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Reality Check - Are you a Console Fanboy?

Written By Kom Limpulnam on Senin, 08 Juli 2013 | 11.52

During my study of psychology in college It was found that most studies are too non conclusive to truly share. They are more of an attention grabber, than an absolute truth. Honestly, people just like to be negative. Negativity is always favored over a positive outlook. The news is negative, attitudes are negative, most things about this life are negative. It is a proven fact, an example of this is,that if Microsoft, Sony, and Nintendo did everything right by consumers, but only made 1 mistake, which everyone thought to be huge, that mistake would be remembered more, than all the positive things they did. Even if they took enormous steps to correct it. People love to brew over the negative aspects of things, and totally beat the proverbial dead horse continually.

Look at what happens when someone gets arrested, and put on trial for a heinous crime. Even if the individual is acquitted, they will always be remembered for the negative connotations, but their innocence will be forgotten. People hold on to negativity longer than anything positive. there is also this thing called, blind personal logic. Where an individual is right no matter what, but they are only right in their own eyes, thus it only makes sense to them, and no one else. Many suffer from this. But at the end of it all, what the video did leave out, was that if some one who suffers from low self esteem usually doesn't lash out, and they usually tend to be a crowd follower, and attempt to please others. So the chances of them purchasing a console to be attached to their personal feelings would be minimal, unless they felt they had to purchase a certain console to appease those around them. But at the end of it all, if you purchase the console of your choice, and aren't detoured by any outside influence, and you are truly happy with that selection; Then why bicker and babble about which one is better? Everyone isn't alike, we are all unique and wonderfully made. Everyone is entitled to their respective opinions, and this shouldn't be any different. At the end of the day, we are all still playing video games, are we not? So,..... what's the fuss over, seriously?


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Nintendo putting vitality sensor on hold

Responding to an investor question during the company's 73rd annual general meeting of shareholders, Nintendo president Satoru Iwata confirmed that, at least for now, the vitality sensor peripheral unveiled during the 2009 Electronic Entertainment Expo (E3) would not be coming to market.

"The Wii Vitality Sensor was under development as an accessory for Wii. We thought it would be interesting to understand how the human autonomic nerve functions while using the Wii Vitality Sensor, and we did develop trial software and showed the media some of its features," he said.

Iwata cited inconsistent results during internal testing, saying that Nintendo could not commercialise a product that did not work for all users, with around 10 percent of those who tried the device not able to operate it.

"However, after a large-scale test of a prototype inside the company, we found out that for some people, the sensor did not work as expected," Iwata said. "We wondered if we should commercialize a product which works as expected for 90 people out of 100, but not so for the other 10 people. Though I am sorry that we did not give any specific updates after this product's initial announcement, I would say that knowing that a product has a problem, we should not launch it for the sole reason that we have already announced it."

While the project appears to have been shelved indefinitely until the product is more inclusive for all users, Nintendo hasn't ruled out bringing it to market if the technical challenges can be overcome.

"We would like to launch it into the market if technology advancements enable 999 of 1,000 people to use it without any problems, not only 90 out of 100 people. I actually think that it must be 1,000 of 1,000 people, but (since we use the living body signal with individual differences), it is a little bit of a stretch to make it applicable to every single person," he said.

A US patent filing that surfaced in 2010 revealed that Nintendo's proposed vitality sensor would work by shooting infrared light through a person's fingertip; determining how fast the blood was flowing, and in turn indicating player stress levels.


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Pachter warns Wii U will finish a 'distant third' behind PS4 and Xbox One

Written By Kom Limpulnam on Sabtu, 06 Juli 2013 | 11.52

Wedbush Morgan analyst Michael Pachter has spoken about how he believes Nintendo's Wii U will be unable to compete with the Xbox One and PlayStation 4, and declared that Nintendo's home console will finish a "distant third in this console race."

"Nintendo's in trouble right now," said Pachter in an interview with ABC News. "Nintendo, I think, waited two years too long to launch a competitive console, you know, a high-definition console with the PS3 and the Xbox 360. I think by the time they did launch a console that stacks up really well, the other two guys passed them by."

Microsoft and Sony will both launch the Xbox One and PlayStation 4 later in 2013, a year after Nintendo launched the Wii U.

Pachter believes the lack of third-party publisher support will also contribute to Nintendo being unable to sell the Wii U to a mass market audience. "The publishers are pretty excited about supporting the Xbox One and the PS4. They really didn't say anything [during E3 2013] about the Wii U."

During E3 2013 Nintendo revealed its suite of first-party Nintendo software for the coming months, including Super Mario 3D World, Mario Kart 8, and The Legend of Zelda: Wind Waker HD.

Nintendo reported in April that sales of the Wii U stood at 3.45 million worldwide, as Nintendo reported a profit of ¥7.09 billion ($71.3m/£46.7m) for the financial year. Nintendo has also said that its 3DS has become the console of choice in Japan.

"We know EA has no games in development for Wii U," added Pachter. "If others follow suit, I mean if you see Activision pull support, if you see Ubisoft, you see Take 2 pull support, the Wii U is a Nintendo-only gaming device, which is the way they were back with the NES in 1985. They're not going to sell a lot of consoles if they don't have games like FIFA, and Battlefield, and Call of Duty, and Grand Theft Auto."

EA said in May that it had no games in development for the Wii U, but has since tried to retract its statement. Ubisoft continues to support the machine.

"I think [Nintendo] are at the bottom of a huge mountain with a huge uphill climb," said Pachter. "I don't think they're going to get that mojo back. I think these two guys are passing them by. And this PS4, priced $50 more than the Wii U, why would anybody buy a Wii U? Unless they just have to play Nintendo games. I think the way it actually shakes out is anybody who buys a Wii U that really is a hardcore gamer is going to buy an PS4 or an Xbox One in addition, so they can play those third-party titles they love. So I think Nintendo becomes a distant third in this console race."


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GS News Top 5 - Mattrick Leaves, LoL Player in Prison, Region-Locking

@ahztek666 @LogicSavanT Because they can't go anywhere better? 

I agree with you that Australia isn't bad at all (except if you're a gamer, but that's really not important, you can always import games). 

However your argument is stupid, we have immigrants coming to Bosnia too (except much less, due to lack of understanding of our language, and fact that very few people speak English fluently here too, racism doesn't help either). And last month in Bosnia was spent in protests asking for whole Parliament to resign their positions, 'cause they've stopped assigning JMBG's (something akin to American SSN) to babies since 3 months ago. And some baby girl died because of it since she couldn't go abroad to get operated on. And I doubt many people even heard of Bosnia in the first place.


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GS News - Final Fantasy VII, Microsoft at Gamescom, Region-locking

Written By Kom Limpulnam on Jumat, 05 Juli 2013 | 11.52

I don't always read the news, but when I do, I prefer Jess reading it for me. She also knows how to trump forum arguments in one or two delightfully aussie comments.

PS: GS shows that are well received are this, EFMS, Random Encounter and occasionally Chris Watters shenanigans. Give everyone their appropriate show. I want to see Carolyn debate industry giants in person. I think it would be a forte. Tom should focus on unsung indie games and things that lack sense or plot. Johnny, smooth sailing, feedbackula is immensely hilarious. As for the rest, there should be a weekly show for each of you.


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GS News - Oculus beats Xbox One and PS4, PS Playroom, Double Fine

Written By Kom Limpulnam on Kamis, 04 Juli 2013 | 11.52

@orthodox1976 @PsV1710 Oh dear... The Oculus is the next step in immersion, its one step closer to many peoples dream of a Holodeck of some sort, its evolution, VR has been tried before but the tecnology just enough today to make it happen, but hey nobady is forcing you to use it, maybe you dont like change, whatever, it will eventually be the future, PS4 and Xbone are just the same as consoles 20 years ago, but prettier and better graphics, some day something has to change, things have to evolve eventually, and everybody who has tried the Oculus loves it, well have to wait and see if the hype is real, but your dissmisive actitude is just sad...


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GameSpot GamePlay Episode 47: Floaty Butt

Developer Mike Bithell joins Kevin, Carolyn, and Tom to show new GameSpotter Walter Lopez the ropes. Or in this case, the barbed wire.

GameSpot GamePlay

Is Don Mattrick the savior Zynga needed? Will Thomas as Alone developer Mike Bithell drop hints about his upcoming project? Is Tom Mc Shea more than host Kevin VanOrd can handle? All these questions and more are asked, but not necessarily answered, in this week's podcast.

Also, new GameSpotter Walter Lopez gives away a special prize (you have to listen to find out what it is and how to win!), and Carolyn Petit wards our English guest from Kevin's clearly Amero-centric point of view. Explosions! Guns! Flags! Wieners! It's an Independence Day tradition to alienate the British.

GameSpot GamePlay Episode 46: Banana Hammock

GameSpot GamePlay Episode 45: Popular Tarts

GameSpot GamePlay Special Edition Spoilercast: The Last of Us

GameSpot GamePlay Episode 44: Movement to the Beat

GameSpot GamePlay Episode 43: Slow Boat to Ireland

GameSpot GamePlay Episode 42: Put Some Pants On

Kevin VanOrd
By Kevin VanOrd, Senior Editor

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.


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State of Decay resubmitted to Australian Classification Board

Written By Kom Limpulnam on Rabu, 03 Juli 2013 | 11.52

A modified version of State of Decay has been submitted to the Australian Classification Board, developer Undead Labs has announced on its official Facebook page.

Zombie-survival game State of Decay was revealed as being effectively banned from sale in Australia last week for containing "illicit or proscribed drug use related to incentives or rewards".

A special edition of the game has been submitted for classification, with the developer saying in the Facebook post, "Stimulants out! 'Supplements' in!"

Prior to resubmission, State of Decay's in-game medications consisted of both illicit and legal substances, which included methadone, morphine, amphetamines, stimulants, acetaminophen, ibuprofen, codeine, aspirin, "trucker pills", painkillers, and tussin.

Undead Labs also made reference to a PC release, saying the game will be on Steam, but "not soon".

State of Decay focuses on surviving in a zombie-infested world, and promises a dynamically generated experience that changes in real time.

Since its North American release, the game has sold over 500,000 copies on Xbox Live Arcade within three weeks, making it the fastest-selling original game on XBLA.


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Rogue Legacy - Now Playing

Written By Kom Limpulnam on Selasa, 02 Juli 2013 | 11.53

My problem with rogue likes is that I like almost everything about them except for the fact that they're rogue likes.

FTL for instance would have been  way more fun, for me, if it was open space and I could go where I pleased and do missions rather than running in a straight line from death -> die -> upgrade -> repeat. Even when you beat the very short mission you just upgrade and restart the game.

Rogue likes always have cool rpg elements and ideas just like this here action rpg game. Most seem to be turn based though.

I just really dislike playing an RPG very carefully for a couple of hours just to die from something shitty and start over again.


TL;DR Not a fan of rogue likes. This could have been made into a great action RPG instead.


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Leisure Suit Larry: Reloaded Review

Written By Kom Limpulnam on Sabtu, 29 Juni 2013 | 11.53

It's difficult to imagine any woman genuinely falling for Larry Laffer. His hair is thinning, his breath is bad in a way that defies description, he perpetually looks to be a few hours from giving birth to a basketball, and when he talks, he sounds almost exactly like Maxwell Smart, the bumbling secret agent from the '60s television series. Those personality flaws are part of the joke, though, and that joke was enough to turn the unappealing antihero into a cash cow for prolific adventure game publisher Sierra On-Line during the late '80s and early '90s.

Leisure Suit Larry: Reloaded is an apparent attempt to offer a fond look back at that dubious era. Series creator Al Lowe asked the Internet for the money he needed in order to revisit the earliest title in the long-running series, Leisure Suit Larry in the Land of the Lounge Lizards, and his wish was granted. Larry Laffer is back for a triumphant second run, only now women are rejecting him in high-definition, and his quest for true love requires additional effort. The problem is that even with improvements, Larry is a relic.

Reloaded makes concessions to the modern era, but its roots show quite clearly. Larry appears on mostly static backdrops, and you click onscreen icons to encourage interaction. Each screen contains several points of interest, and each poke and prod is narrated with gusto. The actor clearly relished his role, and he manages to make the rampant sexual innuendo come off every bit as sleazily as possible. There's lots of material to work with, too, which means you hear numerous jokes about sex and the male and female anatomy even though the artists didn't bother to illustrate the bulk of it (which is just as well, in some cases). The dialogue is also fond of breaking the fourth wall, sometimes even for genuine laughs.

Larry finds himself exploring the city of Lost Wages, which is a transparent parody of Las Vegas if that city featured only five proper buildings and a looping road to connect them. Attractions include Lefty's Bar, a mini-mart, a love chapel, a multi-floor casino, and a disco club. Sidewalks line those buildings, and it's possible to interact with a few pedestrians who appear there mostly at random, but the game takes place in a very confined space overall. You need to hail a cab if you want to safely explore the city, because wandering along the sidewalks usually leads to an alley where a thug will beat Larry to death.

Even with so many restrictions in place, it's easy to run into temporary dead ends as you try to coach Larry to coital bliss. Reloaded plays out as a more perverted version of the more monotonous games of its original era, so that whenever you find a new location, you need to run around licking, groping, examining, and talking to everything, just to make sure you're not missing something. Your alternative is to potentially overlook an important clue, then spend a half hour or more making a circuit of the city, trying to discover what you missed. Sometimes this process becomes ridiculous. For instance, the casino has eight floors. Most of those floors have doors you can tap on to interrupt people who are having sex on the other side, but you can't assume that's always true, because what if you then miss something important? You have no choice but to hear every silly joke at least once, and perhaps many times if you find yourself truly flummoxed.

Moments when you're wandering around because you've missed a clue--perhaps even one that you've been holding in your inventory the whole time--only serve to highlight the game's most regrettable flaw: its interface. The new setup may have been improved compared to the old standard, but it still has a long way to go. If you are wandering a street and interacting with objects outside, that requires the hand icon to be active. Passing through the door to enter some buildings may (or may not) then require you to switch to the foot icon. Once inside, you need to switch back…except when you don't. Riding a taxi from one location to another is also inconvenient, not to mention expensive. You can earn additional money to pay for fare only by playing games of chance, so you're essentially encouraged to save a file after each win and to reload one after you lose, lest you exhaust your funds and find yourself forced to accept charity from a wandering bum.

There are completely new scenes involving a new potential love of Larry's life, a girl named Jasmine. Even finding a way to talk to her can prove difficult, though, and then gaining her affections requires a fetch quest and quite a bit of inventory diving. It's nice that new content has been added to give returning fans something new to experience, but the quality of that new content is hardly exceptional. It also doesn't add much depth to the adventure once you know what is expected of you. If you've lived the Laffer life before, this adventure isn't likely to outlast a half-hour sitcom episode.

One piece of good news, though, is that no setback has to be a big deal. When Larry meets an untimely end, the game presents you with a comical screen that you can click through quickly if you're in a hurry, and then Larry appears a short distance from the source of his previous demise. There's no real penalty, which means that you don't have to feel that you're punished for experimenting as you play the game. Some of the potential deaths are also quite cute, so it's worth seeing them happen at least once just for the sake of comedy. The artists clearly had a lot of fun with some of the animations, and for that matter, all of the game assets are sufficiently sharp and clear to convincingly capture the characters and the seedy environments they occupy.

Ultimately, Leisure Suit Larry: Reloaded is most likely to appeal to those who played and enjoyed his old games, back when they were a big deal. The remake is packed with clever dialogue, and the HD artwork looks very nice, but there's not enough new gameplay to hide the fact that the original Leisure Suit Larry game was every bit as shallow as its sexually frustrated protagonist. Mr. Laffer makes a terrific jester, but he's not good for a whole lot more.


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