Well, some combatants, anyway.) Near the end of the game, your foes can put up quite a fight, and be great in number, so Far Cry 3 doesn't just give you the tools to be creative; it ultimately demands you use them to survive.

You don't have to conduct your business so loudly and dramatically, however: Far Cry 3 gives you ample opportunity to be stealthy and sometimes outright requires it. Forced stealth, such as that seen in a later-game mission that fails you the moment you are discovered, isn't that enjoyable. Fortunately, sneaking about is usually a blast, because it pays off in a brutal takedown of your unsuspecting target. Such moments are even greater once you have earned certain powerful abilities, such as the one that allows you to assassinate a pirate and toss a blade into another's skull in a single, effortless move.

Liberating outposts is only one of many activities to pursue in Far Cry 3. To reveal more of the map and gain access to free weapons, you climb radio towers and hack their transmitters. The entire concept is clearly inspired by the Assassin's Creed series, and no wonder, considering both games were created by the same development studio. First-person platforming is a frequent frustration in shooters--but Far Cry 3 makes it a delight. The tower creaks and groans as you climb ladders, make a few well-timed leaps, grasp some ledges, and ultimately arrive at the pinnacle. After you make a few hardware adjustments to the transmitter, the camera zooms to several points of interest, and you can make a breathless descent to the ground via zip line.

There's so much more out there: hunting missions that give you a bow and arrow or a shotgun, perhaps, and send you after rare creatures. You can jump on an ATV or behind the wheel of a truck for a timed medicine run that showcases Far Cry 3's bouncy vehicles--and how they respond authentically to the bumpy terrain. Some challenges compare your performance to other players via the game's online leaderboards; others require you to murder a specific target using your knife. These activities are tied together in smart ways, with one task often leading you to another hunting challenge, a vehicle to race, or even a cave to investigate.


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Resident Evil 6 - Extra Content: Predator Trailer

Written By Kom Limpulnam on Rabu, 05 Desember 2012 | 11.52

Resident Evil 6 Game Channel - Videos

Mature

Titles rated M (Mature) have content that may be suitable for persons ages 17 and older.

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Resident Evil 6

Resident Evil 6

Follow:

  1. Not Following

  2. Not Following

  3. Not Following

X360, PC, PS3
Publisher:
Capcom
Category:
Action
Release:
Oct 2, 2012
ESRB:
M

Check out a new Resident Evil 6 trailer featuring the Predator mode, available on December 18th, exclusively first for Xbox 360.


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Resident Evil 6 - Extra Content: Onslaught Trailer

Resident Evil 6 Game Channel - Videos

Mature

Titles rated M (Mature) have content that may be suitable for persons ages 17 and older.

Please enable JavaScript to watch GameSpot videos.

Resident Evil 6

Resident Evil 6

Follow:

  1. Not Following

  2. Not Following

  3. Not Following

X360, PC, PS3
Publisher:
Capcom
Category:
Action
Release:
Oct 2, 2012
ESRB:
M

Check out a new Resident Evil 6 trailer featuring the Onslaught mode, available on December 18th, exclusively first for Xbox 360.


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Incoming: Best of 2012 Awards

Written By Kom Limpulnam on Selasa, 04 Desember 2012 | 11.52

GameSpot's annual awards and people's choice award voting are coming soon.

2012 has been another great year for games and, starting next week, we at GameSpot will be honoring the best games of the year with our annual awards. Proceedings will get underway next Monday when we reveal not only this this year's award categories, but also the five nominees that are in the running for each. After Monday, winners will be revealed on the following dates:

  • 12/13 - Genre Award Winners
  • 12/17 - Platform Award Winners
  • 12/20 - Special Achievement Winners
  • 12/25 - Game of the Year Winner

This Wednesday, December 5, marks the start of this year's People's Choice award which, for the first time, will revolve around just one prestigious category: the People's Choice Game of the Year. Voting will employ a bracket system that pits games against each other in head-to-head elimination rounds until only one game remains, and the first 32 match-ups will be determined by a random drawing that you can watch live on Wednesday at 3pm Pacific. The games in contention, in alphabetical order, are as follows:

Will Black Ops 2 and Halo 4 do battle in the first round? Will racers like F1 2012, Need for Speed: Most Wanted, and Forza Horizon manage to avoid taking each other out at the first corner? Will your personal pick for Game of the Year face seemingly impassable obstacles en route to the final vote? Join us on Wednesday when we'll be pulling 64 balls out of a bingo blower to find out.

Following Wednesday's random seeding, you'll be able to commence voting for your favorite games starting on Friday, December 7. the winner will be decided on Saturday, December 29.

Justin Calvert
By Justin Calvert, Executive Editor

Justin's youth was largely misspent playing Commodore 64 and Amiga games. He left the UK's Official PlayStation Magazine to join GameSpot in 2000, believes that he's one of the best Speedball 2: Brutal Deluxe players in the world, and puts HP Sauce on everything.


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Call of Duty: Black Ops II Review

Written By Kom Limpulnam on Kamis, 29 November 2012 | 11.52

The Video Review

Chris Watters finds out what happens when a civilian casualty wants revenge in this video review for Call of Duty: Black Ops II.

The past and the future meet on many levels in Call of Duty: Black Ops II. In the campaign, you relive the events that made a man into a villain, then fight to avert his plans for future catastrophe. The competitive multiplayer offers the same frenetic intensity of past games in the series while providing a new way to play that subverts the history of these hallowed online battlefields. And the Wii U finally lets owners of a Nintendo console experience the visual fidelity that players on other consoles have enjoyed for years, adding some novel ways to experience the action courtesy of the GamePad. Poised between past and future, Black Ops II finds solid footing, providing another great ride on the Call of Duty rollercoaster.

Scramble those tiny robot brains with an EMP grenade.

If you played Call of Duty on the Wii, you can stick with your preferred control scheme here as the game supports the Wii Remote with either the Nunchuk or the Classic Controller. The new pro controller is also a great option, but the GamePad offers a few appealing novelties. Most notably, you can play the game entirely on the tablet screen, leaving your TV free for other uses. The screen shows a good amount of detail and runs at a smooth frame rate, making is possible to enjoy any game mode. It does have drawbacks, however, as the small screen area can make it tougher to spot mid-range foes and the button placement on the comparatively bulky GamePad take some getting used to.

This feature can also be used while someone else is playing on the television, enabling each player to have their own screen. You can team up or face-off in competitive multiplayer, both online and off, as well as take on the cooperative zombies mode. If you have a sizable main screen, you might be better off sticking with splitscreen play, but the added versatility of the GamePad is an asset to this version of the game.

As in the other versions, the ride starts off a bit rough as the game makes good on its pre-campaign warning of graphic content (which also lets you opt out of said content). Two early scenes linger on people burning alive, and while one ends up contributing to character development, the other is just gratuitous. Later cutscenes don't flinch from depicting gory violence, though of all the unpleasant sights you see throughout the story, the playful (and not at all gory) post-credits video might be the most appalling.

Fortunately, the campaign boasts an engaging story and a lot of entertaining action. It features the lead characters from the original Call of Duty: Black Ops, and though it references events from the past, a clear narrative thread emerges that is easy to follow. You jump between two time periods: the present, which is the year 2025, and the past, which spans about a decade during the Cold War. The narrative reflections of the elderly Frank Woods (a protagonist from Black Ops) weave these two timelines together, but the character that truly drives the story is the villain, Raul Menendez. During the Cold War missions, you follow Menendez's origin story and rise to power. In the 2025 missions, you desperately try to avert his catastrophic master plan. This parallel character development is deftly handled, infusing your missions with undercurrents of curiosity and urgency.

Things get even more intense when you are asked to make a choice. Press one button to kill a target, the other to let him live. The conditions of each choice vary and there are only a few of them, but even when you aren't responding to a prompt, you might be making a choice in a dramatic moment that will have consequences later. The main course of the campaign remains constant, but these decisions do affect the fate of some key characters. A few of these moments are sure to give you pause, adding some welcome weight to the proceedings, and there's a handy story rewind feature that lets you play earlier levels in order to see how different paths play out. There are also mission-specific challenges that give you ancillary goals to complete while you do so, further increasing the replay incentive.

You can also see some variance in the available strike missions, which are a new type of campaign level. These stages put you in a squad of soldiers and drones, and then let you choose which asset to control at any given time. Defending installations against enemy assault, escorting a convoy, and rescuing a hostage are some of the endeavors you might undertake. Though you have a team at your command, strike missions are still all about you gunning down foes. Your AI allies are only good at slightly hindering your enemies, so you end up doing the heavy lifting yourself, often while tracking activity on multiple fronts and hopping around to deal with advancing enemies. Having to consider the bigger picture is a nice change of pace for a series that has mostly involved just shooting what's in front of you, and these missions are a welcome shot in the arm for the familiar campaign pacing.

Of course, familiar as it may be, that pacing is still great. The campaign ebbs and flows as you move through a variety of diverse, detailed environments using an array of powerful weaponry to dispatch your foes, occasionally hopping into a jet or on to a horse for a short jaunt, or manning a missile turret to tame a swarm of hostile drones. A few neat gadgets and surprising gameplay moments satisfy the novelty quotient, but you still get the lingering feeling that you've done this all before. The new strike missions, dramatic decision points, and memorable villain help keep this concern at bay, however, and this feisty, enjoyable romp is more enticing to replay than other recent Call of Duty campaigns.


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The State of eSports in Asia - Present & Future

I'm a MUCH bigger fan of Blizzard's approach to eSports than Riot's. Take player salaries for example. Riot is paying the pro player's salaries and Riot organizes/pays for most major tournaments. With Blizzard and Starcraft 2, 3rd party organizations are almost exclusively responsible for tournaments and pro player salaries, with Blizzard offering differing forms of support depending on the organization's needs. If tomorrow Riot were to stop pumping money into eSports, the entire LoL pro-scene would probably collapse. In contrast, the Starcraft 2 eSports scene is largely self sustaining and will continue to improve because the community competes with itself to create better and better content.


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